module Base
{
    model V300MagazineWI
	{
		mesh = WorldItems/Magazine,
		texture = Vehicles/Objects_84gageV300_Magazine,
		scale = 0.4,
	}
	model V300MufflerSmallWI
	{
		mesh = vehicles/Vehicles_84gageV300_Objects|v300_exhaust1WI,
		texture = vehicles/Objects_84gageV300_Interior,
		scale   = 0.6,
	}
	model V300MufflerLargeWI
	{
		mesh = vehicles/Vehicles_84gageV300_Objects|v300_exhaust0WI,
		texture = vehicles/Objects_84gageV300_Interior,
		scale   = 0.6,
	}
	model V300EngineDoorWI
	{
		mesh = vehicles/Vehicles_84gageV300_Objects|v300_hoodWI,
		texture = vehicles/Objects_84gageV300apc_Shell,
		scale   = 0.6,
	}
	model V300EngineVentLidWI
	{
		mesh = vehicles/Vehicles_84gageV300_Objects|v300_engineVent_frontWI,
		texture = vehicles/Objects_84gageV300apc_Shell,
		scale   = 0.6,
	}
	model V300RearHatchLidWI
	{
		mesh = vehicles/Vehicles_84gageV300_Objects|v300_hatch_rearWI,
		texture = vehicles/Objects_84gageV300apc_Shell,
		scale   = 0.6,
	}
	model V300RearDoorWI
	{
		mesh = vehicles/Vehicles_84gageV300_Objects|v300_hatch_rear_doorWI,
		texture = vehicles/Objects_84gageV300apc_Shell,
		scale   = 0.6,
	}
	model V300BrushGuardsWI
	{
		mesh = vehicles/Vehicles_84gageV300_Objects|v300_brushGuardsWI,
		texture = vehicles/Objects_84gageV300apc_Shell,
		scale   = 0.6,
	}
	model V300frontLightGuardsWI
	{
		mesh = vehicles/Vehicles_84gageV300_Objects|V300_headlight_guardsWI,
		texture = vehicles/Objects_84gageV300apc_Shell,
		scale   = 0.6,
	}
	model V300rearLightGuardsWI
	{
		mesh = vehicles/Vehicles_84gageV300_Objects|v300_rearlight_guardsWI,
		texture = vehicles/Objects_84gageV300apc_Shell,
		scale   = 0.6,
	}
	model V300DriverHatchLidWI
	{
		mesh = vehicles/Vehicles_84gageV300_Objects|v300_hatch_driverWI,
		texture = vehicles/Objects_84gageV300apc_Shell,
		scale   = 0.6,
	}
	model V300TurretHatchLidWI
	{
		mesh = vehicles/Vehicles_84gageV300_Objects|v300_hatch_gunnerWI,
		texture = vehicles/Objects_84gageV300fsv_Shell,
		scale   = 0.6,
	}
	model V300DriverHatchDoorWI
	{
		mesh = vehicles/Vehicles_84gageV300_Objects|v300_door_sideWI,
		texture = vehicles/Objects_84gageV300apc_Shell,
		scale   = 0.6,
	}
	model RoofCrateStorageWI
	{
		mesh = vehicles/Vehicles_84gageV300_Objects|v300_cratesWI,
		texture = vehicles/Objects_USMIL_crate1_mil,
		scale   = 0.6,
	}
}

