module Base
{
    craftRecipe 97bushmaster.MakeHood
	{
        timedAction = Welding,
        time = 200,
        Tags = InHandCraft;Welding,
        category = Mechanical,
        xpAward = MetalWelding:20,
        SkillRequired = MetalWelding:5,
        NeedToBeLearn = True,

        inputs
        {
            item 2 [damnCraft.HingeLarge],
            item 3 [Base.SheetMetal],
            item 2 [Base.Screws],
			item 10 [Base.BlowTorch],
            item 1 tags[WeldingMask] mode:keep,
        }
        outputs
        {
            item 1 Base.97BushEngineDoor2,
        }
	}

    craftRecipe 97bushmaster.MakeDoor
	{
        timedAction = Welding,
        time = 200,
        Tags = InHandCraft;Welding,
        category = Mechanical,
        xpAward = MetalWelding:25,
        SkillRequired = MetalWelding:6,
        NeedToBeLearn = True,

        inputs
        {
            item 1 [damnCraft.HandleModern],
            item 2 [damnCraft.HingeSmall],
            item 5 [Base.SheetMetal],
            item 2 [Base.SmallSheetMetal],
            item 2 [Base.Screws],
			item 10 [Base.BlowTorch],
            item 1 tags[WeldingMask] mode:keep,
        }
        outputs
        {
            item 1 Base.97BushDoor2,
        }
	}

    craftRecipe 97bushmaster.MakeHatch
	{
        timedAction = Welding,
        time = 200,
        Tags = InHandCraft;Welding,
        category = Mechanical,
        xpAward = MetalWelding:25,
        SkillRequired = MetalWelding:6,
        NeedToBeLearn = True,

        inputs
        {
            item 1 [damnCraft.HandleModern],
            item 2 [damnCraft.HingeSmall],
            item 2 [Base.SheetMetal],
            item 2 [Base.SmallSheetMetal],
            item 2 [Base.Screws],
			item 7 [Base.BlowTorch],
            item 1 tags[WeldingMask] mode:keep,
        }
        outputs
        {
            item 1 Base.97BushHatch2,
        }
	}

    craftRecipe 97bushmaster.MakeSmallStorageLid
	{
        timedAction = Welding,
        time = 200,
        Tags = InHandCraft;Welding,
        category = Mechanical,
        xpAward = MetalWelding:15,
        SkillRequired = MetalWelding:5,
        NeedToBeLearn = True,

        inputs
        {
            item 1 [damnCraft.HandleModern],
            item 2 [damnCraft.HingeSmall],
            item 2 [Base.SheetMetal],
            item 2 [Base.Screws],
			item 8 [Base.BlowTorch],
            item 1 tags[WeldingMask] mode:keep,
        }
        outputs
        {
            item 1 Base.97BushStorageLidSmall,
        }
	}

    craftRecipe 97bushmaster.MakeLargeStorageLid
	{
        timedAction = Welding,
        time = 200,
        Tags = InHandCraft;Welding,
        category = Mechanical,
        xpAward = MetalWelding:20,
        SkillRequired = MetalWelding:5,
        NeedToBeLearn = True,

        inputs
        {
            item 1 [damnCraft.HandleModern],
            item 2 [damnCraft.HingeSmall],
            item 3 [Base.SheetMetal],
            item 2 [Base.Screws],
			item 9 [Base.BlowTorch],
            item 1 tags[WeldingMask] mode:keep,
        }
        outputs
        {
            item 1 Base.97BushStorageLidLarge,
        }
	}

    craftRecipe 97bushmaster.MakeFrontWindshield
	{
        timedAction = Making,
        time = 200,
        Tags = InHandCraft,
        category = Mechanical,
        xpAward = Mechanics:2,
        SkillRequired = Mechanics:3,
        NeedToBeLearn = True,

        inputs
        {
            item 4 [Base.GlassPanel],
            item 6 [damnCraft.RubberStrip],
            item 2 [Base.SmallSheetMetal],
            item 1 [Base.Scalpel] mode:keep,
        }
        outputs
        {
            item 1 Base.97BushWindshield2,
        }
	}

    craftRecipe 97bushmaster.MakeFrontSideWindow
	{
        timedAction = Making,
        time = 200,
        Tags = InHandCraft,
        category = Mechanical,
        xpAward = Mechanics:2,
        SkillRequired = Mechanics:3,
        NeedToBeLearn = True,

        inputs
        {
            item 2 [Base.GlassPanel],
            item 4 [damnCraft.RubberStrip],
            item 1 [Base.SmallSheetMetal],
            item 1 [Base.Scalpel] mode:keep,
        }
        outputs
        {
            item 1 Base.97BushFrontSideWindow2,
        }
	}

    craftRecipe 97bushmaster.MakeSideWindow
	{
        timedAction = Making,
        time = 200,
        Tags = InHandCraft,
        category = Mechanical,
        xpAward = Mechanics:2,
        SkillRequired = Mechanics:3,
        NeedToBeLearn = True,

        inputs
        {
            item 2 [Base.GlassPanel],
            item 4 [damnCraft.RubberStrip],
            item 1 [Base.SmallSheetMetal],
            item 1 [Base.Scalpel] mode:keep,
        }
        outputs
        {
            item 1 Base.97BushSideWindow2,
        }
	}

    craftRecipe 97bushmaster.MakeRearWindshield
	{
        timedAction = Making,
        time = 200,
        Tags = InHandCraft,
        category = Mechanical,
        xpAward = Mechanics:2,
        SkillRequired = Mechanics:3,
        NeedToBeLearn = True,

        inputs
        {
            item 2 [Base.GlassPanel],
            item 4 [damnCraft.RubberStrip],
            item 1 [Base.SmallSheetMetal],
            item 1 [Base.Scalpel] mode:keep,
        }
        outputs
        {
            item 1 Base.97BushWindshieldRear2,
        }
	}

    craftRecipe 97bushmaster.MakeRoofCrates
    {
        timedAction = Making,
        time        = 500,
        tags = AnySurfaceCraft;Carpentry,
        category = Carpentry,
        xpAward = Woodwork:5,
        SkillRequired = Woodwork:3,

        inputs
        {
            item 10 [Base.Plank],
            item 1 [Base.Rope],
            item 3 [Base.Nails],
            item 1 tags[Hammer] mode:keep flags[MayDegradeLight],
        }
        outputs
        {
            item 1 Base.97BushRoofStorage0,
        }
    }

    craftRecipe 97bushmaster.MakeFrontBullbar
	{
        timedAction = Welding,
        time = 200,
        Tags = InHandCraft;Welding,
        category = Armoring,
        xpAward = MetalWelding:25,
        SkillRequired = MetalWelding:5,

        inputs
        {
            item 6 [Base.SheetMetal],
            item 4 [Base.SmallSheetMetal],
            item 2 [Base.MetalPipe],
            item 2 [Base.Screws],
			item 10 [Base.BlowTorch],
            item 1 tags[WeldingMask] mode:keep,
        }
        outputs
        {
            item 1 Base.97BushBullbarSAS,
        }
	}

    craftRecipe 97bushmaster.MakeMudflaps
	{
        timedAction = Making,
        time = 200,
        Tags = InHandCraft,
        category = Mechanical,
        xpAward = Mechanics:2,
        SkillRequired = Mechanics:2,
        NeedToBeLearn = True,

        inputs
        {
            item 2 [Base.SmallSheetMetal],
            item 2 [Base.Glue],
            item 2 [Base.Screws],
            item 8 [damnCraft.RubberStrip;Base.TirePiece] mode:destroy,
        }
        outputs
        {
            item 1 Base.97BushMudflaps,
        }
	}

    craftRecipe 97bushmaster.MakeGastank
	{
        timedAction = Welding,
        time = 200,
        Tags = InHandCraft;Welding,
        category = Mechanical,
        xpAward = MetalWelding:25,
        SkillRequired = MetalWelding:5,
        NeedToBeLearn = True,

        inputs
        {
            item 4 [Base.SheetMetal],
            item 2 [Base.SmallSheetMetal],
            item 2 [Base.Screws],
			item 8 [Base.BlowTorch],
            item 1 tags[WeldingMask] mode:keep,
        }
        outputs
        {
            item 1 Base.97BushGasTank2,
        }
	}

    craftRecipe 97bushmaster.MakeLeftFender
	{
        timedAction = Welding,
        time = 200,
        Tags = InHandCraft;Welding,
        category = Armoring,
        xpAward = MetalWelding:25,
        SkillRequired = MetalWelding:6,

        inputs
        {
            item 4 [Base.SheetMetal],
            item 2 [Base.SmallSheetMetal],
            item 2 [Base.Screws],
			item 10 [Base.BlowTorch],
            item 1 tags[WeldingMask] mode:keep,
        }
        outputs
        {
            item 1 Base.97BushLeftFender0,
        }
	}

    craftRecipe 97bushmaster.MakeRightFender
	{
        timedAction = Welding,
        time = 200,
        Tags = InHandCraft;Welding,
        category = Armoring,
        xpAward = MetalWelding:25,
        SkillRequired = MetalWelding:6,

        inputs
        {
            item 4 [Base.SheetMetal],
            item 2 [Base.SmallSheetMetal],
            item 2 [Base.Screws],
			item 10 [Base.BlowTorch],
            item 1 tags[WeldingMask] mode:keep,
        }
        outputs
        {
            item 1 Base.97BushRightFender0,
        }
	}

    craftRecipe 97bushmaster.MakeLeftStorage
	{
        timedAction = Welding,
        time = 200,
        Tags = InHandCraft;Welding,
        category = Armoring,
        xpAward = MetalWelding:25,
        SkillRequired = MetalWelding:6,

        inputs
        {
            item 3 [Base.SheetMetal],
            item 2 [Base.SmallSheetMetal],
            item 2 [Base.Screws],
			item 8 [Base.BlowTorch],
            item 1 tags[WeldingMask] mode:keep,
        }
        outputs
        {
            item 1 Base.97BushLeftStorage0,
        }
	}

    craftRecipe 97bushmaster.MakeRightStorage
	{
        timedAction = Welding,
        time = 200,
        Tags = InHandCraft;Welding,
        category = Armoring,
        xpAward = MetalWelding:25,
        SkillRequired = MetalWelding:6,

        inputs
        {
            item 3 [Base.SheetMetal],
            item 2 [Base.SmallSheetMetal],
            item 2 [Base.Screws],
			item 8 [Base.BlowTorch],
            item 1 tags[WeldingMask] mode:keep,
        }
        outputs
        {
            item 1 Base.97BushRightStorage0,
        }
	}

    craftRecipe 97bushmaster.MakeSeat
	{
        timedAction = Making,
        time = 200,
        Tags = InHandCraft,
        category = Mechanical,
        xpAward = Mechanics:2,
        SkillRequired = Mechanics:3,
        NeedToBeLearn = True,

        inputs
        {
            item 1 [damnCraft.SeatFabric],
            item 2 [damnCraft.SeatFoam],
            item 1 [damnCraft.SeatFrameLarge],
            item 1 [Base.Screws],
            item 1 tags[Screwdriver] mode:keep flags[MayDegradeLight;NoBrokenItems],
        }
        outputs
        {
            item 1 Base.97BushmasterSeat,
        }
	}

    craftRecipe 97bushmaster.MakeGunnerSeat
	{
        timedAction = Making,
        time = 200,
        Tags = InHandCraft,
        category = Mechanical,
        xpAward = Mechanics:2,
        SkillRequired = Mechanics:3,
        NeedToBeLearn = True,

        inputs
        {
            item 1 [damnCraft.SeatFabric],
            item 1 [damnCraft.SeatFoam],
            item 1 [Base.Rope],
            item 1 [Base.Screws],
            item 1 tags[Screwdriver] mode:keep flags[MayDegradeLight;NoBrokenItems],
        }
        outputs
        {
            item 1 Base.97BushmasterGunnerSeat,
        }
	}
}