UI_EN = {

    UI_options_AgingMod_Age = "Age: "

    UI_options_AgingMod_WindowTitle = "Age information"

    UI_options_AgingMod_Description = "It is the place to change your aging configuration"

    UI_options_AgingMod_keyBind = "Key to see your age",
    UI_options_AgingMod_keyBind_tooltip = "That should be your key set to see your age.",

    UI_options_AgingMod_changeCheckBox = "Enable aesthetic changes",
    UI_options_AgingMod_changeCheckBox_tooltip = "If checked the character will change with age",

    UI_options_AgingMod_OldEfectCheckBox = "Enable adverse age effects",
    UI_options_AgingMod_OldEfectCheckBox_tooltip = "If checked, the character may receive adverse effects when aging.",

    UI_options_AgingMod_colorPicker = "Hair color changes with age",
    UI_options_AgingMod_colorPicker_tooltip = "Set the hair color your character will grow to when he or she grows up.",

    UI_options_AgingMod_startAge = "Start Age",
    UI_options_AgingMod_startAge_tooltip = "Choose the age at which your character will start the game.",

    UI_options_AgingMod_checkBoxDeath = "Enable random death",
    UI_options_AgingMod_checkBoxDeath_tooltip = "If checked, death will be a random number between 70 and 100, regardless of what is specified in the other options.",

    UI_options_AgingMod_deathAge = "Death Age",
    UI_options_AgingMod_deathAge_tooltip = "Choose the age at which your character will die (Only affects if random death is not selected).",

    UI_options_AgingMod_changeStart = "Beginning of aging",
    UI_options_AgingMod_changeStart_tooltip = "Choose the age at which your character will start cosmetic and physical changes.",

    UI_options_AgingMod_changeStop = "End of aging",
    UI_options_AgingMod_changeStop_tooltip = "Choose the age at which your character will finish cosmetic and physical changes.",

    UI_options_AgingMod_DaystoBD = "Playing days per year",
    UI_options_AgingMod_DaystoBD_tooltip = "Choose how many days there are in a year. If you set it to 1, the player will have a birthday every game day. If you set it to 365, they will have a birthday every 365 game days. Lower numbers are recommended if you don't want very long games, and higher numbers are recommended if you want more difficult challenges.",
    
UI_Dialog_BD_1 = "One year older... wiser? No, just more gray hairs and scars."
UI_Dialog_BD_2 = "Happy birthday to me! As a gift, a zombie didn't eat me today. Not bad."
UI_Dialog_BD_3 = "Another year in the loop. At least the cake doesn't bite... because there is none."
UI_Dialog_BD_4 = "Time to blow out the candles... Oh, no, that attracts hordes. I'll eat a can of beans to celebrate."
UI_Dialog_BD_5 = "One year closer to the end of the world... or my end. What joy!"
UI_Dialog_BD_6 = "I thought the apocalypse would save me from getting old. How naive."
UI_Dialog_BD_7 = "My birthday wish: a comfortable bed and for them to stop moaning out there."
UI_Dialog_BD_8 = "Hey, zombies! It's my birthday! Anyone who comes close gets a hatchet chop as a gift."
UI_Dialog_BD_9 = "Surviving a year here counts as five of the old ones. I must be an old man."
UI_Dialog_BD_10 = "Well, officially I'm too old for this stuff. But I'm still here."

UI_Dialog_foraging = "My eyesight isn't what it used to be, I think I'm going to need glasses...",
    
    UI_Dialog_Sick = "Today my bones ache a lot...",
    
    UI_Dialog_Strength = "My back hurts a lot and I feel old...",
    
    UI_Dialog_Old = "The years don't pass in vain... I feel weak...",

    UI_options_AgingMod_dificulty = "Select difficulty",

    UI_options_AgingMod_dificulty_tooltip = "Difficulty reduces the probability of adverse effects, but they will still happen sooner or later",

    UI_options_AgingMod_dificulty_1 = "Easy",

    UI_options_AgingMod_dificulty_2 = "Normal",

    UI_options_AgingMod_dificulty_3 = "Hard",

    }