module Base
{
	/**************** Recipes ****************/
	
	recipe Make Ammo Sling
	{
		Sheet=1,
		LeatherStrips=10,
		Thread=9,

		keep Needle,
		keep Scissors,

		Result:Ammo_Pouch_No_Bag,
		AnimNode:RipSheets,
		Sound:PutItemInBag,
		Time:750.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=3,
	}
	
	recipe Make Pouch
	{
		Sheet=2,
		LeatherStrips=5,
		Thread=7,

		keep Needle,
		keep Scissors,

		Result:Ammo_Pouch_Bag,
		AnimNode:RipSheets,
		Sound:PutItemInBag,
		Time:557.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=2,
	}
	
	recipe Rip Pouch
	{
		Ammo_Pouch_No_Bag/Ammo_Pouch_No_Bag_B/Ammo_Pouch_No_Bag_C/Ammo_Pouch_No_Bag_D/Ammo_Pouch_No_Bag_E/
		Ammo_Pouch_Bag/Ammo_Pouch_Bag_B/Ammo_Pouch_Bag_C/Ammo_Pouch_Bag_D/Ammo_Pouch_Bag_E,
		
		keep Scissors,
		
		Sound:PutItemInBag,
		AnimNode:RipSheets,
		
		Result:LeatherStrips=2,
		Time:250.0,
		NoBrokenItems:true,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1,
	}
	
	
	
	
	recipe Bind Ammo and Pouch AA
	{
		Ammo_Pouch_No_Bag/Ammo_Pouch_No_Bag_Flip,
		Ammo_Pouch_Bag=1,
		
		Thread=4,
		keep Needle,

		OnCreate:AddBags,
		Sound:PutItemInBag,
		AnimNode:RipSheets,

		Result:Ammo_Pouch,
		Time:200.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1
	}
	recipe Bind Ammo and Pouch AB
	{
		Ammo_Pouch_No_Bag/Ammo_Pouch_No_Bag_Flip,
		Ammo_Pouch_Bag_B=1,
		
		Thread=4,
		keep Needle,

		OnCreate:AddBags,
		Sound:PutItemInBag,
		AnimNode:RipSheets,

		Result:Ammo_Pouch_AB,
		Time:200.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1,
	}
	recipe Bind Ammo and Pouch AC
	{
		Ammo_Pouch_No_Bag/Ammo_Pouch_No_Bag_Flip,
		Ammo_Pouch_Bag_C=1,
		
		Thread=4,
		keep Needle,

		OnCreate:AddBags,
		Sound:PutItemInBag,
		AnimNode:RipSheets,

		Result:Ammo_Pouch_AC,
		Time:200.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1,
	}
	recipe Bind Ammo and Pouch AD
	{
		Ammo_Pouch_No_Bag/Ammo_Pouch_No_Bag_Flip,
		Ammo_Pouch_Bag_D=1,
		
		Thread=4,
		keep Needle,

		OnCreate:AddBags,
		Sound:PutItemInBag,
		AnimNode:RipSheets,

		Result:Ammo_Pouch_AD,
		Time:200.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1,
	}
	recipe Bind Ammo and Pouch AE
	{
		Ammo_Pouch_No_Bag/Ammo_Pouch_No_Bag_Flip,
		Ammo_Pouch_Bag_E=1,
		
		Thread=4,
		keep Needle,

		OnCreate:AddBags,
		Sound:PutItemInBag,
		AnimNode:RipSheets,

		Result:Ammo_Pouch_AE,
		Time:200.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1,
	}
	recipe Bind Ammo and Pouch BA
	{
		Ammo_Pouch_No_Bag_B/Ammo_Pouch_No_Bag_Flip_B,
		Ammo_Pouch_Bag=1,
		
		Thread=4,
		keep Needle,

		OnCreate:AddBags,
		Sound:PutItemInBag,
		AnimNode:RipSheets,

		Result:Ammo_Pouch_BA,
		Time:200.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1,
	}
	recipe Bind Ammo and Pouch BB
	{
		Ammo_Pouch_No_Bag_B/Ammo_Pouch_No_Bag_Flip_B,
		Ammo_Pouch_Bag_B=1,
		
		Thread=4,
		keep Needle,

		OnCreate:AddBags,
		Sound:PutItemInBag,
		AnimNode:RipSheets,

		Result:Ammo_Pouch_BB,
		Time:200.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1,
	}
	recipe Bind Ammo and Pouch BC
	{
		Ammo_Pouch_No_Bag_B/Ammo_Pouch_No_Bag_Flip_B,
		Ammo_Pouch_Bag_C=1,
		
		Thread=4,
		keep Needle,

		OnCreate:AddBags,
		Sound:PutItemInBag,
		AnimNode:RipSheets,

		Result:Ammo_Pouch_BC,
		Time:200.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1,
	}
	recipe Bind Ammo and Pouch BD
	{
		Ammo_Pouch_No_Bag_B/Ammo_Pouch_No_Bag_Flip_B,
		Ammo_Pouch_Bag_D=1,
		
		Thread=4,
		keep Needle,

		OnCreate:AddBags,
		Sound:PutItemInBag,
		AnimNode:RipSheets,

		Result:Ammo_Pouch_BD,
		Time:200.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1,
	}
	recipe Bind Ammo and Pouch BE
	{
		Ammo_Pouch_No_Bag_B/Ammo_Pouch_No_Bag_Flip_B,
		Ammo_Pouch_Bag_E=1,
		
		Thread=4,
		keep Needle,

		OnCreate:AddBags,
		Sound:PutItemInBag,
		AnimNode:RipSheets,

		Result:Ammo_Pouch_BE,
		Time:200.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1,
	}
	recipe Bind Ammo and Pouch CA
	{
		Ammo_Pouch_No_Bag_C/Ammo_Pouch_No_Bag_Flip_C,
		Ammo_Pouch_Bag=1,
		
		Thread=4,
		keep Needle,

		OnCreate:AddBags,
		Sound:PutItemInBag,
		AnimNode:RipSheets,

		Result:Ammo_Pouch_CA,
		Time:200.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1,
	}
	recipe Bind Ammo and Pouch CB
	{
		Ammo_Pouch_No_Bag_C/Ammo_Pouch_No_Bag_Flip_C,
		Ammo_Pouch_Bag_B=1,
		
		Thread=4,
		keep Needle,

		OnCreate:AddBags,
		Sound:PutItemInBag,
		AnimNode:RipSheets,

		Result:Ammo_Pouch_CB,
		Time:200.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1,
	}
	recipe Bind Ammo and Pouch CC
	{
		Ammo_Pouch_No_Bag_C/Ammo_Pouch_No_Bag_Flip_C,
		Ammo_Pouch_Bag_C=1,
		
		Thread=4,
		keep Needle,

		OnCreate:AddBags,
		Sound:PutItemInBag,
		AnimNode:RipSheets,

		Result:Ammo_Pouch_CC,
		Time:200.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1,
	}
	recipe Bind Ammo and Pouch CD
	{
		Ammo_Pouch_No_Bag_C/Ammo_Pouch_No_Bag_Flip_C,
		Ammo_Pouch_Bag_D=1,
		
		Thread=4,
		keep Needle,

		OnCreate:AddBags,
		Sound:PutItemInBag,
		AnimNode:RipSheets,

		Result:Ammo_Pouch_CD,
		Time:200.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1,
	}
	recipe Bind Ammo and Pouch CE
	{
		Ammo_Pouch_No_Bag_C/Ammo_Pouch_No_Bag_Flip_C,
		Ammo_Pouch_Bag_E=1,
		
		Thread=4,
		keep Needle,

		OnCreate:AddBags,
		Sound:PutItemInBag,
		AnimNode:RipSheets,

		Result:Ammo_Pouch_CE,
		Time:200.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1,
	}
	recipe Bind Ammo and Pouch DA
	{
		Ammo_Pouch_No_Bag_D/Ammo_Pouch_No_Bag_Flip_D,
		Ammo_Pouch_Bag=1,
		
		Thread=4,
		keep Needle,

		OnCreate:AddBags,
		Sound:PutItemInBag,
		AnimNode:RipSheets,

		Result:Ammo_Pouch_DA,
		Time:200.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1,
	}
	recipe Bind Ammo and Pouch DB
	{
		Ammo_Pouch_No_Bag_D/Ammo_Pouch_No_Bag_Flip_D,
		Ammo_Pouch_Bag_B=1,
		
		Thread=4,
		keep Needle,

		OnCreate:AddBags,
		Sound:PutItemInBag,
		AnimNode:RipSheets,

		Result:Ammo_Pouch_DB,
		Time:200.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1,
	}
	recipe Bind Ammo and Pouch DC
	{
		Ammo_Pouch_No_Bag_D/Ammo_Pouch_No_Bag_Flip_D,
		Ammo_Pouch_Bag_C=1,
		
		Thread=4,
		keep Needle,

		OnCreate:AddBags,
		Sound:PutItemInBag,
		AnimNode:RipSheets,

		Result:Ammo_Pouch_DC,
		Time:200.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1,
	}
	recipe Bind Ammo and Pouch DD
	{
		Ammo_Pouch_No_Bag_D/Ammo_Pouch_No_Bag_Flip_D,
		Ammo_Pouch_Bag_D=1,
		
		Thread=4,
		keep Needle,

		OnCreate:AddBags,
		Sound:PutItemInBag,
		AnimNode:RipSheets,

		Result:Ammo_Pouch_DD,
		Time:200.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1,
	}
	recipe Bind Ammo and Pouch DE
	{
		Ammo_Pouch_No_Bag_D/Ammo_Pouch_No_Bag_Flip_D,
		Ammo_Pouch_Bag_E=1,
		
		Thread=4,
		keep Needle,

		OnCreate:AddBags,
		Sound:PutItemInBag,
		AnimNode:RipSheets,

		Result:Ammo_Pouch_DE,
		Time:200.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1,
	}
	recipe Bind Ammo and Pouch EA
	{
		Ammo_Pouch_No_Bag_E/Ammo_Pouch_No_Bag_Flip_E,
		Ammo_Pouch_Bag=1,
		
		Thread=4,
		keep Needle,

		OnCreate:AddBags,
		Sound:PutItemInBag,
		AnimNode:RipSheets,

		Result:Ammo_Pouch_EA,
		Time:200.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1,
	}
	recipe Bind Ammo and Pouch EB
	{
		Ammo_Pouch_No_Bag_E/Ammo_Pouch_No_Bag_Flip_E,
		Ammo_Pouch_Bag_B=1,
		
		Thread=4,
		keep Needle,

		OnCreate:AddBags,
		Sound:PutItemInBag,
		AnimNode:RipSheets,

		Result:Ammo_Pouch_EB,
		Time:200.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1,
	}
	recipe Bind Ammo and Pouch EC
	{
		Ammo_Pouch_No_Bag_E/Ammo_Pouch_No_Bag_Flip_E,
		Ammo_Pouch_Bag_C=1,
		
		Thread=4,
		keep Needle,

		OnCreate:AddBags,
		Sound:PutItemInBag,
		AnimNode:RipSheets,

		Result:Ammo_Pouch_EC,
		Time:200.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1,
	}
	recipe Bind Ammo and Pouch ED
	{
		Ammo_Pouch_No_Bag_E/Ammo_Pouch_No_Bag_Flip_E,
		Ammo_Pouch_Bag_D=1,
		
		Thread=4,
		keep Needle,

		OnCreate:AddBags,
		Sound:PutItemInBag,
		AnimNode:RipSheets,

		Result:Ammo_Pouch_ED,
		Time:200.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1,
	}
	recipe Bind Ammo and Pouch EE
	{
		Ammo_Pouch_No_Bag_E/Ammo_Pouch_No_Bag_Flip_E,
		Ammo_Pouch_Bag_E=1,
		
		Thread=4,
		keep Needle,

		OnCreate:AddBags,
		Sound:PutItemInBag,
		AnimNode:RipSheets,

		Result:Ammo_Pouch_EE,
		Time:200.0,
		Category:Ammo Pouchs, 
		SkillRequired:Tailoring=1,
	}
	
	
	
	
	recipe Remove Pouch AA
	{
		Ammo_Pouch/Ammo_Pouch_Empty/Ammo_Pouch_Flip_AA/Ammo_Pouch_Empty_Flip_AA,

		keep Scissors,
		Result:Ammo_Pouch_No_Bag,
		OnCreate:Remove_Bags_A,
		
		Sound:PutItemInBag,
		AnimNode:RipSheets,
		
		Time:150.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1
	}
	recipe Remove Pouch AB
	{
		Ammo_Pouch_AB/Ammo_Pouch_Empty_AB/Ammo_Pouch_Flip_AB/Ammo_Pouch_Empty_Flip_AB,

		keep Scissors,
		Result:Ammo_Pouch_No_Bag,
		OnCreate:Remove_Bags_B,
		
		Sound:PutItemInBag,
		AnimNode:RipSheets,
		
		Time:150.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1
	}
	recipe Remove Pouch AC
	{
		Ammo_Pouch_AC/Ammo_Pouch_Empty_AC/Ammo_Pouch_Flip_AC/Ammo_Pouch_Empty_Flip_AC,

		keep Scissors,
		Result:Ammo_Pouch_No_Bag,
		OnCreate:Remove_Bags_C,
		
		Sound:PutItemInBag,
		AnimNode:RipSheets,
		
		Time:150.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1
	}
	recipe Remove Pouch AD
	{
		Ammo_Pouch_AD/Ammo_Pouch_Empty_AD/Ammo_Pouch_Flip_AD/Ammo_Pouch_Empty_Flip_AD,

		keep Scissors,
		Result:Ammo_Pouch_No_Bag,
		OnCreate:Remove_Bags_D,
		
		Sound:PutItemInBag,
		AnimNode:RipSheets,
		
		Time:150.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1
	}
	recipe Remove Pouch AE
	{
		Ammo_Pouch_AE/Ammo_Pouch_Empty_AE/Ammo_Pouch_Flip_AE/Ammo_Pouch_Empty_Flip_AE,

		keep Scissors,
		Result:Ammo_Pouch_No_Bag,
		OnCreate:Remove_Bags_E,
		
		Sound:PutItemInBag,
		AnimNode:RipSheets,
		
		Time:150.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1
	}
	recipe Remove Pouch BA
	{
		Ammo_Pouch_BA/Ammo_Pouch_Empty_BA/Ammo_Pouch_Flip_BA/Ammo_Pouch_Empty_Flip_BA,

		keep Scissors,
		Result:Ammo_Pouch_No_Bag_B,
		OnCreate:Remove_Bags_A,
		
		Sound:PutItemInBag,
		AnimNode:RipSheets,
		
		Time:150.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1
	}
	recipe Remove Pouch BB
	{
		Ammo_Pouch_BB/Ammo_Pouch_Empty_BB/Ammo_Pouch_Flip_BB/Ammo_Pouch_Empty_Flip_BB,

		keep Scissors,
		Result:Ammo_Pouch_No_Bag_B,
		OnCreate:Remove_Bags_B,
		
		Sound:PutItemInBag,
		AnimNode:RipSheets,
		
		Time:150.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1
	}
	recipe Remove Pouch BC
	{
		Ammo_Pouch_BC/Ammo_Pouch_Empty_BC/Ammo_Pouch_Flip_BC/Ammo_Pouch_Empty_Flip_BC,

		keep Scissors,
		Result:Ammo_Pouch_No_Bag_B,
		OnCreate:Remove_Bags_C,
		
		Sound:PutItemInBag,
		AnimNode:RipSheets,
		
		Time:150.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1
	}
	recipe Remove Pouch BD
	{
		Ammo_Pouch_BD/Ammo_Pouch_Empty_BD/Ammo_Pouch_Flip_BD/Ammo_Pouch_Empty_Flip_BD,

		keep Scissors,
		Result:Ammo_Pouch_No_Bag_B,
		OnCreate:Remove_Bags_D,
		
		Sound:PutItemInBag,
		AnimNode:RipSheets,
		
		Time:150.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1
	}
	recipe Remove Pouch BE
	{
		Ammo_Pouch_BE/Ammo_Pouch_Empty_BE/Ammo_Pouch_Flip_BE/Ammo_Pouch_Empty_Flip_BE,

		keep Scissors,
		Result:Ammo_Pouch_No_Bag_B,
		OnCreate:Remove_Bags_E,
		
		Sound:PutItemInBag,
		AnimNode:RipSheets,
		
		Time:150.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1
	}
	recipe Remove Pouch CA
	{
		Ammo_Pouch_CA/Ammo_Pouch_Empty_CA/Ammo_Pouch_Flip_CA/Ammo_Pouch_Empty_Flip_CA,

		keep Scissors,
		Result:Ammo_Pouch_No_Bag_C,
		OnCreate:Remove_Bags_A,
		
		Sound:PutItemInBag,
		AnimNode:RipSheets,
		
		Time:150.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1
	}
	recipe Remove Pouch CB
	{
		Ammo_Pouch_CB/Ammo_Pouch_Empty_CB/Ammo_Pouch_Flip_CB/Ammo_Pouch_Empty_Flip_CB,

		keep Scissors,
		Result:Ammo_Pouch_No_Bag_C,
		OnCreate:Remove_Bags_B,
		
		Sound:PutItemInBag,
		AnimNode:RipSheets,
		
		Time:150.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1
	}
	recipe Remove Pouch CC
	{
		Ammo_Pouch_CC/Ammo_Pouch_Empty_CC/Ammo_Pouch_Flip_CC/Ammo_Pouch_Empty_Flip_CC,

		keep Scissors,
		Result:Ammo_Pouch_No_Bag_C,
		OnCreate:Remove_Bags_C,
		
		Sound:PutItemInBag,
		AnimNode:RipSheets,
		
		Time:150.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1
	}
	recipe Remove Pouch CD
	{
		Ammo_Pouch_CD/Ammo_Pouch_Empty_CD/Ammo_Pouch_Flip_CD/Ammo_Pouch_Empty_Flip_CD,

		keep Scissors,
		Result:Ammo_Pouch_No_Bag_C,
		OnCreate:Remove_Bags_D,
		
		Sound:PutItemInBag,
		AnimNode:RipSheets,
		
		Time:150.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1
	}
	recipe Remove Pouch CE
	{
		Ammo_Pouch_CE/Ammo_Pouch_Empty_CE/Ammo_Pouch_Flip_CE/Ammo_Pouch_Empty_Flip_CE,

		keep Scissors,
		Result:Ammo_Pouch_No_Bag_C,
		OnCreate:Remove_Bags_E,
		
		Sound:PutItemInBag,
		AnimNode:RipSheets,
		
		Time:150.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1
	}
	recipe Remove Pouch DA
	{
		Ammo_Pouch_DA/Ammo_Pouch_Empty_DA/Ammo_Pouch_Flip_DA/Ammo_Pouch_Empty_Flip_DA,

		keep Scissors,
		Result:Ammo_Pouch_No_Bag_D,
		OnCreate:Remove_Bags_A,
		
		Sound:PutItemInBag,
		AnimNode:RipSheets,
		
		Time:150.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1
	}
	recipe Remove Pouch DB
	{
		Ammo_Pouch_DB/Ammo_Pouch_Empty_DB/Ammo_Pouch_Flip_DB/Ammo_Pouch_Empty_Flip_DB,

		keep Scissors,
		Result:Ammo_Pouch_No_Bag_D,
		OnCreate:Remove_Bags_B,
		
		Sound:PutItemInBag,
		AnimNode:RipSheets,
		
		Time:150.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1
	}
	recipe Remove Pouch DC
	{
		Ammo_Pouch_DC/Ammo_Pouch_Empty_DC/Ammo_Pouch_Flip_DC/Ammo_Pouch_Empty_Flip_DC,

		keep Scissors,
		Result:Ammo_Pouch_No_Bag_D,
		OnCreate:Remove_Bags_C,
		
		Sound:PutItemInBag,
		AnimNode:RipSheets,
		
		Time:150.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1
	}
	recipe Remove Pouch DD
	{
		Ammo_Pouch_DD/Ammo_Pouch_Empty_DD/Ammo_Pouch_Flip_DD/Ammo_Pouch_Empty_Flip_DD,

		keep Scissors,
		Result:Ammo_Pouch_No_Bag_D,
		OnCreate:Remove_Bags_D,
		
		Sound:PutItemInBag,
		AnimNode:RipSheets,
		
		Time:150.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1
	}
	recipe Remove Pouch DE
	{
		Ammo_Pouch_DE/Ammo_Pouch_Empty_DE/Ammo_Pouch_Flip_DE/Ammo_Pouch_Empty_Flip_DE,

		keep Scissors,
		Result:Ammo_Pouch_No_Bag_D,
		OnCreate:Remove_Bags_E,
		
		Sound:PutItemInBag,
		AnimNode:RipSheets,
		
		Time:150.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1
	}
	recipe Remove Pouch EA
	{
		Ammo_Pouch_EA/Ammo_Pouch_Empty_EA/Ammo_Pouch_Flip_EA/Ammo_Pouch_Empty_Flip_EA,

		keep Scissors,
		Result:Ammo_Pouch_No_Bag_E,
		OnCreate:Remove_Bags_A,
		
		Sound:PutItemInBag,
		AnimNode:RipSheets,
		
		Time:150.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1
	}
	recipe Remove Pouch EB
	{
		Ammo_Pouch_EB/Ammo_Pouch_Empty_EB/Ammo_Pouch_Flip_EB/Ammo_Pouch_Empty_Flip_EB,

		keep Scissors,
		Result:Ammo_Pouch_No_Bag_E,
		OnCreate:Remove_Bags_B,
		
		Sound:PutItemInBag,
		AnimNode:RipSheets,
		
		Time:150.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1
	}
	recipe Remove Pouch EC
	{
		Ammo_Pouch_EC/Ammo_Pouch_Empty_EC/Ammo_Pouch_Flip_EC/Ammo_Pouch_Empty_Flip_EC,

		keep Scissors,
		Result:Ammo_Pouch_No_Bag_E,
		OnCreate:Remove_Bags_C,
		
		Sound:PutItemInBag,
		AnimNode:RipSheets,
		
		Time:150.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1
	}
	recipe Remove Pouch ED
	{
		Ammo_Pouch_ED/Ammo_Pouch_Empty_ED/Ammo_Pouch_Flip_ED/Ammo_Pouch_Empty_Flip_ED,

		keep Scissors,
		Result:Ammo_Pouch_No_Bag_E,
		OnCreate:Remove_Bags_D,
		
		Sound:PutItemInBag,
		AnimNode:RipSheets,
		
		Time:150.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1
	}
	recipe Remove Pouch EE
	{
		Ammo_Pouch_EE/Ammo_Pouch_Empty_EE/Ammo_Pouch_Flip_EE/Ammo_Pouch_Empty_Flip_EE,

		keep Scissors,
		Result:Ammo_Pouch_No_Bag_E,
		OnCreate:Remove_Bags_E,
		
		Sound:PutItemInBag,
		AnimNode:RipSheets,
		
		Time:150.0,
		Category:Ammo Pouchs,
		SkillRequired:Tailoring=1
	}
}