module Base
{
	model Ammo_Pouch_Ground_AA
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground,
		texture = WorldItems/Ammo_Pouch_AA,
	}
	model Ammo_Pouch_Ground_AB
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground,
		texture = WorldItems/Ammo_Pouch_AB,
	}
	model Ammo_Pouch_Ground_AC
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground,
		texture = WorldItems/Ammo_Pouch_AC,
	}
	model Ammo_Pouch_Ground_AD
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground,
		texture = WorldItems/Ammo_Pouch_AD,
	}
	model Ammo_Pouch_Ground_AE
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground,
		texture = WorldItems/Ammo_Pouch_AE,
	}
	model Ammo_Pouch_Ground_BA
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground,
		texture = WorldItems/Ammo_Pouch_BA,
	}
	model Ammo_Pouch_Ground_BB
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground,
		texture = WorldItems/Ammo_Pouch_BB,
	}
	model Ammo_Pouch_Ground_BC
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground,
		texture = WorldItems/Ammo_Pouch_BC,
	}
	model Ammo_Pouch_Ground_BD
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground,
		texture = WorldItems/Ammo_Pouch_BD,
	}
	model Ammo_Pouch_Ground_BE
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground,
		texture = WorldItems/Ammo_Pouch_BE,
	}
	model Ammo_Pouch_Ground_CA
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground,
		texture = WorldItems/Ammo_Pouch_CA,
	}
	model Ammo_Pouch_Ground_CB
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground,
		texture = WorldItems/Ammo_Pouch_CB,
	}
	model Ammo_Pouch_Ground_CC
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground,
		texture = WorldItems/Ammo_Pouch_CC,
	}
	model Ammo_Pouch_Ground_CD
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground,
		texture = WorldItems/Ammo_Pouch_CD,
	}
	model Ammo_Pouch_Ground_CE
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground,
		texture = WorldItems/Ammo_Pouch_CE,
	}
	model Ammo_Pouch_Ground_DA
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground,
		texture = WorldItems/Ammo_Pouch_DA,
	}
	model Ammo_Pouch_Ground_DB
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground,
		texture = WorldItems/Ammo_Pouch_DB,
	}
	model Ammo_Pouch_Ground_DC
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground,
		texture = WorldItems/Ammo_Pouch_DC,
	}
	model Ammo_Pouch_Ground_DD
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground,
		texture = WorldItems/Ammo_Pouch_DD,
	}
	model Ammo_Pouch_Ground_DE
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground,
		texture = WorldItems/Ammo_Pouch_DE,
	}
	model Ammo_Pouch_Ground_EA
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground,
		texture = WorldItems/Ammo_Pouch_EA,
	}
	model Ammo_Pouch_Ground_EB
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground,
		texture = WorldItems/Ammo_Pouch_EB,
	}
	model Ammo_Pouch_Ground_EC
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground,
		texture = WorldItems/Ammo_Pouch_EC,
	}
	model Ammo_Pouch_Ground_ED
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground,
		texture = WorldItems/Ammo_Pouch_ED,
	}
	model Ammo_Pouch_Ground_EE
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground,
		texture = WorldItems/Ammo_Pouch_EE,
	}
	
	model Ammo_Pouch_No_bag_Ground
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground_No_Bag,
		texture = WorldItems/Ammo_Pouch_AA,
		scale = 1,
	}
	
	model Ammo_Pouch_No_bag_B_Ground
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground_No_Bag,
		texture = WorldItems/Ammo_Pouch_BA,
		scale = 1,
	}
	
	model Ammo_Pouch_No_bag_C_Ground
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground_No_Bag,
		texture = WorldItems/Ammo_Pouch_CA,
		scale = 1,
	}
	
	model Ammo_Pouch_No_bag_D_Ground
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground_No_Bag,
		texture = WorldItems/Ammo_Pouch_DA,
		scale = 1,
	}
	
	model Ammo_Pouch_No_bag_E_Ground
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Ground_No_Bag,
		texture = WorldItems/Ammo_Pouch_EA,
		scale = 1,
	}
	
	model Ammo_Pouch_Bag_Ground
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Bag_Ground,
		texture = WorldItems/Ammo_Pouch_CA,
		scale = 1,
	}
	
	model Ammo_Pouch_Bag_B_Ground
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Bag_Ground,
		texture = WorldItems/Ammo_Pouch_CB,
		scale = 1,
	}
	
	model Ammo_Pouch_Bag_C_Ground
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Bag_Ground,
		texture = WorldItems/Ammo_Pouch_CC,
		scale = 1,
	}
	
	model Ammo_Pouch_Bag_D_Ground
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Bag_Ground,
		texture = WorldItems/Ammo_Pouch_CD,
		scale = 1,
	}
	
	model Ammo_Pouch_Bag_E_Ground
	{
		mesh = WorldItems/Clothing/Ammo_Pouch_Bag_Ground,
		texture = WorldItems/Ammo_Pouch_CE,
		scale = 1,
	}
}