module Base
{

	model 90fordF350ambulanceseatfl
	{
		mesh = vehicles/Vehicles_90fordF350ambulance_Body|f350_seat_f,
		texture = Vehicles/Vehicles_90fordF350ambulance_Interior,
		shader = damn_wheel_shader,
		scale = 0.1,
	}
	model 90fordF350ambulanceseatfr
	{
		mesh = vehicles/Vehicles_90fordF350ambulance_Body|f350_seat_f,
		texture = Vehicles/Vehicles_90fordF350ambulance_Interior,
		shader = damn_wheel_shader,
		scale = 0.1,
		invertX = TRUE,
	}

	model 90fordF350ambulanceseatstr1
	{
		mesh = vehicles/Vehicles_90fordF350ambulance_Body|damnCraft_stretcher,
		texture = Vehicles/Vehicles_USMIL_Stretchers,
		shader = damn_wheel_shader,
		scale = 0.1,
	}

    model 90fordF350ambulanceseatstr0
	{
		mesh = vehicles/Vehicles_90fordF350ambulance_Body|86amb_stretcher,
		texture = Vehicles/Vehicles_USMIL_Stretchers,
		shader = damn_wheel_shader,
		scale = 0.1,
	}
	
	template vehicle F350Seats
	{
		part SeatFrontLeft
		{
			
			model SeatFL
			{
				file = 90fordF350ambulanceseatfl,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}
			
			area = SeatFrontLeft,
			container
			{
				seat = FrontLeft,
			}
		}

		part SeatFrontRight
		{

			model seatFR
			{
				file = 90fordF350ambulanceseatfr,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}

			area = SeatFrontRight,
			container
			{
				seat = FrontRight,
			}
		}

		part SeatRearLeft
		{

			area = SeatRearLeft,
			container
			{
				seat = RearLeft,
			}
		}

		part SeatRearRight
		{

			area = SeatRearRight,
			container
			{
				seat = RearRight,
			}
		}

		part SeatFront*
		{
			category = seat,
			itemType = Base.8thGenFordFseriesSeatFront,
			mechanicRequireKey = true,
            durability = 3,
			container
			{
				test = Vehicles.ContainerAccess.Seat,
			}
			table install
			{
				items
				{
					1
					{
						tags = Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 300,
				skills = Mechanics:1,
				recipes = Intermediate Mechanics,
				test = Vehicles.InstallTest.Default,
			}
			table uninstall
			{
				items
				{
					1
					{
						tags = Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 300,
				skills = Mechanics:1,
				recipes = Intermediate Mechanics,
				test = Vehicles.UninstallTest.Default,
				requireEmpty = true,
			}
			lua
			{
				create = Vehicles.Create.Default,
			}
		}

		part SeatRear*
		{
			category = seat,
			itemType = Base.90fordF350ambSeatRear,
			mechanicRequireKey = true,
            durability = 3,
			container
			{
				test = Vehicles.ContainerAccess.Seat,
			}

			lua
            		{
            		create = Vehicles.Create.Default,
					}
		}

		part DAMNStretcher
		{
            model StretcherMil
			{
				file = 90fordF350ambulanceseatstr0,
			}

            model StretcherCiv
			{
				file = 90fordF350ambulanceseatstr1,
			}

			area = TruckBed,
			container
			{
				seat = Stretcher,
			}

			category = seat,
            specificItem = false,
			itemType = USMIL.Stretcher0;USMIL.Stretcher1,
			mechanicRequireKey = true,
            durability = 3,
			container
			{
				seat = Stretcher,
				test = Vehicles.ContainerAccess.Seat,
			}
			table install
			{

				time = 300,
				skills = Mechanics:1,
				recipes = Intermediate Mechanics,
				test = Vehicles.InstallTest.Default,
                complete = F350.InstallComplete.Stretcher,
			}
			table uninstall
			{

				time = 300,
				skills = Mechanics:1,
				recipes = Intermediate Mechanics,
				test = Vehicles.UninstallTest.Default,
				complete = F350.UninstallComplete.Stretcher,
				requireEmpty = true,
			}
			lua
			{
				create = F350.Create.Stretcher,
                init = F350.Init.Stretcher,
			}
		}
	}
}

