module AutoGate
{
	imports
	{
		Base
	}

	recipe Create Controller
	{
		keep [Recipe.GetItemTypes.Screwdriver],
		RadioTransmitter= 1,
		RadioReceiver= 1,
		ElectricWire=1,
		ElectronicsScrap=2,
		Aluminum=2,
		Screws=2,
		/** Will require Electrical 2 to make **/
		
		Result: GateController=1,
		Time:150.0,
		Category: Engineer,
		NeedToBeLearn: true,
		AnimNode:Disassemble,
		Prop1:Source=1,
		Prop2:Source=3,
		Sound:Dismantle,
	}

	recipe Create Gate Components
	{
		keep Wrench,
		keep [Recipe.GetItemTypes.Screwdriver],
		EngineParts=3,
		Screws=8,
		SheetMetal=2,
		MetalBar=2,
		ElectricWire=2,
		RadioReceiver=1,
		RadioTransmitter=1,
		/** Will require Electrical 3 and Mechanics 4 to make **/
		
		Result: GateComponents=1,
		Time: 600.0,
		Category: Engineer,
		NeedToBeLearn: true,
		AnimNode:Disassemble,
		Prop1:Source=1,
		Prop2:Source=3,
		Sound:RepairWithWrench,
	}
}
