module Base
{
	model Flashlight1
	{
		mesh = FlashLight,
		texture = FlashLight1,
		scale = 1.0,
	}
		
	model Flashlight1Ground
    {
        mesh = WorldItems/FlashLight,
        texture = FlashLight1,
        scale = 0.4,
    }
	
	model Flashlight2
	{
		mesh = FlashLight,
		texture = FlashLight2,
		scale = 0.8,
	}
		
	model Flashlight2Ground
    {
        mesh = WorldItems/FlashLight,
        texture = FlashLight2,
        scale = 0.4,
    }
	
	model Flashlight3
	{
		mesh = FlashLight,
		texture = FlashLight3,
		scale = 1.0,
	}
		
	model Flashlight3Ground
    {
        mesh = WorldItems/FlashLight,
        texture = FlashLight3,
        scale = 0.4,
    }
	
	model Flashlight4
	{
		mesh = FlashLight,
		texture = FlashLight4,
		scale = 0.7,
	}
		
	model Flashlight4Ground
    {
        mesh = WorldItems/FlashLight,
        texture = FlashLight4,
        scale = 0.3,
    }
	
	model Flashlight5
	{
		mesh = FlashLight,
		texture = FlashLight5,
		scale = 1.0,
	}
		
	model Flashlight5Ground
    {
        mesh = WorldItems/FlashLight,
        texture = FlashLight5,
        scale = 0.4,
    }
	
	model Flashlight6
	{
		mesh = FlashLight,
		texture = FlashLight6,
		scale = 0.8,
	}
		
	model Flashlight6Ground
    {
        mesh = WorldItems/FlashLight,
        texture = FlashLight6,
        scale = 0.3,
    }
	
	model Flashlight7
	{
		mesh = FlashLight,
		texture = FlashLight7,
		scale = 1.2,
	}
	
	model Flashlight7Ground
    {
        mesh = WorldItems/FlashLight,
        texture = FlashLight7,
        scale = 0.6,
    }
	
	model FlashlightArmy1
	{
		mesh = FlashLight,
		texture = FlashLight8,
		scale = 1.1,
	}
	
	model FlashlightArmy1Ground
    {
        mesh = WorldItems/FlashLight,
        texture = FlashLight8,
        scale = 0.6,
    }
	
	model FlashlightArmy2
	{
		mesh = FlashLight,
		texture = FlashLight9,
		scale = 1.2,
	}

	model FlashlightArmy2Ground
    {
        mesh = WorldItems/FlashLight,
        texture = FlashLight9,
        scale = 0.6,
    }
	
	model HandTorchArmy1
    {
        mesh = HandTorch,
		texture = HandTorch1,
		scale = 1.3,
    }
	
	model HandTorch1Ground
    {
        mesh = WorldItems/HandTorch,
        texture = HandTorch1,
        scale = 0.6,
    }
	
	model HandTorchArmy2
    {
        mesh = HandTorch,
		texture = HandTorch2,
		scale = 1.2,
    }
	
	model HandTorch2Ground
    {
        mesh = WorldItems/HandTorch,
        texture = HandTorch2,
        scale = 0.6,
    }
	
	model HandTorchCKLED
    {
        mesh = HandTorch,
		texture = HandTorch3,
		scale = 0.5,
    }
		
	model HandTorch3Ground
    {
        mesh = WorldItems/HandTorch,
        texture = HandTorch3,
        scale = 0.2,
    }
	
	model HandTorchManLite
    {
        mesh = HandTorch,
		texture = HandTorch4,
		scale = 1.0,
    }
	
	model HandTorch4Ground
    {
        mesh = WorldItems/HandTorch,
        texture = HandTorch4,
        scale = 0.6,
    }

	model BF_EgenerexLite
	{
        mesh = WorldItems/BF_PlasticLite,
        texture = BF_EgenerexLite,
        scale = 0.0002,
    }
	
	model BF_EgenerexLiteGround
	{
        mesh = WorldItems/BF_PlasticLite,
        texture = BF_EgenerexLite,
        scale = 0.0002,
    }
	
	model BF_SpiffoLite
	{
        mesh = WorldItems/BF_PlasticLite,
        texture = BF_SpiffoLite,
        scale = 0.00025,
    }
	
	model BF_SpiffoLiteGround
	{
        mesh = WorldItems/BF_PlasticLite,
        texture = BF_SpiffoLite,
        scale = 0.0002,
    }
	
	model BF_OldFlashlight
	{
        mesh = WorldItems/BF_OldFlashlight,
        texture = BF_OldFlashlight,
        scale = 0.00012,
    }
	
	model BF_OldFlashlightGround
	{
        mesh = WorldItems/BF_OldFlashlight,
        texture = BF_OldFlashlight,
        scale = 0.00017,
    }
}