module Base							
{
	/****************************** ITEM_PISTOLS ******************************/						
							
	item M9						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	5,
	HitChance =	46,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	15,
	Aimingtime =	29,
	Weight =	1.0,
	DoorDamage =	5,
	MinDamage =	0.8,
	MaxDamage =	1.1,
	CriticalChance =	15.0,
	CritDmgMultiplier =	3.7,
	StopPower =	5.0,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	13.2,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	79,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	15,
	AmmoType =	base:bullets_9mm,
	AmmoBox =	Base.Bullets9mmBox,
	MagazineType =	Base.Beretta92Mag,
	MinSightRange =	2.0,
	MaxSightRange =	6.0,
	KnockdownMod =	2.0,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	M9,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93M9,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Beretta M9,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Beretta92Black,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.LockingBlockPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_92FS,
	modParts_Level = 3,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	modSpawn_Rem = true,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:9mm; guns93:ReqTrigger; guns93:PistolSights,
	ModelWeaponPart = Beretta92Mag PistolMag clip clip,
	ModelWeaponPart = 20M9Mag ExtPistolMag clip clip,
	ModelWeaponPart = M9FixSights M9FrontSight irons frontsight,
	ModelWeaponPart = M9FixSights PistolSightRear irons rearsight,
	ModelWeaponPart = M9FixSightsSS M9FrontSightSS irons frontsight,
	ModelWeaponPart = M9FixSightsSS PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = M9StockGrips M9StockGrips grip grip,
	ModelWeaponPart = M9RubberGrips M9RubberGrips grip grip,
	ModelWeaponPart = M9WrapGrips M9WrapGrips grip grip,
	ModelWeaponPart = M9WoodGrips M9WoodGrips grip grip,
	ModelWeaponPart = M9Wood2Grips M9Wood2Grips grip grip,
	ModelWeaponPart = M9SamEdgeGrips M9SamEdgeGrips grip grip,
	ModelWeaponPart = M9PearlGrips M9PearlGrips grip grip,
	ModelWeaponPart = M9WML M9WML light light,
	ModelWeaponPart = M9WML_On M9WML_On light light,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Beretta92FS						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	5,
	HitChance =	46,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	15,
	Aimingtime =	29,
	Weight =	1.0,
	DoorDamage =	5,
	MinDamage =	0.8,
	MaxDamage =	1.1,
	CriticalChance =	15,
	CritDmgMultiplier =	4,
	StopPower =	5,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	13,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	79,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	15,
	AmmoType =	base:bullets_9mm,
	AmmoBox =	Base.Bullets9mmBox,
	MagazineType =	Base.Beretta92Mag,
	MinSightRange =	2,
	MaxSightRange =	6.0,
	KnockdownMod =	2,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	M9,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93M9,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Beretta 92FS,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Beretta92Black,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.LockingBlockPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_92FS,
	modParts_Level = 3,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:9mm; guns93:ReqTrigger; guns93:PistolSights,
	ModelWeaponPart = Beretta92Mag PistolMag clip clip,
	ModelWeaponPart = 20M9Mag ExtPistolMag clip clip,
	ModelWeaponPart = M9FixSights M9FrontSight irons frontsight,
	ModelWeaponPart = M9FixSights PistolSightRear irons rearsight,
	ModelWeaponPart = M9FixSightsSS M9FrontSightSS irons frontsight,
	ModelWeaponPart = M9FixSightsSS PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = M9StockGrips M9StockGrips grip grip,
	ModelWeaponPart = M9RubberGrips M9RubberGrips grip grip,
	ModelWeaponPart = M9WrapGrips M9WrapGrips grip grip,
	ModelWeaponPart = M9WoodGrips M9WoodGrips grip grip,
	ModelWeaponPart = M9Wood2Grips M9Wood2Grips grip grip,
	ModelWeaponPart = M9SamEdgeGrips M9SamEdgeGrips grip grip,
	ModelWeaponPart = M9PearlGrips M9PearlGrips grip grip,
	ModelWeaponPart = M9WML M9WML light light,
	ModelWeaponPart = M9WML_On M9WML_On light light,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item M1911						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	6,
	HitChance =	46,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	17,
	Aimingtime =	29,
	Weight =	1.1,
	DoorDamage =	5,
	MinDamage =	0.8,
	MaxDamage =	1.2,
	CriticalChance =	18,
	CritDmgMultiplier =	4,
	StopPower =	5,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	12,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	86,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	2,
	mod_Jam =	2,
	mod_fouling =	0,
	MaxAmmo =	7,
	AmmoType =	base:bullets_45,
	AmmoBox =	Base.Bullets45Box,
	MagazineType =	Base.1911Mag,
	MinSightRange =	2,
	MaxSightRange =	6.0,
	KnockdownMod =	4,
	DropSound =	M1911Drop,
	DisplayCategory                 =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	Gov1911Park,
	SoundVolume	=	50,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93M1911A1,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_revolver_long,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	M1911A1,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M1911BringToBear,
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M1911Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	1911,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M1911Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_1911,
	modParts_Level = 3,
	EquipSound                      =   M1911Equip,
	UnequipSound                    =   M1911UnEquip,
	InsertAmmoSound                 =   M1911InsertAmmo,
	EjectAmmoSound                  =   M1911EjectAmmo,
	InsertAmmoStartSound            =   M1911InsertAmmoStart,
	InsertAmmoStopSound             =   M1911InsertAmmoStop,
	EjectAmmoStartSound             =   M1911EjectAmmoStart,
	EjectAmmoStopSound              =   M1911EjectAmmoStop,
	ShellFallSound                  =   M1911CartridgeFall,
	RackSound                       =   M1911Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	FireMode = Single,
	FireModePossibilities = Single,
	modSpawn_Rem = true,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:45cal; guns93:ReqBooster; guns93:ReqTrigger; guns93:PistolSights,
	ModelWeaponPart = 1911Mag 1911Mag clip clip,
	ModelWeaponPart = 1911MagExtend 1911MagExtend clip clip,
	ModelWeaponPart = 1911MagSS 1911MagSS clip clip,
	ModelWeaponPart = 1911MagExtendSS 1911MagExtendSS clip clip,
	ModelWeaponPart = 1911Rail 1911RailPart grip grip,
	ModelWeaponPart = 1911RailSS 1911RailPartSS grip grip,
	ModelWeaponPart = RedDotPistol RedDotPistol scope2 scope,
	ModelWeaponPart = RedDot_On RedDotPistol scope2 scope,
	ModelWeaponPart = AccuDot AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDot_On AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = AccuDotSilver_On AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope2 scope,
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope2 scope,
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope2 scope,
	ModelWeaponPart = x2ScopePistolSilver 2ScopePistolSilver scope2 scope,
	ModelWeaponPart = x3ScopePistolSilver 3ScopePistolSilver scope2 scope,
	ModelWeaponPart = x4ScopePistolSilver 4ScopePistolSilver scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope reddot,
	ModelWeaponPart = RailLaser_On RailLaser_On scope reddot,
	ModelWeaponPart = RailLaserSS RailLaserSS scope reddot,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope reddot,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightRearPark irons irons,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightFrontPark irons irons2,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightRearBlue irons irons,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightFrontBlue irons irons2,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightRearSS irons irons,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightFrontSS irons irons2,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons irons,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons irons2,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons irons,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons irons2,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons irons,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons irons2,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons irons,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons irons2,
	ModelWeaponPart = 1911WML 1911WML light light,
	ModelWeaponPart = 1911WML_On 1911WML_On light light,
	ModelWeaponPart = 1911GripsGI 1911GripsGI grip grip,
	ModelWeaponPart = 1911GripsRubber 1911GripsRubber grip grip,
	ModelWeaponPart = 1911GripsWrap 1911WrapGrip grip grip,
	ModelWeaponPart = 1911GripsWood 1911GripsWood grip grip,
	ModelWeaponPart = 1911GripsElk 1911GripsElk grip grip,
	ModelWeaponPart = 1911GripsDelta 1911GripsDelta grip grip,
	ModelWeaponPart = 1911GripsWrapDelta 1911GripsWrapDelta grip grip,
	ModelWeaponPart = 1911GripsPearl 1911GripsPearl grip grip,
	ModelWeaponPart = 1911GripsMedal 1911GripsMedal grip grip,
	ModelWeaponPart = 1911GripsMedal2 1911GripsMedal2 grip grip,
	ModelWeaponPart = 1911GripsWood2 1911GripsWood2 grip grip,
	ModelWeaponPart = BarrelThreadExtension M1911Thread threading threading,
	ModelWeaponPart = 1911Comp 1911Comp canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Gov1911						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	6,
	HitChance =	46,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	17,
	Aimingtime =	29,
	Weight =	1.1,
	DoorDamage =	5,
	MinDamage =	0.8,
	MaxDamage =	1.2,
	CriticalChance =	18,
	CritDmgMultiplier =	4,
	StopPower =	5,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	12,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	86,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	2,
	mod_Jam =	2,
	mod_fouling =	0,
	MaxAmmo =	7,
	AmmoType =	base:bullets_45,
	AmmoBox =	Base.Bullets45Box,
	MagazineType =	Base.1911Mag,
	MinSightRange =	2,
	MaxSightRange =	6.0,
	KnockdownMod =	4,
	DropSound =	M1911Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93Gov1911,
	ImpactSound	=	null,
	WeaponSprite	=	Gov1911Blue,
	SoundVolume	=	50,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_revolver_long,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	1911 Government Model,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M1911BringToBear,
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M1911Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	1911Gov,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M1911Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_1911,
	modParts_Level = 3,
	EquipSound                      =   M1911Equip,
	UnequipSound                    =   M1911UnEquip,
	InsertAmmoSound                 =   M1911InsertAmmo,
	EjectAmmoSound                  =   M1911EjectAmmo,
	InsertAmmoStartSound            =   M1911InsertAmmoStart,
	InsertAmmoStopSound             =   M1911InsertAmmoStop,
	EjectAmmoStartSound             =   M1911EjectAmmoStart,
	EjectAmmoStopSound              =   M1911EjectAmmoStop,
	ShellFallSound                  =   M1911CartridgeFall,
	RackSound                       =   M1911Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	FireMode = Single,
	FireModePossibilities = Single,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:45cal; guns93:ReqBooster; guns93:ReqTrigger; guns93:PistolSights,
	ModelWeaponPart = 1911Mag 1911Mag clip clip,
	ModelWeaponPart = 1911MagExtend 1911MagExtend clip clip,
	ModelWeaponPart = 1911MagSS 1911MagSS clip clip,
	ModelWeaponPart = 1911MagExtendSS 1911MagExtendSS clip clip,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightRearPark irons irons,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightFrontPark irons irons2,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightRearBlue irons irons,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightFrontBlue irons irons2,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightRearSS irons irons,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightFrontSS irons irons2,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons irons,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons irons2,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons irons,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons irons2,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons irons,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons irons2,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons irons,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons irons2,
	ModelWeaponPart = 1911RailSS 1911RailPartSS grip grip,
	ModelWeaponPart = RedDotPistol RedDotPistol scope2 scope,
	ModelWeaponPart = RedDot_On RedDotPistol scope2 scope,
	ModelWeaponPart = AccuDot AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDot_On AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = AccuDotSilver_On AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope2 scope,
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope2 scope,
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope2 scope,
	ModelWeaponPart = x2ScopePistolSilver 2ScopePistolSilver scope2 scope,
	ModelWeaponPart = x3ScopePistolSilver 3ScopePistolSilver scope2 scope,
	ModelWeaponPart = x4ScopePistolSilver 4ScopePistolSilver scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope reddot,
	ModelWeaponPart = RailLaser_On RailLaser_On scope reddot,
	ModelWeaponPart = RailLaserSS RailLaserSS scope reddot,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope reddot,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = 1911WML 1911WML light light,
	ModelWeaponPart = 1911WML_On 1911WML_On light light,
	ModelWeaponPart = 1911GripsGI 1911GripsGI grip grip,
	ModelWeaponPart = 1911GripsRubber 1911GripsRubber grip grip,
	ModelWeaponPart = 1911GripsWrap 1911WrapGrip grip grip,
	ModelWeaponPart = 1911GripsWood 1911GripsWood grip grip,
	ModelWeaponPart = 1911GripsElk 1911GripsElk grip grip,
	ModelWeaponPart = 1911GripsDelta 1911GripsDelta grip grip,
	ModelWeaponPart = 1911GripsWrapDelta 1911GripsWrapDelta grip grip,
	ModelWeaponPart = 1911GripsPearl 1911GripsPearl grip grip,
	ModelWeaponPart = 1911GripsMedal 1911GripsMedal grip grip,
	ModelWeaponPart = 1911GripsMedal2 1911GripsMedal2 grip grip,
	ModelWeaponPart = 1911GripsWood2 1911GripsWood2 grip grip,
	ModelWeaponPart = BarrelThreadExtension 1911SSThread threading threading,
	ModelWeaponPart = 1911Comp 1911Comp canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Longslide						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	5,
	HitChance =	47,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	19,
	Aimingtime =	31,
	Weight =	1.3,
	DoorDamage =	5,
	MinDamage =	0.9,
	MaxDamage =	1.3,
	CriticalChance =	18,
	CritDmgMultiplier =	4,
	StopPower =	6,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	14,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	86,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	2,
	mod_Jam =	2,
	mod_fouling =	0,
	MaxAmmo =	7,
	AmmoType =	base:bullets_45,
	AmmoBox =	Base.Bullets45Box,
	MagazineType =	Base.1911Mag,
	MinSightRange =	2,
	MaxSightRange =	6.0,
	KnockdownMod =	4,
	DropSound =	M1911Drop,
	DisplayCategory                 =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	Longslide,
	SoundVolume	=	50,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns931911Longslide,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_revolver_long,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	AMT Longslide,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M1911BringToBear,
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M1911Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Longslide,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M1911Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_1911,
	modParts_Level = 3,
	EquipSound                      =   M1911Equip,
	UnequipSound                    =   M1911UnEquip,
	InsertAmmoSound                 =   M1911InsertAmmo,
	EjectAmmoSound                  =   M1911EjectAmmo,
	InsertAmmoStartSound            =   M1911InsertAmmoStart,
	InsertAmmoStopSound             =   M1911InsertAmmoStop,
	EjectAmmoStartSound             =   M1911EjectAmmoStart,
	EjectAmmoStopSound              =   M1911EjectAmmoStop,
	ShellFallSound                  =   M1911CartridgeFall,
	RackSound                       =   M1911Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	FireMode = Single,
	FireModePossibilities = Single,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:45cal; guns93:ReqBooster; guns93:ReqTrigger; guns93:PistolSights,
	ModelWeaponPart = 1911Mag 1911Mag clip clip,
	ModelWeaponPart = 1911MagExtend 1911MagExtend clip clip,
	ModelWeaponPart = 1911MagSS 1911MagSS clip clip,
	ModelWeaponPart = 1911MagExtendSS 1911MagExtendSS clip clip,
	ModelWeaponPart = 1911Rail 1911RailPart grip grip,
	ModelWeaponPart = 1911RailSS 1911RailPartSS grip grip,
	ModelWeaponPart = RedDotPistol RedDotPistol scope2 scope,
	ModelWeaponPart = RedDot_On RedDotPistol scope2 scope,
	ModelWeaponPart = AccuDot AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDot_On AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = AccuDotSilver_On AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope2 scope,
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope2 scope,
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope2 scope,
	ModelWeaponPart = x2ScopePistolSilver 2ScopePistolSilver scope2 scope,
	ModelWeaponPart = x3ScopePistolSilver 3ScopePistolSilver scope2 scope,
	ModelWeaponPart = x4ScopePistolSilver 4ScopePistolSilver scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope reddot,
	ModelWeaponPart = RailLaser_On RailLaser_On scope reddot,
	ModelWeaponPart = RailLaserSS RailLaserSS scope reddot,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope reddot,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightRearPark irons irons,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightFrontPark irons irons2,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightRearBlue irons irons,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightFrontBlue irons irons2,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightRearSS irons irons,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightFrontSS irons irons2,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons irons,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons irons2,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons irons,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons irons2,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons irons,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons irons2,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons irons,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons irons2,
	ModelWeaponPart = 1911WML 1911WML light light,
	ModelWeaponPart = 1911WML_On 1911WML_On light light,
	ModelWeaponPart = 1911GripsGI 1911GripsGI grip grip,
	ModelWeaponPart = 1911GripsRubber 1911GripsRubber grip grip,
	ModelWeaponPart = 1911GripsWrap 1911WrapGrip grip grip,
	ModelWeaponPart = 1911GripsWood 1911GripsWood grip grip,
	ModelWeaponPart = 1911GripsElk 1911GripsElk grip grip,
	ModelWeaponPart = 1911GripsDelta 1911GripsDelta grip grip,
	ModelWeaponPart = 1911GripsDeltaWrap 1911GripsWrapDeltagrip grip,
	ModelWeaponPart = 1911GripsPearl 1911GripsPearl grip grip,
	ModelWeaponPart = 1911GripsMedal 1911GripsMedal grip grip,
	ModelWeaponPart = 1911GripsMedal2 1911GripsMedal2 grip grip,
	ModelWeaponPart = 1911GripsWood2 1911GripsWood2 grip grip,
	ModelWeaponPart = BarrelThreadExtension 1911SSThread threading threading,
	ModelWeaponPart = 1911Comp 1911Comp canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Command1911						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	5,
	HitChance =	46,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	17,
	Aimingtime =	29,
	Weight =	1.1,
	DoorDamage =	4,
	MinDamage =	0.8,
	MaxDamage =	1.1,
	CriticalChance =	17,
	CritDmgMultiplier =	3,
	StopPower =	5,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	11,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	86,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	7,
	AmmoType =	base:bullets_45,
	AmmoBox =	Base.Bullets45Box,
	MagazineType =	Base.1911Mag,
	MinSightRange =	2,
	MaxSightRange =	5.0,
	KnockdownMod =	4,
	DropSound =	M1911Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93Com1911,
	ImpactSound	=	null,
	WeaponSprite	=	Com1911Blue,
	SoundVolume	=	50,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_revolver_long,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	1911 Commander Model,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M1911BringToBear,
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M1911Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	1911Command,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M1911Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_1911,
	modParts_Level = 3,
	EquipSound                      =   M1911Equip,
	UnequipSound                    =   M1911UnEquip,
	InsertAmmoSound                 =   M1911InsertAmmo,
	EjectAmmoSound                  =   M1911EjectAmmo,
	InsertAmmoStartSound            =   M1911InsertAmmoStart,
	InsertAmmoStopSound             =   M1911InsertAmmoStop,
	EjectAmmoStartSound             =   M1911EjectAmmoStart,
	EjectAmmoStopSound              =   M1911EjectAmmoStop,
	ShellFallSound                  =   M1911CartridgeFall,
	RackSound                       =   M1911Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	FireMode = Single,
	FireModePossibilities = Single,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:45cal; guns93:ReqBooster; guns93:ReqTrigger; guns93:PistolSights,
	ModelWeaponPart = 1911Mag 1911Mag clip clip,
	ModelWeaponPart = 1911MagExtend 1911MagExtend clip clip,
	ModelWeaponPart = 1911MagSS 1911MagSS clip clip,
	ModelWeaponPart = 1911MagExtendSS 1911MagExtendSS clip clip,
	ModelWeaponPart = 1911Rail 1911RailPart grip grip,
	ModelWeaponPart = 1911RailSS 1911RailPartSS grip grip,
	ModelWeaponPart = RedDotPistol RedDotPistol scope2 scope,
	ModelWeaponPart = RedDot_On RedDotPistol scope2 scope,
	ModelWeaponPart = AccuDot AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDot_On AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = AccuDotSilver_On AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope2 scope,
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope2 scope,
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope2 scope,
	ModelWeaponPart = x2ScopePistolSilver 2ScopePistolSilver scope2 scope,
	ModelWeaponPart = x3ScopePistolSilver 3ScopePistolSilver scope2 scope,
	ModelWeaponPart = x4ScopePistolSilver 4ScopePistolSilver scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope reddot,
	ModelWeaponPart = RailLaser_On RailLaser_On scope reddot,
	ModelWeaponPart = RailLaserSS RailLaserSS scope reddot,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope reddot,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightRearPark irons irons,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightFrontPark irons irons2,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightRearBlue irons irons,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightFrontBlue irons irons2,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightRearSS irons irons,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightFrontSS irons irons2,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons irons,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons irons2,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons irons,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons irons2,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons irons,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons irons2,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons irons,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons irons2,
	ModelWeaponPart = 1911WML 1911WML light light,
	ModelWeaponPart = 1911WML_On 1911WML_On light light,
	ModelWeaponPart = 1911GripsGI 1911GripsGI grip grip,
	ModelWeaponPart = 1911GripsRubber 1911GripsRubber grip grip,
	ModelWeaponPart = 1911GripsWrap 1911WrapGrip grip grip,
	ModelWeaponPart = 1911GripsWood 1911GripWood grip grip,
	ModelWeaponPart = 1911GripsElk 1911GripsElk grip grip,
	ModelWeaponPart = 1911GripsDelta 1911GripsDelta grip grip,
	ModelWeaponPart = 1911GripsWrapDelta 1911GripsWrapDelta grip grip,
	ModelWeaponPart = 1911GripsPearl 1911GripsPearl grip grip,
	ModelWeaponPart = 1911GripsMedal 1911GripsMedal grip grip,
	ModelWeaponPart = 1911GripsMedal2 1911GripsMedal2 grip grip,
	ModelWeaponPart = 1911GripsWood2 1911GripsWood2 grip grip,
	ModelWeaponPart = BarrelThreadExtension 1911SSThread threading threading,
	ModelWeaponPart = 1911Comp 1911Comp canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Officer1911						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	5,
	HitChance =	46,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	17,
	Aimingtime =	28,
	Weight =	1.0,
	DoorDamage =	4,
	MinDamage =	0.8,
	MaxDamage =	1.1,
	CriticalChance =	17,
	CritDmgMultiplier =	3,
	StopPower =	5,
	PushBackMod =	0.3,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	11,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	87,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	3,
	mod_Jam =	3,
	mod_fouling =	0,
	MaxAmmo =	6,
	AmmoType =	base:bullets_45,
	AmmoBox =	Base.Bullets45Box,
	MagazineType =	Base.OfficerMag,
	MinSightRange =	2,
	MaxSightRange =	5.0,
	KnockdownMod =	3,
	DropSound =	M1911Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93Officer,
	ImpactSound	=	null,
	WeaponSprite	=	Officer1911Blue,
	SoundVolume	=	50,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_revolver_long,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	1911 Officer Model,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M1911BringToBear,
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M1911Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	1911Officer,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M1911Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_1911,
	modParts_Level = 3,
	EquipSound                      =   M1911Equip,
	UnequipSound                    =   M1911UnEquip,
	InsertAmmoSound                 =   M1911InsertAmmo,
	EjectAmmoSound                  =   M1911EjectAmmo,
	InsertAmmoStartSound            =   M1911InsertAmmoStart,
	InsertAmmoStopSound             =   M1911InsertAmmoStop,
	EjectAmmoStartSound             =   M1911EjectAmmoStart,
	EjectAmmoStopSound              =   M1911EjectAmmoStop,
	ShellFallSound                  =   M1911CartridgeFall,
	RackSound                       =   M1911Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	FireMode = Single,
	FireModePossibilities = Single,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:45cal; guns93:ReqBooster; guns93:ReqTrigger; guns93:PistolSights,
	ModelWeaponPart = OfficerMag 1911OfficerMag clip clip,
	ModelWeaponPart = 1911Mag 1911Mag clip clip,
	ModelWeaponPart = 1911MagExtend 1911MagExtend clip clip,
	ModelWeaponPart = 1911MagSS 1911MagSS clip clip,
	ModelWeaponPart = 1911MagExtendSS 1911MagExtendSS clip clip,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightRearPark irons irons,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightFrontPark irons irons2,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightRearBlue irons irons,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightFrontBlue irons irons2,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightRearSS irons irons,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightFrontSS irons irons2,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons irons,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons irons2,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons irons,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons irons2,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons irons,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons irons2,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons irons,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons irons2,
	ModelWeaponPart = 1911WML 1911WML light light,
	ModelWeaponPart = 1911WML_On 1911WML_On light light,
	ModelWeaponPart = OfficerGripsGI OfficerGripsGI grip grip,
	ModelWeaponPart = OfficerGripsRubber OfficerGripsRubber grip grip,
	ModelWeaponPart = OfficerGripsWood OfficerGripsWood grip grip,
	ModelWeaponPart = OfficerGripsElk OfficerGripsElk grip grip,
	ModelWeaponPart = OfficerGripsDelta OfficerGripsDelta grip grip,
	ModelWeaponPart = OfficerGripsPearl OfficerGripsPearl grip grip,
	ModelWeaponPart = OfficerGripsMedal OfficerGripsMedal grip grip,
	ModelWeaponPart = OfficerGripsMedal2 OfficerGripsMedal2 grip grip,
	ModelWeaponPart = OfficerGripsWood2 OfficerGripsWood2 grip grip,
	ModelWeaponPart = BarrelThreadExtension 1911SSThread threading threading,
	ModelWeaponPart = 1911Comp 1911Comp canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item DeltaElite						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	5,
	HitChance =	46,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	21,
	Aimingtime =	29,
	Weight =	1.1,
	DoorDamage =	4,
	MinDamage =	0.9,
	MaxDamage =	1.3,
	CriticalChance =	16,
	CritDmgMultiplier =	3,
	StopPower =	5,
	PushBackMod =	0.3,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	15,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	90,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	8,
	AmmoType =	guns93:bullets_10mm,
	AmmoBox =	Base.10mmBox,
	MagazineType =	Base.DeltaEliteMag,
	MinSightRange =	2,
	MaxSightRange =	7.0,
	KnockdownMod =	3,
	DropSound =	M1911Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93DeltaElite,
	ImpactSound	=	null,
	WeaponSprite	=	Gov1911SS,
	SoundVolume	=	50,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_revolver_long,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Colt Delta Elite,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M1911BringToBear,
	SwingSound	=	MagnumShoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M1911Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	DeltaElite,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M1911Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_1911,
	modParts_Level = 3,
	EquipSound                      =   M1911Equip,
	UnequipSound                    =   M1911UnEquip,
	InsertAmmoSound                 =   M1911InsertAmmo,
	EjectAmmoSound                  =   M1911EjectAmmo,
	InsertAmmoStartSound            =   M1911InsertAmmoStart,
	InsertAmmoStopSound             =   M1911InsertAmmoStop,
	EjectAmmoStartSound             =   M1911EjectAmmoStart,
	EjectAmmoStopSound              =   M1911EjectAmmoStop,
	ShellFallSound                  =   M1911CartridgeFall,
	RackSound                       =   M1911Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	FireMode = Single,
	FireModePossibilities = Single,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:40cal; guns93:ReqBooster; guns93:ReqTrigger; guns93:PistolSights,
	ModelWeaponPart = DeltaEliteMagBlue 1911Mag clip clip,
	ModelWeaponPart = DeltaEliteMagExtendBlue 1911MagExtend clip clip,
	ModelWeaponPart = DeltaEliteMag 1911MagSS clip clip,
	ModelWeaponPart = DeltaEliteMagExtend 1911MagExtendSS clip clip,
	ModelWeaponPart = 1911Rail 1911RailPart grip grip,
	ModelWeaponPart = 1911RailSS 1911RailPartSS grip grip,
	ModelWeaponPart = RedDotPistol RedDotPistol scope2 scope,
	ModelWeaponPart = RedDot_On RedDotPistol scope2 scope,
	ModelWeaponPart = AccuDot AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDot_On AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = AccuDotSilver_On AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope2 scope,
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope2 scope,
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope2 scope,
	ModelWeaponPart = x2ScopePistolSilver 2ScopePistolSilver scope2 scope,
	ModelWeaponPart = x3ScopePistolSilver 3ScopePistolSilver scope2 scope,
	ModelWeaponPart = x4ScopePistolSilver 4ScopePistolSilver scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope reddot,
	ModelWeaponPart = RailLaser_On RailLaser_On scope reddot,
	ModelWeaponPart = RailLaserSS RailLaserSS scope reddot,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope reddot,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightRearPark irons irons,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightFrontPark irons irons2,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightRearBlue irons irons,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightFrontBlue irons irons2,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightRearSS irons irons,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightFrontSS irons irons2,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons irons,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons irons2,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons irons,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons irons2,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons irons,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons irons2,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons irons,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons irons2,
	ModelWeaponPart = 1911WML 1911WML light light,
	ModelWeaponPart = 1911WML_On 1911WML_On light light,
	ModelWeaponPart = 1911GripsGI 1911GripsGI grip grip,
	ModelWeaponPart = 1911GripsRubber 1911GripsRubber grip grip,
	ModelWeaponPart = 1911GripsWrap 1911WrapGrip grip grip,
	ModelWeaponPart = 1911GripsWood 1911GripsWood grip grip,
	ModelWeaponPart = 1911GripsElk 1911GripsElk grip grip,
	ModelWeaponPart = 1911GripsDelta 1911GripsDelta grip grip,
	ModelWeaponPart = 1911GripsWrapDelta 1911GripsWrapDelta grip grip,
	ModelWeaponPart = 1911GripsPearl 1911GripsPearl grip grip,
	ModelWeaponPart = 1911GripsMedal 1911GripsMedal grip grip,
	ModelWeaponPart = 1911GripsMedal2 1911GripsMedal2 grip grip,
	ModelWeaponPart = 1911GripsWood2 1911GripsWood2 grip grip,
	ModelWeaponPart = BarrelThreadExtension 1911SSThread threading threading,
	ModelWeaponPart = 1911Comp 1911Comp canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Javelina						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	5,
	HitChance =	47,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	20,
	Aimingtime =	31,
	Weight =	1.3,
	DoorDamage =	5,
	MinDamage =	0.9,
	MaxDamage =	1.4,
	CriticalChance =	16,
	CritDmgMultiplier =	3,
	StopPower =	7,
	PushBackMod =	0.3,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	18,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	89,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	2,
	mod_Jam =	2,
	mod_fouling =	0,
	MaxAmmo =	8,
	AmmoType =	guns93:bullets_10mm,
	AmmoBox =	Base.10mmBox,
	MagazineType =	Base.DeltaEliteMag,
	MinSightRange =	2,
	MaxSightRange =	8.0,
	KnockdownMod =	3,
	DropSound =	M1911Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns931911Longslide,
	ImpactSound	=	null,
	WeaponSprite	=	Longslide,
	SoundVolume	=	50,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_revolver_long,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	AMT Javelina,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M1911BringToBear,
	SwingSound	=	MagnumShoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M1911Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Longslide,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M1911Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_1911,
	modParts_Level = 3,
	EquipSound                      =   M1911Equip,
	UnequipSound                    =   M1911UnEquip,
	InsertAmmoSound                 =   M1911InsertAmmo,
	EjectAmmoSound                  =   M1911EjectAmmo,
	InsertAmmoStartSound            =   M1911InsertAmmoStart,
	InsertAmmoStopSound             =   M1911InsertAmmoStop,
	EjectAmmoStartSound             =   M1911EjectAmmoStart,
	EjectAmmoStopSound              =   M1911EjectAmmoStop,
	ShellFallSound                  =   M1911CartridgeFall,
	RackSound                       =   M1911Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	FireMode = Single,
	FireModePossibilities = Single,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:40cal; guns93:ReqBooster; guns93:ReqTrigger; guns93:PistolSights,
	ModelWeaponPart = DeltaEliteMagBlue 1911Mag clip clip,
	ModelWeaponPart = DeltaEliteMagExtendBlue 1911MagExtend clip clip,
	ModelWeaponPart = DeltaEliteMag 1911MagSS clip clip,
	ModelWeaponPart = DeltaEliteMagExtend 1911MagExtendSS clip clip,
	ModelWeaponPart = 1911Rail 1911RailPart grip grip,
	ModelWeaponPart = 1911RailSS 1911RailPartSS grip grip,
	ModelWeaponPart = RedDotPistol RedDotPistol scope2 scope,
	ModelWeaponPart = RedDot_On RedDotPistol scope2 scope,
	ModelWeaponPart = AccuDot AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDot_On AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = AccuDotSilver_On AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope2 scope,
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope2 scope,
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope2 scope,
	ModelWeaponPart = x2ScopePistolSilver 2ScopePistolSilver scope2 scope,
	ModelWeaponPart = x3ScopePistolSilver 3ScopePistolSilver scope2 scope,
	ModelWeaponPart = x4ScopePistolSilver 4ScopePistolSilver scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope reddot,
	ModelWeaponPart = RailLaser_On RailLaser_On scope reddot,
	ModelWeaponPart = RailLaserSS RailLaserSS scope reddot,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope reddot,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightRearPark irons irons,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightFrontPark irons irons2,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightRearBlue irons irons,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightFrontBlue irons irons2,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightRearSS irons irons,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightFrontSS irons irons2,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons irons,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons irons2,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons irons,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons irons2,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons irons,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons irons2,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons irons,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons irons2,
	ModelWeaponPart = 1911WML 1911WML light light,
	ModelWeaponPart = 1911WML_On 1911WML_On light light,
	ModelWeaponPart = 1911GripsGI 1911GripsGI grip grip,
	ModelWeaponPart = 1911GripsRubber 1911GripsRubber grip grip,
	ModelWeaponPart = 1911GripsWrap 1911WrapGrip grip grip,
	ModelWeaponPart = 1911GripsWood 1911GripsWood grip grip,
	ModelWeaponPart = 1911GripsElk 1911GripsElk grip grip,
	ModelWeaponPart = 1911GripsDelta 1911GripsDelta grip grip,
	ModelWeaponPart = 1911GripsWrapDelta 1911GripsWrapDelta grip grip,
	ModelWeaponPart = 1911GripsPearl 1911GripsPearl grip grip,
	ModelWeaponPart = 1911GripsMedal 1911GripsMedal grip grip,
	ModelWeaponPart = 1911GripsMedal2 1911GripsMedal2 grip grip,
	ModelWeaponPart = 1911GripsWood2 1911GripsWood2 grip grip,
	ModelWeaponPart = BarrelThreadExtension 1911SSThread threading threading,
	ModelWeaponPart = 1911Comp 1911Comp canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item DE44						
	{
	MinAngle =	0.95,
	MaxHitcount =	2,
	AimingPerkCritModifier =	5,
	HitChance =	48,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	24,
	Aimingtime =	31,
	Weight =	1.9,
	DoorDamage =	5,
	MinDamage =	1.1,
	MaxDamage =	1.5,
	CriticalChance =	17,
	CritDmgMultiplier =	4,
	StopPower =	11,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	20,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	114,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	3,
	mod_Jam =	3,
	mod_fouling =	0,
	MaxAmmo =	8,
	AmmoType =	base:bullets_44,
	AmmoBox =	Base.Bullets44Box,
	MagazineType =	Base.DE44Mag,
	MinSightRange =	2,
	MaxSightRange =	9.0,
	KnockdownMod =	4,
	DropSound =	DesertEagleDrop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93DE44,
	ImpactSound	=	null,
	WeaponSprite	=	DE44,
	SoundVolume	=	75,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	ConditionLowerChanceOneIn	=	70,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ConditionMax	=	10,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	IMI Desert Eagle,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = DesertEagleBringToBear,
	SwingSound	=	DesertEagleShoot,
	HitSound = BulletImpact,
	ClickSound = DesertEagleJam,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	true,
	Icon	=	DE44,
	RunAnim	=	Run_Weapon2,
	SoundGain = 1.5,
	Reloadtime = 30,
	BreakSound  =   DesertEagleBreak,
	MetalValue = 30,
	modParts_Type = Base.GasOperatedPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_DE,
	modParts_Level = 4,
	AmmoBox = Bullets44Box,
	MaxAmmo = 8,
	EquipSound = DesertEagleEquip,
	UnequipSound = DesertEagleUnequip,
	InsertAmmoSound = DesertEagleInsertAmmo,
	EjectAmmoSound = DesertEagleEjectAmmo,
	InsertAmmoStartSound = DesertEagleInsertAmmoStart,
	InsertAmmoStopSound = DesertEagleInsertAmmoStop,
	EjectAmmoStartSound = DesertEagleEjectAmmoStart,
	EjectAmmoStopSound = DesertEagleEjectAmmoStop,
	ShellFallSound = DesertEagleCartridgeFall,
	RackSound = DesertEagleRack,
	PiercingBullets              =   true,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	modSpawn_Rem = true,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:45cal; guns93:ReqTrigger; guns93:PistolSights,
	ModelWeaponPart = DE44Mag DE44Mag clip clip,
	ModelWeaponPart = IronPistolBasic DE44RearSight irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights DE44RearNightSight irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat DE44RearDotSight irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget DE44RearTargetSight irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = DE44RubberGrips DE44RubberGrips grip grip,
	ModelWeaponPart = DE44WrapGrips DE44WrapGrips grip grip,
	ModelWeaponPart = DE44WoodGrips DE44WoodGrips grip grip,
	ModelWeaponPart = DE44PearlGrips DE44PearlGrips grip grip,
	ModelWeaponPart = RedDot RedDotPistol scope2 scope,
	ModelWeaponPart = RedDot_On RedDotPistol scope2 scope,
	ModelWeaponPart = AccuDot AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDot_On AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = AccuDotSilver_On AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope2 scope,
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope2 scope,
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope2 scope,
	ModelWeaponPart = x2ScopePistolSilver 2ScopePistolSilver scope2 scope,
	ModelWeaponPart = x3ScopePistolSilver 3ScopePistolSilver scope2 scope,
	ModelWeaponPart = x4ScopePistolSilver 4ScopePistolSilver scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope laser,
	ModelWeaponPart = RailLaser_On RailLaser_On scope laser,
	ModelWeaponPart = RailLaserSS RailLaserSS scope laser,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope laser,
	ModelWeaponPart = LaserProd LaserProd scope2 laser,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 laser,
	ModelWeaponPart = BarrelThreadExtension 1911SSThread threading threading,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item DE357						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	5,
	HitChance =	48,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	16,
	Aimingtime =	31,
	Weight =	1.9,
	DoorDamage =	6,
	MinDamage =	0.9,
	MaxDamage =	1.3,
	CriticalChance =	15,
	CritDmgMultiplier =	5,
	StopPower =	9,
	PushBackMod =	0.3,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	19,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	86,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	3,
	mod_Jam =	3,
	mod_fouling =	0,
	MaxAmmo =	9,
	AmmoType =	base:bullets_357,
	AmmoBox =	Base.Bullets357Box,
	MagazineType =	Base.DE357Mag,
	MinSightRange =	2,
	MaxSightRange =	8.0,
	KnockdownMod =	3,
	DropSound =	DesertEagleDrop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93DE44,
	ImpactSound	=	null,
	WeaponSprite	=	DE44,
	SoundVolume	=	75,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	ConditionLowerChanceOneIn	=	70,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ConditionMax	=	10,
	MuzzleFlashModelKey	=	muzzle_flash_revolver_long,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	IMI Desert Eagle,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = DesertEagleBringToBear,
	SwingSound	=	DesertEagleShoot,
	HitSound = BulletImpact,
	ClickSound = DesertEagleJam,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	true,
	Icon	=	DE44,
	RunAnim	=	Run_Weapon2,
	SoundGain = 1.5,
	Reloadtime = 30,
	BreakSound  =   DesertEagleBreak,
	MetalValue = 30,
	modParts_Type = Base.GasOperatedPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_DE,
	modParts_Level = 4,
	AmmoBox = Bullets44Box,
	MaxAmmo = 8,
	EquipSound = DesertEagleEquip,
	UnequipSound = DesertEagleUnequip,
	InsertAmmoSound = DesertEagleInsertAmmo,
	EjectAmmoSound = DesertEagleEjectAmmo,
	InsertAmmoStartSound = DesertEagleInsertAmmoStart,
	InsertAmmoStopSound = DesertEagleInsertAmmoStop,
	EjectAmmoStartSound = DesertEagleEjectAmmoStart,
	EjectAmmoStopSound = DesertEagleEjectAmmoStop,
	ShellFallSound = DesertEagleCartridgeFall,
	RackSound = DesertEagleRack,
	PiercingBullets              =   true,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:ReqTrigger; guns93:PistolSights,
	ModelWeaponPart = DE357Mag DE44Mag clip clip,
	ModelWeaponPart = IronPistolBasic DE44RearSight irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights DE44RearNightSight irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat DE44RearDotSight irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget DE44RearTargetSight irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = DE44RubberGrips DE44RubberGrips grip grip,
	ModelWeaponPart = DE44WrapGrips DE44WrapGrips grip grip,
	ModelWeaponPart = DE44WoodGrips DE44WoodGrips grip grip,
	ModelWeaponPart = DE44PearlGrips DE44PearlGrips grip grip,
	ModelWeaponPart = RedDot RedDotPistol scope2 scope,
	ModelWeaponPart = RedDot_On RedDotPistol scope2 scope,
	ModelWeaponPart = AccuDot AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDot_On AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = AccuDotSilver_On AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope2 scope,
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope2 scope,
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope2 scope,
	ModelWeaponPart = x2ScopePistolSilver 2ScopePistolSilver scope2 scope,
	ModelWeaponPart = x3ScopePistolSilver 3ScopePistolSilver scope2 scope,
	ModelWeaponPart = x4ScopePistolSilver 4ScopePistolSilver scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope laser,
	ModelWeaponPart = RailLaser_On RailLaser_On scope laser,
	ModelWeaponPart = RailLaserSS RailLaserSS scope laser,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope laser,
	ModelWeaponPart = LaserProd LaserProd scope2 laser,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 laser,
	ModelWeaponPart = BarrelThreadExtension 1911SSThread threading threading,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item BHP						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	6,
	HitChance =	50,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	8,
	Aimingtime =	25,
	Weight =	1.0,
	DoorDamage =	5,
	MinDamage =	0.8,
	MaxDamage =	1.1,
	CriticalChance =	15,
	CritDmgMultiplier =	4,
	StopPower =	5,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	13,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	79,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	13,
	AmmoType =	base:bullets_9mm,
	AmmoBox =	Base.Bullets9mmBox,
	MagazineType =	Base.BHPMag,
	MinSightRange =	2,
	MaxSightRange =	6.0,
	KnockdownMod =	2,
	DropSound =	M1911Drop,
	DisplayCategory                 =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	BHPBlue,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93BHP,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Browning Hi-Power,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	BHP,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   13,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_BHP,
	modParts_Level = 3,
	MetalValue                      =   30.0,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:ReqTrigger; guns93:PistolSights; guns93:ReqBooster,
	ModelWeaponPart = BHPMag PistolMag clip clip,
	ModelWeaponPart = BHPMagSS PistolMagSS clip clip,
	ModelWeaponPart = 15BHPMag PistolMag clip clip,
	ModelWeaponPart = 17BHPMag ExtPistolMag2 clip clip,
	ModelWeaponPart = BHPFixSightsPark BHPFixSightsPark irons fixsight,
	ModelWeaponPart = BHPFixSightsInglis BHPFixSightsInglis irons fixsight,
	ModelWeaponPart = BHPFixSightsBlue BHPFixSightsBlue irons fixsight,
	ModelWeaponPart = BHPFixSightsMaria BHPFixSightsMaria irons fixsight,
	ModelWeaponPart = BHPFixSightsMk2 BHPFixSightsMk2 irons fixsight,
	ModelWeaponPart = BHPTagentSights BHPTagentSights irons fixsight,
	ModelWeaponPart = BHPTagentCapt BHPTagentCapt irons fixsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget BHPTargetSights irons fixsight,
	ModelWeaponPart = BHPGripsWood BHPGripsWood grip grip,
	ModelWeaponPart = BHPGripsLight BHPGripsLight grip grip,
	ModelWeaponPart = BHPGripsPlastic BHPGripsPlastic grip grip,
	ModelWeaponPart = BHPGripsThumb BHPGripsThumb grip grip,
	ModelWeaponPart = BHPGripsCoco BHPGripsCoco grip grip,
	ModelWeaponPart = BHPGripsWalnut BHPGripsWalnut grip grip,
	ModelWeaponPart = BHPGripsMaria BHPGripsMaria grip grip,
	ModelWeaponPart = BHPGripsElk BHPGripsElk grip grip,
	ModelWeaponPart = BHPGripsRubber BHPGripsRubber grip grip,
	ModelWeaponPart = BHPGripsWrap BHPGripsWrap grip grip,
	ModelWeaponPart = BarrelThreadExtension 1911SSThread threading threading,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Glock17						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	4,
	HitChance =	50,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	11,
	Aimingtime =	25,
	Weight =	0.7,
	DoorDamage =	4,
	MinDamage =	0.8,
	MaxDamage =	1.1,
	CriticalChance =	14,
	CritDmgMultiplier =	3,
	StopPower =	5,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	13,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	79,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	17,
	AmmoType =	base:bullets_9mm,
	AmmoBox =	Base.Bullets9mmBox,
	MagazineType =	Base.G17Mag,
	MinSightRange =	2,
	MaxSightRange =	6.0,
	KnockdownMod =	2,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93Glock,
	ImpactSound	=	null,
	WeaponSprite	=	Glock,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Glock 17,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Glock,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_Glock,
	modParts_Level = 3,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:ReqTrigger; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = G17Mag GlockMag clip clip,
	ModelWeaponPart = G17ExtMag GlockMagExt clip clip,
	ModelWeaponPart = G17StickMag GlockStickMag clip clip,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = GlockWML GlockWML light light,
	ModelWeaponPart = GlockWML_On GlockWML_On light light,
	ModelWeaponPart = GlockLaser GlockLaser light light,
	ModelWeaponPart = GlockLaser_On GlockLaser_On light light,
	ModelWeaponPart = BarrelThreadExtension GlockThread threading threading,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Glock17L						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	5,
	HitChance =	51,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	11,
	Aimingtime =	26,
	Weight =	0.8,
	DoorDamage =	5,
	MinDamage =	0.8,
	MaxDamage =	1.1,
	CriticalChance =	15,
	CritDmgMultiplier =	4,
	StopPower =	5,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	14,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	79,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	17,
	AmmoType =	base:bullets_9mm,
	AmmoBox =	Base.Bullets9mmBox,
	MagazineType =	Base.G17Mag,
	MinSightRange =	2,
	MaxSightRange =	7.0,
	KnockdownMod =	2,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93Glock,
	ImpactSound	=	null,
	WeaponSprite	=	GlockLong,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Glock 17,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	GlockLong,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_Glock,
	modParts_Level = 3,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:ReqTrigger; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = G17Mag GlockMag clip clip,
	ModelWeaponPart = G17ExtMag GlockMagExt clip clip,
	ModelWeaponPart = G17StickMag GlockStickMag clip clip,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = GlockWML GlockWML light light,
	ModelWeaponPart = GlockWML_On GlockWML_On light light,
	ModelWeaponPart = GlockLaser GlockLaser light light,
	ModelWeaponPart = GlockLaser_On GlockLaser_On light light,
	ModelWeaponPart = BarrelThreadExtension GlockThread threading threading,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Glock19						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	4,
	HitChance =	50,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	11,
	Aimingtime =	24,
	Weight =	0.6,
	DoorDamage =	4,
	MinDamage =	0.7,
	MaxDamage =	1.0,
	CriticalChance =	14,
	CritDmgMultiplier =	3,
	StopPower =	5,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	12,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	80,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	15,
	AmmoType =	base:bullets_9mm,
	AmmoBox =	Base.Bullets9mmBox,
	MagazineType =	Base.G19Mag,
	MinSightRange =	2,
	MaxSightRange =	6.0,
	KnockdownMod =	2,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93Glock,
	ImpactSound	=	null,
	WeaponSprite	=	GlockCompact,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Glock 17,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	GlockCompact,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_Glock,
	modParts_Level = 3,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:ReqTrigger; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = G19Mag GlockMagShort clip clip,
	ModelWeaponPart = G19ExtMag GlockMagShortExt clip clip,
	ModelWeaponPart = G17Mag GlockMag clip clip,
	ModelWeaponPart = G17ExtMag GlockMagExt clip clip,
	ModelWeaponPart = G17StickMag GlockStickMag clip clip,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = GlockWML GlockWML light light,
	ModelWeaponPart = GlockWML_On GlockWML_On light light,
	ModelWeaponPart = GlockLaser GlockLaser light light,
	ModelWeaponPart = GlockLaser_On GlockLaser_On light light,
	ModelWeaponPart = BarrelThreadExtension GlockThread threading threading,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Glock22						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	4,
	HitChance =	50,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	14,
	Aimingtime =	25,
	Weight =	0.7,
	DoorDamage =	5,
	MinDamage =	0.8,
	MaxDamage =	1.1,
	CriticalChance =	15,
	CritDmgMultiplier =	4,
	StopPower =	5,
	PushBackMod =	0.3,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	13,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	83,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	15,
	AmmoType =	guns93:bullets_40,
	AmmoBox =	Base.40Box,
	MagazineType =	Base.G22Mag,
	MinSightRange =	2,
	MaxSightRange =	6.0,
	KnockdownMod =	3,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	Glock,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93Glock,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Glock 22,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Glock,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_Glock,
	modParts_Level = 3,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:40cal; guns93:ReqTrigger; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = G22Mag GlockMag clip clip,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = GlockWML GlockWML light light,
	ModelWeaponPart = GlockWML_On GlockWML_On light light,
	ModelWeaponPart = GlockLaser GlockLaser light light,
	ModelWeaponPart = GlockLaser_On GlockLaser_On light light,
	ModelWeaponPart = BarrelThreadExtension GlockThread threading threading,
	ModelWeaponPart = G17Mag GlockMag clip clip,
	ModelWeaponPart = G17ExtMag GlockMagExt clip clip,
	ModelWeaponPart = G17StickMag GlockStickMag clip clip,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = GlockWML GlockWML light light,
	ModelWeaponPart = GlockWML_On GlockWML_On light light,
	ModelWeaponPart = GlockLaser GlockLaser light light,
	ModelWeaponPart = GlockLaser_On GlockLaser_On light light,
	ModelWeaponPart = BarrelThreadExtension GlockThread threading threading,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Glock24						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	5,
	HitChance =	51,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	14,
	Aimingtime =	26,
	Weight =	0.8,
	DoorDamage =	6,
	MinDamage =	0.8,
	MaxDamage =	1.2,
	CriticalChance =	16,
	CritDmgMultiplier =	5,
	StopPower =	6,
	PushBackMod =	0.3,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	14,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	83,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	15,
	AmmoType =	guns93:bullets_40,
	AmmoBox =	Base.40Box,
	MagazineType =	Base.G22Mag,
	MinSightRange =	2,
	MaxSightRange =	7.0,
	KnockdownMod =	3,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	GlockLong,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93Glock,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Glock 22,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	GlockLong,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_Glock,
	modParts_Level = 3,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:40cal; guns93:ReqTrigger; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = G22Mag GlockMag clip clip,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = GlockWML GlockWML light light,
	ModelWeaponPart = GlockWML_On GlockWML_On light light,
	ModelWeaponPart = GlockLaser GlockLaser light light,
	ModelWeaponPart = GlockLaser_On GlockLaser_On light light,
	ModelWeaponPart = BarrelThreadExtension GlockThread threading threading,
	ModelWeaponPart = G17Mag GlockMag clip clip,
	ModelWeaponPart = G17ExtMag GlockMagExt clip clip,
	ModelWeaponPart = G17StickMag GlockStickMag clip clip,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = GlockWML GlockWML light light,
	ModelWeaponPart = GlockWML_On GlockWML_On light light,
	ModelWeaponPart = GlockLaser GlockLaser light light,
	ModelWeaponPart = GlockLaser_On GlockLaser_On light light,
	ModelWeaponPart = BarrelThreadExtension GlockThread threading threading,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Glock23						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	4,
	HitChance =	50,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	14,
	Aimingtime =	24,
	Weight =	0.6,
	DoorDamage =	5,
	MinDamage =	0.8,
	MaxDamage =	1.1,
	CriticalChance =	15,
	CritDmgMultiplier =	4,
	StopPower =	5,
	PushBackMod =	0.3,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	12,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	83,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	13,
	AmmoType =	guns93:bullets_40,
	AmmoBox =	Base.40Box,
	MagazineType =	Base.G23Mag,
	MinSightRange =	2,
	MaxSightRange =	6.0,
	KnockdownMod =	3,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	GlockCompact,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93Glock,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Glock 22,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	GlockCompact,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_Glock,
	modParts_Level = 3,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:40cal; guns93:ReqTrigger; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = G23Mag GlockMagShort clip clip,
	ModelWeaponPart = G22Mag GlockMag clip clip,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = GlockWML GlockWML light light,
	ModelWeaponPart = GlockWML_On GlockWML_On light light,
	ModelWeaponPart = GlockLaser GlockLaser light light,
	ModelWeaponPart = GlockLaser_On GlockLaser_On light light,
	ModelWeaponPart = BarrelThreadExtension GlockThread threading threading,
	ModelWeaponPart = G17Mag GlockMag clip clip,
	ModelWeaponPart = G17ExtMag GlockMagExt clip clip,
	ModelWeaponPart = G17StickMag GlockStickMag clip clip,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = GlockWML GlockWML light light,
	ModelWeaponPart = GlockWML_On GlockWML_On light light,
	ModelWeaponPart = GlockLaser GlockLaser light light,
	ModelWeaponPart = GlockLaser_On GlockLaser_On light light,
	ModelWeaponPart = BarrelThreadExtension GlockThread threading threading,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Glock21						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	4,
	HitChance =	50,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	16,
	Aimingtime =	25,
	Weight =	0.8,
	DoorDamage =	4,
	MinDamage =	0.8,
	MaxDamage =	1.2,
	CriticalChance =	17,
	CritDmgMultiplier =	3,
	StopPower =	5,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	12,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	86,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	13,
	AmmoType =	base:bullets_45,
	AmmoBox =	Base.Bullets45Box,
	MagazineType =	Base.G21Mag,
	MinSightRange =	2,
	MaxSightRange =	5.0,
	KnockdownMod =	4,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	Glock,
	SoundVolume	=	50,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	OnCreate = Guns93GunConfig.Guns93Glock,
	MuzzleFlashModelKey	=	muzzle_flash_revolver_long,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Glock 21,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M1911BringToBear,
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M1911Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Glock,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M1911Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_Glock,
	modParts_Level = 3,
	EquipSound                      =   M1911Equip,
	UnequipSound                    =   M1911UnEquip,
	InsertAmmoSound                 =   M1911InsertAmmo,
	EjectAmmoSound                  =   M1911EjectAmmo,
	InsertAmmoStartSound            =   M1911InsertAmmoStart,
	InsertAmmoStopSound             =   M1911InsertAmmoStop,
	EjectAmmoStartSound             =   M1911EjectAmmoStart,
	EjectAmmoStopSound              =   M1911EjectAmmoStop,
	ShellFallSound                  =   M1911CartridgeFall,
	RackSound                       =   M1911Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:45cal; guns93:ReqTrigger; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = G21Mag GlockMag clip clip,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = GlockWML GlockWML light light,
	ModelWeaponPart = GlockWML_On GlockWML_On light light,
	ModelWeaponPart = GlockLaser GlockLaser light light,
	ModelWeaponPart = GlockLaser_On GlockLaser_On light light,
	ModelWeaponPart = BarrelThreadExtension GlockThread threading threading,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Glock20						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	4,
	HitChance =	50,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	16,
	Aimingtime =	25,
	Weight =	1.1,
	DoorDamage =	3,
	MinDamage =	0.9,
	MaxDamage =	1.3,
	CriticalChance =	15,
	CritDmgMultiplier =	2,
	StopPower =	5,
	PushBackMod =	0.3,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	14,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	90,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	15,
	AmmoType =	guns93:bullets_10mm,
	AmmoBox =	Base.10mmBox,
	MagazineType =	Base.G20Mag,
	MinSightRange =	2,
	MaxSightRange =	7.0,
	KnockdownMod =	3,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93Glock,
	ImpactSound	=	null,
	WeaponSprite	=	Glock,
	SoundVolume	=	50,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_revolver_long,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Glock 20,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M1911BringToBear,
	SwingSound	=	MagnumShoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M1911Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Glock,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M1911Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_Glock,
	modParts_Level = 3,
	EquipSound                      =   M1911Equip,
	UnequipSound                    =   M1911UnEquip,
	InsertAmmoSound                 =   M1911InsertAmmo,
	EjectAmmoSound                  =   M1911EjectAmmo,
	InsertAmmoStartSound            =   M1911InsertAmmoStart,
	InsertAmmoStopSound             =   M1911InsertAmmoStop,
	EjectAmmoStartSound             =   M1911EjectAmmoStart,
	EjectAmmoStopSound              =   M1911EjectAmmoStop,
	ShellFallSound                  =   M1911CartridgeFall,
	RackSound                       =   M1911Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:40cal; guns93:ReqTrigger; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = G20Mag GlockMag clip clip,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = GlockWML GlockWML light light,
	ModelWeaponPart = GlockWML_On GlockWML_On light light,
	ModelWeaponPart = GlockLaser GlockLaser light light,
	ModelWeaponPart = GlockLaser_On GlockLaser_On light light,
	ModelWeaponPart = BarrelThreadExtension GlockThread threading threading,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item SW5906						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	4,
	HitChance =	50,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	10,
	Aimingtime =	25,
	Weight =	1.1,
	DoorDamage =	4,
	MinDamage =	0.7,
	MaxDamage =	1.0,
	CriticalChance =	14,
	CritDmgMultiplier =	3,
	StopPower =	5,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	12,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	80,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	15,
	AmmoType =	base:bullets_9mm,
	AmmoBox =	Base.Bullets9mmBox,
	MagazineType =	Base.5906Mag,
	MinSightRange =	2,
	MaxSightRange =	6.0,
	KnockdownMod =	2,
	DropSound =	M1911Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	ImpactSound	=	null,
	WeaponSprite	=	SW5906,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	S&W 5906,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SW5906,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_SWAuto,
	modParts_Level = 3,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item SW4506						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	5,
	HitChance =	50,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	15,
	Aimingtime =	25,
	Weight =	1.2,
	DoorDamage =	5,
	MinDamage =	0.8,
	MaxDamage =	1.2,
	CriticalChance =	18,
	CritDmgMultiplier =	4,
	StopPower =	5,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	12,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	86,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	8,
	AmmoType =	base:bullets_45,
	AmmoBox =	Base.Bullets45Box,
	MagazineType =	Base.4506Mag,
	MinSightRange =	2,
	MaxSightRange =	6.0,
	KnockdownMod =	4,
	DropSound =	M1911Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	ImpactSound	=	null,
	WeaponSprite	=	SW4506,
	SoundVolume	=	50,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_revolver_long,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	S&W 4506,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M1911BringToBear,
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M1911Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SW4506,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M1911Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_SWAuto,
	modParts_Level = 3,
	EquipSound                      =   M1911Equip,
	UnequipSound                    =   M1911UnEquip,
	InsertAmmoSound                 =   M1911InsertAmmo,
	EjectAmmoSound                  =   M1911EjectAmmo,
	InsertAmmoStartSound            =   M1911InsertAmmoStart,
	InsertAmmoStopSound             =   M1911InsertAmmoStop,
	EjectAmmoStartSound             =   M1911EjectAmmoStart,
	EjectAmmoStopSound              =   M1911EjectAmmoStop,
	ShellFallSound                  =   M1911CartridgeFall,
	RackSound                       =   M1911Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:45cal; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item SW4006						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	4,
	HitChance =	50,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	13,
	Aimingtime =	25,
	Weight =	1.1,
	DoorDamage =	5,
	MinDamage =	0.8,
	MaxDamage =	1.1,
	CriticalChance =	15,
	CritDmgMultiplier =	4,
	StopPower =	5,
	PushBackMod =	0.3,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	12,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	83,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	11,
	AmmoType =	guns93:bullets_40,
	AmmoBox =	Base.40Box,
	MagazineType =	Base.4006Mag,
	MinSightRange =	2,
	MaxSightRange =	6.0,
	KnockdownMod =	3,
	DropSound =	M1911Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	ImpactSound	=	null,
	WeaponSprite	=	SW5906,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	S&W 4006,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SW5906,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_SWAuto,
	modParts_Level = 3,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:40cal; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item RugP89						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	4,
	HitChance =	50,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	11,
	Aimingtime =	25,
	Weight =	0.9,
	DoorDamage =	4,
	MinDamage =	0.8,
	MaxDamage =	1.1,
	CriticalChance =	14,
	CritDmgMultiplier =	3,
	StopPower =	5,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	13,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	79,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	15,
	AmmoType =	base:bullets_9mm,
	AmmoBox =	Base.Bullets9mmBox,
	MagazineType =	Base.P89Mag,
	MinSightRange =	2,
	MaxSightRange =	6.0,
	KnockdownMod =	2,
	DropSound =	M1911Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	ImpactSound	=	null,
	WeaponSprite	=	RugP89,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Ruger P89,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	RugP89,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_RugP,
	modParts_Level = 3,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item RugP90						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	4,
	HitChance =	50,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	16,
	Aimingtime =	25,
	Weight =	0.9,
	DoorDamage =	4,
	MinDamage =	0.8,
	MaxDamage =	1.2,
	CriticalChance =	17,
	CritDmgMultiplier =	3,
	StopPower =	5,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	12,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	86,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	8,
	AmmoType =	base:bullets_45,
	AmmoBox =	Base.Bullets45Box,
	MagazineType =	Base.P90Mag,
	MinSightRange =	2,
	MaxSightRange =	5.0,
	KnockdownMod =	4,
	DropSound =	M1911Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	ImpactSound	=	null,
	WeaponSprite	=	RugP89,
	SoundVolume	=	50,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_revolver_long,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Ruger P90,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M1911BringToBear,
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M1911Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	RugP89,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M1911Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_RugP,
	modParts_Level = 3,
	EquipSound                      =   M1911Equip,
	UnequipSound                    =   M1911UnEquip,
	InsertAmmoSound                 =   M1911InsertAmmo,
	EjectAmmoSound                  =   M1911EjectAmmo,
	InsertAmmoStartSound            =   M1911InsertAmmoStart,
	InsertAmmoStopSound             =   M1911InsertAmmoStop,
	EjectAmmoStartSound             =   M1911EjectAmmoStart,
	EjectAmmoStopSound              =   M1911EjectAmmoStop,
	ShellFallSound                  =   M1911CartridgeFall,
	RackSound                       =   M1911Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:45cal; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item P226						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	4,
	HitChance =	50,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	10,
	Aimingtime =	25,
	Weight =	1.0,
	DoorDamage =	4,
	MinDamage =	0.7,
	MaxDamage =	1.1,
	CriticalChance =	14,
	CritDmgMultiplier =	3,
	StopPower =	5,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	13,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	79,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	15,
	AmmoType =	base:bullets_9mm,
	AmmoBox =	Base.Bullets9mmBox,
	MagazineType =	Base.P226Mag,
	MinSightRange =	2,
	MaxSightRange =	6.0,
	KnockdownMod =	2,
	DropSound =	M1911Drop,
	DisplayCategory                 =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	P226,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Sig P226,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	P226,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_SigAuto,
	modParts_Level = 3,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item P228						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	4,
	HitChance =	50,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	11,
	Aimingtime =	24,
	Weight =	0.8,
	DoorDamage =	4,
	MinDamage =	0.7,
	MaxDamage =	1.0,
	CriticalChance =	14,
	CritDmgMultiplier =	3,
	StopPower =	5,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	12,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	80,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	13,
	AmmoType =	base:bullets_9mm,
	AmmoBox =	Base.Bullets9mmBox,
	MagazineType =	Base.P228Mag,
	MinSightRange =	2,
	MaxSightRange =	6.0,
	KnockdownMod =	2,
	DropSound =	M1911Drop,
	DisplayCategory                 =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	P228,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Sig P228,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	P228,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_SigAuto,
	modParts_Level = 3,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item P7M8						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	5,
	HitChance =	50,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	9,
	Aimingtime =	24,
	Weight =	0.8,
	DoorDamage =	4,
	MinDamage =	0.7,
	MaxDamage =	1.1,
	CriticalChance =	14,
	CritDmgMultiplier =	3,
	StopPower =	5,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	12,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	80,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	8,
	AmmoType =	base:bullets_9mm,
	AmmoBox =	Base.Bullets9mmBox,
	MagazineType =	Base.P7M8Mag,
	MinSightRange =	2,
	MaxSightRange =	6.0,
	KnockdownMod =	2,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	ImpactSound	=	null,
	WeaponSprite	=	P7M8,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	HK P7M8,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	P7M8,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.GasDelayedBlowbackParts,
	modParts_Group = ContextMenu_Guns93Parts_HKCocker,
	modParts_Level = 4,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:PistolSights,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item P7M13						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	5,
	HitChance =	50,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	9,
	Aimingtime =	24,
	Weight =	0.8,
	DoorDamage =	4,
	MinDamage =	0.7,
	MaxDamage =	1.1,
	CriticalChance =	14,
	CritDmgMultiplier =	3,
	StopPower =	5,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	12,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	80,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	13,
	AmmoType =	base:bullets_9mm,
	AmmoBox =	Base.Bullets9mmBox,
	MagazineType =	Base.P7M13Mag,
	MinSightRange =	2,
	MaxSightRange =	6.0,
	KnockdownMod =	2,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	ImpactSound	=	null,
	WeaponSprite	=	P7M8,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	HK P7M13,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	P7M8,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.GasDelayedBlowbackParts,
	modParts_Group = ContextMenu_Guns93Parts_HKCocker,
	modParts_Level = 4,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:PistolSights,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item USP9						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	5,
	HitChance =	55,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	8,
	Aimingtime =	25,
	Weight =	1.0,
	DoorDamage =	4,
	MinDamage =	0.7,
	MaxDamage =	1.1,
	CriticalChance =	14,
	CritDmgMultiplier =	3,
	StopPower =	5,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	13,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	80,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	15,
	AmmoType =	base:bullets_9mm,
	AmmoBox =	Base.Bullets9mmBox,
	MagazineType =	Base.USP9Mag,
	MinSightRange =	2,
	MaxSightRange =	6.0,
	KnockdownMod =	2,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	ImpactSound	=	null,
	WeaponSprite	=	USP,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	HK USP9,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	USP,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_HKUSP,
	modParts_Level = 3,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item USP40						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	5,
	HitChance =	55,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	11,
	Aimingtime =	25,
	Weight =	1.0,
	DoorDamage =	5,
	MinDamage =	0.8,
	MaxDamage =	1.1,
	CriticalChance =	15,
	CritDmgMultiplier =	4,
	StopPower =	5,
	PushBackMod =	0.3,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	13,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	83,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	13,
	AmmoType =	guns93:bullets_40,
	AmmoBox =	Base.40Box,
	MagazineType =	Base.USP40Mag,
	MinSightRange =	2,
	MaxSightRange =	6.0,
	KnockdownMod =	3,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	ImpactSound	=	null,
	WeaponSprite	=	USP,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	HK USP40,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	USP,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_HKUSP,
	modParts_Level = 3,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:40cal; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item CZ75B						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	5,
	HitChance =	50,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	8,
	Aimingtime =	25,
	Weight =	1.1,
	DoorDamage =	4,
	MinDamage =	0.8,
	MaxDamage =	1.1,
	CriticalChance =	14,
	CritDmgMultiplier =	3,
	StopPower =	5,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	13,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	79,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	16,
	AmmoType =	base:bullets_9mm,
	AmmoBox =	Base.Bullets9mmBox,
	MagazineType =	Base.CZ75BMag,
	MinSightRange =	2,
	MaxSightRange =	6.0,
	KnockdownMod =	2,
	DropSound =	M1911Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	ImpactSound	=	null,
	WeaponSprite	=	CZ75B,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	CZ-75B,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	CZ75B,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_CZ75,
	modParts_Level = 3,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Raven25						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	3,
	HitChance =	45,
	AimingPerkHitChanceModifier  =	3.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	15,
	Aimingtime =	23,
	Weight =	0.4,
	DoorDamage =	2,
	MinDamage =	0.2,
	MaxDamage =	0.2,
	CriticalChance =	11,
	CritDmgMultiplier =	2,
	StopPower =	5,
	PushBackMod =	0.1,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	6,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	63,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	200,
	JamGunChance =	4,
	mod_Jam =	4,
	mod_fouling =	0,
	MaxAmmo =	6,
	AmmoType =	guns93:bullets_25,
	AmmoBox =	Base.25Box,
	MagazineType =	Base.R25Mag,
	MinSightRange =	2,
	MaxSightRange =	5.0,
	KnockdownMod =	1,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmSpawns,
	ImpactSound	=	null,
	WeaponSprite	=	Raven25,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Raven 25,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	22shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Raven25,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.BlowbackPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_ZAMAK,
	modParts_Level = 2,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   HolsterSmall,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:22cal; guns93:PistolSights; guns93:SlowReload,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item J22						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	3,
	HitChance =	45,
	AimingPerkHitChanceModifier  =	3.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	15,
	Aimingtime =	23,
	Weight =	0.4,
	DoorDamage =	2,
	MinDamage =	0.3,
	MaxDamage =	0.4,
	CriticalChance =	11,
	CritDmgMultiplier =	2,
	StopPower =	5,
	PushBackMod =	0.1,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	7,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	63,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	200,
	JamGunChance =	4,
	mod_Jam =	4,
	mod_fouling =	0,
	MaxAmmo =	6,
	AmmoType =	guns93:bullets_22,
	AmmoBox =	Base.22Box,
	MagazineType =	Base.J22Mag,
	MinSightRange =	2,
	MaxSightRange =	5.0,
	KnockdownMod =	1,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmSpawns,
	ImpactSound	=	null,
	WeaponSprite	=	J22,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Jennings J-22,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	22shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	J22,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.BlowbackPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_ZAMAK,
	modParts_Level = 2,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   HolsterSmall,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:22cal; guns93:PistolSights; guns93:SlowReload,
	ModelWeaponPart = K1AFlashHider K1A1FlashHider canon canon,
	ModelWeaponPart = K2FlashHider K2FlashHider canon canon,
	ModelWeaponPart = FNCFlashHider FNCFlashHider canon canon,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item P380						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	3,
	HitChance =	49,
	AimingPerkHitChanceModifier  =	3.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	15,
	Aimingtime =	23,
	Weight =	0.6,
	DoorDamage =	3,
	MinDamage =	0.5,
	MaxDamage =	0.7,
	CriticalChance =	14,
	CritDmgMultiplier =	2,
	StopPower =	5,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	8,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	76,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	200,
	JamGunChance =	4,
	mod_Jam =	4,
	mod_fouling =	0,
	MaxAmmo =	5,
	AmmoType =	guns93:bullets_380,
	AmmoBox =	Base.380Box,
	MagazineType =	Base.P380Mag,
	MinSightRange =	2,
	MaxSightRange =	5.0,
	KnockdownMod =	2,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmSpawns,
	ImpactSound	=	null,
	WeaponSprite	=	P380,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Davis Ind. P380,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M36Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	P380,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.BlowbackPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_ZAMAK,
	modParts_Level = 2,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   HolsterSmall,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:PistolSights; guns93:SlowReload,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item 83Cheetah						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	4,
	HitChance =	50,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	12,
	Aimingtime =	24,
	Weight =	0.7,
	DoorDamage =	3,
	MinDamage =	0.5,
	MaxDamage =	0.8,
	CriticalChance =	14,
	CritDmgMultiplier =	2,
	StopPower =	5,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	9,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	76,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	7,
	AmmoType =	guns93:bullets_380,
	AmmoBox =	Base.380Box,
	MagazineType =	Base.83Mag,
	MinSightRange =	2,
	MaxSightRange =	5.0,
	KnockdownMod =	2,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmSpawns,
	ImpactSound	=	null,
	WeaponSprite	=	83Cheetah,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Beretta 83 Cheetah,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M36Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Beretta92Black,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.BlowbackPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_Cheetah,
	modParts_Level = 2,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   HolsterSmall,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:PistolSights,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Hammerless						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	5,
	HitChance =	50,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	10,
	Aimingtime =	24,
	Weight =	0.8,
	DoorDamage =	3,
	MinDamage =	0.5,
	MaxDamage =	0.7,
	CriticalChance =	14,
	CritDmgMultiplier =	2,
	StopPower =	5,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	9,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	76,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	6,
	AmmoType =	guns93:bullets_380,
	AmmoBox =	Base.380Box,
	MagazineType =	Base.1908Mag,
	MinSightRange =	2,
	MaxSightRange =	5.0,
	KnockdownMod =	2,
	DropSound =	M1911Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmSpawns,
	ImpactSound	=	null,
	WeaponSprite	=	Hammerless,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Colt 1908 Pocket Hammerless,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M36Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Hammerless,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.BlowbackPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_Hammerless,
	modParts_Level = 2,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   HolsterSmall,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:PistolSights; guns93:SlowReload,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item PPK						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	4,
	HitChance =	49,
	AimingPerkHitChanceModifier  =	3.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	12,
	Aimingtime =	24,
	Weight =	0.5,
	DoorDamage =	3,
	MinDamage =	0.5,
	MaxDamage =	0.7,
	CriticalChance =	14,
	CritDmgMultiplier =	2,
	StopPower =	5,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	8,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	76,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	6,
	AmmoType =	guns93:bullets_380,
	AmmoBox =	Base.380Box,
	MagazineType =	Base.PPKMag,
	MinSightRange =	2,
	MaxSightRange =	5.0,
	KnockdownMod =	2,
	DropSound =	M1911Drop,
	DisplayCategory                 =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	PPK,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmSpawns,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Walther PPK,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M36Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	PPK,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.BlowbackPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_PPK,
	modParts_Level = 2,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   HolsterSmall,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:PistolSights,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Bobcat						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	4,
	HitChance =	48,
	AimingPerkHitChanceModifier  =	3.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	12,
	Aimingtime =	23,
	Weight =	0.3,
	DoorDamage =	2,
	MinDamage =	0.2,
	MaxDamage =	0.3,
	CriticalChance =	11,
	CritDmgMultiplier =	2,
	StopPower =	5,
	PushBackMod =	0.1,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	6,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	63,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	7,
	AmmoType =	guns93:bullets_25,
	AmmoBox =	Base.25Box,
	MagazineType =	Base.BobcatMag,
	MinSightRange =	2,
	MaxSightRange =	5.0,
	KnockdownMod =	1,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmSpawns,
	ImpactSound	=	null,
	WeaponSprite	=	Bobcat,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Beretta 21 Bobcat,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	22shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Bobcat,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.BlowbackPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_TipUp,
	modParts_Level = 2,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   HolsterSmall,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:22cal; guns93:PistolSights,
	ModelWeaponPart = K1AFlashHider K1A1FlashHider canon canon,
	ModelWeaponPart = K2FlashHider K2FlashHider canon canon,
	ModelWeaponPart = FNCFlashHider FNCFlashHider canon canon,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Buckmark						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	5,
	HitChance =	51,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	10,
	Aimingtime =	26,
	Weight =	1.0,
	DoorDamage =	3,
	MinDamage =	0.4,
	MaxDamage =	0.5,
	CriticalChance =	11,
	CritDmgMultiplier =	2,
	StopPower =	5,
	PushBackMod =	0.1,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	8,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	62,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	2,
	mod_Jam =	2,
	mod_fouling =	0,
	MaxAmmo =	10,
	AmmoType =	guns93:bullets_22,
	AmmoBox =	Base.22Box,
	MagazineType =	Base.BuckMag,
	MinSightRange =	2,
	MaxSightRange =	5.0,
	KnockdownMod =	1,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	ImpactSound	=	null,
	WeaponSprite	=	Buckmark,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Browning Buck Mark,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	22shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Buckmark,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.BlowbackPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_BuckMark,
	modParts_Level = 3,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:22cal; guns93:PistolSights,
	ModelWeaponPart = K1AFlashHider K1A1FlashHider canon canon,
	ModelWeaponPart = K2FlashHider K2FlashHider canon canon,
	ModelWeaponPart = FNCFlashHider FNCFlashHider canon canon,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Rugmark						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	5,
	HitChance =	51,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	10,
	Aimingtime =	27,
	Weight =	1.0,
	DoorDamage =	3,
	MinDamage =	0.4,
	MaxDamage =	0.6,
	CriticalChance =	11,
	CritDmgMultiplier =	2,
	StopPower =	5,
	PushBackMod =	0.1,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	9,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	62,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	2,
	mod_Jam =	2,
	mod_fouling =	0,
	MaxAmmo =	10,
	AmmoType =	guns93:bullets_22,
	AmmoBox =	Base.22Box,
	MagazineType =	Base.MarkMag,
	MinSightRange =	2,
	MaxSightRange =	5.0,
	KnockdownMod =	1,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	ImpactSound	=	null,
	WeaponSprite	=	Rugmark,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Ruger Mark II,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	22shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Rugmark,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.BlowbackPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_RugStd,
	modParts_Level = 3,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel;  guns93:22cal; guns93:PistolSights,
	ModelWeaponPart = K1AFlashHider K1A1FlashHider canon canon,
	ModelWeaponPart = K2FlashHider K2FlashHider canon canon,
	ModelWeaponPart = FNCFlashHider FNCFlashHider canon canon,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item TEC9						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	5,
	HitChance =	12,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	20,
	Aimingtime =	55,
	Weight =	1.4,
	DoorDamage =	5,
	MinDamage =	0.8,
	MaxDamage =	1.1,
	CriticalChance =	15,
	CritDmgMultiplier =	4,
	StopPower =	5,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	13,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	79,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	3,
	mod_Jam =	3,
	mod_fouling =	0,
	MaxAmmo =	32,
	AmmoType =	base:bullets_9mm,
	AmmoBox =	Base.Bullets9mmBox,
	MagazineType =	Base.TEC9Mag,
	MinSightRange =	2,
	MaxSightRange =	6.0,
	KnockdownMod =	2,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93TEC9,
	ImpactSound	=	null,
	WeaponSprite	=	TEC9,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Intratec TEC-9,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	TEC9,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.DirectBlowbackCarbineParts,
	modParts_Group = ContextMenu_Guns93Parts_TEC9,
	modParts_Level = 2,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier =	1.70,
	Tags =	base:HasMetal; base:Firearm; guns93:9mm; guns93:ReqTrigger; guns93:Guns93,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = TEC9Mag TEC9Mag clip clip,
	}
							
	item Uzi						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	6,
	HitChance =	10,
	AimingPerkHitChanceModifier  =	3.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	22,
	Aimingtime =	43,
	Weight =	3.5,
	DoorDamage =	6,
	MinDamage =	0.9,
	MaxDamage =	1.3,
	CriticalChance =	16,
	CritDmgMultiplier =	5,
	StopPower =	8,
	PushBackMod =	0.3,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	18,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	78,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	2,
	mod_Jam =	2,
	mod_fouling =	0,
	MaxAmmo =	32,
	AmmoType =	base:bullets_9mm,
	AmmoBox =	Base.Bullets9mmBox,
	MagazineType =	Base.25UziMag,
	MinSightRange =	2,
	MaxSightRange =	8.0,
	KnockdownMod =	3,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93Uzi,
	ImpactSound	=	null,
	WeaponSprite	=	Uzi,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	IMI Uzi,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Uzi,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.DirectBlowbackCarbineParts,
	modParts_Group = ContextMenu_Guns93Parts_Uzi,
	modParts_Level = 2,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier =	1.34,
	Tags =	base:HasMetal; base:Firearm; guns93:9mm; guns93:ThreadBarrel; guns93:ReqTrigger; guns93:Guns93; guns93:FrontSwivel,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = UziBlackHandguard UziHandguard handguard handguard,
	ModelWeaponPart = UziBlackGrips UziGrips grip grips,
	ModelWeaponPart = UziGreenHandguard UziGreenHandguard handguard handguard,
	ModelWeaponPart = UziGreenGrips UziGreenGrips grip grips,
	ModelWeaponPart = UziWoodHandguard UziWoodHandguard handguard handguard,
	ModelWeaponPart = UziWoodGrips UziWoodGrips grip grips,
	ModelWeaponPart = UziStock UziStock stock stock,
	ModelWeaponPart = UziPolymerStock UziPolymerStock stock stock,
	ModelWeaponPart = UziGreenStock UziGreenStock stock stock,
	ModelWeaponPart = UziThumbStock UziThumbStock stock stock,
	ModelWeaponPart = UziThumbPolyStock UziThumbPolyStock stock stock,
	ModelWeaponPart = UziStockOut UziStockOut stock stock,
	ModelWeaponPart = UziStockIn UziStockIn stock stock,
	ModelWeaponPart = UziMount UziMount receiver receiver,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = Uzi9mmSilencer LargePistolCan canon canon2,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = 10UziMag 10UziMag clip clip,
	ModelWeaponPart = UziMag UziMag clip clip,
	ModelWeaponPart = 25UziMag 25UziMag clip clip,
	ModelWeaponPart = 40UziMag 40UziMag clip clip,
	ModelWeaponPart = 10UziColtSMGMag 10UziMag clip clip,
	ModelWeaponPart = UziColtSMGMag UziMag clip clip,
	ModelWeaponPart = 25UziColtSMGMag 25UziMag clip clip,
	ModelWeaponPart = 40UziColtSMGMag 40UziMag clip clip,
	ModelWeaponPart = RedDot RedDot scope scope,
	ModelWeaponPart = RedDot_On RedDot scope2 scope,
	ModelWeaponPart = AccuDot AccuDot scope scope,
	ModelWeaponPart = AccuDot_On AccuDot scope scope,
	ModelWeaponPart = CMore CMore scope scope,
	ModelWeaponPart = CMore_On CMore scope scope,
	ModelWeaponPart = SinglePoint SinglePoint scope scope,
	ModelWeaponPart = ArmsonRail ArmsonRail scope scope,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope scope,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope scope,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	}
							
	item MiniUzi						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	6,
	HitChance =	9,
	AimingPerkHitChanceModifier  =	3.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	26,
	Aimingtime =	42,
	Weight =	2.6,
	DoorDamage =	6,
	MinDamage =	0.8,
	MaxDamage =	1.2,
	CriticalChance =	16,
	CritDmgMultiplier =	5,
	StopPower =	6,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	17,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	79,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	2,
	mod_Jam =	2,
	mod_fouling =	0,
	MaxAmmo =	32,
	AmmoType =	base:bullets_9mm,
	AmmoBox =	Base.Bullets9mmBox,
	MagazineType =	Base.25UziMag,
	MinSightRange =	2,
	MaxSightRange =	7.0,
	KnockdownMod =	2,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93Uzi,
	ImpactSound	=	null,
	WeaponSprite	=	MiniUzi,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	IMI Mini Uzi,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	MiniUzi,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.DirectBlowbackCarbineParts,
	modParts_Group = ContextMenu_Guns93Parts_Uzi,
	modParts_Level = 2,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier =	1.34,
	Tags =	base:HasMetal; base:Firearm; guns93:9mm; guns93:ThreadBarrel; guns93:ReqTrigger; guns93:Guns93; guns93:FrontSwivel,
	ModelWeaponPart = MiniUziBlackHandguard MiniUziHandguard handguard handguard,
	ModelWeaponPart = UziBlackGrips UziGrips grip grips,
	ModelWeaponPart = MiniUziGreenHandguard MiniUziGreenHandguard handguard handguard,
	ModelWeaponPart = UziGreenGrips UziGreenGrips grip grips,
	ModelWeaponPart = MiniUziWoodHandguard MiniUziWoodHandguard handguard handguard,
	ModelWeaponPart = UziWoodGrips UziWoodGrips grip grips,
	ModelWeaponPart = MiniUziStockOut MiniUziStockOut stock stock,
	ModelWeaponPart = MiniUziStockIn MiniUziStockIn stock stock,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = Uzi9mmSilencer LargePistolCan canon canon2,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = 10UziMag 10UziMag clip clip,
	ModelWeaponPart = UziMag UziMag clip clip,
	ModelWeaponPart = 25UziMag 25UziMag clip clip,
	ModelWeaponPart = 40UziMag 40UziMag clip clip,
	ModelWeaponPart = 10UziColtSMGMag 10UziMag clip clip,
	ModelWeaponPart = UziColtSMGMag UziMag clip clip,
	ModelWeaponPart = 25UziColtSMGMag 25UziMag clip clip,
	ModelWeaponPart = 40UziColtSMGMag 40UziMag clip clip,
	}
							
	item MicroUzi						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	5,
	HitChance =	9,
	AimingPerkHitChanceModifier  =	3.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	28,
	Aimingtime =	42,
	Weight =	2.0,
	DoorDamage =	5,
	MinDamage =	0.8,
	MaxDamage =	1.1,
	CriticalChance =	15,
	CritDmgMultiplier =	4,
	StopPower =	5,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	14,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	79,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	2,
	mod_Jam =	2,
	mod_fouling =	0,
	MaxAmmo =	32,
	AmmoType =	base:bullets_9mm,
	AmmoBox =	Base.Bullets9mmBox,
	MagazineType =	Base.25UziMag,
	MinSightRange =	2,
	MaxSightRange =	6.0,
	KnockdownMod =	2,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93Uzi,
	ImpactSound	=	null,
	WeaponSprite	=	MicroUzi,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	IMI MicroUzi,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	MicroUzi,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.DirectBlowbackCarbineParts,
	modParts_Group = ContextMenu_Guns93Parts_Uzi,
	modParts_Level = 2,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier =	1.34,
	hasAutoPart =	Base.MicroUziAutoTrigger,
	hasSpcPart =	Base.MicroUziStockIn,
	Tags =	base:HasMetal; base:Firearm; guns93:9mm; guns93:ThreadBarrel; guns93:ReqTrigger; guns93:Guns93,
	ModelWeaponPart = UziBlackGrips UziGrips grip grips,
	ModelWeaponPart = UziGreenGrips UziGreenGrips grip grips,
	ModelWeaponPart = UziWoodGrips UziWoodGrips grip grips,
	ModelWeaponPart = MicroUziStockOut MicroUziStockOut stock stock,
	ModelWeaponPart = MicroUziStockIn MicroUziStockIn stock stock,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = Uzi9mmSilencer LargePistolCan canon canon2,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = 10UziMag 10UziMag clip clip,
	ModelWeaponPart = UziMag UziMag clip clip,
	ModelWeaponPart = 25UziMag 25UziMag clip clip,
	ModelWeaponPart = 40UziMag 40UziMag clip clip,
	ModelWeaponPart = 10UziColtSMGMag 10UziMag clip clip,
	ModelWeaponPart = UziColtSMGMag UziMag clip clip,
	ModelWeaponPart = 25UziColtSMGMag 25UziMag clip clip,
	ModelWeaponPart = 40UziColtSMGMag 40UziMag clip clip,
	}
							
	item Uzi45						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	6,
	HitChance =	10,
	AimingPerkHitChanceModifier  =	3.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	29,
	Aimingtime =	43,
	Weight =	3.5,
	DoorDamage =	6,
	MinDamage =	0.9,
	MaxDamage =	1.3,
	CriticalChance =	19,
	CritDmgMultiplier =	5,
	StopPower =	8,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	17,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	85,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	2,
	mod_Jam =	2,
	mod_fouling =	0,
	MaxAmmo =	16,
	AmmoType =	base:bullets_45,
	AmmoBox =	Base.Bullets45Box,
	MagazineType =	Base.16Uzi45Mag,
	MinSightRange =	2,
	MaxSightRange =	7.0,
	KnockdownMod =	4,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93Uzi,
	ImpactSound	=	null,
	WeaponSprite	=	Uzi,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	IMI Uzi,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Uzi,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.DirectBlowbackCarbineParts,
	modParts_Group = ContextMenu_Guns93Parts_Uzi,
	modParts_Level = 2,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier =	1.25,
	Tags =	base:HasMetal; base:Firearm; guns93:9mm; guns93:ThreadBarrel; guns93:ReqTrigger; guns93:Guns93; guns93:FrontSwivel,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = UziBlackHandguard UziHandguard handguard handguard,
	ModelWeaponPart = UziBlackGrips UziGrips grip grips,
	ModelWeaponPart = UziGreenHandguard UziGreenHandguard handguard handguard,
	ModelWeaponPart = UziGreenGrips UziGreenGrips grip grips,
	ModelWeaponPart = UziWoodHandguard UziWoodHandguard handguard handguard,
	ModelWeaponPart = UziWoodGrips UziWoodGrips grip grips,
	ModelWeaponPart = UziStock UziStock stock stock,
	ModelWeaponPart = UziPolymerStock UziPolymerStock stock stock,
	ModelWeaponPart = UziGreenStock UziGreenStock stock stock,
	ModelWeaponPart = UziThumbStock UziThumbStock stock stock,
	ModelWeaponPart = UziThumbPolyStock UziThumbPolyStock stock stock,
	ModelWeaponPart = UziStockOut UziStockOut stock stock,
	ModelWeaponPart = UziStockIn UziStockIn stock stock,
	ModelWeaponPart = UziMount UziMount receiver receiver,
	ModelWeaponPart = Uzi45Silencer LargePistolCan canon canon2,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = 12Uzi45Mag 10UziMag clip clip,
	ModelWeaponPart = 16Uzi45Mag UziMag clip clip,
	ModelWeaponPart = 22Uzi45Mag 40UziMag clip clip,
	ModelWeaponPart = RedDot RedDot scope scope,
	ModelWeaponPart = RedDot_On RedDot scope2 scope,
	ModelWeaponPart = AccuDot AccuDot scope scope,
	ModelWeaponPart = AccuDot_On AccuDot scope scope,
	ModelWeaponPart = CMore CMore scope scope,
	ModelWeaponPart = CMore_On CMore scope scope,
	ModelWeaponPart = SinglePoint SinglePoint scope scope,
	ModelWeaponPart = ArmsonRail ArmsonRail scope scope,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope scope,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope scope,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	}
							
	item MiniUzi45						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	6,
	HitChance =	9,
	AimingPerkHitChanceModifier  =	3.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	33,
	Aimingtime =	42,
	Weight =	2.6,
	DoorDamage =	6,
	MinDamage =	0.9,
	MaxDamage =	1.3,
	CriticalChance =	19,
	CritDmgMultiplier =	5,
	StopPower =	7,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	14,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	86,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	2,
	mod_Jam =	2,
	mod_fouling =	0,
	MaxAmmo =	16,
	AmmoType =	base:bullets_45,
	AmmoBox =	Base.Bullets45Box,
	MagazineType =	Base.16Uzi45Mag,
	MinSightRange =	2,
	MaxSightRange =	7.0,
	KnockdownMod =	4,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93Uzi,
	ImpactSound	=	null,
	WeaponSprite	=	MiniUzi,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_revolver_long,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	IMI Mini Uzi,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	MiniUzi,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.DirectBlowbackCarbineParts,
	modParts_Group = ContextMenu_Guns93Parts_Uzi,
	modParts_Level = 2,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier =	1.25,
	Tags =	base:HasMetal; base:Firearm; guns93:9mm; guns93:ThreadBarrel; guns93:ReqTrigger; guns93:Guns93; guns93:FrontSwivel,
	ModelWeaponPart = MiniUziBlackHandguard MiniUziHandguard handguard handguard,
	ModelWeaponPart = UziBlackGrips UziGrips grip grips,
	ModelWeaponPart = MiniUziGreenHandguard MiniUziGreenHandguard handguard handguard,
	ModelWeaponPart = UziGreenGrips UziGreenGrips grip grips,
	ModelWeaponPart = MiniUziWoodHandguard MiniUziWoodHandguard handguard handguard,
	ModelWeaponPart = UziWoodGrips UziWoodGrips grip grips,
	ModelWeaponPart = MiniUziStockOut MiniUziStockOut stock stock,
	ModelWeaponPart = MiniUziStockIn MiniUziStockIn stock stock,
	ModelWeaponPart = Uzi45Silencer LargePistolCan canon canon2,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = 12Uzi45Mag 10UziMag clip clip,
	ModelWeaponPart = 16Uzi45Mag UziMag clip clip,
	ModelWeaponPart = 22Uzi45Mag 40UziMag clip clip,
	}
							
	item MicroUzi45						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	5,
	HitChance =	9,
	AimingPerkHitChanceModifier  =	3.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	35,
	Aimingtime =	42,
	Weight =	2.0,
	DoorDamage =	5,
	MinDamage =	0.8,
	MaxDamage =	1.2,
	CriticalChance =	18,
	CritDmgMultiplier =	4,
	StopPower =	5,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	12,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	86,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	2,
	mod_Jam =	2,
	mod_fouling =	0,
	MaxAmmo =	12,
	AmmoType =	base:bullets_45,
	AmmoBox =	Base.Bullets45Box,
	MagazineType =	Base.12Uzi45Mag,
	MinSightRange =	2,
	MaxSightRange =	6.0,
	KnockdownMod =	4,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93Uzi,
	ImpactSound	=	null,
	WeaponSprite	=	MicroUzi,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_revolver_long,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	IMI MicroUzi,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	MicroUzi,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.DirectBlowbackCarbineParts,
	modParts_Group = ContextMenu_Guns93Parts_Uzi,
	modParts_Level = 2,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier =	1.25,
	hasAutoPart =	Base.MicroUziAutoTrigger,
	hasSpcPart =	Base.MicroUziStockIn,
	Tags =	base:HasMetal; base:Firearm; guns93:9mm; guns93:ThreadBarrel; guns93:ReqTrigger; guns93:Guns93,
	ModelWeaponPart = UziBlackGrips UziGrips grip grips,
	ModelWeaponPart = UziGreenGrips UziGreenGrips grip grips,
	ModelWeaponPart = UziWoodGrips UziWoodGrips grip grips,
	ModelWeaponPart = MicroUziStockOut MicroUziStockOut stock stock,
	ModelWeaponPart = MicroUziStockIn MicroUziStockIn stock stock,
	ModelWeaponPart = Uzi45Silencer LargePistolCan canon canon2,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = 12Uzi45Mag 10UziMag clip clip,
	ModelWeaponPart = 16Uzi45Mag UziMag clip clip,
	ModelWeaponPart = 22Uzi45Mag 40UziMag clip clip,
	}
							
	item MAC10						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	4,
	HitChance =	13,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	26,
	Aimingtime =	55,
	Weight =	2.8,
	DoorDamage =	5,
	MinDamage =	0.8,
	MaxDamage =	1.2,
	CriticalChance =	18,
	CritDmgMultiplier =	4,
	StopPower =	5,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	13,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	86,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	2,
	mod_Jam =	2,
	mod_fouling =	0,
	MaxAmmo =	30,
	AmmoType =	base:bullets_45,
	AmmoBox =	Base.Bullets45Box,
	MagazineType =	Base.MAC10Mag,
	MinSightRange =	2,
	MaxSightRange =	6.0,
	KnockdownMod =	4,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93MAC10,
	ImpactSound	=	null,
	WeaponSprite	=	MAC10,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_revolver_long,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Cobra MAC-10,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	MAC10,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   30,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.DirectBlowbackCarbineParts,
	modParts_Group = ContextMenu_Guns93Parts_MAC,
	modParts_Level = 2,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier =	1.81,
	hasAutoPart =	Base.MAC10AutoTrigger,
	Tags =	base:HasMetal; base:Firearm; guns93:45cal; guns93:ReqTrigger; guns93:Guns93,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = MAC10Mag M3GreaseMag clip clip,
	ModelWeaponPart = MACGreaseMag M3GreaseMag clip clip,
	}
							
	item CalicoPistol						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	5,
	HitChance =	12,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.05,
	RecoilDelay =	17,
	Aimingtime =	55,
	Weight =	1.2,
	DoorDamage =	5,
	MinDamage =	0.8,
	MaxDamage =	1.1,
	CriticalChance =	15,
	CritDmgMultiplier =	4,
	StopPower =	5,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	14,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	79,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	3,
	mod_Jam =	3,
	mod_fouling =	0,
	MaxAmmo =	50,
	AmmoType =	base:bullets_9mm,
	AmmoBox =	Base.Bullets9mmBox,
	MagazineType =	Base.CalicoMag,
	MinSightRange =	2,
	MaxSightRange =	7.0,
	KnockdownMod =	2,
	DropSound =	M9Drop,
	DisplayCategory                 =   Weapon,
	OnCreate = Guns93GunConfig.Guns93CalicoSpawns,
	ImpactSound	=	null,
	WeaponSprite	=	CalicoPistol,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Handgun,
	DisplayName	=	Calico M590 Pistol,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound                =   M9BringToBear,
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletImpact,
	ClickSound                      =   M9Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	CalicoPistol,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,
	ClipSize                        =   15,
	Reloadtime                      =   50,
	BreakSound                      =   M9Break,
	MetalValue                      =   30.0,
	modParts_Type = Base.RollerDelayedParts,
	modParts_Group = ContextMenu_Guns93Parts_Calico,
	modParts_Level = 4,
	EquipSound                      =   M9Equip,
	UnequipSound                    =   M9UnEquip,
	InsertAmmoSound                 =   M9InsertAmmo,
	EjectAmmoSound                  =   M9EjectAmmo,
	InsertAmmoStartSound            =   M9InsertAmmoStart,
	InsertAmmoStopSound             =   M9InsertAmmoStop,
	EjectAmmoStartSound             =   M9EjectAmmoStart,
	EjectAmmoStopSound              =   M9EjectAmmoStop,
	ShellFallSound                  =   M9CartridgeFall,
	RackSound                       =   M9Rack,
	WeaponReloadType                =   handgun,
	AttachmentType                  =   Holster,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier =	1.52,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:9mm; guns93:ReqTrigger; guns93:BadBrass,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = CalicoMag CalicoMag clip clip,
	ModelWeaponPart = 100CalicoMag 100CalicoMag clip clip,
	}
}