module Base
{
	model 84gageV300BrushGuards0
	{
		mesh = vehicles/Vehicles_84gageV300_Body|v300_brushGuards,
		shader = damn_vehicle_noreflect_shader,
		scale = 0.1,
	}
	model 84gageV300BrushGuards1
	{
		mesh = vehicles/Vehicles_84gageV300_Body|v300_spare_tire_zero,
		texture = Vehicles/Wheels_runFlat_large,
		shader = vehiclewheel,
		scale = 0.1,
	}

	template vehicle V300BrushGuards
		{
		part V300BrushGuards
        	{

			model V300BrushGuards0
				{
                		file = 84gageV300BrushGuards0,
				}

			model V300BrushGuards1
				{
                		file = 84gageV300BrushGuards1,
				}

			area = Engine,
			category = bodywork,
			specificItem = false,
			itemType = Base.V300BrushGuards2;runFlat.LargeTire,
			mechanicRequireKey = false,

			table install
			{
                	items
                	{
                    	1
                    		{
                        	type = Base.Wrench,
                        	count = 1,
                        	keep = true,
				equip = primary,
                    		}
                	}

                	time = 750,
                	skills = Mechanics:3,
                	recipes = Intermediate Mechanics,
                	test = Vehicles.InstallTest.Default,
                	complete = V300.InstallComplete.BrushGuards,
            		}

            		table uninstall
            		{
                	items
                	{
                    	1
                    		{
  				type = Base.Wrench,
				count = 1,
				keep = true,
				equip = primary,
                    		}
                	}

			time = 650,
			skills = Mechanics:3,
			recipes = Intermediate Mechanics,
            test = Vehicles.UninstallTest.Default,
			complete = V300.UninstallComplete.BrushGuards,
            		}

            		lua
            		{
			create = V300.Create.BrushGuards,
			init = V300.Init.BrushGuards,
			}
		}
	}

		
}
