module Base
{

	model 90fordF350BumperFront0WI
	{
		mesh    = vehicles/Vehicles_90fordF350ambulance_Objects|f350_bumper_front0WI,
		texture = Vehicles/Objects_90fordF350ambulance_Shell,
		scale   = 0.6,
	}

	model 90fordF350BullbarFront1WI
	{
		mesh    = vehicles/Vehicles_90fordF350ambulance_Objects|f350_bumper_front1WI,
		texture = Vehicles/Objects_90fordF350ambulance_Shell,
		scale   = 0.6,
	}

	model 90fordF350BullbarFront2WI
	{
		mesh    = vehicles/Vehicles_90fordF350ambulance_Objects|f350_bumper_front2WI,
		texture = Vehicles/Objects_90fordF350ambulance_Shell,
		scale   = 0.6,
	}

	model 90fordF350BumperRear0WI
	{
		mesh    = vehicles/Vehicles_90fordF350ambulance_Objects|f350_bumper_rear0WI,
		texture = Vehicles/Objects_90fordF350ambulance_Interior,
		scale   = 0.6,
	}

	model 90fordF350CornerStorageLidsWI
	{
		mesh    = vehicles/Vehicles_90fordF350ambulance_Objects|f350_corner_lidsWI,
		texture = Vehicles/Objects_90fordF350ambulance_Shell,
		scale   = 0.6,
	}

	model 90fordF350LeftStorageLidsWI
	{
		mesh    = vehicles/Vehicles_90fordF350ambulance_Objects|f350_left_lidsWI,
		texture = Vehicles/Objects_90fordF350ambulance_Shell,
		scale   = 0.6,
	}

	model 90fordF350RightStorageLidWI
	{
		mesh    = vehicles/Vehicles_90fordF350ambulance_Objects|f350_right_lidWI,
		texture = Vehicles/Objects_90fordF350ambulance_Shell,
		scale   = 0.6,
	}

	model 90fordF350FrontDoorWI
	{
		mesh    = vehicles/Vehicles_90fordF350ambulance_Objects|f350_door_flWI,
		texture = Vehicles/Objects_90fordF350ambulance_Shell,
		scale   = 0.6,
	}

	model 90fordF350RearDoorWI
	{
		mesh    = vehicles/Vehicles_90fordF350ambulance_Objects|f350_door_rrWI,
		texture = Vehicles/Objects_90fordF350ambulance_Shell,
		scale   = 0.6,
	}

	model 90fordF350BackDoorsWI
	{
		mesh    = vehicles/Vehicles_90fordF350ambulance_Objects|f350_doors_rearWI,
		texture = Vehicles/Objects_90fordF350ambulance_Shell,
		scale   = 0.6,
	}

	model 90fordF350EngineDoorWI
	{
		mesh    = vehicles/Vehicles_90fordF350ambulance_Objects|f350_hoodWI,
		texture = Vehicles/Vehicles_90fordF350ambulance_Shell_white,
		scale   = 0.6,
	}

	model 90fordF350WindowFrontSideWI
	{
		mesh    = vehicles/Vehicles_90fordF350ambulance_Objects|f350_window_flWI,
		texture = Vehicles/Objects_90fordF350ambulance_Shell,
		scale   = 0.6,
	}

	model 90fordF350WindowRearSideWI
	{
		mesh    = vehicles/Vehicles_90fordF350ambulance_Objects|f350_windows_rrWI,
		texture = Vehicles/Objects_90fordF350ambulance_Shell,
		scale   = 0.6,
	}

	model 90fordF350WindowsRearWI
	{
		mesh    = vehicles/Vehicles_90fordF350ambulance_Objects|f350_windows_rearWI,
		texture = Vehicles/Objects_90fordF350ambulance_Shell,
		scale   = 0.6,
	}

	model 90fordF350WindshieldWI
	{
		mesh    = vehicles/Vehicles_90fordF350ambulance_Objects|f350_windshieldWI,
		texture = Vehicles/Objects_90fordF350ambulance_Shell,
		scale   = 0.6,
	}

	model 90fordF350WindowFrontArmorWI
	{
		mesh    = vehicles/Vehicles_90fordF350ambulance_Objects|f350_door_flaWI,
		texture = Vehicles/Objects_90fordF350ambulance_Shell,
		scale   = 0.6,
	}

	model 90fordF350WindowsRearArmorWI
	{
		mesh    = vehicles/Vehicles_90fordF350ambulance_Objects|f350_windows_rearaWI,
		texture = Vehicles/Objects_90fordF350ambulance_Shell,
		scale   = 0.6,
	}

	model 90fordF350WindowRearRightArmorWI
	{
		mesh    = vehicles/Vehicles_90fordF350ambulance_Objects|f350_windows_rraWI,
		texture = Vehicles/Objects_90fordF350ambulance_Shell,
		scale   = 0.6,
	}

	model 90fordF350WindshieldArmorWI
	{
		mesh    = vehicles/Vehicles_90fordF350ambulance_Objects|f350_windshieldaWI,
		texture = Vehicles/Objects_90fordF350ambulance_Shell,
		scale   = 0.6,
	}

	model 90fordF350SeatFrontWI
	{
		mesh    = vehicles/Vehicles_90fordF350ambulance_Objects|f350_seat_flWI,
		texture = Vehicles/Objects_90fordF350ambulance_Interior,
		scale   = 0.6,
	}

	model 90fordF350SidestepsWI
	{
		mesh    = vehicles/Vehicles_90fordF350ambulance_Objects|f350_sidestepsWI,
		texture = Vehicles/Objects_90fordF350ambulance_Interior,
		scale   = 0.6,
	}

	model 90fordF350ambulanceStretcherWI
	{
		mesh    = vehicles/Vehicles_90fordF350ambulance_Objects|f350_stretcherWI,
		texture = Vehicles/Objects_90fordF350ambulance_Stretcher,
		scale   = 0.6,
	}

	model 90fordF350DoubleTiresWI
	{
		mesh    = vehicles/Vehicles_90fordF350ambulance_Objects|f350_tiresWI,
		texture = Vehicles/Objects_90fordF350ambulance_Wheel,
		scale   = 0.6,
	}

	model 90fordF350TireWI
	{
		mesh    = vehicles/Vehicles_90fordF350ambulance_Objects|f350_tireWI,
		texture = Vehicles/Objects_90fordF350ambulance_Wheel,
		scale   = 0.6,
	}

}