module Base
{
	model FemaleBody
	{
		mesh = Skinned/FemaleBody,
		static = false,
		animationsMesh = Human,

		attachment holster_back_b
		{
			offset = 0.0840 -0.0330 -0.08500,
			rotate = 90.0000 1.0000 90.0000,
			bone = Bip01_Pelvis,
		}
	}

	model MaleBody
	{
		mesh = Skinned/MaleBody,
		static = false,
		animationsMesh = Human,

		attachment holster_back_b
		{
			offset = 0.0840 -0.0330 -0.08500,
			rotate = 90.0000 1.0000 90.0000,
			bone = Bip01_Pelvis,
		}
	}
}
