module Base
{

	template vehicle BUSHambSeats
	{
		part SeatDriver
		{
			
			model SeatDriver
			{
				file = 97bushmasterDriver,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}
			
			area = RearDoor,
			container
			{
				seat = Driver,
			}
		}

		part SeatSupport
		{

			model seatSupport
			{
				file = 97bushmasterSupport,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}

			area = RearDoor,
			container
			{
				seat = Support,
			}
		}

		part SeatCrew1
		{

			model seatCrewSeat1
			{
				file = 97bushmasterCrew1,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}

			area = RearDoor,
			container
			{
				seat = Crew1,
			}
		}

		part SeatCrew2
		{

			model seatCrewSeat3
			{
				file = 97bushmasterCrew3,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}

			area = RearDoor,
			container
			{
				seat = Crew2,
			}
		}

		part SeatCrew3
		{

			model seatCrewSeat5
			{
				file = 97bushmasterCrew5,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}

			area = RearDoor,
			container
			{
				seat = Crew3,
			}
		}


		part SeatCrew4
		{

			model seatCrewSeat7
			{
				file = 97bushmasterCrew7,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}

			area = RearDoor,
			container
			{
				seat = Crew4,
			}
		}

		part SeatStretcher
		{

			area = RearDoor,
			container
			{
				seat = Stretcher,
			}
		}

		part Gunner
		{

			model seatGunner
			{
				file = 97bushmasterGunner,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}

			area = RearDoor,

			category = seat,
			specificItem = false,
			itemType = Base.97BushmasterGunnerSeat,
			mechanicRequireKey = true,
            durability = 4,
			container
			{
				seat = Gunner,
				test = BUSH.ContainerAccess.Seat,
			}
			table install
			{
				items
				{
					1
					{
						tags = Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 300,
				skills = Mechanics:1,
				recipes = Basic Mechanics,
				test = Vehicles.InstallTest.Default,
			}
			table uninstall
			{
				items
				{
					1
					{
						tags = Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 300,
				skills = Mechanics:1,
				recipes = Basic Mechanics,
				test = Vehicles.UninstallTest.Default,
				requireEmpty = true,
			}
			lua
			{
				create = Vehicles.Create.Default,
			}
		}

		part Seat*
		{
			category = seat,
			specificItem = false,
			itemType = Base.97BushmasterSeat,
			mechanicRequireKey = true,
            durability = 4,
			container
			{
				test = BUSH.ContainerAccess.Seat,
			}
			table install
			{
				items
				{
					1
					{
						tags = Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 300,
				skills = Mechanics:1,
				recipes = Basic Mechanics,
				test = Vehicles.InstallTest.Default,
			}
			table uninstall
			{
				items
				{
					1
					{
						tags = Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 300,
				skills = Mechanics:1,
				recipes = Basic Mechanics,
				test = Vehicles.UninstallTest.Default,
				requireEmpty = true,
			}

			lua
			{
				create = Vehicles.Create.Default,
			}
			
		}
	}
}

