module Base
{
	model 93mustangGTBase
	{
		mesh = vehicles/Vehicles_93mustangSSP_Body|gt_body,
		shader = damn_vehicle_shader,
		scale = 0.1,
	}
	model 93mustangGTInterior
	{
		mesh = vehicles/Vehicles_93mustangSSP_Body|gt_interior,
		texture = Vehicles/Vehicles_93mustangSSP_Interior,
		shader = damn_wheel_shader,
		scale = 0.1,
	}
	vehicle 93mustangGT
    {
        mechanicType = 1,
        offRoadEfficiency = 0.9,
        engineRepairLevel = 4,
        playerDamageProtection = 1.1,

        model
        {
            file = 93mustangGTBase,
            scale = 0.9000,
            offset = 0.0000 0.5778 0.0000,
        }

        skin
        {
            texture = Vehicles/Vehicles_93mustangGT_Shell_Yellow,
        }

        skin
        {
            texture = Vehicles/Vehicles_93mustangGT_Shell_Black,
        }

        skin
        {
            texture = Vehicles/Vehicles_93mustangGT_Shell_Blue,
        }

        skin
        {
            texture = Vehicles/Vehicles_93mustangGT_Shell_Green,
        }

        skin
        {
            texture = Vehicles/Vehicles_93mustangGT_Shell_lightBlueSilver,
        }

        skin
        {
            texture = Vehicles/Vehicles_93mustangGT_Shell_Orange,
        }

        skin
        {
            texture = Vehicles/Vehicles_93mustangGT_Shell_Red,
        }

        skin
        {
            texture = Vehicles/Vehicles_93mustangGT_Shell_redSilver,
        }

        skin
        {
            texture = Vehicles/Vehicles_93mustangGT_Shell_Seafoam,
        }

        skin
        {
            texture = Vehicles/Vehicles_93mustangGT_Shell_White,
        }

        skin
        {
            texture = Vehicles/Vehicles_93mustangGT_Shell_whiteStripes,
        }

        textureRust = Vehicles/Vehicles_93mustangSSP_Rust,
        textureMask = Vehicles/Vehicles_93mustangGT_Mask,
        textureLights = Vehicles/Vehicles_93mustangGT_Lights,
        textureDamage1Shell = Vehicles/Vehicles_93mustangSSP_Damage1,
        textureDamage2Shell = Vehicles/Vehicles_93mustangSSP_Damage2,
        textureDamage1Overlay = Vehicles/Vehicles_93mustangSSP_Blood1,
        textureDamage2Overlay = Vehicles/Vehicles_93mustangSSP_Blood1,

        sound
        {
            engine = VehicleEngineDefault,
            engineStart = VehicleEngineDefault,
            engineTurnOff = VehicleEngineDefault,
            horn = VehicleHornStandard,
            ignitionFail = VehicleIgnitionFailDefault,
        }

        extents = 1.6889 1.2444 4.5111,
        mass = 700,
        physicsChassisShape = 1.6889 1.2444 4.5111,
        centerOfMassOffset = 0.0000 0.6222 -0.0444,
        shadowExtents = 1.6875 4.7482,
        shadowOffset = 0.0000 -0.0476,
        engineForce = 5100,
        maxSpeed = 95f,
        engineLoudness = 80,
        engineQuality = 82,
        brakingForce = 90,
        stoppingMovementForce = 4.0f,
        rollInfluence = 0.98f,
        steeringIncrement = 0.04,
        steeringClamp = 0.3,
        suspensionStiffness = 45,
        suspensionCompression = 3.83,
        suspensionDamping = 2.88,
        maxSuspensionTravelCm = 10,
        suspensionRestLength = 0.20f,
        wheelFriction = 1.6f,
        frontEndHealth = 205,
        rearEndHealth = 160,
        seats = 4,

        wheel FrontLeft
        {
            front = true,
            offset = 0.7000 -0.5556 1.1889,
            radius = 0.30f,
            width = 0.21f,
        }

        wheel FrontRight
        {
            front = true,
            offset = -0.7000 -0.5556 1.1889,
            radius = 0.30f,
            width = 0.21f,
        }

        wheel RearLeft
        {
            front = false,
            offset = 0.7000 -0.5556 -1.3444,
            radius = 0.30f,
            width = 0.21f,
        }

        wheel RearRight
        {
            front = false,
            offset = -0.7000 -0.5556 -1.3444,
            radius = 0.30f,
            width = 0.21f,
        }

        template = PassengerSeat4,

        passenger FrontLeft
        {
            showPassenger = true,
            hasRoof = true,

            position inside
            {
                offset = 0.3778 -0.2889 -0.1556,
                rotate = 0.0000 0.0000 0.0000,
            }

            position outside
            {
                offset = 1.1889 -0.8667 -0.8333,
                rotate = 0.0000 0.0000 0.0000,
                area = SeatFrontLeft,
            }
        }

        passenger FrontRight
        {
            showPassenger = true,
            hasRoof = true,

            position inside
            {
                offset = -0.3778 -0.2889 -0.1556,
                rotate = 0.0000 0.0000 0.0000,
            }

            position outside
            {
                offset = -1.1889 -0.8667 -0.8222,
                rotate = 0.0000 0.0000 0.0000,
                area = SeatFrontRight,
            }
        }

        passenger RearLeft
        {
            showPassenger = true,
            hasRoof = true,
            door = DoorFrontLeft,

            position inside
            {
                offset = 0.2889 -0.2667 -0.8556,
                rotate = 0.0000 0.0000 0.0000,
            }

            position outside
            {
                offset = 1.1778 -0.8556 -1.0556,
                rotate = 0.0000 0.0000 0.0000,
                area = SeatRearLeft,
            }
        }

        passenger RearRight
        {
            showPassenger = true,
            hasRoof = true,
            door = DoorFrontRight,

            position inside
            {
                offset = -0.2889 -0.2667 -0.8556,
                rotate = 0.0000 0.0000 0.0000,
            }

            position outside
            {
                offset = -1.2444 -0.8556 -1.0333,
                rotate = 0.0000 0.0000 0.0000,
                area = SeatRearRight,
            }
        }

        area Engine
        {
            xywh = 0.0000 2.6000 1.4444 0.7778,
        }

        area TruckBed
        {
            xywh = 0.0000 -2.6889 1.4889 0.7778,
        }

        area SeatFrontLeft
        {
            xywh = 1.2333 -0.0556 0.7778 1.2667,
        }

        area SeatFrontRight
        {
            xywh = -1.2333 -0.0556 0.7778 1.2667,
        }

        area SeatRearRight
        {
            xywh = -1.2333 -1.0667 0.7778 0.7556,
        }

        area SeatRearLeft
        {
            xywh = 1.2333 -1.0667 0.7778 0.7556,
        }

        area GasTank
        {
            xywh = -1.3556 -1.8222 0.4222 0.4222,
        }

        area TireFrontLeft
        {
            xywh = 1.3000 1.1889 0.4222 0.4222,
        }

        area TireFrontRight
        {
            xywh = -1.3000 1.1889 0.4222 0.4222,
        }

        area TireRearLeft
        {
            xywh = 1.3000 -1.3667 0.4222 0.4222,
        }

        area TireRearRight
        {
            xywh = -1.3000 -1.3667 0.4222 0.4222,
        }

        area Roofrack
		{
			xywh = 0.0000 -0.4889 3.1333 1.9556,
		}

        template = SSP93TrunkCompartment,
        template = SSP93Seats,
        template = SSP93BumpersGT,
        template = SSP93Doors,
        template = SSP93EngineDoor,
        template = SSP93TrunkDoorGT,
        template = SSP93ArmorGT,
        template = SSP93SpareTires,
        template = SSP93Spoiler,
        template = SSP93Mudflaps,
        template = SSP93Roofrack,

        part GloveBox
        {
            area = SeatFrontRight,
            itemType = Base.GloveBox,
            mechanicRequireKey = true,

            model intgt
            {
                file = 93mustangGTInterior,
                scale = 1.0,
                offset = 0.0000 0.0000 0.0000,
                rotate = 0.0000 0.0000 0.0000,
            }

            model intcom
            {
                file = 93mustangSSPInteriorCommon,
                scale = 1.0,
                offset = 0.0000 0.0000 0.0000,
                rotate = 0.0000 0.0000 0.0000,
            }

            container
            {
                capacity = 7,
                test = Vehicles.ContainerAccess.GloveBox,
            }

            lua
            {
                create = Vehicles.Create.Default,
            }
        }

        template = GasTank,

        part GasTank
        {
            install
            {
                skills = Mechanics:7,
                recipes = Intermediate Mechanics,
            }

            uninstall
            {
                skills = Mechanics:7,
                recipes = Intermediate Mechanics,
            }
        }

        template = Battery,

        part Battery
        {
            model batlin
            {
                file = 93mustangSSPTISBattery,
                scale = 1.0,
                offset = 0.0000 0.0000 0.0000,
                rotate = 0.0000 0.0000 0.0000,
            }
        }

        template = Engine,
        template = Muffler,

        part Muffler
        {
            model muffssp
            {
                file = 93mustangSSPMuffler,
                offset = 0.0000 0.0000 0.0000,
                rotate = 0.0000 0.0000 0.0000,
            }

            table install
            {
                recipes = Intermediate Mechanics,
            }

            table uninstall
            {
                recipes = Intermediate Mechanics,
            }
        }

        part Heater
        {
            category = engine,

            lua
            {
                update = Vehicles.Update.Heater,
            }
        }

        part PassengerCompartment
        {
            category = nodisplay,

            lua
            {
                update = Vehicles.Update.PassengerCompartment,
            }
        }

        template = SSP93Tires,
        template = Brake,

        part Brake*
        {
            table install
            {
                skills = Mechanics:6,
                recipes = Intermediate Mechanics,
            }

            table uninstall
            {
                skills = Mechanics:6,
                recipes = Intermediate Mechanics,
            }
        }

        template = Suspension,

        part Suspension*
        {
            table install
            {
                skills = Mechanics:6,
                recipes = Intermediate Mechanics,
            }

            table uninstall
            {
                skills = Mechanics:6,
                recipes = Intermediate Mechanics,
            }
        }

        template = Radio,

        part Radio
        {
            model radiossp
            {
                file = 93mustangSSPRadio,
                scale = 1.0,
                offset = 0.0000 0.0000 0.0000,
                rotate = 0.0000 0.0000 0.0000,
            }

            itemType = Radio.HamRadio2,
        }

        template = Headlight,
        template = SSP93WindowsGT,
        template = SSP93WindshieldsGT,
        template = DAMNglobal,
        template = DAMN93mustangGT,
        useChassisPhysicsCollision = false,

        physics box
        {
            offset = 0.0000 0.3407 -0.0778,
            extents = 1.6667 0.6889 4.4889,
            rotate = 0.0000 0.0000 0.0000,
        }

        physics box
        {
            offset = 0.0000 0.9073 -0.4333,
            extents = 1.3778 0.4444 1.1111,
            rotate = 0.0000 0.0000 0.0000,
        }

        physics box
        {
            offset = 0.0000 0.7222 0.2717,
            extents = 1.3778 0.4667 0.7333,
            rotate = 37.0000 0.0000 0.0000,
        }

        physics box
        {
            offset = 0.0000 0.7485 -1.3000,
            extents = 1.3778 0.9111 0.3778,
            rotate = 61.0000 0.0000 0.0000,
        }

        attachment trailer
        {
            offset = 0.0000 -0.4889 -2.4333,
            rotate = 0.0000 0.0000 0.0000,
            zoffset = -1.0000,
        }

        attachment trailerfront
        {
            offset = 0.0000 -0.4889 2.4333,
            rotate = 0.0000 0.0000 0.0000,
            zoffset = 1.0000,
        }
    }
}
