module Base
{
	model 84gageV300crates
	{
		mesh = vehicles/Vehicles_84gageV300_Body|v300_crates,
		texture = Vehicles/Items_USMIL_crate1_mil,
		shader = vehiclewheel,
		scale = 0.1,
	}

	model 84gageV300crateStrap
	{
		mesh = vehicles/Vehicles_84gageV300_Body|v300_crate_straps,
		texture = Vehicles/Vehicles_84gageV300_Interior,
		shader = vehiclewheel,
		scale = 0.1,
	}

	template vehicle V300Crates
	{
		part V300Crates
		{

			model V300Crates0
				{
                		file = 84gageV300crates,
				}

			model V300Straps0
				{
                		file = 84gageV300crateStrap,
				}

			category = Other,
			area = Roofrack,
			itemType = Base.RoofCrateStorage,
			mechanicRequireKey = false,
			repairMechanic = true,
			container
			{
				conditionAffectsCapacity = false,
				test = V300.ContainerAccess.RoofCrates,
			}

			table install
			{
                	items
                	{
                    	1
                    		{
                        	type = Base.Wrench,
                        	count = 1,
                        	keep = true,
							equip = primary,
                    		}
                	}

                	time = 1500,
                	skills = Mechanics:1,
                	recipes = Intermediate Mechanics,
                	complete = V300.InstallComplete.RoofCrates,
                	test = Vehicles.InstallTest.Default,
            		}

            table uninstall
            		{
                	items
                	{
                    	1
                    		{
			  				type = Base.Wrench,
							count = 1,
							keep = true,
							equip = primary,
                    		}
                	}

					time = 1500,
					skills = Mechanics:1,
					recipes = Intermediate Mechanics,
            		test = Vehicles.UninstallTest.Default,
					complete = V300.UninstallComplete.RoofCrates,
					requireEmpty = true,

            		}

            lua
            	{
					create = V300.Create.RoofCrates,
					init = V300.Init.RoofCrates,
				}
		}
	}
}

