module Base
{
	template vehicle V300TrunkSpace
	{
		part V300Trunk
		{
			category = bodywork,
			area = TruckBed,
			itemType = Base.V300Trunk,
			mechanicRequireKey = true,
			repairMechanic = true,
			container
			{
				conditionAffectsCapacity = false,
				test = V300.ContainerAccess.TruckBed,
			}
			lua
			{
				create = Vehicles.Create.Default,
			}
		}

		part V300NettingLeft
		{
			category = bodywork,
			area = TruckBed,
			itemType = Base.V300Netting,
			mechanicRequireKey = true,
			repairMechanic = true,
			container
			{
				conditionAffectsCapacity = false,
				test = V300.ContainerAccess.TruckBed,
			}
			lua
			{
				create = Vehicles.Create.Default,
			}
		}

		part V300NettingRight
		{
			category = bodywork,
			area = TruckBed,
			itemType = Base.V300Netting,
			mechanicRequireKey = true,
			repairMechanic = true,
			container
			{
				conditionAffectsCapacity = false,
				test = V300.ContainerAccess.TruckBed,
			}
			lua
			{
				create = Vehicles.Create.Default,
			}
		}

		part TruckBed
		{
			category = nodisplay,
			area = TruckBed,
			itemType = nil,
			mechanicRequireKey = true,
			repairMechanic = true,
			container
			{
				conditionAffectsCapacity = false,
				test = V300.ContainerAccess.TruckBed,
			}
			lua
			{
			}
		}

	}

}

