module Base							
{
	item R308Rem700						
	{
	MinAngle =	0.95,
	MaxHitcount =	3,
	AimingPerkCritModifier =	7,
	HitChance =	28,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	47,
	Aimingtime =	46,
	Weight =	4.1,
	DoorDamage =	7,
	MinDamage =	1.4,
	MaxDamage =	2.0,
	CriticalChance =	23,
	CritDmgMultiplier =	5,
	StopPower =	46,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	41,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	176,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	400,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	4,
	AmmoType =	base:bullets_308,
	AmmoBox =	Base.308Box,
	MinSightRange =	2,
	MaxSightRange =	19.0,
	KnockdownMod =	4,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	Rem700,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93Rem700,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 700 .308,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Rem700,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem700,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:30cal; guns93:BarrelItem; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock,
	ModelWeaponPart = 700WalnutStock 700WalnutStock stock stock,
	ModelWeaponPart = 700WalnutStockCheck 700WalnutStockCheck stock stock,
	ModelWeaponPart = 700WalnutStockCap 700WalnutStockCap stock stock,
	ModelWeaponPart = 700DarkWalnutStock 700DarkWalnutStock stock stock,
	ModelWeaponPart = 700DarkWalnutStockCheck 700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 700DarkWalnutStockCap 700DarkWalnutStockCap stock stock,
	ModelWeaponPart = 700LaminateStock 700LaminateStock stock stock,
	ModelWeaponPart = 700LaminateStockCheck 700LaminateStockCheck stock stock,
	ModelWeaponPart = 700LaminateStockCap 700LaminateStockCap stock stock,
	ModelWeaponPart = 700PolymerStock 700PolymerStock stock stock,
	ModelWeaponPart = 700PolymerStockCheck 700PolymerStockCheck stock stock,
	ModelWeaponPart = 700MapleStock 700MapleStock stock stock,
	ModelWeaponPart = 700MapleStockCheck 700MapleStockCheck stock stock,
	ModelWeaponPart = 700MapleStockCap 700MapleStockCap stock stock,
	ModelWeaponPart = SO700WalnutStock SO700WalnutStock stock stock,
	ModelWeaponPart = SO700WalnutStockCheck SO700WalnutStockCheck stock stock,
	ModelWeaponPart = SO700WalnutStockCap SO700WalnutStockCap stock stock,
	ModelWeaponPart = SO700DarkWalnutStock SO700DarkWalnutStock stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCheck SO700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCap SO700DarkWalnutStockCap stock stock,
	ModelWeaponPart = SO700LaminateStock SO700LaminateStock stock stock,
	ModelWeaponPart = SO700LaminateStockCheck SO700LaminateStockCheck stock stock,
	ModelWeaponPart = SO700LaminateStockCap SO700LaminateStockCap stock stock,
	ModelWeaponPart = SO700MapleStock SO700MapleStock stock stock,
	ModelWeaponPart = SO700MapleStockCheck SO700MapleStockCheck stock stock,
	ModelWeaponPart = SO700MapleStockCap SO700MapleStockCap stock stock,
	ModelWeaponPart = 700SmearStock 700SmearStock stock stock,
	ModelWeaponPart = M24Stock M24Stock stock stock,
	ModelWeaponPart = M24CamoStock M24CamoStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item SOR308Rem700						
	{
	MinAngle =	0.95,
	MaxHitcount =	2,
	AimingPerkCritModifier =	6,
	HitChance =	24,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	49,
	Aimingtime =	40,
	Weight =	3.8,
	DoorDamage =	6,
	MinDamage =	1.3,
	MaxDamage =	1.8,
	CriticalChance =	22,
	CritDmgMultiplier =	4,
	StopPower =	22,
	PushBackMod =	0.3,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	30,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	183,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	350,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	4,
	AmmoType =	base:bullets_308,
	AmmoBox =	Base.308Box,
	MinSightRange =	2,
	MaxSightRange =	13.0,
	KnockdownMod =	3,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	SORem700,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93Rem700,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 700 .308,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SORem700,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem700,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:30cal; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock; guns93:SawedOff,
	ModelWeaponPart = 700WalnutStock 700WalnutStock stock stock,
	ModelWeaponPart = 700WalnutStockCheck 700WalnutStockCheck stock stock,
	ModelWeaponPart = 700WalnutStockCap 700WalnutStockCap stock stock,
	ModelWeaponPart = 700DarkWalnutStock 700DarkWalnutStock stock stock,
	ModelWeaponPart = 700DarkWalnutStockCheck 700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 700DarkWalnutStockCap 700DarkWalnutStockCap stock stock,
	ModelWeaponPart = 700LaminateStock 700LaminateStock stock stock,
	ModelWeaponPart = 700LaminateStockCheck 700LaminateStockCheck stock stock,
	ModelWeaponPart = 700LaminateStockCap 700LaminateStockCap stock stock,
	ModelWeaponPart = 700PolymerStock 700PolymerStock stock stock,
	ModelWeaponPart = 700PolymerStockCheck 700PolymerStockCheck stock stock,
	ModelWeaponPart = 700MapleStock 700MapleStock stock stock,
	ModelWeaponPart = 700MapleStockCheck 700MapleStockCheck stock stock,
	ModelWeaponPart = 700MapleStockCap 700MapleStockCap stock stock,
	ModelWeaponPart = SO700WalnutStock SO700WalnutStock stock stock,
	ModelWeaponPart = SO700WalnutStockCheck SO700WalnutStockCheck stock stock,
	ModelWeaponPart = SO700WalnutStockCap SO700WalnutStockCap stock stock,
	ModelWeaponPart = SO700DarkWalnutStock SO700DarkWalnutStock stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCheck SO700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCap SO700DarkWalnutStockCap stock stock,
	ModelWeaponPart = SO700LaminateStock SO700LaminateStock stock stock,
	ModelWeaponPart = SO700LaminateStockCheck SO700LaminateStockCheck stock stock,
	ModelWeaponPart = SO700LaminateStockCap SO700LaminateStockCap stock stock,
	ModelWeaponPart = SO700MapleStock SO700MapleStock stock stock,
	ModelWeaponPart = SO700MapleStockCheck SO700MapleStockCheck stock stock,
	ModelWeaponPart = SO700MapleStockCap SO700MapleStockCap stock stock,
	ModelWeaponPart = 700SmearStock 700SmearStock stock stock,
	ModelWeaponPart = M24Stock M24Stock stock stock,
	ModelWeaponPart = M24CamoStock M24CamoStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item R3006Rem700						
	{
	MinAngle =	0.95,
	MaxHitcount =	3,
	AimingPerkCritModifier =	7,
	HitChance =	28,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	48,
	Aimingtime =	46,
	Weight =	4.1,
	DoorDamage =	7,
	MinDamage =	1.4,
	MaxDamage =	2.0,
	CriticalChance =	23,
	CritDmgMultiplier =	5,
	StopPower =	49,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	43,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	196,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	400,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	4,
	AmmoType =	guns93:bullets_3006,
	AmmoBox =	Base.3006Box,
	MinSightRange =	2,
	MaxSightRange =	19.0,
	KnockdownMod =	4,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	Rem700,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93Rem700,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 700 .30-06,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Rem700,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem700,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:30cal; guns93:BarrelItem; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock,
	ModelWeaponPart = 700WalnutStock 700WalnutStock stock stock,
	ModelWeaponPart = 700WalnutStockCheck 700WalnutStockCheck stock stock,
	ModelWeaponPart = 700WalnutStockCap 700WalnutStockCap stock stock,
	ModelWeaponPart = 700DarkWalnutStock 700DarkWalnutStock stock stock,
	ModelWeaponPart = 700DarkWalnutStockCheck 700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 700DarkWalnutStockCap 700DarkWalnutStockCap stock stock,
	ModelWeaponPart = 700LaminateStock 700LaminateStock stock stock,
	ModelWeaponPart = 700LaminateStockCheck 700LaminateStockCheck stock stock,
	ModelWeaponPart = 700LaminateStockCap 700LaminateStockCap stock stock,
	ModelWeaponPart = 700PolymerStock 700PolymerStock stock stock,
	ModelWeaponPart = 700PolymerStockCheck 700PolymerStockCheck stock stock,
	ModelWeaponPart = 700MapleStock 700MapleStock stock stock,
	ModelWeaponPart = 700MapleStockCheck 700MapleStockCheck stock stock,
	ModelWeaponPart = 700MapleStockCap 700MapleStockCap stock stock,
	ModelWeaponPart = SO700WalnutStock SO700WalnutStock stock stock,
	ModelWeaponPart = SO700WalnutStockCheck SO700WalnutStockCheck stock stock,
	ModelWeaponPart = SO700WalnutStockCap SO700WalnutStockCap stock stock,
	ModelWeaponPart = SO700DarkWalnutStock SO700DarkWalnutStock stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCheck SO700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCap SO700DarkWalnutStockCap stock stock,
	ModelWeaponPart = SO700LaminateStock SO700LaminateStock stock stock,
	ModelWeaponPart = SO700LaminateStockCheck SO700LaminateStockCheck stock stock,
	ModelWeaponPart = SO700LaminateStockCap SO700LaminateStockCap stock stock,
	ModelWeaponPart = SO700MapleStock SO700MapleStock stock stock,
	ModelWeaponPart = SO700MapleStockCheck SO700MapleStockCheck stock stock,
	ModelWeaponPart = SO700MapleStockCap SO700MapleStockCap stock stock,
	ModelWeaponPart = 700SmearStock 700SmearStock stock stock,
	ModelWeaponPart = M24Stock M24Stock stock stock,
	ModelWeaponPart = M24CamoStock M24CamoStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item SOR3006Rem700						
	{
	MinAngle =	0.95,
	MaxHitcount =	2,
	AimingPerkCritModifier =	6,
	HitChance =	24,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	50,
	Aimingtime =	40,
	Weight =	3.8,
	DoorDamage =	6,
	MinDamage =	1.3,
	MaxDamage =	1.8,
	CriticalChance =	22,
	CritDmgMultiplier =	4,
	StopPower =	24,
	PushBackMod =	0.3,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	31,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	203,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	350,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	4,
	AmmoType =	guns93:bullets_3006,
	AmmoBox =	Base.3006Box,
	MinSightRange =	2,
	MaxSightRange =	14.0,
	KnockdownMod =	3,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	SORem700,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93Rem700,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 700 .30-06,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SORem700,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem700,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:30cal; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock; guns93:SawedOff,
	ModelWeaponPart = 700WalnutStock 700WalnutStock stock stock,
	ModelWeaponPart = 700WalnutStockCheck 700WalnutStockCheck stock stock,
	ModelWeaponPart = 700WalnutStockCap 700WalnutStockCap stock stock,
	ModelWeaponPart = 700DarkWalnutStock 700DarkWalnutStock stock stock,
	ModelWeaponPart = 700DarkWalnutStockCheck 700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 700DarkWalnutStockCap 700DarkWalnutStockCap stock stock,
	ModelWeaponPart = 700LaminateStock 700LaminateStock stock stock,
	ModelWeaponPart = 700LaminateStockCheck 700LaminateStockCheck stock stock,
	ModelWeaponPart = 700LaminateStockCap 700LaminateStockCap stock stock,
	ModelWeaponPart = 700PolymerStock 700PolymerStock stock stock,
	ModelWeaponPart = 700PolymerStockCheck 700PolymerStockCheck stock stock,
	ModelWeaponPart = 700MapleStock 700MapleStock stock stock,
	ModelWeaponPart = 700MapleStockCheck 700MapleStockCheck stock stock,
	ModelWeaponPart = 700MapleStockCap 700MapleStockCap stock stock,
	ModelWeaponPart = SO700WalnutStock SO700WalnutStock stock stock,
	ModelWeaponPart = SO700WalnutStockCheck SO700WalnutStockCheck stock stock,
	ModelWeaponPart = SO700WalnutStockCap SO700WalnutStockCap stock stock,
	ModelWeaponPart = SO700DarkWalnutStock SO700DarkWalnutStock stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCheck SO700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCap SO700DarkWalnutStockCap stock stock,
	ModelWeaponPart = SO700LaminateStock SO700LaminateStock stock stock,
	ModelWeaponPart = SO700LaminateStockCheck SO700LaminateStockCheck stock stock,
	ModelWeaponPart = SO700LaminateStockCap SO700LaminateStockCap stock stock,
	ModelWeaponPart = SO700MapleStock SO700MapleStock stock stock,
	ModelWeaponPart = SO700MapleStockCheck SO700MapleStockCheck stock stock,
	ModelWeaponPart = SO700MapleStockCap SO700MapleStockCap stock stock,
	ModelWeaponPart = 700SmearStock 700SmearStock stock stock,
	ModelWeaponPart = M24Stock M24Stock stock stock,
	ModelWeaponPart = M24CamoStock M24CamoStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item R223Rem788						
	{
	MinAngle =	0.95,
	MaxHitcount =	2,
	AimingPerkCritModifier =	7,
	HitChance =	27,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	37,
	Aimingtime =	46,
	Weight =	3.8,
	DoorDamage =	7,
	MinDamage =	1.2,
	MaxDamage =	1.7,
	CriticalChance =	21,
	CritDmgMultiplier =	5,
	StopPower =	22,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	33,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	124,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	400,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	4,
	AmmoType =	base:bullets_556,
	AmmoBox =	Base.556Box,
	MagazineType =	Base.223RemMag,
	MinSightRange =	2,
	MaxSightRange =	15.0,
	KnockdownMod =	2,
	DropSound =	MSR788Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	Rem788,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93Rem788,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 788 - .223Rem,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Rem788,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem788,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType = boltaction,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:22cal; guns93:BarrelItem; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock; guns93:SlowReload,
	ModelWeaponPart = 788WalnutStock 788WalnutStock stock stock,
	ModelWeaponPart = 788WalnutStockCheck 788WalnutStockCheck stock stock,
	ModelWeaponPart = 788DarkWalnutStock 788DarkWalnutStock stock stock,
	ModelWeaponPart = 788DarkWalnutStockCheck 788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 788BeechStock 788BeechStock stock stock,
	ModelWeaponPart = SO788WalnutStock SO788WalnutStock stock stock,
	ModelWeaponPart = SO788WalnutStockCheck SO788WalnutStockCheck stock stock,
	ModelWeaponPart = SO788DarkWalnutStock SO788DarkWalnutStock stock stock,
	ModelWeaponPart = SO788DarkWalnutStockCheck SO788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO788BeechStock SO788BeechStock stock stock,
	ModelWeaponPart = 788PolymerStock 788PolymerStock stock stock,
	ModelWeaponPart = 788PolymerStockCheck 788PolymerStockCheck stock stock,
	ModelWeaponPart = 788SmearStock 788SmearStock stock stock,
	ModelWeaponPart = 223RemMag 788Magazine clip clip,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = K1AFlashHider K1A1FlashHider canon canon,
	ModelWeaponPart = K2FlashHider K2FlashHider canon canon,
	ModelWeaponPart = FNCFlashHider FNCFlashHider canon canon,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item SOR223Rem788						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	6,
	HitChance =	24,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	39,
	Aimingtime =	40,
	Weight =	3.5,
	DoorDamage =	6,
	MinDamage =	1.1,
	MaxDamage =	1.5,
	CriticalChance =	20,
	CritDmgMultiplier =	4,
	StopPower =	11,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	24,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	129,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	350,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	4,
	AmmoType =	base:bullets_556,
	AmmoBox =	Base.556Box,
	MagazineType =	Base.223RemMag,
	MinSightRange =	2,
	MaxSightRange =	11.0,
	KnockdownMod =	2,
	DropSound =	MSR788Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	SORem788,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93Rem788,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 788 - .223Rem,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SORem788,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem788,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType = boltaction,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:22cal; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock; guns93:SawedOff; guns93:SlowReload,
	ModelWeaponPart = 788WalnutStock 788WalnutStock stock stock,
	ModelWeaponPart = 788WalnutStockCheck 788WalnutStockCheck stock stock,
	ModelWeaponPart = 788DarkWalnutStock 788DarkWalnutStock stock stock,
	ModelWeaponPart = 788DarkWalnutStockCheck 788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 788BeechStock 788BeechStock stock stock,
	ModelWeaponPart = SO788WalnutStock SO788WalnutStock stock stock,
	ModelWeaponPart = SO788WalnutStockCheck SO788WalnutStockCheck stock stock,
	ModelWeaponPart = SO788DarkWalnutStock SO788DarkWalnutStock stock stock,
	ModelWeaponPart = SO788DarkWalnutStockCheck SO788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO788BeechStock SO788BeechStock stock stock,
	ModelWeaponPart = 788PolymerStock 788PolymerStock stock stock,
	ModelWeaponPart = 788PolymerStockCheck 788PolymerStockCheck stock stock,
	ModelWeaponPart = 788SmearStock 788SmearStock stock stock,
	ModelWeaponPart = 223RemMag 788Magazine clip clip,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = K1AFlashHider K1A1FlashHider canon canon,
	ModelWeaponPart = K2FlashHider K2FlashHider canon canon,
	ModelWeaponPart = FNCFlashHider FNCFlashHider canon canon,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item R3030Rem788						
	{
	MinAngle =	0.95,
	MaxHitcount =	2,
	AimingPerkCritModifier =	7,
	HitChance =	27,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	46,
	Aimingtime =	46,
	Weight =	3.8,
	DoorDamage =	7,
	MinDamage =	1.3,
	MaxDamage =	1.9,
	CriticalChance =	23,
	CritDmgMultiplier =	5,
	StopPower =	29,
	PushBackMod =	0.3,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	33,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	140,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	400,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	4,
	AmmoType =	base:bullets_3030,
	AmmoBox =	Base.3030Box,
	MagazineType =	Base.3030RemMag,
	MinSightRange =	2,
	MaxSightRange =	15.0,
	KnockdownMod =	3,
	DropSound =	MSR788Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	Rem788,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93Rem788,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 788 - .30-30,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Rem788,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem788,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType = boltaction,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:BarrelItem; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock; guns93:SlowReload,
	ModelWeaponPart = 788WalnutStock 788WalnutStock stock stock,
	ModelWeaponPart = 788WalnutStockCheck 788WalnutStockCheck stock stock,
	ModelWeaponPart = 788DarkWalnutStock 788DarkWalnutStock stock stock,
	ModelWeaponPart = 788DarkWalnutStockCheck 788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 788BeechStock 788BeechStock stock stock,
	ModelWeaponPart = SO788WalnutStock SO788WalnutStock stock stock,
	ModelWeaponPart = SO788WalnutStockCheck SO788WalnutStockCheck stock stock,
	ModelWeaponPart = SO788DarkWalnutStock SO788DarkWalnutStock stock stock,
	ModelWeaponPart = SO788DarkWalnutStockCheck SO788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO788BeechStock SO788BeechStock stock stock,
	ModelWeaponPart = 788PolymerStock 788PolymerStock stock stock,
	ModelWeaponPart = 788PolymerStockCheck 788PolymerStockCheck stock stock,
	ModelWeaponPart = 788SmearStock 788SmearStock stock stock,
	ModelWeaponPart = 3030RemMag 788Magazine clip clip,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = K1AFlashHider K1A1FlashHider canon canon,
	ModelWeaponPart = K2FlashHider K2FlashHider canon canon,
	ModelWeaponPart = FNCFlashHider FNCFlashHider canon canon,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item SOR3030Rem788						
	{
	MinAngle =	0.95,
	MaxHitcount =	2,
	AimingPerkCritModifier =	6,
	HitChance =	24,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	47,
	Aimingtime =	40,
	Weight =	3.5,
	DoorDamage =	6,
	MinDamage =	1.2,
	MaxDamage =	1.7,
	CriticalChance =	22,
	CritDmgMultiplier =	4,
	StopPower =	14,
	PushBackMod =	0.3,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	24,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	146,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	350,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	4,
	AmmoType =	base:bullets_3030,
	AmmoBox =	Base.3030Box,
	MagazineType =	Base.3030RemMag,
	MinSightRange =	2,
	MaxSightRange =	11.0,
	KnockdownMod =	3,
	DropSound =	MSR788Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	SORem788,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93Rem788,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 788 - .30-30,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SORem788,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem788,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType = boltaction,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock; guns93:SawedOff; guns93:SlowReload,
	ModelWeaponPart = 788WalnutStock 788WalnutStock stock stock,
	ModelWeaponPart = 788WalnutStockCheck 788WalnutStockCheck stock stock,
	ModelWeaponPart = 788DarkWalnutStock 788DarkWalnutStock stock stock,
	ModelWeaponPart = 788DarkWalnutStockCheck 788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 788BeechStock 788BeechStock stock stock,
	ModelWeaponPart = SO788WalnutStock SO788WalnutStock stock stock,
	ModelWeaponPart = SO788WalnutStockCheck SO788WalnutStockCheck stock stock,
	ModelWeaponPart = SO788DarkWalnutStock SO788DarkWalnutStock stock stock,
	ModelWeaponPart = SO788DarkWalnutStockCheck SO788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO788BeechStock SO788BeechStock stock stock,
	ModelWeaponPart = 788PolymerStock 788PolymerStock stock stock,
	ModelWeaponPart = 788PolymerStockCheck 788PolymerStockCheck stock stock,
	ModelWeaponPart = 788SmearStock 788SmearStock stock stock,
	ModelWeaponPart = 3030RemMag 788Magazine clip clip,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = K1AFlashHider K1A1FlashHider canon canon,
	ModelWeaponPart = K2FlashHider K2FlashHider canon canon,
	ModelWeaponPart = FNCFlashHider FNCFlashHider canon canon,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item R44Rem788						
	{
	MinAngle =	0.95,
	MaxHitcount =	2,
	AimingPerkCritModifier =	8,
	HitChance =	22,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	45,
	Aimingtime =	46,
	Weight =	3.8,
	DoorDamage =	7,
	MinDamage =	1.2,
	MaxDamage =	1.7,
	CriticalChance =	19,
	CritDmgMultiplier =	5,
	StopPower =	27,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	30,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	108,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	400,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	4,
	AmmoType =	base:bullets_44,
	AmmoBox =	Base.Bullets44Box,
	MagazineType =	Base.44RemMag,
	MinSightRange =	2,
	MaxSightRange =	14.0,
	KnockdownMod =	4,
	DropSound =	MSR788Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	Rem788,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93Rem788,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 788 - .44 Mag,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Rem788,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem788,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType = boltaction,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:45cal; guns93:BarrelItem; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock; guns93:SlowReload,
	ModelWeaponPart = 788WalnutStock 788WalnutStock stock stock,
	ModelWeaponPart = 788WalnutStockCheck 788WalnutStockCheck stock stock,
	ModelWeaponPart = 788DarkWalnutStock 788DarkWalnutStock stock stock,
	ModelWeaponPart = 788DarkWalnutStockCheck 788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 788BeechStock 788BeechStock stock stock,
	ModelWeaponPart = SO788WalnutStock SO788WalnutStock stock stock,
	ModelWeaponPart = SO788WalnutStockCheck SO788WalnutStockCheck stock stock,
	ModelWeaponPart = SO788DarkWalnutStock SO788DarkWalnutStock stock stock,
	ModelWeaponPart = SO788DarkWalnutStockCheck SO788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO788BeechStock SO788BeechStock stock stock,
	ModelWeaponPart = 788PolymerStock 788PolymerStock stock stock,
	ModelWeaponPart = 788PolymerStockCheck 788PolymerStockCheck stock stock,
	ModelWeaponPart = 788SmearStock 788SmearStock stock stock,
	ModelWeaponPart = 44RemMag 788Magazine clip clip,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item SOR44Rem788						
	{
	MinAngle =	0.95,
	MaxHitcount =	2,
	AimingPerkCritModifier =	7,
	HitChance =	19,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	46,
	Aimingtime =	40,
	Weight =	3.5,
	DoorDamage =	6,
	MinDamage =	1.2,
	MaxDamage =	1.7,
	CriticalChance =	18,
	CritDmgMultiplier =	5,
	StopPower =	21,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	26,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	112,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	400,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	4,
	AmmoType =	base:bullets_44,
	AmmoBox =	Base.Bullets44Box,
	MagazineType =	Base.44RemMag,
	MinSightRange =	2,
	MaxSightRange =	12.0,
	KnockdownMod =	4,
	DropSound =	MSR788Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	SORem788,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93Rem788,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 788 - .44 Mag,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SORem788,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem788,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType = boltaction,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:45cal; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock; guns93:SawedOff; guns93:SlowReload,
	ModelWeaponPart = 788WalnutStock 788WalnutStock stock stock,
	ModelWeaponPart = 788WalnutStockCheck 788WalnutStockCheck stock stock,
	ModelWeaponPart = 788DarkWalnutStock 788DarkWalnutStock stock stock,
	ModelWeaponPart = 788DarkWalnutStockCheck 788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 788BeechStock 788BeechStock stock stock,
	ModelWeaponPart = SO788WalnutStock SO788WalnutStock stock stock,
	ModelWeaponPart = SO788WalnutStockCheck SO788WalnutStockCheck stock stock,
	ModelWeaponPart = SO788DarkWalnutStock SO788DarkWalnutStock stock stock,
	ModelWeaponPart = SO788DarkWalnutStockCheck SO788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO788BeechStock SO788BeechStock stock stock,
	ModelWeaponPart = 788PolymerStock 788PolymerStock stock stock,
	ModelWeaponPart = 788PolymerStockCheck 788PolymerStockCheck stock stock,
	ModelWeaponPart = 788SmearStock 788SmearStock stock stock,
	ModelWeaponPart = 44RemMag 788Magazine clip clip,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item R223Rem700						
	{
	MinAngle =	0.95,
	MaxHitcount =	2,
	AimingPerkCritModifier =	7,
	HitChance =	32,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	32,
	Aimingtime =	42,
	Weight =	4.1,
	DoorDamage =	7,
	MinDamage =	1.2,
	MaxDamage =	1.7,
	CriticalChance =	21,
	CritDmgMultiplier =	5,
	StopPower =	22,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	33,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	124,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	400,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	5,
	AmmoType =	base:bullets_556,
	AmmoBox =	Base.556Box,
	MinSightRange =	2,
	MaxSightRange =	15.0,
	KnockdownMod =	2,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	OnCreate = Guns93GunConfig.Guns93Rem700,
	ImpactSound	=	null,
	WeaponSprite	=	Rem700,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 700 - .223Rem,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Rem700,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem700,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR700CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	modSpawn_Rem = true,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:30cal; guns93:BarrelItem; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock,
	ModelWeaponPart = 700WalnutStock 700WalnutStock stock stock,
	ModelWeaponPart = 700WalnutStockCheck 700WalnutStockCheck stock stock,
	ModelWeaponPart = 700WalnutStockCap 700WalnutStockCap stock stock,
	ModelWeaponPart = 700DarkWalnutStock 700DarkWalnutStock stock stock,
	ModelWeaponPart = 700DarkWalnutStockCheck 700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 700DarkWalnutStockCap 700DarkWalnutStockCap stock stock,
	ModelWeaponPart = 700LaminateStock 700LaminateStock stock stock,
	ModelWeaponPart = 700LaminateStockCheck 700LaminateStockCheck stock stock,
	ModelWeaponPart = 700LaminateStockCap 700LaminateStockCap stock stock,
	ModelWeaponPart = 700PolymerStock 700PolymerStock stock stock,
	ModelWeaponPart = 700PolymerStockCheck 700PolymerStockCheck stock stock,
	ModelWeaponPart = 700MapleStock 700MapleStock stock stock,
	ModelWeaponPart = 700MapleStockCheck 700MapleStockCheck stock stock,
	ModelWeaponPart = 700MapleStockCap 700MapleStockCap stock stock,
	ModelWeaponPart = SO700WalnutStock SO700WalnutStock stock stock,
	ModelWeaponPart = SO700WalnutStockCheck SO700WalnutStockCheck stock stock,
	ModelWeaponPart = SO700WalnutStockCap SO700WalnutStockCap stock stock,
	ModelWeaponPart = SO700DarkWalnutStock SO700DarkWalnutStock stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCheck SO700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCap SO700DarkWalnutStockCap stock stock,
	ModelWeaponPart = SO700LaminateStock SO700LaminateStock stock stock,
	ModelWeaponPart = SO700LaminateStockCheck SO700LaminateStockCheck stock stock,
	ModelWeaponPart = SO700LaminateStockCap SO700LaminateStockCap stock stock,
	ModelWeaponPart = SO700MapleStock SO700MapleStock stock stock,
	ModelWeaponPart = SO700MapleStockCheck SO700MapleStockCheck stock stock,
	ModelWeaponPart = SO700MapleStockCap SO700MapleStockCap stock stock,
	ModelWeaponPart = 700SmearStock 700SmearStock stock stock,
	ModelWeaponPart = M24Stock M24Stock stock stock,
	ModelWeaponPart = M24CamoStock M24CamoStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = K1AFlashHider K1A1FlashHider canon canon,
	ModelWeaponPart = K2FlashHider K2FlashHider canon canon,
	ModelWeaponPart = FNCFlashHider FNCFlashHider canon canon,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item SOR223Rem700						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	6,
	HitChance =	28,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	33,
	Aimingtime =	36,
	Weight =	3.8,
	DoorDamage =	6,
	MinDamage =	1.1,
	MaxDamage =	1.5,
	CriticalChance =	20,
	CritDmgMultiplier =	4,
	StopPower =	11,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	24,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	129,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	350,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	5,
	AmmoType =	base:bullets_556,
	AmmoBox =	Base.556Box,
	MinSightRange =	2,
	MaxSightRange =	11.0,
	KnockdownMod =	2,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	OnCreate = Guns93GunConfig.Guns93Rem700,
	ImpactSound	=	null,
	WeaponSprite	=	SORem700,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 700 - .223Rem,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SORem700,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem700,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR700CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:30cal; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock; guns93:SawedOff,
	ModelWeaponPart = 700WalnutStock 700WalnutStock stock stock,
	ModelWeaponPart = 700WalnutStockCheck 700WalnutStockCheck stock stock,
	ModelWeaponPart = 700WalnutStockCap 700WalnutStockCap stock stock,
	ModelWeaponPart = 700DarkWalnutStock 700DarkWalnutStock stock stock,
	ModelWeaponPart = 700DarkWalnutStockCheck 700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 700DarkWalnutStockCap 700DarkWalnutStockCap stock stock,
	ModelWeaponPart = 700LaminateStock 700LaminateStock stock stock,
	ModelWeaponPart = 700LaminateStockCheck 700LaminateStockCheck stock stock,
	ModelWeaponPart = 700LaminateStockCap 700LaminateStockCap stock stock,
	ModelWeaponPart = 700PolymerStock 700PolymerStock stock stock,
	ModelWeaponPart = 700PolymerStockCheck 700PolymerStockCheck stock stock,
	ModelWeaponPart = 700MapleStock 700MapleStock stock stock,
	ModelWeaponPart = 700MapleStockCheck 700MapleStockCheck stock stock,
	ModelWeaponPart = 700MapleStockCap 700MapleStockCap stock stock,
	ModelWeaponPart = SO700WalnutStock SO700WalnutStock stock stock,
	ModelWeaponPart = SO700WalnutStockCheck SO700WalnutStockCheck stock stock,
	ModelWeaponPart = SO700WalnutStockCap SO700WalnutStockCap stock stock,
	ModelWeaponPart = SO700DarkWalnutStock SO700DarkWalnutStock stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCheck SO700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCap SO700DarkWalnutStockCap stock stock,
	ModelWeaponPart = SO700LaminateStock SO700LaminateStock stock stock,
	ModelWeaponPart = SO700LaminateStockCheck SO700LaminateStockCheck stock stock,
	ModelWeaponPart = SO700LaminateStockCap SO700LaminateStockCap stock stock,
	ModelWeaponPart = SO700MapleStock SO700MapleStock stock stock,
	ModelWeaponPart = SO700MapleStockCheck SO700MapleStockCheck stock stock,
	ModelWeaponPart = SO700MapleStockCap SO700MapleStockCap stock stock,
	ModelWeaponPart = 700SmearStock 700SmearStock stock stock,
	ModelWeaponPart = M24Stock M24Stock stock stock,
	ModelWeaponPart = M24CamoStock M24CamoStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = K1AFlashHider K1A1FlashHider canon canon,
	ModelWeaponPart = K2FlashHider K2FlashHider canon canon,
	ModelWeaponPart = FNCFlashHider FNCFlashHider canon canon,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item R308Rem788						
	{
	MinAngle =	0.95,
	MaxHitcount =	3,
	AimingPerkCritModifier =	7,
	HitChance =	31,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	43,
	Aimingtime =	41,
	Weight =	3.8,
	DoorDamage =	7,
	MinDamage =	1.4,
	MaxDamage =	2.0,
	CriticalChance =	23,
	CritDmgMultiplier =	5,
	StopPower =	46,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	41,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	176,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	400,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	4,
	AmmoType =	base:bullets_308,
	AmmoBox =	Base.308Box,
	MagazineType =	Base.308Rem788Mag,
	MinSightRange =	2,
	MaxSightRange =	19.0,
	KnockdownMod =	4,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	Rem788,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93Rem788,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 788 .308,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR788BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR788Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Rem788,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem700,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType = boltaction,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	modSpawn_Rem = true,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:BarrelItem; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock; guns93:SlowReload,
	ModelWeaponPart = 788WalnutStock 788WalnutStock stock stock,
	ModelWeaponPart = 788WalnutStockCheck 788WalnutStockCheck stock stock,
	ModelWeaponPart = 788DarkWalnutStock 788DarkWalnutStock stock stock,
	ModelWeaponPart = 788DarkWalnutStockCheck 788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 788BeechStock 788BeechStock stock stock,
	ModelWeaponPart = SO788WalnutStock SO788WalnutStock stock stock,
	ModelWeaponPart = SO788WalnutStockCheck SO788WalnutStockCheck stock stock,
	ModelWeaponPart = SO788DarkWalnutStock SO788DarkWalnutStock stock stock,
	ModelWeaponPart = SO788DarkWalnutStockCheck SO788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO788BeechStock SO788BeechStock stock stock,
	ModelWeaponPart = 788PolymerStock 788PolymerStock stock stock,
	ModelWeaponPart = 788PolymerStockCheck 788PolymerStockCheck stock stock,
	ModelWeaponPart = 788SmearStock 788SmearStock stock stock,
	ModelWeaponPart = 308Rem788Mag 788Magazine clip clip,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item SOR308Rem788						
	{
	MinAngle =	0.95,
	MaxHitcount =	2,
	AimingPerkCritModifier =	6,
	HitChance =	28,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	45,
	Aimingtime =	35,
	Weight =	3.5,
	DoorDamage =	6,
	MinDamage =	1.3,
	MaxDamage =	1.8,
	CriticalChance =	22,
	CritDmgMultiplier =	4,
	StopPower =	22,
	PushBackMod =	0.3,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	30,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	183,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	350,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	4,
	AmmoType =	base:bullets_308,
	AmmoBox =	Base.308Box,
	MagazineType =	Base.308Rem788Mag,
	MinSightRange =	2,
	MaxSightRange =	13.0,
	KnockdownMod =	3,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	SORem788,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93Rem788,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 788 .308,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR788BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR788Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SORem788,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem788,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType = boltaction,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock; guns93:SawedOff; guns93:SlowReload,
	ModelWeaponPart = 788WalnutStock 788WalnutStock stock stock,
	ModelWeaponPart = 788WalnutStockCheck 788WalnutStockCheck stock stock,
	ModelWeaponPart = 788DarkWalnutStock 788DarkWalnutStock stock stock,
	ModelWeaponPart = 788DarkWalnutStockCheck 788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 788BeechStock 788BeechStock stock stock,
	ModelWeaponPart = SO788WalnutStock SO788WalnutStock stock stock,
	ModelWeaponPart = SO788WalnutStockCheck SO788WalnutStockCheck stock stock,
	ModelWeaponPart = SO788DarkWalnutStock SO788DarkWalnutStock stock stock,
	ModelWeaponPart = SO788DarkWalnutStockCheck SO788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO788BeechStock SO788BeechStock stock stock,
	ModelWeaponPart = 788PolymerStock 788PolymerStock stock stock,
	ModelWeaponPart = 788PolymerStockCheck 788PolymerStockCheck stock stock,
	ModelWeaponPart = 788SmearStock 788SmearStock stock stock,
	ModelWeaponPart = 308Rem788Mag 788Magazine clip clip,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item M24						
	{
	MinAngle =	0.95,
	MaxHitcount =	3,
	AimingPerkCritModifier =	7,
	HitChance =	28,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	42,
	Aimingtime =	48,
	Weight =	6.0,
	DoorDamage =	7,
	MinDamage =	1.4,
	MaxDamage =	2.0,
	CriticalChance =	23,
	CritDmgMultiplier =	5,
	StopPower =	46,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	41,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	176,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	400,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	5,
	AmmoType =	base:bullets_308,
	AmmoBox =	Base.308Box,
	MinSightRange =	2,
	MaxSightRange =	19.0,
	KnockdownMod =	4,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	OnCreate = Guns93GunConfig.Guns93M24,
	ImpactSound	=	null,
	WeaponSprite	=	M24,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	M24,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	M24,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem700,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:30cal; guns93:BarrelItem; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock,
	ModelWeaponPart = 700WalnutStock 700WalnutStock stock stock,
	ModelWeaponPart = 700WalnutStockCheck 700WalnutStockCheck stock stock,
	ModelWeaponPart = 700WalnutStockCap 700WalnutStockCap stock stock,
	ModelWeaponPart = 700DarkWalnutStock 700DarkWalnutStock stock stock,
	ModelWeaponPart = 700DarkWalnutStockCheck 700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 700DarkWalnutStockCap 700DarkWalnutStockCap stock stock,
	ModelWeaponPart = 700LaminateStock 700LaminateStock stock stock,
	ModelWeaponPart = 700LaminateStockCheck 700LaminateStockCheck stock stock,
	ModelWeaponPart = 700LaminateStockCap 700LaminateStockCap stock stock,
	ModelWeaponPart = 700PolymerStock 700PolymerStock stock stock,
	ModelWeaponPart = 700PolymerStockCheck 700PolymerStockCheck stock stock,
	ModelWeaponPart = 700MapleStock 700MapleStock stock stock,
	ModelWeaponPart = 700MapleStockCheck 700MapleStockCheck stock stock,
	ModelWeaponPart = 700MapleStockCap 700MapleStockCap stock stock,
	ModelWeaponPart = SO700WalnutStock SO700WalnutStock stock stock,
	ModelWeaponPart = SO700WalnutStockCheck SO700WalnutStockCheck stock stock,
	ModelWeaponPart = SO700WalnutStockCap SO700WalnutStockCap stock stock,
	ModelWeaponPart = SO700DarkWalnutStock SO700DarkWalnutStock stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCheck SO700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCap SO700DarkWalnutStockCap stock stock,
	ModelWeaponPart = SO700LaminateStock SO700LaminateStock stock stock,
	ModelWeaponPart = SO700LaminateStockCheck SO700LaminateStockCheck stock stock,
	ModelWeaponPart = SO700LaminateStockCap SO700LaminateStockCap stock stock,
	ModelWeaponPart = SO700MapleStock SO700MapleStock stock stock,
	ModelWeaponPart = SO700MapleStockCheck SO700MapleStockCheck stock stock,
	ModelWeaponPart = SO700MapleStockCap SO700MapleStockCap stock stock,
	ModelWeaponPart = 700SmearStock 700SmearStock stock stock,
	ModelWeaponPart = M24Stock M24Stock stock stock,
	ModelWeaponPart = M24CamoStock M24CamoStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item SOM24						
	{
	MinAngle =	0.95,
	MaxHitcount =	2,
	AimingPerkCritModifier =	6,
	HitChance =	26,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	44,
	Aimingtime =	41,
	Weight =	5.7,
	DoorDamage =	6,
	MinDamage =	1.3,
	MaxDamage =	1.8,
	CriticalChance =	22,
	CritDmgMultiplier =	4,
	StopPower =	22,
	PushBackMod =	0.3,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	30,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	183,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	350,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	5,
	AmmoType =	base:bullets_308,
	AmmoBox =	Base.308Box,
	MinSightRange =	2,
	MaxSightRange =	13.0,
	KnockdownMod =	3,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	OnCreate = Guns93GunConfig.Guns93M24,
	ImpactSound	=	null,
	WeaponSprite	=	SOM24,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	M24,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SOM24,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem700,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:30cal; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock; guns93:SawedOff,
	ModelWeaponPart = 700WalnutStock 700WalnutStock stock stock,
	ModelWeaponPart = 700WalnutStockCheck 700WalnutStockCheck stock stock,
	ModelWeaponPart = 700WalnutStockCap 700WalnutStockCap stock stock,
	ModelWeaponPart = 700DarkWalnutStock 700DarkWalnutStock stock stock,
	ModelWeaponPart = 700DarkWalnutStockCheck 700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 700DarkWalnutStockCap 700DarkWalnutStockCap stock stock,
	ModelWeaponPart = 700LaminateStock 700LaminateStock stock stock,
	ModelWeaponPart = 700LaminateStockCheck 700LaminateStockCheck stock stock,
	ModelWeaponPart = 700LaminateStockCap 700LaminateStockCap stock stock,
	ModelWeaponPart = 700PolymerStock 700PolymerStock stock stock,
	ModelWeaponPart = 700PolymerStockCheck 700PolymerStockCheck stock stock,
	ModelWeaponPart = 700MapleStock 700MapleStock stock stock,
	ModelWeaponPart = 700MapleStockCheck 700MapleStockCheck stock stock,
	ModelWeaponPart = 700MapleStockCap 700MapleStockCap stock stock,
	ModelWeaponPart = SO700WalnutStock SO700WalnutStock stock stock,
	ModelWeaponPart = SO700WalnutStockCheck SO700WalnutStockCheck stock stock,
	ModelWeaponPart = SO700WalnutStockCap SO700WalnutStockCap stock stock,
	ModelWeaponPart = SO700DarkWalnutStock SO700DarkWalnutStock stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCheck SO700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCap SO700DarkWalnutStockCap stock stock,
	ModelWeaponPart = SO700LaminateStock SO700LaminateStock stock stock,
	ModelWeaponPart = SO700LaminateStockCheck SO700LaminateStockCheck stock stock,
	ModelWeaponPart = SO700LaminateStockCap SO700LaminateStockCap stock stock,
	ModelWeaponPart = SO700MapleStock SO700MapleStock stock stock,
	ModelWeaponPart = SO700MapleStockCheck SO700MapleStockCheck stock stock,
	ModelWeaponPart = SO700MapleStockCap SO700MapleStockCap stock stock,
	ModelWeaponPart = 700SmearStock 700SmearStock stock stock,
	ModelWeaponPart = M24Stock M24Stock stock stock,
	ModelWeaponPart = M24CamoStock M24CamoStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item W308WinM70						
	{
	MinAngle =	0.95,
	MaxHitcount =	3,
	AimingPerkCritModifier =	7,
	HitChance =	31,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	46,
	Aimingtime =	40,
	Weight =	3.0,
	DoorDamage =	7,
	MinDamage =	1.4,
	MaxDamage =	2.0,
	CriticalChance =	23,
	CritDmgMultiplier =	5,
	StopPower =	46,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	41,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	176,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	400,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	5,
	AmmoType =	base:bullets_308,
	AmmoBox =	Base.308Box,
	MinSightRange =	2,
	MaxSightRange =	19.0,
	KnockdownMod =	4,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	WinM70,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93WinM70,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester M70 .308,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	WinM70,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_WinM70,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:30cal; guns93:BarrelItem; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock,
	ModelWeaponPart = WinM70WalnutStock M70WalnutStock stock stock,
	ModelWeaponPart = SOWinM70WalnutStock SOM70WalnutStock stock stock,
	ModelWeaponPart = WinM70WalnutStockCap M70WalnutCapStock stock stock,
	ModelWeaponPart = SOWinM70WalnutStockCap SOM70WalnutCapStock stock stock,
	ModelWeaponPart = WinM70WalnutSchnabel M70WalnutSchnabel stock stock,
	ModelWeaponPart = SOWinM70WalnutSchnabel SOM70WalnutSchnabel stock stock,
	ModelWeaponPart = WinM70DarkWalnutStock M70DarkWalnutStock stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutStock SOM70DarkWalnutStock stock stock,
	ModelWeaponPart = WinM70DarkWalnutStockCap M70DarkWalnutCapStock stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutStockCap SOM70DarkWalnutCapStock stock stock,
	ModelWeaponPart = WinM70DarkWalnutSchnabel M70DarkWalnutSchnabel stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutSchnabel SOM70DarkWalnutSchnabel stock stock,
	ModelWeaponPart = WinM70MapleStock M70MapleStock stock stock,
	ModelWeaponPart = SOWinM70MapleStock SOM70MapleStock stock stock,
	ModelWeaponPart = WinM70MapleStockCap M70MapleCapStock stock stock,
	ModelWeaponPart = SOWinM70MapleStockCap SOM70MapleCapStock stock stock,
	ModelWeaponPart = WinM70MapleSchnabel M70MapleSchnabel stock stock,
	ModelWeaponPart = SOWinM70MapleSchnabel SOM70MapleSchnabel stock stock,
	ModelWeaponPart = WinM70PolymerStockCheck M70PolymerStock stock stock,
	ModelWeaponPart = WinM70PolymerStockTex M70PolymerStockTex stock stock,
	ModelWeaponPart = WinM70GreenStock M70GreenStock stock stock,
	ModelWeaponPart = WinM70TanStockTex WinM70TanStockTex stock stock,
	ModelWeaponPart = WinM70TreeStock M70TreeStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = K1AFlashHider K1A1FlashHider canon canon,
	ModelWeaponPart = K2FlashHider K2FlashHider canon canon,
	ModelWeaponPart = FNCFlashHider FNCFlashHider canon canon,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope2 reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope2 reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope2 reddot,
	ModelWeaponPart = CMore CMore scope2 reddot,
	ModelWeaponPart = CMore_On CMore scope2 reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope2 reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope2 reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope2 reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope2 reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item SOW308WinM70						
	{
	MinAngle =	0.95,
	MaxHitcount =	2,
	AimingPerkCritModifier =	5,
	HitChance =	27,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	47,
	Aimingtime =	34,
	Weight =	2.7,
	DoorDamage =	5,
	MinDamage =	1.1,
	MaxDamage =	1.5,
	CriticalChance =	21,
	CritDmgMultiplier =	3,
	StopPower =	7,
	PushBackMod =	0.3,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	18,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	184,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	350,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	5,
	AmmoType =	base:bullets_308,
	AmmoBox =	Base.308Box,
	MinSightRange =	2,
	MaxSightRange =	8.0,
	KnockdownMod =	3,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	SOWinM70,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93WinM70,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester M70 .308,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SOWinM70,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_WinM70,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:30cal; guns93:SawedOff; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock,
	ModelWeaponPart = WinM70WalnutStock M70WalnutStock stock stock,
	ModelWeaponPart = SOWinM70WalnutStock SOM70WalnutStock stock stock,
	ModelWeaponPart = WinM70WalnutStockCap M70WalnutCapStock stock stock,
	ModelWeaponPart = SOWinM70WalnutStockCap SOM70WalnutCapStock stock stock,
	ModelWeaponPart = WinM70WalnutSchnabel M70WalnutSchnabel stock stock,
	ModelWeaponPart = SOWinM70WalnutSchnabel SOM70WalnutSchnabel stock stock,
	ModelWeaponPart = WinM70DarkWalnutStock M70DarkWalnutStock stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutStock SOM70DarkWalnutStock stock stock,
	ModelWeaponPart = WinM70DarkWalnutStockCap M70DarkWalnutCapStock stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutStockCap SOM70DarkWalnutCapStock stock stock,
	ModelWeaponPart = WinM70DarkWalnutSchnabel M70DarkWalnutSchnabel stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutSchnabel SOM70DarkWalnutSchnabel stock stock,
	ModelWeaponPart = WinM70MapleStock M70MapleStock stock stock,
	ModelWeaponPart = SOWinM70MapleStock SOM70MapleStock stock stock,
	ModelWeaponPart = WinM70MapleStockCap M70MapleCapStock stock stock,
	ModelWeaponPart = SOWinM70MapleStockCap SOM70MapleCapStock stock stock,
	ModelWeaponPart = WinM70MapleSchnabel M70MapleSchnabel stock stock,
	ModelWeaponPart = SOWinM70MapleSchnabel SOM70MapleSchnabel stock stock,
	ModelWeaponPart = WinM70PolymerStockCheck M70PolymerStock stock stock,
	ModelWeaponPart = WinM70PolymerStockTex M70PolymerStockTex stock stock,
	ModelWeaponPart = WinM70GreenStock M70GreenStock stock stock,
	ModelWeaponPart = WinM70TanStockTex WinM70TanStockTex stock stock,
	ModelWeaponPart = WinM70TreeStock M70TreeStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = K1AFlashHider K1A1FlashHider canon canon,
	ModelWeaponPart = K2FlashHider K2FlashHider canon canon,
	ModelWeaponPart = FNCFlashHider FNCFlashHider canon canon,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope2 reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope2 reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope2 reddot,
	ModelWeaponPart = CMore CMore scope2 reddot,
	ModelWeaponPart = CMore_On CMore scope2 reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope2 reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope2 reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope2 reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope2 reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item W3006WinM70						
	{
	MinAngle =	0.95,
	MaxHitcount =	3,
	AimingPerkCritModifier =	7,
	HitChance =	31,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	47,
	Aimingtime =	40,
	Weight =	3.0,
	DoorDamage =	7,
	MinDamage =	1.4,
	MaxDamage =	2.0,
	CriticalChance =	23,
	CritDmgMultiplier =	5,
	StopPower =	49,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	43,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	196,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	400,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	5,
	AmmoType =	guns93:bullets_3006,
	AmmoBox =	Base.3006Box,
	MinSightRange =	2,
	MaxSightRange =	19.0,
	KnockdownMod =	4,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	WinM70,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester M70 .30-06,
	OnCreate = Guns93GunConfig.Guns93WinM70,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	WinM70,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_WinM70,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:30cal; guns93:BarrelItem; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock,
	ModelWeaponPart = WinM70WalnutStock M70WalnutStock stock stock,
	ModelWeaponPart = SOWinM70WalnutStock SOM70WalnutStock stock stock,
	ModelWeaponPart = WinM70WalnutStockCap M70WalnutCapStock stock stock,
	ModelWeaponPart = SOWinM70WalnutStockCap SOM70WalnutCapStock stock stock,
	ModelWeaponPart = WinM70WalnutSchnabel M70WalnutSchnabel stock stock,
	ModelWeaponPart = SOWinM70WalnutSchnabel SOM70WalnutSchnabel stock stock,
	ModelWeaponPart = WinM70DarkWalnutStock M70DarkWalnutStock stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutStock SOM70DarkWalnutStock stock stock,
	ModelWeaponPart = WinM70DarkWalnutStockCap M70DarkWalnutCapStock stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutStockCap SOM70DarkWalnutCapStock stock stock,
	ModelWeaponPart = WinM70DarkWalnutSchnabel M70DarkWalnutSchnabel stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutSchnabel SOM70DarkWalnutSchnabel stock stock,
	ModelWeaponPart = WinM70MapleStock M70MapleStock stock stock,
	ModelWeaponPart = SOWinM70MapleStock SOM70MapleStock stock stock,
	ModelWeaponPart = WinM70MapleStockCap M70MapleCapStock stock stock,
	ModelWeaponPart = SOWinM70MapleStockCap SOM70MapleCapStock stock stock,
	ModelWeaponPart = WinM70MapleSchnabel M70MapleSchnabel stock stock,
	ModelWeaponPart = SOWinM70MapleSchnabel SOM70MapleSchnabel stock stock,
	ModelWeaponPart = WinM70PolymerStockCheck M70PolymerStock stock stock,
	ModelWeaponPart = WinM70PolymerStockTex M70PolymerStockTex stock stock,
	ModelWeaponPart = WinM70GreenStock M70GreenStock stock stock,
	ModelWeaponPart = WinM70TanStockTex WinM70TanStockTex stock stock,
	ModelWeaponPart = WinM70TreeStock M70TreeStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = K1AFlashHider K1A1FlashHider canon canon,
	ModelWeaponPart = K2FlashHider K2FlashHider canon canon,
	ModelWeaponPart = FNCFlashHider FNCFlashHider canon canon,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope2 reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope2 reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope2 reddot,
	ModelWeaponPart = CMore CMore scope2 reddot,
	ModelWeaponPart = CMore_On CMore scope2 reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope2 reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope2 reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope2 reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope2 reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
	item SOW3006WinM70						
	{
	MinAngle =	0.95,
	MaxHitcount =	2,
	AimingPerkCritModifier =	5,
	HitChance =	27,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	48,
	Aimingtime =	34,
	Weight =	2.7,
	DoorDamage =	5,
	MinDamage =	1.1,
	MaxDamage =	1.6,
	CriticalChance =	21,
	CritDmgMultiplier =	3,
	StopPower =	7,
	PushBackMod =	0.3,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	18,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	204,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	350,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	5,
	AmmoType =	guns93:bullets_3006,
	AmmoBox =	Base.3006Box,
	MinSightRange =	2,
	MaxSightRange =	8.0,
	KnockdownMod =	3,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	SOWinM70,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93WinM70,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester M70 .308,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SOWinM70,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_WinM70,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:30cal; guns93:SawedOff; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock,
	ModelWeaponPart = WinM70WalnutStock M70WalnutStock stock stock,
	ModelWeaponPart = SOWinM70WalnutStock SOM70WalnutStock stock stock,
	ModelWeaponPart = WinM70WalnutStockCap M70WalnutCapStock stock stock,
	ModelWeaponPart = SOWinM70WalnutStockCap SOM70WalnutCapStock stock stock,
	ModelWeaponPart = WinM70WalnutSchnabel M70WalnutSchnabel stock stock,
	ModelWeaponPart = SOWinM70WalnutSchnabel SOM70WalnutSchnabel stock stock,
	ModelWeaponPart = WinM70DarkWalnutStock M70DarkWalnutStock stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutStock SOM70DarkWalnutStock stock stock,
	ModelWeaponPart = WinM70DarkWalnutStockCap M70DarkWalnutCapStock stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutStockCap SOM70DarkWalnutCapStock stock stock,
	ModelWeaponPart = WinM70DarkWalnutSchnabel M70DarkWalnutSchnabel stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutSchnabel SOM70DarkWalnutSchnabel stock stock,
	ModelWeaponPart = WinM70MapleStock M70MapleStock stock stock,
	ModelWeaponPart = SOWinM70MapleStock SOM70MapleStock stock stock,
	ModelWeaponPart = WinM70MapleStockCap M70MapleCapStock stock stock,
	ModelWeaponPart = SOWinM70MapleStockCap SOM70MapleCapStock stock stock,
	ModelWeaponPart = WinM70MapleSchnabel M70MapleSchnabel stock stock,
	ModelWeaponPart = SOWinM70MapleSchnabel SOM70MapleSchnabel stock stock,
	ModelWeaponPart = WinM70PolymerStockCheck M70PolymerStock stock stock,
	ModelWeaponPart = WinM70PolymerStockTex M70PolymerStockTex stock stock,
	ModelWeaponPart = WinM70GreenStock M70GreenStock stock stock,
	ModelWeaponPart = WinM70TanStockTex WinM70TanStockTex stock stock,
	ModelWeaponPart = WinM70TreeStock M70TreeStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = K1AFlashHider K1A1FlashHider canon canon,
	ModelWeaponPart = K2FlashHider K2FlashHider canon canon,
	ModelWeaponPart = FNCFlashHider FNCFlashHider canon canon,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope2 reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope2 reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope2 reddot,
	ModelWeaponPart = CMore CMore scope2 reddot,
	ModelWeaponPart = CMore_On CMore scope2 reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope2 reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope2 reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope2 reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope2 reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item W223WinM70						
	{
	MinAngle =	0.95,
	MaxHitcount =	2,
	AimingPerkCritModifier =	7,
	HitChance =	31,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	35,
	Aimingtime =	40,
	Weight =	3.0,
	DoorDamage =	7,
	MinDamage =	1.2,
	MaxDamage =	1.7,
	CriticalChance =	21,
	CritDmgMultiplier =	5,
	StopPower =	22,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	33,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	124,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	400,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	4,
	AmmoType =	base:bullets_556,
	AmmoBox =	Base.556Box,
	MinSightRange =	2,
	MaxSightRange =	15.0,
	KnockdownMod =	2,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	OnCreate = Guns93GunConfig.Guns93WinM70,
	ImpactSound	=	null,
	WeaponSprite	=	WinM70,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester M70 - .223Rem,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	WinM70,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_WinM70,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:22cal; guns93:BarrelItem; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock,
	ModelWeaponPart = WinM70WalnutStock M70WalnutStock stock stock,
	ModelWeaponPart = SOWinM70WalnutStock SOM70WalnutStock stock stock,
	ModelWeaponPart = WinM70WalnutStockCap M70WalnutCapStock stock stock,
	ModelWeaponPart = SOWinM70WalnutStockCap SOM70WalnutCapStock stock stock,
	ModelWeaponPart = WinM70WalnutSchnabel M70WalnutSchnabel stock stock,
	ModelWeaponPart = SOWinM70WalnutSchnabel SOM70WalnutSchnabel stock stock,
	ModelWeaponPart = WinM70DarkWalnutStock M70DarkWalnutStock stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutStock SOM70DarkWalnutStock stock stock,
	ModelWeaponPart = WinM70DarkWalnutStockCap M70DarkWalnutCapStock stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutStockCap SOM70DarkWalnutCapStock stock stock,
	ModelWeaponPart = WinM70DarkWalnutSchnabel M70DarkWalnutSchnabel stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutSchnabel SOM70DarkWalnutSchnabel stock stock,
	ModelWeaponPart = WinM70MapleStock M70MapleStock stock stock,
	ModelWeaponPart = SOWinM70MapleStock SOM70MapleStock stock stock,
	ModelWeaponPart = WinM70MapleStockCap M70MapleCapStock stock stock,
	ModelWeaponPart = SOWinM70MapleStockCap SOM70MapleCapStock stock stock,
	ModelWeaponPart = WinM70MapleSchnabel M70MapleSchnabel stock stock,
	ModelWeaponPart = SOWinM70MapleSchnabel SOM70MapleSchnabel stock stock,
	ModelWeaponPart = WinM70PolymerStockCheck M70PolymerStock stock stock,
	ModelWeaponPart = WinM70PolymerStockTex M70PolymerStockTex stock stock,
	ModelWeaponPart = WinM70GreenStock M70GreenStock stock stock,
	ModelWeaponPart = WinM70TanStockTex WinM70TanStockTex stock stock,
	ModelWeaponPart = WinM70TreeStock M70TreeStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = K1AFlashHider K1A1FlashHider canon canon,
	ModelWeaponPart = K2FlashHider K2FlashHider canon canon,
	ModelWeaponPart = FNCFlashHider FNCFlashHider canon canon,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope2 reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope2 reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope2 reddot,
	ModelWeaponPart = CMore CMore scope2 reddot,
	ModelWeaponPart = CMore_On CMore scope2 reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope2 reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope2 reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope2 reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope2 reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item SOW223WinM70						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	5,
	HitChance =	27,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	36,
	Aimingtime =	34,
	Weight =	2.7,
	DoorDamage =	4,
	MinDamage =	0.9,
	MaxDamage =	1.3,
	CriticalChance =	19,
	CritDmgMultiplier =	3,
	StopPower =	5,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	14,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	129,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	350,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	4,
	AmmoType =	base:bullets_556,
	AmmoBox =	Base.556Box,
	MinSightRange =	2,
	MaxSightRange =	6.0,
	KnockdownMod =	2,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	SOWinM70,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93WinM70,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester M70 .308,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SOWinM70,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_WinM70,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:22cal; guns93:SawedOff; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock,
	ModelWeaponPart = WinM70WalnutStock M70WalnutStock stock stock,
	ModelWeaponPart = SOWinM70WalnutStock SOM70WalnutStock stock stock,
	ModelWeaponPart = WinM70WalnutStockCap M70WalnutCapStock stock stock,
	ModelWeaponPart = SOWinM70WalnutStockCap SOM70WalnutCapStock stock stock,
	ModelWeaponPart = WinM70WalnutSchnabel M70WalnutSchnabel stock stock,
	ModelWeaponPart = SOWinM70WalnutSchnabel SOM70WalnutSchnabel stock stock,
	ModelWeaponPart = WinM70DarkWalnutStock M70DarkWalnutStock stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutStock SOM70DarkWalnutStock stock stock,
	ModelWeaponPart = WinM70DarkWalnutStockCap M70DarkWalnutCapStock stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutStockCap SOM70DarkWalnutCapStock stock stock,
	ModelWeaponPart = WinM70DarkWalnutSchnabel M70DarkWalnutSchnabel stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutSchnabel SOM70DarkWalnutSchnabel stock stock,
	ModelWeaponPart = WinM70MapleStock M70MapleStock stock stock,
	ModelWeaponPart = SOWinM70MapleStock SOM70MapleStock stock stock,
	ModelWeaponPart = WinM70MapleStockCap M70MapleCapStock stock stock,
	ModelWeaponPart = SOWinM70MapleStockCap SOM70MapleCapStock stock stock,
	ModelWeaponPart = WinM70MapleSchnabel M70MapleSchnabel stock stock,
	ModelWeaponPart = SOWinM70MapleSchnabel SOM70MapleSchnabel stock stock,
	ModelWeaponPart = WinM70PolymerStockCheck M70PolymerStock stock stock,
	ModelWeaponPart = WinM70PolymerStockTex M70PolymerStockTex stock stock,
	ModelWeaponPart = WinM70GreenStock M70GreenStock stock stock,
	ModelWeaponPart = WinM70TanStockTex WinM70TanStockTex stock stock,
	ModelWeaponPart = WinM70TreeStock M70TreeStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = K1AFlashHider K1A1FlashHider canon canon,
	ModelWeaponPart = K2FlashHider K2FlashHider canon canon,
	ModelWeaponPart = FNCFlashHider FNCFlashHider canon canon,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope2 reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope2 reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope2 reddot,
	ModelWeaponPart = CMore CMore scope2 reddot,
	ModelWeaponPart = CMore_On CMore scope2 reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope2 reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope2 reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope2 reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope2 reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item Win69						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	5,
	HitChance =	50,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	12,
	Aimingtime =	27,
	Weight =	2.3,
	DoorDamage =	3,
	MinDamage =	0.5,
	MaxDamage =	0.7,
	CriticalChance =	12,
	CritDmgMultiplier =	2,
	StopPower =	5,
	PushBackMod =	0.1,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	10,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	59,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	5,
	AmmoType =	guns93:bullets_22,
	AmmoBox =	Base.22Box,
	MagazineType =	Base.Win69AMag,
	MinSightRange =	2,
	MaxSightRange =	5.0,
	KnockdownMod =	1,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	Win69,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmScopes,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_revolver_cap_gun,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester Model 69,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	22shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Win69,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Win69,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:22cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	ModelWeaponPart = K1AFlashHider K1A1FlashHider canon canon,
	ModelWeaponPart = K2FlashHider K2FlashHider canon canon,
	ModelWeaponPart = FNCFlashHider FNCFlashHider canon canon,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item R308RugM77						
	{
	MinAngle =	0.95,
	MaxHitcount =	3,
	AimingPerkCritModifier =	7,
	HitChance =	60,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	27,
	Aimingtime =	27,
	Weight =	3.1,
	DoorDamage =	7,
	MinDamage =	1.4,
	MaxDamage =	2.0,
	CriticalChance =	23,
	CritDmgMultiplier =	5,
	StopPower =	46,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	41,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	176,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	400,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	3,
	AmmoType =	base:bullets_308,
	AmmoBox =	Base.308Box,
	MinSightRange =	2,
	MaxSightRange =	19.0,
	KnockdownMod =	4,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	RugM77,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmScopes,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger M77 .308,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	RugM77,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_RugM77,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:30cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item R3006RugM77						
	{
	MinAngle =	0.95,
	MaxHitcount =	3,
	AimingPerkCritModifier =	7,
	HitChance =	61,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	28,
	Aimingtime =	28,
	Weight =	3.1,
	DoorDamage =	7,
	MinDamage =	1.4,
	MaxDamage =	2.0,
	CriticalChance =	23,
	CritDmgMultiplier =	5,
	StopPower =	49,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	43,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	196,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	400,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	3,
	AmmoType =	guns93:bullets_3006,
	AmmoBox =	Base.3006Box,
	MinSightRange =	2,
	MaxSightRange =	19.0,
	KnockdownMod =	4,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	RugM77,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmScopes,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger M77 .30-06,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	RugM77,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_RugM77,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:30cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item R223RugM77						
	{
	MinAngle =	0.95,
	MaxHitcount =	2,
	AimingPerkCritModifier =	7,
	HitChance =	60,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	17,
	Aimingtime =	27,
	Weight =	3.1,
	DoorDamage =	7,
	MinDamage =	1.2,
	MaxDamage =	1.7,
	CriticalChance =	21,
	CritDmgMultiplier =	5,
	StopPower =	22,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	33,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	124,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	400,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	4,
	AmmoType =	base:bullets_556,
	AmmoBox =	Base.556Box,
	MinSightRange =	2,
	MaxSightRange =	15.0,
	KnockdownMod =	2,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	RugM77,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmScopes,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger M77 - .223Rem,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	RugM77,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_RugM77,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:22cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	ModelWeaponPart = K1AFlashHider K1A1FlashHider canon canon,
	ModelWeaponPart = K2FlashHider K2FlashHider canon canon,
	ModelWeaponPart = FNCFlashHider FNCFlashHider canon canon,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item M1903						
	{
	MinAngle =	0.95,
	MaxHitcount =	3,
	AimingPerkCritModifier =	6,
	HitChance =	56,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	33,
	Aimingtime =	29,
	Weight =	3.9,
	DoorDamage =	7,
	MinDamage =	1.4,
	MaxDamage =	2.0,
	CriticalChance =	23,
	CritDmgMultiplier =	5,
	StopPower =	49,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	43,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	196,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	400,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	5,
	AmmoType =	guns93:bullets_3006,
	AmmoBox =	Base.3006Box,
	MinSightRange =	2,
	MaxSightRange =	19.0,
	KnockdownMod =	4,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	M1903,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93M1903,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Springfield M1903,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR788BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR788Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	M1903,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Mauser,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	isbayoRange = 0.92,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	hasClip =	Base.3006clip,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:StripperClip; guns93:ThreadBarrel; guns93:30cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem; guns93:Bayonet; guns93:M5Bayonet; guns93:M1905Bayonet,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = M1905BayonetPart M1905Bayonet bayonet bayonet,
	ModelWeaponPart = M5BayonetPart M5Bayonet bayonet bayonet,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item M1917						
	{
	MinAngle =	0.95,
	MaxHitcount =	3,
	AimingPerkCritModifier =	7,
	HitChance =	57,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	32,
	Aimingtime =	29,
	Weight =	4.1,
	DoorDamage =	7,
	MinDamage =	1.4,
	MaxDamage =	2.0,
	CriticalChance =	24,
	CritDmgMultiplier =	5,
	StopPower =	53,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	44,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	194,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	400,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	5,
	AmmoType =	guns93:bullets_3006,
	AmmoBox =	Base.3006Box,
	MinSightRange =	2,
	MaxSightRange =	20.0,
	KnockdownMod =	4,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	M1917,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93M1917,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	M1917 Enfield,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR788BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR788Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	M1917,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_EnfieldBolt,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	isbayoRange = 0.91,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	hasClip =	Base.3006clip,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:StripperClip; guns93:ThreadBarrel; guns93:30cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem; guns93:Bayonet; guns93:M1917Bayonet,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = M1917BayonetPart M1917Bayonet bayonet bayonet,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item Mauser98K						
	{
	MinAngle =	0.95,
	MaxHitcount =	3,
	AimingPerkCritModifier =	6,
	HitChance =	56,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	34,
	Aimingtime =	29,
	Weight =	4.0,
	DoorDamage =	7,
	MinDamage =	1.4,
	MaxDamage =	2.0,
	CriticalChance =	23,
	CritDmgMultiplier =	5,
	StopPower =	36,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	42,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	170,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	400,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	5,
	AmmoType =	guns93:bullets_792,
	AmmoBox =	Base.792Box,
	MinSightRange =	2,
	MaxSightRange =	19.0,
	KnockdownMod =	4,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	Mauser98K,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmSpawns,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Mauser Kar98K,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR788BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR788Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Mauser98K,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Mauser,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	isbayoRange = 0.93,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	hasClip =	Base.Mauserclip,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:StripperClip; guns93:ThreadBarrel; guns93:Mauser; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem; guns93:Bayonet; guns93:MauserBayonet,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = MauserBayonetPart MauserBayonet bayonet bayonet,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item Marlin3363030						
	{
	MinAngle =	0.95,
	MaxHitcount =	2,
	AimingPerkCritModifier =	6,
	HitChance =	55,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	30,
	Aimingtime =	26,
	Weight =	3.4,
	DoorDamage =	7,
	MinDamage =	1.3,
	MaxDamage =	1.8,
	CriticalChance =	23,
	CritDmgMultiplier =	5,
	StopPower =	24,
	PushBackMod =	0.3,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	31,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	142,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	400,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	6,
	AmmoType =	base:bullets_3030,
	AmmoBox =	Base.3030Box,
	MinSightRange =	2,
	MaxSightRange =	14.0,
	KnockdownMod =	3,
	DropSound = L94Drop,
	DisplayCategory = Weapon,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Marlin336,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmScopes,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Marlin 336 - .30-30,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	MagnumShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Marlin336,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	PiercingBullets              =   true,
	MetalValue = 45,
	modParts_Type = Base.LeverActionParts,
	modParts_Group = ContextMenu_Guns93Parts_MarlinLever,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = L94Equip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoSound = L94InsertAmmo,
	InsertAmmoStartSound = L94InsertAmmoStart,
	InsertAmmoStopSound = L94InsertAmmoStop,
	EjectAmmoSound = L94EjectAmmo,
	EjectAmmoStartSound = L94EjectAmmoStart,
	EjectAmmoStopSound = L94EjectAmmoStop,
	RackSound = L94Rack,
	WeaponReloadType = leveraction,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:30cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item Marlin33644						
	{
	MinAngle =	0.95,
	MaxHitcount =	2,
	AimingPerkCritModifier =	7,
	HitChance =	50,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	29,
	Aimingtime =	26,
	Weight =	3.4,
	DoorDamage =	7,
	MinDamage =	1.2,
	MaxDamage =	1.7,
	CriticalChance =	19,
	CritDmgMultiplier =	5,
	StopPower =	27,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	30,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	109,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	400,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	8,
	AmmoType =	base:bullets_44,
	AmmoBox =	Base.Bullets44Box,
	MinSightRange =	2,
	MaxSightRange =	14.0,
	KnockdownMod =	4,
	DropSound =	M14Drop,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Marlin336,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmScopes,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Marlin 336 - .44 Magnum,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	MagnumShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Marlin336,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.LeverActionParts,
	modParts_Group = ContextMenu_Guns93Parts_MarlinLever,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = L92Equip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoSound = L92InsertAmmo,
	InsertAmmoStartSound = L92InsertAmmoStart,
	InsertAmmoStopSound = L92InsertAmmoStop,
	EjectAmmoSound = L92EjectAmmo,
	EjectAmmoStartSound = L92EjectAmmoStart,
	EjectAmmoStopSound = L92EjectAmmoStop,
	RackSound = L92Rack,
	PiercingBullets              =   true,
	WeaponReloadType = leveraction,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:45cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item Marlin39A						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	5,
	HitChance =	49,
	AimingPerkHitChanceModifier  =	3.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	12,
	Aimingtime =	26,
	Weight =	2.9,
	DoorDamage =	3,
	MinDamage =	0.5,
	MaxDamage =	0.7,
	CriticalChance =	12,
	CritDmgMultiplier =	2,
	StopPower =	5,
	PushBackMod =	0.1,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	10,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	59,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	400,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	19,
	AmmoType =	guns93:bullets_22,
	AmmoBox =	Base.22Box,
	MinSightRange =	2,
	MaxSightRange =	5.0,
	KnockdownMod =	1,
	DropSound =	M14Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmRail,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Marlin39A,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_revolver_cap_gun,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Marlin Model 39A,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound = 22shoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Marlin39A,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.LeverActionParts,
	modParts_Group = ContextMenu_Guns93Parts_MarlinLever,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = L92Equip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoSound = L92InsertAmmo,
	InsertAmmoStartSound = L92InsertAmmoStart,
	InsertAmmoStopSound = L92InsertAmmoStop,
	EjectAmmoSound = L92EjectAmmo,
	EjectAmmoStartSound = L92EjectAmmoStart,
	EjectAmmoStopSound = L92EjectAmmoStop,
	RackSound = L92Rack,
	WeaponReloadType = leveraction,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:22cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	ModelWeaponPart = K1AFlashHider K1A1FlashHider canon canon,
	ModelWeaponPart = K2FlashHider K2FlashHider canon canon,
	ModelWeaponPart = FNCFlashHider FNCFlashHider canon canon,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item Win943030						
	{
	MinAngle =	0.95,
	MaxHitcount =	2,
	AimingPerkCritModifier =	6,
	HitChance =	55,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	31,
	Aimingtime =	25,
	Weight =	3.0,
	DoorDamage =	7,
	MinDamage =	1.3,
	MaxDamage =	1.8,
	CriticalChance =	23,
	CritDmgMultiplier =	5,
	StopPower =	24,
	PushBackMod =	0.3,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	31,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	142,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	400,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	7,
	AmmoType =	base:bullets_3030,
	AmmoBox =	Base.3030Box,
	MinSightRange =	2,
	MaxSightRange =	14.0,
	KnockdownMod =	3,
	DropSound =	M14Drop,
	DisplayCategory = Weapon,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Win94,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmSpawns,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Winchester Model 1894 - .30-30,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	MagnumShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Win94,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.LeverActionParts,
	modParts_Group = ContextMenu_Guns93Parts_LockingBlock,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = L94Equip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoSound = L94InsertAmmo,
	InsertAmmoStartSound = L94InsertAmmoStart,
	InsertAmmoStopSound = L94InsertAmmoStop,
	EjectAmmoSound = L94EjectAmmo,
	EjectAmmoStartSound = L94EjectAmmoStart,
	EjectAmmoStopSound = L94EjectAmmoStop,
	RackSound = L94Rack,
	PiercingBullets              =   true,
	WeaponReloadType = leveraction,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:30cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem; guns93:FastRack,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item Win94357						
	{
	MinAngle =	0.95,
	MaxHitcount =	2,
	AimingPerkCritModifier =	8,
	HitChance =	50,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	18,
	Aimingtime =	25,
	Weight =	3.0,
	DoorDamage =	7,
	MinDamage =	1.1,
	MaxDamage =	1.6,
	CriticalChance =	18,
	CritDmgMultiplier =	5,
	StopPower =	28,
	PushBackMod =	0.3,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	32,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	83,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	400,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	9,
	AmmoType =	base:bullets_357,
	AmmoBox =	Base.Bullets357Box,
	MinSightRange =	2,
	MaxSightRange =	14.0,
	KnockdownMod =	3,
	DropSound =	M14Drop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	PiercingBullets              =   true,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Win94,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmSpawns,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Winchester Model 1894 - .357 Magnum,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	MagnumShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Win94,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.LeverActionParts,
	modParts_Group = ContextMenu_Guns93Parts_LockingBlock,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = L92Equip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoSound = L92InsertAmmo,
	InsertAmmoStartSound = L92InsertAmmoStart,
	InsertAmmoStopSound = L92InsertAmmoStop,
	EjectAmmoSound = L92EjectAmmo,
	EjectAmmoStartSound = L92EjectAmmoStart,
	EjectAmmoStopSound = L92EjectAmmoStop,
	RackSound = L92Rack,
	WeaponReloadType = leveraction,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:9mm; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem; guns93:FastRack,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item Win9445						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	7,
	HitChance =	50,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	24,
	Aimingtime =	25,
	Weight =	3.0,
	DoorDamage =	6,
	MinDamage =	1.0,
	MaxDamage =	1.4,
	CriticalChance =	20,
	CritDmgMultiplier =	5,
	StopPower =	11,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	18,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	89,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	400,
	JamGunChance =	0,
	mod_Jam =	0,
	mod_fouling =	0,
	MaxAmmo =	11,
	AmmoType =	guns93:bullets_45lc,
	AmmoBox =	Base.45LCBox,
	MinSightRange =	2,
	MaxSightRange =	8.0,
	KnockdownMod =	4,
	DropSound =	M14Drop,
	DisplayCategory = Weapon,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Win94,
	SoundVolume	=	200,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmSpawns,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_revolver_long,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Winchester Model 1894 - .45 Colt,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	M625Shoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Win94,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.LeverActionParts,
	modParts_Group = ContextMenu_Guns93Parts_LockingBlock,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = L92Equip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoSound = L92InsertAmmo,
	InsertAmmoStartSound = L92InsertAmmoStart,
	InsertAmmoStopSound = L92InsertAmmoStop,
	EjectAmmoSound = L92EjectAmmo,
	EjectAmmoStartSound = L92EjectAmmoStart,
	EjectAmmoStopSound = L92EjectAmmoStop,
	RackSound = L92Rack,
	WeaponReloadType = leveraction,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:45cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem; guns93:FastRack,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item Win61						
	{
	MinAngle =	0.95,
	MaxHitcount =	1,
	AimingPerkCritModifier =	5,
	HitChance =	49,
	AimingPerkHitChanceModifier  =	4.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	12,
	Aimingtime =	26,
	Weight =	2.7,
	DoorDamage =	3,
	MinDamage =	0.5,
	MaxDamage =	0.7,
	CriticalChance =	12,
	CritDmgMultiplier =	2,
	StopPower =	5,
	PushBackMod =	0.1,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	10,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	59,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	1,
	mod_Jam =	1,
	mod_fouling =	0,
	MaxAmmo =	10,
	AmmoType =	guns93:bullets_22,
	AmmoBox =	Base.22Box,
	MinSightRange =	2,
	MaxSightRange =	5.0,
	KnockdownMod =	1,
	DropSound =	M14Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmRail,
	ImpactSound	=	null,
	WeaponSprite	=	Win61,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_revolver_cap_gun,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester Model 61,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = M14BringToBear,
	SwingSound = 22shoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Win61,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,
	ClipSize = 20,
	Reloadtime = 25,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoSound = M14InsertAmmo,
	EjectAmmoSound = M14EjectAmmo,
	InsertAmmoStartSound = M14InsertAmmoStart,
	InsertAmmoStopSound = M14InsertAmmoStop,
	EjectAmmoStartSound = M14EjectAmmoStart,
	EjectAmmoStopSound = M14EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = JS2000ShotgunRack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.PumpActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Win61,
	modParts_Level = 2,
	WeaponReloadType = shotgun,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:22cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	ModelWeaponPart = K1AFlashHider K1A1FlashHider canon canon,
	ModelWeaponPart = K2FlashHider K2FlashHider canon canon,
	ModelWeaponPart = FNCFlashHider FNCFlashHider canon canon,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item Rem3006760						
	{
	MinAngle =	0.95,
	MaxHitcount =	3,
	AimingPerkCritModifier =	6,
	HitChance =	56,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	26,
	Aimingtime =	28,
	Weight =	3.2,
	DoorDamage =	7,
	MinDamage =	1.4,
	MaxDamage =	2.0,
	CriticalChance =	23,
	CritDmgMultiplier =	5,
	StopPower =	45,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	41,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	197,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	2,
	mod_Jam =	2,
	mod_fouling =	0,
	MaxAmmo =	4,
	AmmoType =	guns93:bullets_3006,
	AmmoBox =	Base.3006Box,
	MagazineType =	Base.3006Rem760Mag,
	MinSightRange =	2,
	MaxSightRange =	19.0,
	KnockdownMod =	4,
	DropSound =	M14Drop,
	DisplayCategory = Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	Rem760,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmScopes,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 760 Gamemaster - .30-06,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = M14BringToBear,
	SwingSound = M14Shoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Rem760,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,
	ClipSize = 20,
	Reloadtime = 25,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoSound = M14InsertAmmo,
	EjectAmmoSound = M14EjectAmmo,
	InsertAmmoStartSound = M14InsertAmmoStart,
	InsertAmmoStopSound = M14InsertAmmoStop,
	EjectAmmoStartSound = M14EjectAmmoStart,
	EjectAmmoStopSound = M14EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = JS2000ShotgunRack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	PiercingBullets              =   true,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.PumpActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem760,
	modParts_Level = 2,
	WeaponReloadType = shotgun,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:30cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:StockitemMag,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	}
							
	item Rem308760						
	{
	MinAngle =	0.95,
	MaxHitcount =	3,
	AimingPerkCritModifier =	6,
	HitChance =	56,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	25,
	Aimingtime =	28,
	Weight =	3.2,
	DoorDamage =	7,
	MinDamage =	1.4,
	MaxDamage =	2.0,
	CriticalChance =	23,
	CritDmgMultiplier =	5,
	StopPower =	42,
	PushBackMod =	0.4,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	40,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	177,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	2,
	mod_Jam =	2,
	mod_fouling =	0,
	MaxAmmo =	4,
	AmmoType =	base:bullets_308,
	AmmoBox =	Base.308Box,
	MagazineType =	Base.308Rem760Mag,
	MinSightRange =	2,
	MaxSightRange =	18.0,
	KnockdownMod =	4,
	DropSound =	M14Drop,
	DisplayCategory = Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	Rem760,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmScopes,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 760 Gamemaster - .308,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = M14BringToBear,
	SwingSound = M14Shoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Rem760,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,
	ClipSize = 20,
	Reloadtime = 25,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoSound = M14InsertAmmo,
	EjectAmmoSound = M14EjectAmmo,
	InsertAmmoStartSound = M14InsertAmmoStart,
	InsertAmmoStopSound = M14InsertAmmoStop,
	EjectAmmoStartSound = M14EjectAmmoStart,
	EjectAmmoStopSound = M14EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = JS2000ShotgunRack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	PiercingBullets              =   true,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.PumpActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem760,
	modParts_Level = 2,
	WeaponReloadType = shotgun,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:30cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:StockitemMag,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	}
							
	item Rem223760						
	{
	MinAngle =	0.95,
	MaxHitcount =	2,
	AimingPerkCritModifier =	6,
	HitChance =	56,
	AimingPerkHitChanceModifier  =	5.0,
	AimingPerkMinAngleModifier   =	0.01,
	RecoilDelay =	15,
	Aimingtime =	28,
	Weight =	3.2,
	DoorDamage =	7,
	MinDamage =	1.2,
	MaxDamage =	1.7,
	CriticalChance =	21,
	CritDmgMultiplier =	5,
	StopPower =	20,
	PushBackMod =	0.2,
	ProjectileCount =	1,
	MinRange =	0.61,
	MaxRange =	32,
	AimingPerkRangeModifier =	0.0,
	SoundRadius =	125,
	ConditionMax =	20,
	ConditionLowerChanceOneIn =	300,
	JamGunChance =	2,
	mod_Jam =	2,
	mod_fouling =	0,
	MaxAmmo =	4,
	AmmoType =	base:bullets_556,
	AmmoBox =	Base.556Box,
	MagazineType =	Base.223Rem760Mag,
	MinSightRange =	2,
	MaxSightRange =	14.0,
	KnockdownMod =	2,
	DropSound =	M14Drop,
	DisplayCategory = Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	Rem760,
	SoundVolume	=	30,
	ItemType	=	base:weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmScopes,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 760 Gamemaster - .223Rem,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = M14BringToBear,
	SwingSound	=	M16Shoot,
	HitSound = BulletImpact,
	ClickSound = M16Jam,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Rem760,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,
	ClipSize = 20,
	Reloadtime = 25,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoSound = M16InsertAmmo,
	EjectAmmoSound = M16EjectAmmo,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
	ShellFallSound = M16CartridgeFall,
	RackSound = JS2000ShotgunRack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	PiercingBullets              =   true,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.PumpActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem760,
	modParts_Level = 2,
	WeaponReloadType = shotgun,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:SlowReload; guns93:ThreadBarrel; guns93:22cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	ModelWeaponPart = K1AFlashHider K1A1FlashHider canon canon,
	ModelWeaponPart = K2FlashHider K2FlashHider canon canon,
	ModelWeaponPart = FNCFlashHider FNCFlashHider canon canon,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = OilFilter2Silencer OilFilter2Silencer canon canon,
	ModelWeaponPart = LargeOilFilter2Silencer LargeOilFilter2Silencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	}
}