module Base
{

    item HK416
    {
        ImpactSound	=	null,
        MaxRange	=	20,
        WeaponSprite	=	HK416,
        SoundVolume	=	75,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.8,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	HK-416 Assault Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound	=	M16Shoot,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	74,
        MinDamage	=	1.8,
        MaxDamage	=	2,
        SplatSize	=	3,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	416,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 33,
        HitChance = 45,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 0,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 32,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = 556Box,
        MaxAmmo = 30,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = M16InsertAmmo,
        EjectAmmoSound = M16EjectAmmo,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = M16Rack,
        MagazineType = Base.556Clip,
        AmmoType = Base.556Bullets,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = IronSight IronSight scope2 scope2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        ModelWeaponPart = Coupled556 Coupled556 coupled556 coupled556,
        StopPower = 2,
    }

	item Galil
    {
		ImpactSound	=	null,
		MaxRange	=	20,
		WeaponSprite	=	Galil,
		SoundVolume	=	78,
		MinAngle	=	0.96,
		Type	=	Weapon,
		MinimumSwingTime	=	0.5,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=70,
		Weight	=	4.3,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	20,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		DisplayName	=	Galil Assault Rifle,
		MinRange	=	0.61,
		SwingTime	=	0,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
		SwingSound = MSR700Shoot,
		HitSound = BulletHitBody,
		ClickSound = M14Jam,
		SoundRadius	=	78,
		MinDamage	=	1.7,
		MaxDamage	=	2.3,
		SplatSize	=	3,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	galil,
		RunAnim	=	Run_Weapon2,
		IdleAnim	=	Idle_Weapon2,
		CriticalChance = 25,
		AimingPerkCritModifier = 30,
		HitChance = 42,
		AimingPerkHitChanceModifier = 15,
		AimingPerkMinAngleModifier = 0.01,
		AimingPerkRangeModifier = 2,
		RecoilDelay = 0,
		SoundGain = 2,
		ClipSize = 30,
		ReloadTime = 25,
		AimingTime = 30,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
		InsertAmmoSound = M14InsertAmmo,
		EjectAmmoSound = M14EjectAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
		ShellFallSound = M14CartridgeFall,
		RackSound = AK47Rack,
		RequiresEquippedBothHands = TRUE,
		BreakSound = M16Break,
		TwoHandWeapon = TRUE,
		MetalValue = 45,
		MagazineType = 556Clip,
		AmmoType = 556Bullets,
		WeaponReloadType = boltaction,
		JamGunChance = 1,
		AttachmentType = Rifle,
		FireMode = Auto,
		FireModePossibilities = Auto/Single,
		AmmoBox = 556Box,
		MaxAmmo = 30,
		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = IronSight IronSight scope2 scope2,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
		ModelWeaponPart = Bipod Bipod bipod bipod,
		ModelWeaponPart = OilFilterSuppressor OilFilterSuppressor oilfiltersuppressor oilfiltersuppressor,
		AttachmentType = Rifle,
		StopPower = 2,
	}

	item AK104
	{
		DisplayCategory = Weapon,
        	ImpactSound	=	null,
        	MaxRange	=	16,
        	WeaponSprite	=	AK104,
        	SoundVolume	=	90,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=75,
        Weight	=	3.4,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
		PiercingBullets = TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	AK-104 Assault Rifle,
        MinRange	=	0.61,
        SwingTime	=	0,
        MultipleHitConditionAffected	=	FALSE,
	    BringToBearSound = M16BringToBear,
        SwingSound = MSR700Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	90,
        MinDamage	=	1.6,
        MaxDamage	=	2.2,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AK104,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 20,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 28,
        HitChance = 40,
        AimingPerkHitChanceModifier = 14,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 1.6,
        RecoilDelay = 0,
        SoundGain = 2,
        ClipSize = 30,
        ReloadTime = 25,
        AimingTime = 25,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = M14InsertAmmo,
        EjectAmmoSound = M14EjectAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = AK47Rack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        MagazineType = 762Clip,
        AmmoType = 762Bullets,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
		FireMode = Auto,
        FireModePossibilities = Auto/Single,
        AmmoBox = 762Box,
        MaxAmmo = 30,
        ModelWeaponPart = x4Scope PSO1x4Scope scope scope,
        ModelWeaponPart = Coupled762 Coupled762 coupled762 coupled762,
		ModelWeaponPart = Sling Sling_AK47 sling sling,
		ModelWeaponPart = Sling2 Sling2_AK47 sling sling,
        AttachmentType = Rifle,
        StopPower = 2,
	}

	item AK74
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	22,
        WeaponSprite	=	AK74,
        SoundVolume	=	80,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=70,
        Weight	=	3.6,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
		PiercingBullets = TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	AK-74 Assault Rifle,
        MinRange	=	0.61,
        SwingTime	=	0,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound = MSR700Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	80,
        MinDamage	=	1.2,
        MaxDamage	=	2,
        SplatSize	=	2,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AK74,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 32,
		CritDmgMultiplier = 2.5,
        AimingPerkCritModifier = 33,
        HitChance = 46,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 0,
        SoundGain = 2,
        ClipSize = 30,
        ReloadTime = 25,
        AimingTime = 25,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = M14InsertAmmo,
        EjectAmmoSound = M14EjectAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = AK47Rack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        MagazineType = 545Clip,
        AmmoType = 545Bullets,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
		FireMode = Auto,
        FireModePossibilities = Auto/Single,
        AmmoBox = 545Box,
        MaxAmmo = 30,
        ModelWeaponPart = x4Scope PSO1x4Scope scope scope,
        ModelWeaponPart = Coupled762 Coupled762 coupled762 coupled762,
		ModelWeaponPart = Sling Sling_AK47 sling sling,
		ModelWeaponPart = Sling2 Sling_AK47 sling sling,
        AttachmentType = Rifle,
        StopPower = 1,
	}

	item AKS74U
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	19,
        WeaponSprite	=	AKS74U,
        SoundVolume	=	85,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=70,
        Weight	=	3.2,
        SplatNumber	=	3,
        PushBackMod	=	0.2,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
		PiercingBullets = TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	AKS-74u Assault Rifle,
        MinRange	=	0.61,
        SwingTime	=	0,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound = MSR700Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	85,
        MinDamage	=	1.1,
        MaxDamage	=	1.9,
        SplatSize	=	2,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AKS74u,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 2,
        AimingPerkCritModifier = 33,
        HitChance = 40,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 0,
        SoundGain = 2,
        ClipSize = 30,
        ReloadTime = 25,
        AimingTime = 25,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = M14InsertAmmo,
        EjectAmmoSound = M14EjectAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = AK47Rack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        MagazineType = 545Clip,
        AmmoType = 545Bullets,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
		FireMode = Auto,
        FireModePossibilities = Auto/Single,
        AmmoBox = 545Box,
        MaxAmmo = 30,
        ModelWeaponPart = x4Scope PSO1x4Scope scope scope,
        ModelWeaponPart = Coupled762 Coupled762 coupled762 coupled762,
		ModelWeaponPart = Sling Sling_AK47Folding sling sling,
		ModelWeaponPart = Sling2 Sling2_AK47Folding sling sling,
        AttachmentType = Rifle,
        StopPower = 1,
	}
	
	item AK105
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	20,
        WeaponSprite	=	ak105,
        SoundVolume	=	85,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=70,
        Weight	=	3.2,
        SplatNumber	=	3,
        PushBackMod	=	0.2,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
		PiercingBullets = TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	AK-105 Assault Rifle,
        MinRange	=	0.61,
        SwingTime	=	0,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound = MSR700Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	85,
        MinDamage	=	1.2,
        MaxDamage	=	2,
        SplatSize	=	2,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AK105,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 2,
        AimingPerkCritModifier = 33,
        HitChance = 40,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 0,
        SoundGain = 2,
        ClipSize = 30,
        ReloadTime = 25,
        AimingTime = 25,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = M14InsertAmmo,
        EjectAmmoSound = M14EjectAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = AK47Rack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        MagazineType = 545Clip,
        AmmoType = 545Bullets,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
		FireMode = Auto,
        FireModePossibilities = Auto/Single,
        AmmoBox = 545Box,
        MaxAmmo = 30,
        ModelWeaponPart = x4Scope PSO1x4Scope scope scope,
        ModelWeaponPart = Coupled762 Coupled762 coupled762 coupled762,
		ModelWeaponPart = Sling Sling_AK47 sling sling,
		ModelWeaponPart = Sling2 Sling_AK47 sling sling,
        AttachmentType = Rifle,
        StopPower = 1,
	}

	item Saiga12
    {
		ImpactSound	=	null,
		MaxRange	=	16,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	Saiga12,
		SoundVolume	=	70,
		MinAngle	=	0.9,
		Type	=	Weapon,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		ProjectileCount	=	6,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	5,
		SplatNumber	=	5,
		PushBackMod	=	0.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	3,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	20,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		DisplayName	=	Saiga-12 Shotgun,
		MinRange	=	0.61,
		SwingTime	=	1,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = JS2000ShotgunBringToBear,
		SwingSound	=	JS2000ShotgunShoot,
		HitSound = BulletHitBody,
		ClickSound = JS2000ShotgunJam,
		SoundRadius	=	70,
		MinDamage	=	1.6,
		MaxDamage	=	2.3,
		SplatSize	=	3,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	saiga,
		RunAnim	=	Run_Weapon2,
		IdleAnim	=	Idle_Weapon2,
		CriticalChance = 60,
        CritDmgMultiplier = 3,
		AimingPerkCritModifier = 4,
		HitChance = 70,
		AimingPerkHitChanceModifier = 5,
		RecoilDelay = 18,
		SoundGain = 2,
        ClipSize = 7,
        ReloadTime = 35,
        AimingTime = 18,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
		InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
		InsertAmmoSound = JS2000ShotgunInsertAmmo,
		InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
		EjectAmmoSound = JS2000ShotgunEjectAmmo,
		EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
		RackSound = JS2000ShotgunRack,
		RequiresEquippedBothHands = TRUE,
		BreakSound = M14Break,
		TwoHandWeapon = TRUE,
		MetalValue = 45,
		AmmoType = Base.ShotgunShells,
		MagazineType = Base.12Clip5,
		WeaponReloadType = boltaction,
		JamGunChance = 3,
		AttachmentType = Rifle,
		FireMode = Single,
		AmmoBox = ShotgunShellsBox,
		MaxAmmo = 5,
		ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube,
		ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
		StopPower = 20,
	}
	
    item MP153
    {
	    DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	16,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	MP153,
		SoundVolume	=	110,
		MinAngle	=	0.9,
		Type	=	Weapon,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	57,
		Weight	=	4.3,
		SplatNumber	=	5,
		PushBackMod	=	0.8,
		MaxDamage	=	2.2,
		MinDamage 	= 	1.5,
		SubCategory	=	Firearm,
		AimingMod	=	2,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	3,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	20,
		UseEndurance	=	FALSE,
		DisplayName	=	MP-153 Shotgun,
		MinRange	=	0.61,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = JS2000ShotgunBringToBear,
		SwingSound	=	JS2000ShotgunShoot,
        HitSound = BulletHitBody,
		ClickSound = JS2000ShotgunJam,
		SoundRadius	=	100,
		MinDamage	=	1.5,
		KnockdownMod	=	8,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Shotgun2,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 60,
        CritDmgMultiplier = 3,
		AimingPerkCritModifier = 4,
		HitChance = 70,
		AimingPerkHitChanceModifier = 5,
		RecoilDelay = 35,
		SoundGain = 2,
        ReloadTime = 27,
        AimingTime = 23,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   JS2000ShotgunBreak,
        ShellFallSound = JS2000ShotgunCartridgeFall,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 5,
		EquipSound = JS2000ShotgunEquip,
		UnequipSound = JS2000ShotgunUnEquip,
		InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
        InsertAmmoSound = JS2000ShotgunInsertAmmo,
		InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
        EjectAmmoSound = JS2000ShotgunEjectAmmo,
		EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
        RackSound = M14Rack,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = boltactionnomag,
        JamGunChance = 2,
        AttachmentType = Rifle,
        ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube,
        ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube,
        ModelWeaponPart = ShellHolder ShellHolder shellholder shellholder,
        StopPower = 20,
	}
    item MP153sawn
    {
	    DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	12,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	MP153sawn,
		SoundVolume	=	110,
		MinAngle	=	0.9,
		Type	=	Weapon,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	57,
		Weight	=	2.8,
		SplatNumber	=	5,
		PushBackMod	=	0.8,
		MaxDamage	=	2.2,
		MinDamage 	= 	1.5,
		SubCategory	=	Firearm,
		AimingMod	=	2,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	3,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	20,
		UseEndurance	=	FALSE,
		DisplayName	=	Sawed-off MP-153 Shotgun,
		MinRange	=	0.61,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = JS2000ShotgunBringToBear,
		SwingSound	=	JS2000ShotgunShoot,
        HitSound = BulletHitBody,
		ClickSound = JS2000ShotgunJam,
		SoundRadius	=	100,
		MinDamage	=	1.5,
		KnockdownMod	=	8,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Shotgun2,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 60,
        CritDmgMultiplier = 2,
		AimingPerkCritModifier = 4,
		HitChance = 60,
		AimingPerkHitChanceModifier = 5,
		RecoilDelay = 55,
		SoundGain = 2,
        ReloadTime = 27,
        AimingTime = 17,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   JS2000ShotgunBreak,
        ShellFallSound = JS2000ShotgunCartridgeFall,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 5,
		EquipSound = JS2000ShotgunEquip,
		UnequipSound = JS2000ShotgunUnEquip,
		InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
        InsertAmmoSound = JS2000ShotgunInsertAmmo,
		InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
        EjectAmmoSound = JS2000ShotgunEjectAmmo,
		EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
        RackSound = M14Rack,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = boltactionnomag,
        JamGunChance = 2,
        AttachmentType = Rifle,
        ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube,
        ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube,
        ModelWeaponPart = ShellHolder ShellHolder shellholder shellholder,
        StopPower = 20,
	}

	item Mosin
    {
		ImpactSound	=	null,
		MaxRange	=	25,
		WeaponSprite	=	mosin,
		SoundVolume	=	90,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.5,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	4,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	20,
		ShareDamage	=	FALSE,
		MaxHitCount	=	2,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	20,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		DisplayName	=	Mosin Rifle,
		MinRange	=	0.61,
		SwingTime	=	0.5,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = MSR788BringToBear,
		SwingSound	=	MSR788Shoot,
		HitSound = BulletHitBody,
		ClickSound = MSR788Jam,
		SoundRadius	=	90,
		MinDamage	=	2.6,
		MaxDamage	=	3.0,
		SplatSize	=	3,
		KnockdownMod	=	1,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Mosin,
		RunAnim	=	Run_Weapon2,
		IdleAnim	=	Idle_Weapon2,
		CriticalChance = 30,
		CritDmgMultiplier = 3,
		AimingPerkCritModifier = 45,
		HitChance = 25,
		AimingPerkHitChanceModifier = 15,
		AimingPerkMinAngleModifier = 0,
		AimingPerkRangeModifier = 3,
		RecoilDelay = 100,
		PiercingBullets = TRUE,
		SoundGain = 2,
		ReloadTime = 25,
		AimingTime = 15,
		RequiresEquippedBothHands = TRUE,
		BreakSound  =   MSR788Break,
		MetalValue = 45,
		TwoHandWeapon = TRUE,
		AmmoBox = 762Box,
		MaxAmmo = 5,
		EquipSound = MSR788Equip,
		UnequipSound = MSR788UnEquip,
		InsertAmmoSound = MSR788InsertAmmo,
		EjectAmmoSound = MSR788EjectAmmo,
		InsertAmmoStartSound = MSR788InsertAmmoStart,
		InsertAmmoStopSound = MSR788InsertAmmoStop,
		EjectAmmoStartSound = MSR788EjectAmmoStart,
		EjectAmmoStopSound = MSR788EjectAmmoStop,
		ShellFallSound = MSR788CartridgeFall,
		RackSound = MSR788Rack,
		AmmoType = Base.762Bullets,
		WeaponReloadType = boltactionnomag,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Bipod Bipod bipod bipod,
		ModelWeaponPart = AmmoStraps BulletLoops bulletloops bulletloops,
		RackAfterShoot = TRUE,
		JamGunChance = 5,
		AttachmentType = Rifle,
		StopPower = 23,
    }

	item SVD
    {
        ImpactSound	=	null,
        MaxRange	=	24,
        WeaponSprite	=	SVD,
        SoundVolume	=	95,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	4.3,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	Dragunov Sniper Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M14BringToBear,
        SwingSound = MSR788Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	90,
        MinDamage	=	2.1,
        MaxDamage	=	2.7,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	SVD,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 35,
        HitChance = 35,
        AimingPerkHitChanceModifier = 14,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2.4,
        RecoilDelay = 10,
		PiercingBullets = TRUE,
        SoundGain = 2,
        ClipSize = 10,
        ReloadTime = 25,
        AimingTime = 25,
		EquipSound = M14Equip,
		UnequipSound = M14UnEquip,
        InsertAmmoSound = M14InsertAmmo,
        EjectAmmoSound = M14EjectAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = M14Rack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M14Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        MagazineType = Base.762Clip10,
        AmmoType = Base.762Bullets,
        WeaponReloadType = boltaction,
        JamGunChance = 1,
        AttachmentType = Rifle,
        FireMode = Single,
        AmmoBox = 762Box,
        MaxAmmo = 10,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        ModelWeaponPart = Bipod Bipod bipod bipod,
        StopPower = 2,
    }

	item SV98
	{
		ImpactSound	=	null,
		MaxRange	=	25,
		WeaponSprite	=	sv98,
		SoundVolume	=	90,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.5,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	5.2,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	20,
		ShareDamage	=	FALSE,
		MaxHitCount	=	2,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	20,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		DisplayName	=	SV98 Sniper Rifle,
		MinRange	=	0.61,
		SwingTime	=	0.5,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = MSR788BringToBear,
		SwingSound	=	MSR788Shoot,
		HitSound = BulletHitBody,
		ClickSound = MSR788Jam,
		SoundRadius	=	90,
		MinDamage	=	2.6,
		MaxDamage	=	3.0,
		SplatSize	=	3,
		KnockdownMod	=	1,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	SV98,
		RunAnim	=	Run_Weapon2,
		IdleAnim	=	Idle_Weapon2,
		CriticalChance = 30,
		CritDmgMultiplier = 3,
		AimingPerkCritModifier = 45,
		HitChance = 25,
		AimingPerkHitChanceModifier = 15,
		AimingPerkMinAngleModifier = 0,
		AimingPerkRangeModifier = 3,
		RecoilDelay = 100,
		PiercingBullets = TRUE,
		SoundGain = 2,
		ReloadTime = 30,
		AimingTime = 40,
		RequiresEquippedBothHands = TRUE,
		BreakSound  =   MSR788Break,
		MetalValue = 45,
		TwoHandWeapon = TRUE,
		AmmoBox = 762Box,
		MaxAmmo = 10,
		EquipSound = MSR788Equip,
		UnequipSound = MSR788UnEquip,
		InsertAmmoSound = MSR788InsertAmmo,
		EjectAmmoSound = MSR788EjectAmmo,
		InsertAmmoStartSound = MSR788InsertAmmoStart,
		InsertAmmoStopSound = MSR788InsertAmmoStop,
		EjectAmmoStartSound = MSR788EjectAmmoStart,
		EjectAmmoStopSound = MSR788EjectAmmoStop,
		ShellFallSound = MSR788CartridgeFall,
		RackSound = MSR788Rack,
		AmmoType = Base.762Bullets,
		WeaponReloadType = boltactionnomag,
		ModelWeaponPart = Bayonnet Bayonnet bayonnet bayonnet,
		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = IronSight IronSight scope2 scope2,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = Bipod Bipod bipod bipod,
		ModelWeaponPart = AmmoStraps BulletLoops bulletloops bulletloops,
		RackAfterShoot = TRUE,
		MagazineType = Base.762Clip102,
		JamGunChance = 3,
		AttachmentType = Rifle,
		StopPower = 22,
	}




	    item VSS
    {
        ImpactSound	=	null,
        MaxRange	=	22,
        WeaponSprite	=	VSS,
        SoundVolume	=	45,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	67,
        Weight	=	4,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	VSS Sniper Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M14BringToBear,
        SwingSound = VSSshot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	32,
        MinDamage	=	1.5,
        MaxDamage	=	2,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	VSS,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 27,
        AimingPerkCritModifier = 0,
        HitChance = 50,
        AimingPerkHitChanceModifier = 16,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 0,
        SoundGain = 2,
        ClipSize = 10,
        ReloadTime = 25,
        AimingTime = 30,
		EquipSound = M14Equip,
		UnequipSound = M14UnEquip,
        InsertAmmoSound = M14InsertAmmo,
        EjectAmmoSound = M14EjectAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = AK47Rack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M14Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        MagazineType = Base.939Clip10,
        AmmoType = Base.Bullets9mm,
        WeaponReloadType = boltaction,
        JamGunChance = 1,
        AttachmentType = Rifle,
        FireMode = Single,
        FireModePossibilities = Auto/Single,
        AmmoBox = Bullets9mmBox,
        MaxAmmo = 10,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = IronSight IronSight scope2 scope2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        ModelWeaponPart = Bipod Bipod bipod bipod,
        StopPower = 2,
    }




	item SVT40
    {
        ImpactSound	=	null,
        MaxRange	=	21,
        WeaponSprite	=	SVT,
        SoundVolume	=	95,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.6,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	SVT-40 Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M14BringToBear,
        SwingSound = MSR788Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	90,
        MinDamage	=	1.9,
        MaxDamage	=	2.5,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	svt,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 17,
        AimingPerkCritModifier = 0,
        HitChance = 35,
        AimingPerkHitChanceModifier = 8,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 0,
        SoundGain = 2,
        ClipSize = 10,
        ReloadTime = 25,
        AimingTime = 25,
		EquipSound = M14Equip,
		UnequipSound = M14UnEquip,
        InsertAmmoSound = M14InsertAmmo,
        EjectAmmoSound = M14EjectAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = M14Rack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M14Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        MagazineType = Base.762Clip103,
        AmmoType = Base.762Bullets,
        WeaponReloadType = boltaction,
        JamGunChance = 1,
        AttachmentType = Rifle,
        FireMode = Single,
        AmmoBox = 762Box,
        MaxAmmo = 10,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = IronSight IronSight scope2 scope2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        ModelWeaponPart = Bipod Bipod bipod bipod,
        StopPower = 2,
    }
	

	item UMP45
    {
		ImpactSound	=	null,
		MaxRange	=	18,
		WeaponSprite	=	UMP,
		SoundVolume	=	55,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.5,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=80,
		Weight	=	4.3,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	20,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		DisplayName	=	UMP-45 Submachinegun,
		MinRange	=	0.61,
		SwingTime	=	0,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
		SwingSound = MSR700Shoot,
		HitSound = BulletHitBody,
		ClickSound = M14Jam,
		SoundRadius	=	55,
		MinDamage	=	1.2,
		MaxDamage	=	1.6,
		SplatSize	=	3,
		KnockdownMod	=	1,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	ump45,
		RunAnim	=	Run_Weapon2,
		IdleAnim	=	Idle_Weapon2,
		CriticalChance = 32,
		AimingPerkCritModifier = 27,
		HitChance = 50,
		AimingPerkHitChanceModifier = 9,
		AimingPerkMinAngleModifier = 0.05,
		AimingPerkRangeModifier = 2,
		RecoilDelay = 0,
		SoundGain = 2,
		ClipSize = 25,
		ReloadTime = 25,
		AimingTime = 20,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
		InsertAmmoSound = MP5_Magin,
		EjectAmmoSound = MP5_Magout,
		InsertAmmoStartSound = MP5Magin,
		InsertAmmoStopSound = M9InsertAmmoStop,
		EjectAmmoStartSound = MP5Magout,
		EjectAmmoStopSound = M9EjectAmmoStop,
		ShellFallSound = M16CartridgeFall,
		RackSound = MP5_Rack,
		RequiresEquippedBothHands = TRUE,
		BreakSound = M16Break,
		TwoHandWeapon = TRUE,
		MetalValue = 45,
		MagazineType = 45Clip25,
		AmmoType = Bullets45,
		WeaponReloadType = MP5,
		JamGunChance = 1,
		AttachmentType = Rifle,
		FireMode = Auto,
		FireModePossibilities = Auto/Single,
		AmmoBox = Bullets45Box,
		MaxAmmo = 25,
		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = IronSight IronSight scope2 scope2,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
		ModelWeaponPart = OilFilterSuppressor OilFilterSuppressor oilfiltersuppressor oilfiltersuppressor,
		AttachmentType = Rifle,
		StopPower = 4,
	}



    item Vityaz
    {
        ImpactSound	=	null,
        MaxRange	=	20,
        WeaponSprite	=	Vityaz,
        SoundVolume	=	62,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.6,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        PiercingBullets = False,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	Vityaz Submachinegun,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound	=	M9Shoot,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	62,
        MinDamage	=	1.0,
        MaxDamage	=	1.3,
        SplatSize	=	3,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	vityaz,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 35,
        AimingPerkCritModifier = 26,
        HitChance = 40,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 0,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 25,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets9mmBox,
        MaxAmmo = 30,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = MP5_Magin,
        EjectAmmoSound = MP5_Magout,
		InsertAmmoStartSound = MP5Magin,
		InsertAmmoStopSound = M9InsertAmmoStop,
		EjectAmmoStartSound = MP5Magout,
		EjectAmmoStopSound = M9EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = AK47Rack,
        MagazineType = Base.9mmClip302,
        AmmoType = Base.Bullets9mm,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        StopPower = 2,
    }
	
	item Bizon
    {
        ImpactSound	=	null,
        MaxRange	=	19,
        WeaponSprite	=	Bizon,
        SoundVolume	=	60,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.5,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        PiercingBullets = False,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	Bizon Submachinegun,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound	=	M9Shoot,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	60,
        MinDamage	=	1.0,
        MaxDamage	=	1.1,
        SplatSize	=	3,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Bizon,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        AimingPerkCritModifier = 0,
        HitChance = 38,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 0,
        SoundGain = 2,
        ReloadTime = 40,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets9mmBox,
        MaxAmmo = 30,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = MP5_Magin,
        EjectAmmoSound = MP5_Magout,
		InsertAmmoStartSound = MP5Magin,
		InsertAmmoStopSound = M9InsertAmmoStop,
		EjectAmmoStartSound = MP5Magout,
		EjectAmmoStopSound = M9EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = AK47Rack,
        MagazineType = Base.BizonClip,
        AmmoType = Base.Bullets9mm,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        StopPower = 2,
    }
	
	item PPSH
    {
        ImpactSound	=	null,
        MaxRange	=	18,
        WeaponSprite	=	PPSH,
        SoundVolume	=	60,
        MinAngle	=	0.955,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.4,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        PiercingBullets = False,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	PPSH-41 Submachinegun,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound	=	M9Shoot,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	55,
        MinDamage	=	1.2,
        MaxDamage	=	1.3,
        SplatSize	=	3,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	PPSH,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 28,
        AimingPerkCritModifier = 0,
        HitChance = 40,
        AimingPerkHitChanceModifier = 11,
        AimingPerkMinAngleModifier = 0.05,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 0,
        SoundGain = 2,
        ReloadTime = 45,
        AimingTime = 18,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets9mmBox,
        MaxAmmo = 71,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = MP5_Magin,
        EjectAmmoSound = MP5_Magout,
		InsertAmmoStartSound = MP5Magin,
		InsertAmmoStopSound = M9InsertAmmoStop,
		EjectAmmoStartSound = MP5Magout,
		EjectAmmoStopSound = M9EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = M16Rack,
        MagazineType = Base.PPSHDrum,
        AmmoType = Base.Bullets9mm,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        StopPower = 2,
    }


    item Makarov
	{
		ImpactSound	=	null,
		MaxRange	=	10,
		WeaponSprite	=	Makarov,
		SoundVolume	=	45,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.5,
		ToHitModifier	=	1.4,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	1.5,
		SplatNumber	=	2,
		PushBackMod	=	0.1,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		DisplayName	=	Makarov Pistol,
		MinRange	=	0.51,
		SwingTime	=	0.5,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M9BringToBear,
		SwingSound	=	M9Shoot,
		HitSound = BulletHitBody,
		ClickSound = M9Jam,
		SoundRadius	=	50,
		MinDamage	=	0.8,
		MaxDamage	=	1,
		SplatSize	=	3,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Makarov,
		RunAnim	=	Run_Weapon2,
		CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 23,
        AimingPerkRangeModifier = 1.5,
        HitChance = 45,
        AimingPerkHitChanceModifier = 9,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 10,
        SoundGain = 1.5,
        ClipSize = 8,
        ReloadTime = 30,
        AimingTime = 15,
        BreakSound = M9Break,
        MetalValue = 30,
        AmmoBox = Bullets9mmBox,
        MaxAmmo = 8,
		EquipSound = M9Equip,
		UnequipSound = M9UnEquip,
        InsertAmmoSound = M9InsertAmmo,
        EjectAmmoSound = M9EjectAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
        ShellFallSound = M9CartridgeFall,
        RackSound = M9Rack,
        MagazineType = Base.9mmClip8,
        AmmoType = Base.Bullets9mm,
        WeaponReloadType = handgun,
        JamGunChance = 1,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        ModelWeaponPart = OilFilterSuppressor2 OilFilterSuppressor2 oilfiltersuppressor2 oilfiltersuppressor2,
        AttachmentType = Holster,
        StopPower = 4,
	}



    item  USP45
	{
		ImpactSound	=	null,
		MaxRange	=	10,
		WeaponSprite	=	usp45,
		SoundVolume	=	55,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.5,
		ToHitModifier	=	1.2,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	1.5,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		DisplayName	=	USP-45 Pistol,
		MinRange	=	0.51,
		SwingTime	=	0.5,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M1911BringToBear,
		SwingSound	=	M1911Shoot,
		HitSound = BulletHitBody,
		ClickSound = M9Jam,
		SoundRadius	=	60,
		MinDamage	=	0.9,
		MaxDamage	=	1.2,
		SplatSize	=	3,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	USP,
		RunAnim	=	Run_Weapon2,
		CriticalChance	=	10,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 20,
        AimingPerkRangeModifier = 1.5,
        HitChance = 45,
        AimingPerkHitChanceModifier = 8,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 15,
        SoundGain = 1.5,
        ClipSize = 12,
        ReloadTime = 30,
        AimingTime = 15,
        BreakSound = M9Break,
        MetalValue = 30,
        AmmoBox = Bullets45Box,
        MaxAmmo = 12,
		EquipSound = M9Equip,
		UnequipSound = M9UnEquip,
        InsertAmmoSound = M9InsertAmmo,
        EjectAmmoSound = M9EjectAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
        ShellFallSound = M9CartridgeFall,
        RackSound = M9Rack,
        MagazineType = Base.45Clip12,
        AmmoType = Base.Bullets45,
        WeaponReloadType = handgun,
        JamGunChance = 1,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        ModelWeaponPart = OilFilterSuppressor2 OilFilterSuppressor2 oilfiltersuppressor2 oilfiltersuppressor2,
        AttachmentType = Holster,
        StopPower = 7,
	}


	item M249
    {
        ImpactSound	=	null,
        MaxRange	=	22,
        WeaponSprite	=	M249,
        SoundVolume	=	95,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.4,
        ToHitModifier	=	1.6,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=65,
        Weight	=	12.2,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	M249 Light Machinegun,
        MinRange	=	0.61,
        SwingTime	=	0,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,
        SwingSound = MSR700Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	85,
        MinDamage	=	1.7,
        MaxDamage	=	2.1,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	m249,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 20,
        AimingPerkCritModifier = 33,
        HitChance = 45,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 0,
        SoundGain = 2,
        ClipSize = 100,
        ReloadTime = 70,
        AimingTime = 15,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = M249_magin,
        EjectAmmoSound = M249_magout,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = AK47Rack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        MagazineType = 556box100,
        AmmoType = 556Bullets,
        WeaponReloadType = boltaction,
        JamGunChance = 1,
        AttachmentType = Rifle,
	FireMode = Auto,
        FireModePossibilities = Auto/Single,
        AmmoBox = 556Box,
        MaxAmmo = 100,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = IronSight IronSight scope2 scope2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
       ModelWeaponPart = Bipod Bipod bipod bipod,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        ModelWeaponPart = OilFilterSuppressor OilFilterSuppressor oilfiltersuppressor oilfiltersuppressor,
        AttachmentType = Rifle,
        StopPower = 1,
			    }


	item PKM
    {
        ImpactSound	=	null,
        MaxRange	=	20,
        WeaponSprite	=	PKM,
        SoundVolume	=	110,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=65,
        Weight	=	12.2,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	PKM Light Machinegun,
        MinRange	=	0.61,
        SwingTime	=	0,
        MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,
        SwingSound = MSR788Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	100,
        MinDamage	=	1.8,
        MaxDamage	=	2.5,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	PKM,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 25,
        AimingPerkCritModifier = 33,
        HitChance = 23,
        AimingPerkHitChanceModifier = 9,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 0,
        SoundGain = 2,
        ClipSize = 100,
        ReloadTime = 85,
        AimingTime = 6,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = M249_magin,
        EjectAmmoSound = M249_magout,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = AK47Rack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        MagazineType = 762box100,
        AmmoType = 762Bullets,
        WeaponReloadType = boltaction,
        JamGunChance = 1,
        AttachmentType = Rifle,
	FireMode = Auto,
        FireModePossibilities = Auto/Single,
        AmmoBox = 762Box,
        MaxAmmo = 100,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = IronSight IronSight scope2 scope2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
       ModelWeaponPart = Bipod Bipod bipod bipod,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        ModelWeaponPart = OilFilterSuppressor OilFilterSuppressor oilfiltersuppressor oilfiltersuppressor,
        AttachmentType = Rifle,
        StopPower = 1,
			    }


	    

}