module VanillaFirearmsRework
{
	model M14_test
    {
        mesh = weapons/firearm/M14,
        texture = weapons/firearm/M14,

        attachment muzzle
        {
            offset = 0.0000 0.5752 0.0316,
            rotate = -90.0000 0.0000 -180.0000,
        }

        attachment Clip
        {
            offset = 0.0000 0.0989 -0.0051,
            rotate = 0.0000 0.0000 0.0000,
        }

        attachment Scope
        {
            offset = 0.0000 0.0776 0.0497,
            rotate = 0.0000 0.0000 0.0000,
        }

        attachment Grip
        {
            offset = 0.0000 0.1791 0.0020,
            rotate = 0.0000 0.0000 0.0000,
        }

        attachment Canon
        {
            offset = 0.0000 0.4578 0.0317,
            rotate = 0.0000 0.0000 0.0000,
        }

        attachment Laser
        {
            offset = 0.0000 0.2823 0.0404,
            rotate = 0.0000 0.0000 0.0000,
        }

        attachment Light
        {
            offset = -0.0001 0.3314 0.0192,
            rotate = 180.0000 -89.9604 180.0000,
        }
    }
	model Laser_test
    {
        mesh = Weapons/Parts/Pistol_Laser,
        texture = Weapons/Parts/Pistol_Laser,
    }
	model GunLight_test
    {
        mesh = Weapons/Parts/Pistol_Light,
        texture = Weapons/Parts/Pistol_Light,
    }
	model IronSight_test
    {
        mesh = Weapons/Parts/REDDOT_1x,
        texture = Weapons/Parts/REDDOT_1x,

        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
    }
	model x2Scope_test
	{
		mesh = Weapons/Parts/ACOG_2x,
		texture = Weapons/Parts/ACOG_2x,

		attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
	}
	model RedDot_test
    {
        mesh = Weapons/Parts/EOTECH_1x,
        texture = Weapons/Parts/EOTECH_1x,

        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
    }
	model x4Scope_test
    {
        mesh = Weapons/Parts/LVPO_8x,
        texture = Weapons/Parts/LVPO_8x,

        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
    }
	model x8Scope_test
    {
        mesh = Weapons/Parts/Hawke_10x,
        texture = Weapons/Parts/Hawke_10x,

        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
    }
}
