module Base
{
	model SVU_FL_Window_Small_Light_a_vve
 	{
		mesh = vehicles/CarSmallArmor_animated_vve|windowfrontlightleft,
		texture = Vehicles/puv_parts,
 		shader = vehicle_armor,
 		scale = 0.004,
		static = FALSE,
		boneWeight = FrontLeftDoorBone 1.0,
 	}
	model SVU_FL_Window_Small_Light_Spiked_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|windowfrontlightspikedleft,
        	texture = Vehicles/puv_parts,
        	shader = vehicle_armor,
        	scale = 0.004,
		static = FALSE,
		boneWeight = FrontLeftDoorBone 1.0,
    	}
	model SVU_FL_Window_Small_Heavy_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|windowfrontheavyleft,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = FrontLeftDoorBone 1.0,
	}
	model SVU_FL_Window_Small_Heavy_Spiked_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|windowfrontheavyspikedleft,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = FrontLeftDoorBone 1.0,
	}
	model SVU_FL_Window_Small_Reinforced_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|windowfrontreinforcedleft,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = FrontLeftDoorBone 1.0,
	}

	model SVU_FR_Window_Small_Light_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|windowfrontlightright,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = FrontRightDoorBone 1.0,
	}
	model SVU_FR_Window_Small_Light_Spiked_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|windowfrontlightspikedright,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = FrontRightDoorBone 1.0,
	}
	model SVU_FR_Window_Small_Heavy_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|windowfrontheavyright,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = FrontRightDoorBone 1.0,
	}
	model SVU_FR_Window_Small_Heavy_Spiked_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|windowfrontheavyspikedright,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = FrontRightDoorBone 1.0,
	}
	model SVU_FR_Window_Small_Reinforced_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|windowfrontreinforcedright,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = FrontRightDoorBone 1.0,
	}

	model SVU_RL_Window_Small_Light_a_vve
 	{
		mesh = vehicles/CarSmallArmor_animated_vve|windowrearlightleft,
		texture = Vehicles/puv_parts,
 		shader = vehicle_armor,
 		scale = 0.004,
		static = TRUE,
 	}
	model SVU_RL_Window_Small_Light_Spiked_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|windowrearlightspikedleft,
        	texture = Vehicles/puv_parts,
        	shader = vehicle_armor,
        	scale = 0.004,
		static = TRUE,
    	}
	model SVU_RL_Window_Small_Heavy_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|windowrearheavyleft,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = TRUE,
	}
	model SVU_RL_Window_Small_Heavy_Spiked_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|windowrearheavyspikedleft,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = TRUE,
	}
	model SVU_RL_Window_Small_Reinforced_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|windowrearreinforcedleft,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = TRUE,
	}

	model SVU_RR_Window_Small_Light_a_vve
 	{
		mesh = vehicles/CarSmallArmor_animated_vve|windowrearlightleft,
		texture = Vehicles/puv_parts,
 		shader = vehicle_armor,
 		scale = 0.004,
		static = TRUE,
		invertX = TRUE,
 	}
	model SVU_RR_Window_Small_Light_Spiked_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|windowrearlightspikedleft,
        	texture = Vehicles/puv_parts,
        	shader = vehicle_armor,
        	scale = 0.004,
		static = TRUE,
		invertX = TRUE,
    	}
	model SVU_RR_Window_Small_Heavy_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|windowrearheavyleft,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = TRUE,
		invertX = TRUE,
	}
	model SVU_RR_Window_Small_Heavy_Spiked_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|windowrearheavyspikedleft,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = TRUE,
		invertX = TRUE,
	}
	model SVU_RR_Window_Small_Reinforced_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|windowrearreinforcedleft,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = TRUE,
		invertX = TRUE,
	}


	model SVU_Hood_Small_Light_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|hoodlightfront,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = HoodBone 1.0,
	}
	model SVU_Hood_Small_Light_Scoop_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|hoodlightfrontscoop,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = HoodBone 1.0,
	}
	model SVU_Hood_Small_Light_Spiked_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|hoodlightspikedfront,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = HoodBone 1.0,
	}
	model SVU_Hood_Small_Light_Spiked_Scoop_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|hoodlightspikedfrontscoop,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = HoodBone 1.0,
	}
	model SVU_Hood_Small_Heavy_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|hoodheavyfront,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = HoodBone 1.0,
	}
	model SVU_Hood_Small_Heavy_Scoop_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|hoodheavyfrontscoop,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = HoodBone 1.0,
	}
	model SVU_Hood_Small_Heavy_Spiked_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|hoodheavyspikedfront,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = HoodBone 1.0,
	}
	model SVU_Hood_Small_Heavy_Spiked_Scoop_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|hoodheavyspikedfrontscoop,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = HoodBone 1.0,
	}
	model SVU_Hood_Small_Reinforced_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|hoodreinforcedfront,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = HoodBone 1.0,
	}
	model SVU_Hood_Small_Reinforced_Scoop_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|hoodreinforcedfrontscoop,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = HoodBone 1.0,
	}

	model SVU_R_Window_Small_Light_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|windowlightrear,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = TrunkBone 1.0,
	}
	model SVU_R_Window_Small_Light_Spiked_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|windowlightspikedrear,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = TrunkBone 1.0,
	}
	model SVU_R_Window_Small_Heavy_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|windowheavyrear,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = TrunkBone 1.0,
	}
	model SVU_R_Window_Small_Heavy_Spiked_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|windowheavyspikedrear,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = TrunkBone 1.0,
	}
	model SVU_R_Window_Small_Reinforced_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|windowreinforcedrear,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = TrunkBone 1.0,
	}

	model SVU_Trunk_Small_Light_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|trunklightrear,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = TrunkBone 1.0,
		boneWeight = VehicleBone 1.0,
	}
	model SVU_Trunk_Small_Light_Spiked_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|trunklightspikedrear,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = TrunkBone 1.0,
		boneWeight = VehicleBone 1.0,
	}
	model SVU_Trunk_Small_Heavy_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|trunkheavyrear,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = TrunkBone 1.0,
		boneWeight = VehicleBone 1.0,
	}
	model SVU_Trunk_Small_Heavy_Spiked_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|trunkheavyspikedrear,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = TrunkBone 1.0,
		boneWeight = VehicleBone 1.0,
	}
	model SVU_Trunk_Small_Reinforced_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|trunkreinforcedrear,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = TrunkBone 1.0,
		boneWeight = VehicleBone 1.0,
	}


	model SVU_Door_FL_Small_Light_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|doorfrontlightleft,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = FrontLeftDoorBone 1.0,
	}
	model SVU_Door_FL_Small_Light_Spiked_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|doorfrontlightspikedleft,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = FrontLeftDoorBone 1.0,
	}
	model SVU_Door_FL_Small_Heavy_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|doorfrontheavyleft,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = FrontLeftDoorBone 1.0,
	}
	model SVU_Door_FL_Small_Heavy_Spiked_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|doorfrontheavyspikedleft,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = FrontLeftDoorBone 1.0,
	}
	model SVU_Door_FL_Small_Reinforced_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|doorfrontreinforcedleft,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = FrontLeftDoorBone 1.0,
	}

	model SVU_Door_FR_Small_Light_Spiked_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|doorfrontlightspikedright,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = FrontRightDoorBone 1.0,
	}
	model SVU_Door_FR_Small_Light_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|doorfrontlightright,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = FrontRightDoorBone 1.0,
	}
	model SVU_Door_FR_Small_Heavy_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|doorfrontheavyright,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = FrontRightDoorBone 1.0,
    	}
	model SVU_Door_FR_Small_Heavy_Spiked_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|doorfrontheavyspikedright,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = FALSE,
		boneWeight = FrontRightDoorBone 1.0,
	}
	model SVU_Door_FR_Small_Reinforced_a_vve
	{
		mesh = vehicles/CarSmallArmor_animated_vve|doorfrontreinforcedleft,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		invertX = TRUE,
		static = FALSE,
		boneWeight = FrontRightDoorBone 1.0,
	}

	model SVU_Dummy_Small
	{
		mesh = vehicles/CarSmallArmor_animated_vve|dummy,
		texture = Vehicles/puv_parts,
		shader = vehiclewheel,
		scale = 0.004,
		static = TRUE,
	}
	model SVU_Dummy_Small_Rusted
	{
		mesh = vehicles/CarSmallArmor_animated_vve|dummy,
		texture = Vehicles/puv_parts_rusted,
		shader = vehiclewheel,
		scale = 0.004,
		static = TRUE,
	}
	model SVU_Small_Hood_Scoop_a_vve
	{
		mesh = vehicles/VVE/Vehicles_CarSmall_vve_animated|Hood_Scoop_obj,
		shader = vehicle_multiuv_noreflect,
		scale = 0.004,
		static = FALSE,
		boneWeight = HoodBone 1.0,
	}
	

	template vehicle PU_armor_Small_vve_animated
	{
		part EngineDoor
		{

			model Scooped
			{
				file = SVU_Small_Hood_Scoop_a_vve,				
			}			
			table install
			{
				complete = ATATuning2.InstallComplete.ScoopedHood,
			}
			table uninstall
			{
				complete = ATATuning2.UninstallComplete.ScoopedHood,
			}
			lua
			{
				create = ATATuning2.Create.ScoopedHood,
				init = ATATuning2.Init.ScoopedHood,
				update = Vehicles.Update.EngineDoor,
				use = Vehicles.Use.EngineDoor,
			}
			setAllModelsVisible = false,
		}

		part ATA2ProtectionWindowFrontLeft
		{
			parent = DoorFrontLeft,
			model Light
			{
				file = SVU_FL_Window_Small_Light_a_vve,
			}
			model Heavy
			{
				file = SVU_FL_Window_Small_Heavy_a_vve,
			}
			model LightSpiked
			{
				file = SVU_FL_Window_Small_Light_Spiked_a_vve,
			}
			model HeavySpiked
			{
				file = SVU_FL_Window_Small_Heavy_Spiked_a_vve,
			}
			model LightRusted
			{
				file = SVU_FL_Window_Small_Light_a_vve,
			}
			model HeavyRusted
			{
				file = SVU_FL_Window_Small_Heavy_a_vve,
			}
			model LightSpikedRusted
			{
				file = SVU_FL_Window_Small_Light_Spiked_a_vve,
			}
			model HeavySpikedRusted
			{
				file = SVU_FL_Window_Small_Heavy_Spiked_a_vve,
			}
			model Reinforced
			{
				file = SVU_FL_Window_Small_Reinforced_a_vve,
			}
			model ReinforcedRusted
			{
				file = SVU_FL_Window_Small_Reinforced_a_vve,
			}
		}
		part ATA2ProtectionWindowFrontRight
		{
			parent = DoorFrontRight,
			model Light
			{
				file = SVU_FR_Window_Small_Light_a_vve,
			}
			model Heavy
			{
				file = SVU_FR_Window_Small_Heavy_a_vve,
			}
			model LightSpiked
			{
				file = SVU_FR_Window_Small_Light_Spiked_a_vve,
			}
			model HeavySpiked
			{
				file = SVU_FR_Window_Small_Heavy_Spiked_a_vve,
			}
			model LightRusted
			{
				file = SVU_FR_Window_Small_Light_a_vve,
			}
			model HeavyRusted
			{
				file = SVU_FR_Window_Small_Heavy_a_vve,
			}
			model LightSpikedRusted
			{
				file = SVU_FR_Window_Small_Light_Spiked_a_vve,
			}
			model HeavySpikedRusted
			{
				file = SVU_FR_Window_Small_Heavy_Spiked_a_vve,
			}
			model Reinforced
			{
				file = SVU_FR_Window_Small_Reinforced_a_vve,
			}
			model ReinforcedRusted
			{
				file = SVU_FR_Window_Small_Reinforced_a_vve,
			}
		}

		part ATA2ProtectionWindowRearLeft
		{
			model Light
			{
				file = SVU_RL_Window_Small_Light_a_vve,
			}
			model Heavy
			{
				file = SVU_RL_Window_Small_Heavy_a_vve,
			}
			model LightSpiked
			{
				file = SVU_RL_Window_Small_Light_Spiked_a_vve,
			}
			model HeavySpiked
			{
				file = SVU_RL_Window_Small_Heavy_Spiked_a_vve,
			}
			model LightRusted
			{
				file = SVU_RL_Window_Small_Light_a_vve,
			}
			model HeavyRusted
			{
				file = SVU_RL_Window_Small_Heavy_a_vve,
			}
			model LightSpikedRusted
			{
				file = SVU_RL_Window_Small_Light_Spiked_a_vve,
			}
			model HeavySpikedRusted
			{
				file = SVU_RL_Window_Small_Heavy_Spiked_a_vve,
			}
			model Reinforced
			{
				file = SVU_RL_Window_Small_Reinforced_a_vve,
			}
			model ReinforcedRusted
			{
				file = SVU_RL_Window_Small_Reinforced_a_vve,
			}
		}
		part ATA2ProtectionWindowRearRight
		{
			model Light
			{
				file = SVU_RR_Window_Small_Light_a_vve,
			}
			model Heavy
			{
				file = SVU_RR_Window_Small_Heavy_a_vve,
			}
			model LightSpiked
			{
				file = SVU_RR_Window_Small_Light_Spiked_a_vve,
			}
			model HeavySpiked
			{
				file = SVU_RR_Window_Small_Heavy_Spiked_a_vve,
			}
			model LightRusted
			{
				file = SVU_RR_Window_Small_Light_a_vve,
			}
			model HeavyRusted
			{
				file = SVU_RR_Window_Small_Heavy_a_vve,
			}
			model LightSpikedRusted
			{
				file = SVU_RR_Window_Small_Light_Spiked_a_vve,
			}
			model HeavySpikedRusted
			{
				file = SVU_RR_Window_Small_Heavy_Spiked_a_vve,
			}
			model Reinforced
			{
				file = SVU_RR_Window_Small_Reinforced_a_vve,
			}
			model ReinforcedRusted
			{
				file = SVU_RR_Window_Small_Reinforced_a_vve,
			}
		}

        	part ATA2ProtectionDoorFrontLeft
		{
			parent = DoorFrontLeft,
			model Light
			{
				file = SVU_Door_FL_Small_Light_a_vve,
			}
			model Heavy
			{
				file = SVU_Door_FL_Small_Heavy_a_vve,
			}
			model LightSpiked
			{
				file = SVU_Door_FL_Small_Light_Spiked_a_vve,
			}
			model HeavySpiked
			{
				file = SVU_Door_FL_Small_Heavy_Spiked_a_vve,
			}
			model LightRusted
			{
				file = SVU_Door_FL_Small_Light_a_vve,
			}
			model HeavyRusted
			{
				file = SVU_Door_FL_Small_Heavy_a_vve,
			}
			model LightSpikedRusted
			{
				file = SVU_Door_FL_Small_Light_Spiked_a_vve,
			}
			model HeavySpikedRusted
			{
				file = SVU_Door_FL_Small_Heavy_Spiked_a_vve,
			}
			model Reinforced
			{
				file = SVU_Door_FL_Small_Reinforced_a_vve,
			}
			model ReinforcedRusted
			{
				file = SVU_Door_FL_Small_Reinforced_a_vve,
			}
		}

		part ATA2ProtectionDoorFrontRight
		{
			parent = DoorFrontRight,
			model Light
			{
				file = SVU_Door_FR_Small_Light_a_vve,
			}
			model Heavy
			{
				file = SVU_Door_FR_Small_Heavy_a_vve,
			}
			model LightSpiked
			{
				file = SVU_Door_FR_Small_Light_Spiked_a_vve,
			}
			model HeavySpiked
			{
				file = SVU_Door_FR_Small_Heavy_Spiked_a_vve,
			}
			model LightRusted
			{
				file = SVU_Door_FR_Small_Light_a_vve,
			}
			model HeavyRusted
			{
				file = SVU_Door_FR_Small_Heavy_a_vve,
			}
			model LightSpikedRusted
			{
				file = SVU_Door_FR_Small_Light_Spiked_a_vve,
			}
			model HeavySpikedRusted
			{
				file = SVU_Door_FR_Small_Heavy_Spiked_a_vve,
			}
			model Reinforced
			{
				file = SVU_Door_FR_Small_Reinforced_a_vve,
			}
			model ReinforcedRusted
			{
				file = SVU_Door_FR_Small_Reinforced_a_vve,
			}
		}        	

		part ATA2ProtectionHood
		{
			parent = EngineDoor,
			model Light
			{
				file = SVU_Hood_Small_Light_a_vve,
			}
			model Heavy
			{
				file = SVU_Hood_Small_Heavy_a_vve,
			}
			model LightSpiked
			{
				file = SVU_Hood_Small_Light_Spiked_a_vve,
			}
			model HeavySpiked
			{
				file = SVU_Hood_Small_Heavy_Spiked_a_vve,
			}
			model LightRusted
			{
				file = SVU_Hood_Small_Light_a_vve,
			}
			model HeavyRusted
			{
				file = SVU_Hood_Small_Heavy_a_vve,
			}
			model LightSpikedRusted
			{
				file = SVU_Hood_Small_Light_Spiked_a_vve,
			}
			model HeavySpikedRusted
			{
				file = SVU_Hood_Small_Heavy_Spiked_a_vve,
			}
			model Reinforced
			{
				file = SVU_Hood_Small_Reinforced_a_vve,
			}
			model ReinforcedRusted
			{
				file = SVU_Hood_Small_Reinforced_a_vve,
			}
			model LightScoop
			{
				file = SVU_Hood_Small_Light_Scoop_a_vve,
			}
			model HeavyScoop
			{
				file = SVU_Hood_Small_Heavy_Scoop_a_vve,
			}
			model LightSpikedScoop
			{
				file = SVU_Hood_Small_Light_Spiked_Scoop_a_vve,
			}
			model HeavySpikedScoop
			{
				file = SVU_Hood_Small_Heavy_Spiked_Scoop_a_vve,
			}
			model LightRustedScoop
			{
				file = SVU_Hood_Small_Light_Scoop_a_vve,
			}
			model HeavyRustedScoop
			{
				file = SVU_Hood_Small_Heavy_Scoop_a_vve,
			}
			model LightSpikedRustedScoop
			{
				file = SVU_Hood_Small_Light_Spiked_Scoop_a_vve,
			}
			model HeavySpikedRustedScoop
			{
				file = SVU_Hood_Small_Heavy_Spiked_Scoop_a_vve,
			}
			model ReinforcedScoop
			{
				file = SVU_Hood_Small_Reinforced_Scoop_a_vve,
			}
			model ReinforcedRustedScoop
			{
				file = SVU_Hood_Small_Reinforced_Scoop_a_vve,
			}
		}
		part ATA2ProtectionWindshieldRear
		{
			parent = TrunkDoor,
			model Light
			{
				file = SVU_R_Window_Small_Light_a_vve,
			}
			model Heavy
			{
				file = SVU_R_Window_Small_Heavy_a_vve,
			}
			model LightSpiked
			{
				file = SVU_R_Window_Small_Light_Spiked_a_vve,
			}
			model HeavySpiked
			{
				file = SVU_R_Window_Small_Heavy_Spiked_a_vve,
			}
			model LightRusted
			{
				file = SVU_R_Window_Small_Light_a_vve,
			}
			model HeavyRusted
			{
				file = SVU_R_Window_Small_Heavy_a_vve,
			}
			model LightSpikedRusted
			{
				file = SVU_R_Window_Small_Light_Spiked_a_vve,
			}
			model HeavySpikedRusted
			{
				file = SVU_R_Window_Small_Heavy_Spiked_a_vve,
			}
			model Reinforced
			{
				file = SVU_R_Window_Small_Reinforced_a_vve,
			}
			model ReinforcedRusted
			{
				file = SVU_R_Window_Small_Reinforced_a_vve,
			}
		}
		part ATA2ProtectionTrunk
		{
			parent = TrunkDoor,
			model Light
			{
				file = SVU_Trunk_Small_Light_a_vve,
			}
			model Heavy
			{
				file = SVU_Trunk_Small_Heavy_a_vve,
			}
			model LightSpiked
			{
				file = SVU_Trunk_Small_Light_Spiked_a_vve,
			}
			model HeavySpiked
			{
				file = SVU_Trunk_Small_Heavy_Spiked_a_vve,
			}
			model LightRusted
			{
				file = SVU_Trunk_Small_Light_a_vve,
			}
			model HeavyRusted
			{
				file = SVU_Trunk_Small_Heavy_a_vve,
			}
			model LightSpikedRusted
			{
				file = SVU_Trunk_Small_Light_Spiked_a_vve,
			}
			model HeavySpikedRusted
			{
				file = SVU_Trunk_Small_Heavy_Spiked_a_vve,
			}
			model Reinforced
			{
				file = SVU_Trunk_Small_Reinforced_a_vve,
			}
			model ReinforcedRusted
			{
				file = SVU_Trunk_Small_Reinforced_a_vve,
			}
		}

        	part ATA2Protection*
        	{
            		model anchorNormal {
				file = SVU_Dummy_Small,
			}
			model anchorRusted {
				file = SVU_Dummy_Small_Rusted,
			}
			table install
            		{
                		complete = ATATuning2.InstallComplete.AnchorTuning,
            		}
            		table uninstall
            		{
                		complete = ATATuning2.UninstallComplete.AnchorTuning,
            		}
            		lua
            		{
                		create = ATATuning2.Create.AnchorTuning,
                		init = ATATuning2.Init.AnchorTuning,
                		update = ATATuning2.Update.Protection,
            		}
        	}
        }
}