VERSION = 1,

option UnarmedCombat.AnimationOnly
{
    type = boolean, default = false,
	page = UnarmedCombat, translation = UnarmedCombat_AnimationOnly,
}

option UnarmedCombat.ReqStance1
{
    type = integer, min = 0, max = 10, default = 3,
	page = UnarmedCombat, translation = UnarmedCombat_ReqStance1,
}

option UnarmedCombat.ReqStance2
{
    type = integer, min = 0, max = 10, default = 5,
	page = UnarmedCombat, translation = UnarmedCombat_ReqStance2,
}

option UnarmedCombat.ReqStance3
{
    type = integer, min = 0, max = 10, default = 7,
	page = UnarmedCombat, translation = UnarmedCombat_ReqStance3,
}



option UnarmedCombat.EnduranceLoss1
{
    type = double, min = 0, max = 1, default = 0.02,
	page = UnarmedCombat, translation = UnarmedCombat_EnduranceLoss1,
}

option UnarmedCombat.EnduranceLoss2
{
    type = double, min = 0, max = 1, default = 0.05,
	page = UnarmedCombat, translation = UnarmedCombat_EnduranceLoss2,
}

option UnarmedCombat.EnduranceLoss3
{
    type = double, min = 0, max = 1, default = 0.1,
	page = UnarmedCombat, translation = UnarmedCombat_EnduranceLoss3,
}