module Union {
	
    item Jacket_Union
    {
        Type = Clothing,
        DisplayName = Union Jacket,
        ClothingItem = Jacket_Union,
        BodyLocation = Jacket,
        IconsForTexture = UnionJacket,
        BloodLocation = Jacket,
        FabricType = Leather,	
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.97,
        BiteDefense = 15,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.25,
        Insulation = 0.85,
        WindResistance = 0.6,
        WaterResistance = 0.2,
        Weight = 1.5,
		
        WorldStaticModel = Jacket_Ground,
    }
item Hat_UnionCowboy
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Union Officer Hat,
		ClothingItem = Hat_UnionCowboy,
		BodyLocation = Hat,
		IconsForTexture = OfficerHat,
		CanHaveHoles = false,
		ChanceToFall = 50,
        Insulation = 0.3,
        WindResistance = 0.2,
        BloodLocation = Head,
	}
item Jacket_UnionRank
    {
        Type = Clothing,
        DisplayName = Union Officer Jacket,
        ClothingItem = Jacket_UnionRank,
        BodyLocation = Jacket,
        IconsForTexture = UnionOfficerJacket,
        BloodLocation = Jacket,
        FabricType = Leather,	
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.97,
        BiteDefense = 15,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.25,
        Insulation = 0.85,
        WindResistance = 0.6,
        WaterResistance = 0.2,
        Weight = 1.5,
		
        WorldStaticModel = Jacket_Ground,
    }

	item Hat_Union
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Union Hat,
        ClothingItem = Hat_Union,
        BodyLocation = Hat,
        Icon = UnionHat,
        CanHaveHoles = false,
        ChanceToFall = 60,
        Insulation = 0.3,
        BloodLocation = Head,
        Weight = 0.5,
    }
  	 item Trousers_Union
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Union Pants,
        ClothingItem = Trousers_Union,
        BodyLocation = Pants,
        IconsForTexture = UnionTrousers,
        BloodLocation = Trousers,
        Insulation = 0.2,
        WindResistance = 0.1,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }
}