module Base
{



    item fbi
	{
		Type                        =   Clothing,
        DisplayName                 =   [COS] fbi,
        ClothingItem                =   fbi,
        BodyLocation                =   Shoes,
        BloodLocation               =   Head;Neck;Trousers;Jumper;Hands;Shoes,
        NeckProtectionModifier 	    =   1,
        Icon                        =   fbi,
		StompPower 		            =   2.5,
        CanHaveHoles                =   false,
        RunSpeedModifier            =   1.05,
        CombatSpeedModifier 		=   1.25,
        ScratchDefense 	            =   100,
        BiteDefense 		        =   100,
        Insulation                  =   0.55,
        WindResistance              =   0.75,
        WorldStaticModel            =   fbi,
	}
	recipe fbi Character
	{
		Money       = 50,
		Result 		: fbi,
		Time 		: 50,
       		 Category    : COS,
	}
}