module Base {

	
	model Mjolnir
	{
		mesh = Weapons/1Handed/Mjolnir,
		texture = Weapons/MjolnirTexture,
	}
	model WorldItem_Mjolnir
	{
		mesh = WorldItems/WorldItem_Mjolnir,
		texture = Weapons/MjolnirGroundTexture,
	}
	model Scythe
	{
		mesh = Weapons/2Handed/Scythe,
		texture = Weapons/ScytheTexture,
	}
	model WorldItem_Scythe
	{
		mesh = WorldItems/WorldItem_Scythe,
		texture = Weapons/ScytheTexture,
	}
}