module VanillaFirearmsRework
{
    item TacticalGrip
    {
        HitChanceModifier = 5,
        RecoilDelayModifier = -5,
        AimingTimeModifier = -5,
        Tooltip = hitchance : +5<br>recoil : -5<br>aimtime : -5,

        DisplayName = Tactical Grip,
        MountOn = Base.AssaultRifle;Base.AssaultRifle2;Base.JS3T_Shotgun;Base.Shotgun;Base.ShotgunSawnoff;Base.JS14_Rifle;Base.MSR7T_Rifle;Base.TrapperCarbine,
        Weight = 0.1,
        WeightModifier = 0.1,
        WorldStaticModel = TacticalGrip,

        DisplayCategory = WeaponPart,
        ItemType = base:weaponpart,
        Icon = RifleRecoilPad,
        PartType = Grip,
        CanAttach = ItemCodeOnTest.hasScrewdriver,
        CanDetach = ItemCodeOnTest.hasScrewdriver,
    }

    item AngledSlimGrip
    {
        HitChanceModifier = 5,
        RecoilDelayModifier = -5,
        AimingTimeModifier = -5,
        Tooltip = hitchance : +5<br>recoil : -5<br>aimtime : -5,

        DisplayName = Angled Grip,
        MountOn = Base.AssaultRifle;Base.AssaultRifle2;Base.JS3T_Shotgun;Base.Shotgun;Base.ShotgunSawnoff;Base.JS14_Rifle;Base.MSR7T_Rifle;Base.TrapperCarbine,
        Weight = 0.1,
        WeightModifier = 0.1,
        WorldStaticModel = AngledSlimGrip,

        DisplayCategory = WeaponPart,
        ItemType = base:weaponpart,
        Icon = RifleRecoilPad,
        PartType = Grip,
        CanAttach = ItemCodeOnTest.hasScrewdriver,
        CanDetach = ItemCodeOnTest.hasScrewdriver,
    }
}