module VanillaFirearmsRework
{
	model ACOG_4x
	{
		mesh = Weapons/Parts/ACOG_4x,
		texture = Weapons/Parts/ACOG_4x,

		attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
	}
	model EOTECH_2x
    {
        mesh = Weapons/Parts/EOTECH_2x,
        texture = Weapons/Parts/EOTECH_2x,

        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
    }
	model SupressorDeadAir
    {
        mesh = Weapons/Parts/SupressorDeadAir,
        texture = Weapons/Parts/SupressorDeadAir,

        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
    }
	model SupressorOsprey
    {
        mesh = Weapons/Parts/SupressorOsprey,
        texture = Weapons/Parts/SupressorOsprey,

        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
    }
	model SupressorNotch
    {
        mesh = Weapons/Parts/SupressorNotch,
        texture = Weapons/Parts/Flat_353535,

        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
    }
	model SupressorStriker
    {
        mesh = Weapons/Parts/SupressorStriker,
        texture = Weapons/Parts/SupressorStriker,

        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
    }
	model Pistol_Laser
    {
        mesh = Weapons/Parts/Pistol_Laser,
        texture = Weapons/Parts/Pistol_Laser,

        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
    }
	model Pistol_Light
    {
        mesh = Weapons/Parts/Pistol_Light,
        texture = Weapons/Parts/Pistol_Light,

        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
    }
	model Fenix_LaserLight
    {
        mesh = Weapons/Parts/Fenix_LaserLight,
        texture = Weapons/Parts/Fenix_LaserLight,

        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
    }
	model AngularGrip
    {
        mesh = Weapons/Parts/AngularGrip,
        texture = Weapons/Parts/Flat_353535,

        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
    }
	model AngledSlimGrip
    {
        mesh = Weapons/Parts/AngledSlimGrip,
        texture = Weapons/Parts/Flat_353535,

        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
    }
	model TacticalGrip
    {
        mesh = Weapons/Parts/TacticalGrip,
        texture = Weapons/Parts/Flat_353535,

        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
    }
	model ANPEQ15_Laser
    {
        mesh = Weapons/Parts/ANPEQ15_Laser,
        texture = Weapons/Parts/ANPEQ15_Laser,

        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
    }
	model PERST4_Laser
    {
        mesh = Weapons/Parts/PERST4_Laser,
        texture = Weapons/Parts/PERST4_Laser,

        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
    }
	model SUNFIRE_Light
    {
        mesh = Weapons/Parts/SUNFIRE_Light,
        texture = Weapons/Parts/SUNFIRE_Light,

        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
    }
	model KLESCH_Light
    {
        mesh = Weapons/Parts/KLESCH_Light,
        texture = Weapons/Parts/KLESCH_Light,

        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
    }
}
