module Base
{
	model 84gageV300seat_t1
	{
		mesh = vehicles/Vehicles_84gageV300_Body|v300_seat_t1,
		texture = Vehicles/Vehicles_84gageV300_Interior,
		shader = damn_wheel_shader,
		scale = 0.1,
	}

	model 84gageV300seat_t2
	{
		mesh = vehicles/Vehicles_84gageV300_Body|v300_seat_t2,
		texture = Vehicles/Vehicles_84gageV300_Interior,
		shader = damn_wheel_shader,
		scale = 0.1,
	}

	template vehicle V300fsvSeats
	{
		part SeatFrontLeft
		{
			
			model SeatFL
			{
				file = 84gageV300seat_d,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}
			
			area = SeatFrontLeft,
			container
			{
				seat = FrontLeft,
			}
		}

		part SeatRearLeft
		{

			model seatRL
			{
				file = 84gageV300seat_t1,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}

			area = SeatRearLeft,
			container
			{
				seat = RearLeft,
			}
		}

		part SeatRearRight
		{

			model seatRR
			{
				file = 84gageV300seat_t2,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}

			area = DoorRear,
			container
			{
				seat = RearRight,
			}
		}

		part SeatP1
		{

			model seatPP5
			{
				file = 84gageV300seat_p5,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}

			area = DoorRear,
			container
			{
				seat = P1,
			}
		}

		part SeatP2
		{

			model seatPP6
			{
				file = 84gageV300seat_p6,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}

			area = DoorRear,
			container
			{
				seat = P2,
			}
		}

		part SeatP3
		{

			model seatPP7
			{
				file = 84gageV300seat_p7,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}

			area = DoorRear,
			container
			{
				seat = P3,
			}
		}

		part SeatP4
		{

			model seatPP8
			{
				file = 84gageV300seat_p8,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}

			area = DoorRear,
			container
			{
				seat = P4,
			}
		}

		part SeatP5
		{

			model seatPP9
			{
				file = 84gageV300seat_p9,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}

			area = DoorRear,
			container
			{
				seat = P5,
			}
		}

		part SeatP10
		{

			model seatMR
			{
				file = 84gageV300seat_p10,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}

			area = DoorRear,
			container
			{
				seat = P6,
			}
		}

		part Seat*
		{
			category = seat,
			specificItem = false,
			itemType = USMIL.Seat2,
			mechanicRequireKey = true,
            durability = 5,
			container
			{
				test = V300.ContainerAccess.BlankSeat,
			}
			table install
			{
				items
				{
					1
					{
						tags = Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 300,
				skills = Mechanics:1,
				recipes = Basic Mechanics,
				test = Vehicles.InstallTest.Default,
			}
			table uninstall
			{
				items
				{
					1
					{
						tags = Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 300,
				skills = Mechanics:1,
				recipes = Basic Mechanics,
				test = Vehicles.UninstallTest.Default,
				requireEmpty = true,
			}
			lua
			{
				create = Vehicles.Create.Default,
			}
		}
	}
}

