module Base
{
	model 97bushmasterstorageleft0
	{
		mesh = vehicles/Vehicles_97bushmaster_Body|bush_left_storage0,
		shader = damn_vehicle_noreflect_shader,
		scale = 0.1,
	}

	model 97bushmasterstorageleftG
	{
		mesh = vehicles/Vehicles_97bushmaster_Body|bush_left_storage_g,
		shader = damn_vehicle_noreflect_shader,
		scale = 0.1,
	}

	template vehicle BUSHLeftSideStorage
		{
		part BUSHStorageLeft
        	{

			model Bushstorageleft0
				{
                		file = 97bushmasterstorageleft0,
				}
			model BushstorageleftG
				{
                		file = 97bushmasterstorageleftG,
				}

			area = Storage4,
			specificItem = false,
			itemType = Base.97BushLeftStorage0;Base.Generator,
			category = bodywork,
			mechanicRequireKey = false,

			container
			{
				conditionAffectsCapacity = false,
				test = BUSH.ContainerAccess.SL,
			}

			table install
			{

                	time = 800,
                	skills = Mechanics:1,
                	recipes = Intermediate Mechanics,
                	test = Vehicles.InstallTest.Default,
                	complete = BUSH.InstallComplete.LeftStorage,
            		}

            table uninstall
            		{

					time = 750,
					skills = Mechanics:1,
					recipes = Intermediate Mechanics,
		            test = Vehicles.UninstallTest.Default,
					complete = BUSH.UninstallComplete.LeftStorage,

            		}

            		lua
            		{
					create = BUSH.Create.LeftStorage,
					init = BUSH.Init.LeftStorage,
					}
		}
	}

		
}
