module ToolsOfTheTrade {
	imports {
		Base
	}
	item FishKnocker
	{	
		DisplayName								=	Fish Knocker,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Nightstick,
		Categories								=	SmallBlunt,
		SubCategory								=	Swinging,
		Icon									=	FishKnocker,
		WeaponSprite							=	FishKnocker,
		WorldStaticModel						=	WorldItem_FishKnocker,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	RollingPinBreak,
        DoorHitSound							=	RollingPinHit,
		HitSound								=	RollingPinHit,
		ImpactSound								=	RollingPinHit,
		HitFloorSound							=	RollingPinHit,
		SwingSound								=	RollingPinSwing,
		MetalValue								=	10,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.38,
		MaxRange								=	1.1,
		MinRange								=	0.61,
		MinAngle								=	0.72,
        BaseSpeed								=	1,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	2,
		Weight									=	1.8,
		ConditionMax							=	15,
		ConditionLowerChanceOneIn				=	25,
		PushBackMod								=	0.3,
		MinDamage								=	0.7,
        MaxDamage								=	1.2,
		DamageMakeHole							=	FALSE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	2,
		TreeDamage								=   0,
		EnduranceMod							=	1.2,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	25,
        CritDmgMultiplier						=	2,
	}
	item UtilityBar
	{	
		DisplayName								=	Utility Bar,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Hammer,
		Categories								=	SmallBlunt,
		SubCategory								=	Swinging,
		Tags									=	Crowbar;RemoveBarricade,
		Icon									=	UtilityBar,
		WeaponSprite							=	UtilityBar,
		WorldStaticModel						=	WorldItem_UtilityBar,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	CrowbarBreak,
        DoorHitSound							=	CrowbarHit,
		HitSound								=	CrowbarHit,
		ImpactSound								=	CrowbarHit,
		HitFloorSound							=	CrowbarHit,
		SwingSound								=	CrowbarSwing,
		MetalValue								=	50,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.3,
		MaxRange								=	1.2,
		MinRange								=	0.61,
		MinAngle								=	0.7,
		BaseSpeed								=	1,
		SwingTime								=	3,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	1,
		ConditionMax							=	14,
		ConditionLowerChanceOneIn				=	50,
		PushBackMod								=	0.5,
		MinDamage								=	0.5,
        MaxDamage								=	1,
		DamageMakeHole							=	FALSE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	8,
		TreeDamage								=   0,
		EnduranceMod							=	0.9,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	20,
        CritDmgMultiplier						=	2,
    }
	item StubbyHammer
	{	
		DisplayName								=	Stubby Hammer,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Hammer,
		Categories								=	SmallBlunt,
		SubCategory								=	Swinging,
		Tags									=	Hammer;RemoveBarricade,
		CanBarricade							=	TRUE,
		Icon									=	StubbyHammer,
		WeaponSprite							=	StubbyHammer,
		WorldStaticModel						=	WorldItem_StubbyHammer,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	BallPeenHammerBreak,
        DoorHitSound							=	BallPeenHammerHit,
		HitSound								=	BallPeenHammerHit,
		ImpactSound								=	BallPeenHammerHit,
		HitFloorSound							=	BallPeenHammerHit,
		SwingSound								=	BallPeenHammerSwing,
		MetalValue								=	15,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.2,
		MaxRange								=	1,
		MinRange								=	0.6,
		MinAngle								=	0.67,
		BaseSpeed								=	1,
		SwingTime								=	3,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	0.4,
		ConditionMax							=	8,
		ConditionLowerChanceOneIn				=	25,
		PushBackMod								=	0.4,
		MinDamage								=	0.3,
        MaxDamage								=	0.8,
		DamageMakeHole							=	FALSE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	6,
		TreeDamage								=   0,
		EnduranceMod							=	0.8,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	10,
        CritDmgMultiplier						=	2,
    }
	item BrickHammer
	{	
		DisplayName								=	Brick Hammer,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Hammer,
		Categories								=	SmallBlunt,
		SubCategory								=	Swinging,
		Tags									=	Hammer;RemoveBarricade,
		CanBarricade							=	TRUE,
		Icon									=	BrickHammer,
		WeaponSprite							=	BrickHammer,
		WorldStaticModel						=	WorldItem_BrickHammer,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	HammerBreak,
        DoorHitSound							=	HammerHit,
		HitSound								=	HammerHit,
		ImpactSound								=	HammerHit,
		HitFloorSound							=	HammerHit,
		SwingSound								=	HammerSwing,
		MetalValue								=	30,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.25,
		MaxRange								=	1.2,
		MinRange								=	0.65,
		MinAngle								=	0.68,
		BaseSpeed								=	1,
		SwingTime								=	3,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	1.3,
		ConditionMax							=	10,
		ConditionLowerChanceOneIn				=	40,
		PushBackMod								=	0.6,
		MinDamage								=	0.7,
        MaxDamage								=	1.2,
		DamageMakeHole							=	FALSE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	10,
		TreeDamage								=   0,
		EnduranceMod							=	1,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	25,
        CritDmgMultiplier						=	3,
    }
	item WarHammer
	{	
		DisplayName								=	War Hammer,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Blunt,
		SubCategory								=	Swinging,
		Icon									=	WarHammer,
		WeaponSprite							=	WarHammer,
		WorldStaticModel						=	WorldItem_WarHammer,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	ClubHammerBreak,
        DoorHitSound							=	ClubHammerHit,
		HitSound								=	ClubHammerHit,
		ImpactSound								=	ClubHammerHit,
		HitFloorSound							=	ClubHammerHit,
		SwingSound								=	ClubHammerSwing,
		MetalValue								=	100,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	3,
		SplatNumber								=	2,
		WeaponLength							=	0.6,
		MaxRange								=	1.25,
		MinRange								=	0.61,
		MinAngle								=	0.75,
		BaseSpeed								=	0.9,
		SwingTime								=	3,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.03,
		MaxHitCount								=	2,
		Weight									=	3.5,
		ConditionMax							=	13,
		ConditionLowerChanceOneIn				=	25,
		PushBackMod								=	1,
		MinDamage								=	2,
        MaxDamage								=	3,
		DamageMakeHole							=	FALSE,
		KnockdownMod							=	2,
		AlwaysKnockdown							=	TRUE,
		DoorDamage								=	30,
		TreeDamage								=   0,
		EnduranceMod							=	1.2,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	10,
        CritDmgMultiplier						=	4,
    }
	item SpiffoMace
	{	
		DisplayName								=	Spiffo Mace,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	BigBlade,
		Categories								=	SmallBlunt,
		SubCategory								=	Swinging,
		Icon									=	SpiffoMace,
		WeaponSprite							=	SpiffoMace,
		WorldStaticModel						=	WorldItem_SpiffoMace,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	PlungerBreak,
        DoorHitSound							=	PlungerHit,
		HitSound								=	PlungerHit,
		ImpactSound								=	PlungerHit,
		HitFloorSound							=	PlungerHit,
		SwingSound								=	PlungerSwing,
		MetalValue								=	20,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	0,
		SplatNumber								=	0,
		MaxRange								=	1.1,
		MinRange								=	0.61,
		MinAngle								=	0.65,
		BaseSpeed								=	1.2,
		SwingTime								=	4,
		MinimumSwingTime						=	4,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	0.3,
		ConditionMax							=	5,
		ConditionLowerChanceOneIn				=	10,
		PushBackMod								=	0.3,
		MinDamage								=	0.2,
        MaxDamage								=	0.3,
		DamageMakeHole							=	FALSE,
		KnockdownMod							=	2,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	0,
		TreeDamage								=   0,
		EnduranceMod							=	0.75,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	5,
        CritDmgMultiplier						=	3,
    }
	item Shillelagh
	{	
		DisplayName								=	Shillelagh,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	BigBlade,
		Categories								=	SmallBlunt,
		SubCategory								=	Swinging,
		Icon									=	Shillelagh,
		WeaponSprite							=	Shillelagh,
		WorldStaticModel						=	WorldItem_Shillelagh,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	TableLegBreak,
        DoorHitSound							=	TableLegHit,
		HitSound								=	TableLegHit,
		ImpactSound								=	TableLegHit,
		HitFloorSound							=	TableLegHit,
		SwingSound								=	TableLegSwing,
		MetalValue								=	0,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		MaxRange								=	1.05,
		MinRange								=	0.61,
		MinAngle								=	0.65,
		BaseSpeed								=	1.1,
		SwingTime								=	4,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	1.8,
		ConditionMax							=	8,
		ConditionLowerChanceOneIn				=	12,
		PushBackMod								=	0.3,
		MinDamage								=	0.5,
        MaxDamage								=	0.8,
		DamageMakeHole							=	FALSE,
		KnockdownMod							=	2,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	5,
		TreeDamage								=   0,
		EnduranceMod							=	1,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	15,
        CritDmgMultiplier						=	3,
    }
	item HeavyShillelagh
	{	
		DisplayName								=	Heavy Shillelagh,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Blunt,
		SubCategory								=	Swinging,
		Icon									=	HeavyShillelagh,
		WeaponSprite							=	HeavyShillelagh,
		WorldStaticModel						=	WorldItem_HeavyShillelagh,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Heavy,	
        BreakSound								=	PickAxeHandleBreak,
        DoorHitSound							=	PickAxeHandleHit,
		HitSound								=	PickAxeHandleHit,
		ImpactSound								=	PickAxeHandleHit,
		HitFloorSound							=	PickAxeHandleHit,
		SwingSound								=	PickAxeHandleSwing,
		MetalValue								=	0,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	2,
		WeaponLength							=	0.5,
		MaxRange								=	1.35,
		MinRange								=	0.61,
		MinAngle								=	0.8,
		BaseSpeed								=	1.1,
		SwingTime								=	0.8,
		MinimumSwingTime						=	0.6,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	2,
		Weight									=	3.5,
		ConditionMax							=	8,
		ConditionLowerChanceOneIn				=	15,
		PushBackMod								=	0.4,
		MinDamage								=	0.9,
        MaxDamage								=	1.2,
		DamageMakeHole							=	FALSE,
		KnockdownMod							=	3,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	10,
		TreeDamage								=   5,
		EnduranceMod							=	1.5,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	20,
        CritDmgMultiplier						=	3,
    }
	item DefilerAxe
	{	
		DisplayName								=	Defiler,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		Tooltip									=	Tooltip_DefilerAxe,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Axe,
		SubCategory								=	Swinging,
		Tags									=	ChopTree;CutPlant,
		Icon									=	DefilerAxe,
		WeaponSprite							=	DefilerAxe,
		WorldStaticModel						=	WorldItem_Defiler,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	AxeBreak,
        DoorHitSound							=	AxeHit,
		HitSound								=	AxeHit,
		ImpactSound								=	AxeHit,
		HitFloorSound							=	AxeHit,
		SwingSound								=	AxeSwing,
		MetalValue								=	240,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.5,
		MaxRange								=	1.35,
		MinRange								=	0.61,
		MinAngle								=	0.8,
		BaseSpeed								=	0.85,
		SwingTime								=	3.0,
		MinimumSwingTime						=	3.0,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	2,
		Weight									=	7.5,
		ConditionMax							=	13,
		ConditionLowerChanceOneIn				=	35,
		PushBackMod								=	0.3,
		MinDamage								=	1,
        MaxDamage								=	2,
		DamageCategory							=	Slash,
		DamageMakeHole							=	TRUE,
		KnockdownMod							=	2,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	35,
		TreeDamage								=   50,
		EnduranceMod							=	2,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	20,
        CritDmgMultiplier						=	5,
    }
	item DefilerSledgehammer
	{	
		DisplayName								=	Defiler,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		Tooltip									=	Tooltip_DefilerSledgehammer,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Blunt,
		SubCategory								=	Swinging,
		Tags									=	Sledgehammer,
		Icon									=	DefilerSledgehammer,
		WeaponSprite							=	DefilerSledgehammer,
		WorldStaticModel						=	WorldItem_Defiler,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	SledgehammerBreak,
        DoorHitSound							=	SledgehammerHit,
		HitSound								=	SledgehammerHit,
		ImpactSound								=	SledgehammerHit,
		HitFloorSound							=	SledgehammerHit,
		SwingSound								=	SledgehammerSwing,
		MetalValue								=	240,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.5,
		MaxRange								=	1.35,
		MinRange								=	0.61,
		MinAngle								=	0.8,
		BaseSpeed								=	0.85,
		SwingTime								=	3.0,
		MinimumSwingTime						=	3.0,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	2,
		Weight									=	7.5,
		ConditionMax							=	10,
		ConditionLowerChanceOneIn				=	40,
		PushBackMod								=	1,
		MinDamage								=	1.5,
        MaxDamage								=	2.5,
		DamageMakeHole							=	FALSE,
		KnockdownMod							=	3,
		AlwaysKnockdown							=	TRUE,
		DoorDamage								=	40,
		TreeDamage								=   10,
		EnduranceMod							=	2,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	10,
        CritDmgMultiplier						=	2,
    }
	item DespoilerAxe
	{	
		DisplayName								=	Despoiler,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		Tooltip									=	Tooltip_DespoilerAxe,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Axe,
		SubCategory								=	Swinging,
		Tags									=	ChopTree;CutPlant,
		Icon									=	DespoilerAxe,
		WeaponSprite							=	DespoilerAxe,
		WorldStaticModel						=	WorldItem_Despoiler,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Heavy,
        BreakSound								=	WoodAxeBreak,
        DoorHitSound							=	WoodAxeHit,
		HitSound								=	WoodAxeHit,
		ImpactSound								=	WoodAxeHit,
		HitFloorSound							=	WoodAxeHit,
		SwingSound								=	WoodAxeSwing,
		MetalValue								=	240,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	3,
		SplatNumber								=	2,
		WeaponLength							=	0.65,
		MaxRange								=	1.35,
		MinRange								=	0.61,
		MinAngle								=	0.8,
		BaseSpeed								=	1,
		SwingTime								=	4,
		MinimumSwingTime						=	4,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	3,
		Weight									=	9,
		ConditionMax							=	15,
		ConditionLowerChanceOneIn				=	25,
		PushBackMod								=	0.5,
		MinDamage								=	1.5,
        MaxDamage								=	3,
		DamageCategory							=	Slash,
		DamageMakeHole							=	TRUE,
		KnockdownMod							=	3,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	40,
		TreeDamage								=   55,
		EnduranceMod							=	3,
		CantAttackWithLowestEndurance			=	TRUE,
        CriticalChance							=	50,
        CritDmgMultiplier						=	12,
    }
	item DespoilerSledgehammer
	{	
		DisplayName								=	Despoiler,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		Tooltip									=	Tooltip_DespoilerSledgehammer,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Blunt,
		SubCategory								=	Swinging,
		Tags									=	Sledgehammer,
		Icon									=	DespoilerSledgehammer,
		WeaponSprite							=	DespoilerSledgehammer,
		WorldStaticModel						=	WorldItem_Despoiler,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Heavy,
        BreakSound								=	SledgehammerBreak,
        DoorHitSound							=	SledgehammerHit,
		HitSound								=	SledgehammerHit,
		ImpactSound								=	SledgehammerHit,
		HitFloorSound							=	SledgehammerHit,
		SwingSound								=	SledgehammerSwing,
		MetalValue								=	240,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	3,
		SplatNumber								=	2,
		WeaponLength							=	0.65,
		MaxRange								=	1.35,
		MinRange								=	0.61,
		MinAngle								=	0.8,
		BaseSpeed								=	1,
		SwingTime								=	4,
		MinimumSwingTime						=	4,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	3,
		Weight									=	9,
		ConditionMax							=	10,
		ConditionLowerChanceOneIn				=	40,
		PushBackMod								=	1,
		MinDamage								=	2,
        MaxDamage								=	3,
		DamageMakeHole							=	FALSE,
		KnockdownMod							=	4,
		AlwaysKnockdown							=	TRUE,
		DoorDamage								=	50,
		TreeDamage								=   20,
		EnduranceMod							=	3,
		CantAttackWithLowestEndurance			=	TRUE,
        CriticalChance							=	20,
        CritDmgMultiplier						=	3,
    }
	item HalliganBar
	{	
		DisplayName								=	Halligan Bar,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Blunt,
		SubCategory								=	Swinging,
		Tags									=	Crowbar;RemoveBarricade,
		Icon									=	HalliganBar,
		WeaponSprite							=	HalliganBar,
		WorldStaticModel						=	WorldItem_HalliganBar,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	PipeWrenchBreak,
        DoorHitSound							=	PipeWrenchHit,
		HitSound								=	PipeWrenchHit,
		ImpactSound								=	PipeWrenchHit,
		HitFloorSound							=	PipeWrenchHit,
		SwingSound								=	PipeWrenchSwing,
		MetalValue								=	150,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.3,
		MaxRange								=	1.25,
		MinRange								=	0.61,
		MinAngle								=	0.75,
		HitAngleMod								=	-30,
		BaseSpeed								=	1,
		SwingTime								=	3,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	3,
		Weight									=	3,
		ConditionMax							=	15,
		ConditionLowerChanceOneIn				=	70,
		PushBackMod								=	0.5,
		MinDamage								=	0.8,
        MaxDamage								=	1.5,
		DamageMakeHole							=	FALSE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	100,
		TreeDamage								=   10,
		EnduranceMod							=	1.2,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	25,
        CritDmgMultiplier						=	3,
    }
	item CoreHammer
	{	
		DisplayName								=	Core Hammer,
	    DisplayCategory							=	Sports,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Blunt,
		SubCategory								=	Swinging,
		Icon									=	CoreHammer,
		WeaponSprite							=	CoreHammer,
		WorldStaticModel						=	WorldItem_CoreHammer,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Heavy,
        BreakSound								=	SnowShovelBreak,
        DoorHitSound							=	SnowShovelHit,
		HitSound								=	SnowShovelHit,
		ImpactSound								=	SnowShovelHit,
		HitFloorSound							=	SnowShovelHit,
		SwingSound								=	SnowShovelSwing,
		MetalValue								=	50,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.5,
		MaxRange								=	1.35,
		MinRange								=	0.61,
		MinAngle								=	0.8,
		BaseSpeed								=	0.9,
		SwingTime								=	2,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	3,
		Weight									=	5,
		ConditionMax							=	10,
		ConditionLowerChanceOneIn				=	100,
		PushBackMod								=	0.5,
		MinDamage								=	0.8,
        MaxDamage								=	1.6,
		DamageMakeHole							=	FALSE,
		KnockdownMod							=	3,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	15,
		TreeDamage								=   5,
		EnduranceMod							=	1.5,
		CantAttackWithLowestEndurance			=	TRUE,
        CriticalChance							=	10,
        CritDmgMultiplier						=	5,
    }
	item AluminumBaseballBat
	{	
		DisplayName								=	Aluminum Baseball Bat,
	    DisplayCategory							=	Sports,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Blunt,
		SubCategory								=	Swinging,
		Icon									=	AluminumBaseballBat,
		WeaponSprite							=	AluminumBaseballBat,
		WorldStaticModel						=	WorldItem_AluminumBaseballBat,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	BarbellBreak,
        DoorHitSound							=	BarbellHit,
		HitSound								=	BarbellHit,
		ImpactSound								=	BarbellHit,
		HitFloorSound							=	BarbellHit,
		SwingSound								=	BarbellSwing,
		MetalValue								=	40,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.5,
		MaxRange								=	1.25,
		MinRange								=	0.61,
		MinAngle								=	0.75,
		HitAngleMod								=	-30,
		BaseSpeed								=	1.1,
		SwingTime								=	2.5,
		MinimumSwingTime						=	2.5,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	2,
		Weight									=	0.5,
		ConditionMax							=	15,
		ConditionLowerChanceOneIn				=	15,
		PushBackMod								=	0.3,
		MinDamage								=	0.8,
        MaxDamage								=	1.1,
		DamageMakeHole							=	FALSE,
		KnockdownMod							=	1,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	5,
		TreeDamage								=   0,
		EnduranceMod							=	0.9,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	33,
        CritDmgMultiplier						=	2,
    }
	item IndustrialWrench
	{	
		DisplayName								=	Industrial Wrench,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Blunt,
		SubCategory								=	Swinging,
		Icon									=	IndustrialWrench,
		WeaponSprite							=	IndustrialWrench,
		WorldStaticModel						=	WorldItem_IndustrialWrench,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Heavy,
        BreakSound								=	SaxophoneBreak,
        DoorHitSound							=	SaxophoneHit,
		HitSound								=	SaxophoneHit,
		ImpactSound								=	SaxophoneHit,
		HitFloorSound							=	SaxophoneHit,
		SwingSound								=	SaxophoneSwing,
		MetalValue								=	200,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.75,
		MaxRange								=	1.45,
		MinRange								=	0.7,
		MinAngle								=	0.8,
		BaseSpeed								=	0.92,
		SwingTime								=	2,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.03,
		MaxHitCount								=	3,
		Weight									=	4,
		ConditionMax							=	25,
		ConditionLowerChanceOneIn				=	50,
		PushBackMod								=	1.5,
		MinDamage								=	1.25,
        MaxDamage								=	2.5,
		DamageMakeHole							=	FALSE,
		KnockdownMod							=	1,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	20,
		TreeDamage								=   5,
		EnduranceMod							=	1.5,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	20,
        CritDmgMultiplier						=	2.5,
    }
	item PostMaul
	{	
		DisplayName								=	Post Maul,
		DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Blunt,
		SubCategory								=	Swinging,
		Icon									=	PostMaul,
		WeaponSprite							=	PostMaul,
		WorldStaticModel						=	WorldItem_PostMaul,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	WoodenMalletBreak,
        DoorHitSound							=	WoodenMalletHit,
		HitSound								=	WoodenMalletHit,
		ImpactSound								=	WoodenMalletHit,
		HitFloorSound							=	WoodenMalletHit,
		SwingSound								=	WoodenMalletSwing,
		MetalValue								=	20,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.65,
		MaxRange								=	1.40,
		MinRange								=	0.7,
		MinAngle								=	0.8,
		BaseSpeed								=	0.9,
		SwingTime								=	3,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.03,
		MaxHitCount								=	3,
		Weight									=	3,
		ConditionMax							=	10,
		ConditionLowerChanceOneIn				=	20,
		PushBackMod								=	1,
		MinDamage								=	0.8,
        MaxDamage								=	1.5,
		DamageMakeHole							=	FALSE,
		KnockdownMod							=	1.5,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	10,
		TreeDamage								=	0, 
		EnduranceMod							=	1.5,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	15,
        CritDmgMultiplier						=	2,
    }
	item RailroadHammer
	{	
		DisplayName								=	Railroad Hammer,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Blunt,
		SubCategory								=	Swinging,
		Icon									=	RailroadHammer,
		WeaponSprite							=	RailroadHammer,
		WorldStaticModel						=	WorldItem_RailroadHammer,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Heavy,
        BreakSound								=	SledgehammerBreak,
        DoorHitSound							=	SledgehammerHit,
		HitSound								=	SledgehammerHit,
		ImpactSound								=	SledgehammerHit,
		HitFloorSound							=	SledgehammerHit,
		SwingSound								=	SledgehammerSwing,
		MetalValue								=	150,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	2,
		SplatNumber								=	2,
		WeaponLength							=	0.75,
		MaxRange								=	1.35,
		MinRange								=	0.7,
		MinAngle								=	0.8,
		BaseSpeed								=	1,
		SwingTime								=	2,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.03,
		MaxHitCount								=	3,
		Weight									=	6,
		ConditionMax							=	15,
		ConditionLowerChanceOneIn				=	60,
		PushBackMod								=	3,
		MinDamage								=	4,
        MaxDamage								=	8,
		DamageMakeHole							=	FALSE,
		KnockdownMod							=	3,
		AlwaysKnockdown							=	TRUE,
		DoorDamage								=	50,
		TreeDamage								=   20,
		EnduranceMod							=	2.5,
		CantAttackWithLowestEndurance			=	TRUE,
        CriticalChance							=	15,
        CritDmgMultiplier						=	2,
    }
	item ArmyMattock
	{	
		DisplayName								=	Army Mattock,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		Tooltip									=	Tooltip_ArmyMattock,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Axe,
		SubCategory								=	Swinging,
		Tags									=	Sledgehammer;ChopTree;CutPlant;DigGrave;DigPlow,
		Icon									=	ArmyMattock,
		WeaponSprite							=	ArmyMattock,
		WorldStaticModel						=	WorldItem_ArmyMattock,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Heavy,
        BreakSound								=	PickAxeBreak,
        DoorHitSound							=	PickAxeHit,
		HitSound								=	PickAxeHit,
		ImpactSound								=	PickAxeHit,
		HitFloorSound							=	PickAxeHit,
		SwingSound								=	PickAxeSwing,
		MetalValue								=	100,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	2,
		SplatNumber								=	2,
		WeaponLength							=	0.8,
		MaxRange								=	1.6,
		MinRange								=	0.61,
		MinAngle								=	0.65,
		HitAngleMod								=	-30,
		BaseSpeed								=	0.95,
		SwingTime								=	3,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.002,
		MaxHitCount								=	2,
		Weight									=	4,
		ConditionMax							=	15,
		ConditionLowerChanceOneIn				=	33,
		PushBackMod								=	0.3,
		MinDamage								=	1.2,
        MaxDamage								=	2.4,
		DamageCategory							=	Slash,
		DamageMakeHole							=	TRUE,
		KnockdownMod							=	2,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	60,
		TreeDamage								=   35,
		EnduranceMod							=	2,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	25,
        CritDmgMultiplier						=	5,
    }
	item IndustrialBreachingHammer
	{	
		DisplayName								=	Industrial Breaching Hammer,
	    DisplayCategory							=	Tool,
		Type									=	Weapon,
		Tooltip									=	Tooltip_IndustrialBreachingHammer,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Blunt,
		SubCategory								=	Swinging,
		Tags									=	Sledgehammer,
		Icon									=	IndustrialBreachingHammer,
		WeaponSprite							=	IndustrialBreachingHammer,
		WorldStaticModel						=	WorldItem_IndustrialBreachingHammer,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Heavy,
        BreakSound								=	SledgehammerBreak,
        DoorHitSound							=	SledgehammerHit,
		HitSound								=	SledgehammerHit,
		ImpactSound								=	SledgehammerHit,
		HitFloorSound							=	SledgehammerHit
		SwingSound								=	SledgehammerSwing,
		MetalValue								=	50,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.65,
		MaxRange								=	1.35,
		MinRange								=	0.7,
		MinAngle								=	0.8,
		BaseSpeed								=	0.75,
		SwingTime								=	4,
		MinimumSwingTime						=	4,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	4,
		ConditionMax							=	1,
		ConditionLowerChanceOneIn				=	1,
		PushBackMod								=	2,
		MinDamage								=	0.2,
        MaxDamage								=	0.4,
		DamageMakeHole							=	FALSE,
		KnockdownMod							=	2,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	30,
		TreeDamage								=   0,
		EnduranceMod							=	5,
		CantAttackWithLowestEndurance			=	TRUE,
        CriticalChance							=	10,
        CritDmgMultiplier						=	1,
    }
	item PoliceBreachingHammer
	{	
		DisplayName								=	Police Breaching Hammer,
	    DisplayCategory							=	Tool,
		Type									=	Weapon,
		Tooltip									=	Tooltip_PoliceBreachingHammer,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Blunt,
		SubCategory								=	Swinging,
		Tags									=	Sledgehammer,
		Icon									=	PoliceBreachingHammer,
		WeaponSprite							=	PoliceBreachingHammer,
		WorldStaticModel						=	WorldItem_PoliceBreachingHammer,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Heavy,
        BreakSound								=	SledgehammerBreak,
        DoorHitSound							=	SledgehammerHit,
		HitSound								=	SledgehammerHit,
		ImpactSound								=	SledgehammerHit,
		HitFloorSound							=	SledgehammerHit
		SwingSound								=	SledgehammerSwing,
		MetalValue								=	60,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.65,
		MaxRange								=	1.35,
		MinRange								=	0.7,
		MinAngle								=	0.8,
		BaseSpeed								=	0.75,
		SwingTime								=	3.5,
		MinimumSwingTime						=	3.5,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	3,
		ConditionMax							=	2,
		ConditionLowerChanceOneIn				=	1,
		PushBackMod								=	2,
		MinDamage								=	0.3,
        MaxDamage								=	0.5,
		DamageMakeHole							=	FALSE,
		KnockdownMod							=	2,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	30,
		TreeDamage								=   0,
		EnduranceMod							=	5,
		CantAttackWithLowestEndurance			=	TRUE,
        CriticalChance							=	20,
        CritDmgMultiplier						=	2,
    }
	item SpiritLevel
	{	
		DisplayName								=	Spirit Level,
	    DisplayCategory							=	Tool,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Knife,
		Categories								=	SmallBlunt,
		SubCategory								=	Swinging,
		Icon									=	SpiritLevel,
		WeaponSprite							=	SpiritLevel,
		WorldStaticModel						=	WorldItem_SpiritLevel,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	HandScytheBreak,
        DoorHitSound							=	HandScytheHit,
		HitSound								=	HandScytheHit,
		ImpactSound								=	HandScytheHit,
		HitFloorSound							=	HandScytheHit,
		SwingSound								=	HandScytheSwing,
		MetalValue								=	10,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.5,
		MaxRange								=	1.3,
		MinRange								=	0.61,
		MinAngle								=	0.75,
		BaseSpeed								=	1,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	1,
		ConditionMax							=	10,
		ConditionLowerChanceOneIn				=	5,
		PushBackMod								=	1,
		MinDamage								=	0.35,
        MaxDamage								=	0.7,
		DamageMakeHole							=	FALSE,
		KnockdownMod							=	1,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	1,
		TreeDamage								=   0,
		EnduranceMod							=	0.9,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	10,
        CritDmgMultiplier						=	2,
    }
	item GrassScythe
	{	
		DisplayName								=	Grass Scythe,
	    DisplayCategory							=	Gardening,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	LongBlade,
		SubCategory								=	Swinging,
		Tags									=	CutPlant,
		Icon									=	GrassScythe,
		WeaponSprite							=	GrassScythe,
		WorldStaticModel						=	WorldItem_GrassScythe,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Heavy,
        BreakSound								=	HandScytheBreak,
        DoorHitSound							=	HandScytheHit,
		HitSound								=	HandScytheHit,
		ImpactSound								=	HandScytheHit,
		HitFloorSound							=	HandScytheHit,
		SwingSound								=	HandScytheSwing,
		MetalValue								=	35,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	2,
		SplatNumber								=	2,
		WeaponLength							=	0.8,
		MaxRange								=	1.6,
		MinRange								=	0.61,
		MinAngle								=	0.85,
		BaseSpeed								=	0.95,
		SwingTime								=	2.5,
		MinimumSwingTime						=	2.5,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	5,
		Weight									=	3,
		ConditionMax							=	10,
		ConditionLowerChanceOneIn				=	20,
		PushBackMod								=	1,
		MinDamage								=	1.5,
        MaxDamage								=	3,
		DamageCategory							=	Slash,
		DamageMakeHole							=	TRUE,
		KnockdownMod							=	1,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	10,
		TreeDamage								=   30,
		EnduranceMod							=	1.25,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	15,
        CritDmgMultiplier						=	3,
    }
	item SpiffArmyKnife
	{	
		DisplayName								=	Spiff Army Knife,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		Tooltip									=	Tooltip_SpiffArmyKnife,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Knife,
		Categories								=	SmallBlade,
		SubCategory								=	Stab,
		CloseKillMove							=	Jaw_Stab,
		Tags									=	DullKnife;Razor;Scissors;Fork;Spoon;SewingNeedle;CanOpener;Write;Pencil;Eraser;Corkscrew;Screwdriver;CutPlant;RemoveGlass;RemoveBullet,
		Icon									=	SpiffArmyKnife,
		WeaponSprite							=	SpiffArmyKnife,
		WorldStaticModel						=	WorldItem_SpiffArmyKnife,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Stab,
        BreakSound								=	BreadKnifeBreak,
		DoorHitSound							=	BreadKnifeHit,
		HitSound								=	BreadKnifeHit,
		ImpactSound								=	BreadKnifeHit,
		HitFloorSound							=	BreadKnifeHit,
        ImpactSound								=	BreadKnifeHit,
		SwingSound								=	BreadKnifeSwing,
		MetalValue								=	10,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.17,
		MaxRange								=	1,
		MinRange								=	0.61,
		MinAngle								=	0.65,
		IsAimedHandWeapon						=	TRUE,
		AimingMod								=	0.8,
		BaseSpeed								=	1,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	0.3,
		ConditionMax							=	10,
		ConditionLowerChanceOneIn				=	15,
		PushBackMod								=	0.3,
		MinDamage								=	0.1,
        MaxDamage								=	0.4,
		DamageCategory							=	Slash,
		DamageMakeHole							=	FALSE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	1,
		TreeDamage								=   0,
		EnduranceMod							=	0.9,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	10,
        CritDmgMultiplier						=	10,
    }
	item Crutch
	{	
		DisplayName								=	Crutch,
	    DisplayCategory							=	Household,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Blunt,
		SubCategory								=	Swinging,
		Icon									=	Crutch,
		WeaponSprite							=	Crutch,
		WorldStaticModel						=	WorldItem_Crutch,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	MetalBarBreak,
        DoorHitSound							=	MetalBarHit,
		HitSound								=	MetalBarHit,
		ImpactSound								=	MetalBarHit,
		HitFloorSound							=	MetalBarHit,
		SwingSound								=	MetalBarSwing,
		MetalValue								=	35,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.35,
		MaxRange								=	1.2,
		MinRange								=	0.61,
		MinAngle								=	0.72,
		BaseSpeed								=	1,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	2,
		Weight									=	1,
		ConditionMax							=	10,
		ConditionLowerChanceOneIn				=	20,
		PushBackMod								=	0.4,
		MinDamage								=	0.8,
        MaxDamage								=	1.2,
		DamageMakeHole							=	FALSE,
		KnockdownMod							=	1,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	3,
		TreeDamage								=   0,
		EnduranceMod							=	1,
		CantAttackWithLowestEndurance			=	TRUE,
        CriticalChance							=	15,
        CritDmgMultiplier						=	3,
    }
	item CastIronSkillet
	{	
		DisplayName								=	Cast Iron Skillet,
	    DisplayCategory							=	Cooking,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Pan,
		Categories								=	Improvised;SmallBlunt,
		SubCategory								=	Swinging,
		Icon									=	CastIronSkillet,
		WeaponSprite							=	CastIronSkillet,
		WorldStaticModel						=	WorldItem_CastIronSkillet,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	FryingPanBreak,
        DoorHitSound							=	FryingPanHit,
		HitSound								=	FryingPanHit,
		ImpactSound								=	FryingPanHit,
		HitFloorSound							=	FryingPanHit,
		SwingSound								=	FryingPanSwing,
		MetalValue								=	50,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.25,
		MaxRange								=	1.2,
		MinRange								=	0.61,
		MinAngle								=	0.67,
		BaseSpeed								=	0.75,
		SwingTime								=	3,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	2,
		Weight									=	3,
		ConditionMax							=	15,
		ConditionLowerChanceOneIn				=	75,
		PushBackMod								=	2,
		MinDamage								=	0.5,
        MaxDamage								=	1,
		DamageMakeHole							=	FALSE,
		KnockdownMod							=	3,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	7,
		TreeDamage								=   0,
		EnduranceMod							=	2,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	10,
        CritDmgMultiplier						=	3,
    }
	item ShaolinSpade
	{	
		DisplayName								=	Shaolin Spade,	
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Spear,
		SubCategory								=	Swinging,
		Tags									=	FishingSpear;ClearAshes;DigGrave;DigPlow;TakeDirt,
		Icon									=	ShaolinSpade,
		WeaponSprite							=	ShaolinSpade,
		WorldStaticModel						=	WorldItem_ShaolinSpade,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Spear,
        BreakSound								=   SpearMacheteBreak,
        HitFloorSound							=	SpearMacheteHit,
        ImpactSound								=	SpearMacheteHit,
        DoorHitSound							=	SpearMacheteHit,
        HitSound								=	SpearMacheteHit,
        SwingSound								=	SpearMacheteSwing,
        SoundMap								=	SpearStab SpearMacheteStab,
		MetalValue								=	100,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	2,
		SplatNumber								=	1,
		WeaponLength							=	0.8,
		MaxRange								=	1.37,
		MinRange								=	0.61,
		MinAngle								=	0.8,
		BaseSpeed								=	1,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	2,
		Weight									=	2.5,
		ConditionMax							=	15,
		ConditionLowerChanceOneIn				=	15,
		PushBackMod								=	0.5,
		MinDamage								=	4,
        MaxDamage								=	8,
		DamageCategory							=	Slash,
		DamageMakeHole							=	TRUE,
		KnockdownMod							=	1,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	5,
		TreeDamage								=   10,
		EnduranceMod							=	1.5,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	30,
        CritDmgMultiplier						=	5,
    }
	item SplittingMaul
	{	
		DisplayName								=	Splitting Maul,	
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		Tooltip									=	Tooltip_SplittingMaul,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Axe,
		SubCategory								=	Swinging,
		Tags									=	ChopTree;CutPlant;Sledgehammer,
		Icon									=	SplittingMaul,
		WeaponSprite							=	SplittingMaul,
		WorldStaticModel						=	WorldItem_SplittingMaul,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Heavy,
        SwingSound								=	WoodAxeSwing,
        DoorHitSound							=	WoodAxeHit,
        HitSound								=	WoodAxeHit,
		ImpactSound								=	WoodAxeHit,
        HitFloorSound							=	WoodAxeHit,
        BreakSound								=	WoodAxeBreak,
		MetalValue								=	180,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	2,
		WeaponLength							=	0.5,
		MaxRange								=	1.35,
		MinRange								=	0.61,
		MinAngle								=	0.8,
		BaseSpeed								=	0.9,
		SwingTime								=	0.75,
		MinimumSwingTime						=	0.75,
		SwingAmountBeforeImpact					=	0.0002,
		MaxHitCount								=	3,
		Weight									=	4.5,
		ConditionMax							=	15,
		ConditionLowerChanceOneIn				=	40,
		PushBackMod								=	0.3,
		MinDamage								=	1.6,
        MaxDamage								=	3.2,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	3,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	50,
		TreeDamage								=   50,
		EnduranceMod							=	2.5,
		CantAttackWithLowestEndurance			=	TRUE,
        CriticalChance							=	33,
        CritDmgMultiplier						=	10,
    }
	item CrashAxe
	{	
		DisplayName								=	Crash Axe,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		Tooltip									=	Tooltip_CrashAxe,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Hammer,
		Categories								=	Axe,
		SubCategory								=	Swinging,
		Tags									=	ChopTree;CutPlant;RemoveBarricade,
		CanBarricade							=	TRUE,
		Icon									=	CrashAxe,
		WeaponSprite							=	CrashAxe,
		WorldStaticModel						=	WorldItem_CrashAxe,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
        BreakSound								=   HandAxeBreak,
        DoorHitSound							=	HandAxeHit,
        HitSound								=	HandAxeHit,
		ImpactSound								=	HandAxeHit,
        HitFloorSound							=	HandAxeHit,
		SwingSound								=	HandAxeSwing,
		MetalValue								=	25,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.35,
		MaxRange								=	1.1,
		MinRange								=	0.61,
		MinAngle								=	0.67,
		BaseSpeed								=	1,
		SwingTime								=	4,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	1,
		ConditionMax							=	12,
		ConditionLowerChanceOneIn				=	25,
		PushBackMod								=	0.1,
		MinDamage								=	0.5,
        MaxDamage								=	1,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	1,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	20,
		TreeDamage								=   20,
		EnduranceMod							=	0.85,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	10,
        CritDmgMultiplier						=	3,
    }
	item CombatKnife
	{	
		DisplayName								=	Combat Knife,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		Tooltip									=	Tooltip_CombatKnife,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Knife,
		Categories								=	SmallBlade,
		SubCategory								=	Stab,
		CloseKillMove							=	Jaw_Stab,
		Tags									=	CutPlant;SharpKnife;Razor;CanOpener,
		Icon									=	CombatKnife,
		WeaponSprite							=	CombatKnife,
		WorldStaticModel						=	WorldItem_CombatKnife,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Stab,
        BreakSound								=	HuntingKnifeBreak,
        DoorHitSound							=	HuntingKnifeHit,
		HitSound								=	HuntingKnifeHit,
		ImpactSound								=	HuntingKnifeHit,
		HitFloorSound							=	HuntingKnifeHit,
		SwingSound								=	HuntingKnifeSwing,
		MetalValue								=	45,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.28,
		MaxRange								=	1,
		MinRange								=	0.61,
		MinAngle								=	0.65,
		IsAimedHandWeapon						=	TRUE,
		AimingMod								=	0.8,
		BaseSpeed								=	1,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	0.7,
		ConditionMax							=	12,
		ConditionLowerChanceOneIn				=	20,
		PushBackMod								=	0.3,
		MinDamage								=	0.8,
        MaxDamage								=	1.6,
		DamageCategory							=	Slash,
        DamageMakeHole							=	FALSE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	1,
		TreeDamage								=   5,
		EnduranceMod							=	1.1,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	50,
        CritDmgMultiplier						=	5,
    }
	item BushMachete
	{	
		DisplayName								=	Bush Machete,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Knife,
		Categories								=	LongBlade,
		SubCategory								=	Swinging,
		Tags									=	CutPlant;SharpKnife,
		Icon									=	BushMachete,
		WeaponSprite							=	BushMachete,
		WorldStaticModel						=	WorldItem_BushMachete,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	MacheteBreak,
        DoorHitSound							=	MacheteHit,
		HitSound								=	MacheteHit,
		ImpactSound								=	MacheteHit,
		HitFloorSound							=	MacheteHit,
		SwingSound								=	MacheteSwing,
		MetalValue								=	35,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.3,
		MaxRange								=	1.23,
		MinRange								=	0.61,
		MinAngle								=	0.7,
		BaseSpeed								=	1,
		SwingTime								=	4,
		MinimumSwingTime						=	4,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	1.5,
		ConditionMax							=	10,
		ConditionLowerChanceOneIn				=	20,
		PushBackMod								=	0.3,
		MinDamage								=	0.7,
        MaxDamage								=	1.5,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	2,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	5,
		TreeDamage								=   10,
		EnduranceMod							=	1,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	15,
        CritDmgMultiplier						=	5,
    }
	item Kukri
	{	
		DisplayName								=	Kukri,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	BigBlade,
		Categories								=	LongBlade,
		SubCategory								=	Swinging,
		Tags									=	CutPlant;SharpKnife,
		Icon									=	Kukri,
		WeaponSprite							=	Kukri,
		WorldStaticModel						=	WorldItem_Kukri,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	MacheteBreak,
        DoorHitSound							=	MacheteHit,
		HitSound								=	MacheteHit,
		ImpactSound								=	MacheteHit,
		HitFloorSound							=	MacheteHit,
		SwingSound								=	MacheteSwing,
		MetalValue								=	80,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	1,
		SplatNumber								=	2,
		WeaponLength							=	0.35,
		MaxRange								=	1.25,
		MinRange								=	0.61,
		MinAngle								=	0.7,
		BaseSpeed								=	1,
		SwingTime								=	4,
		MinimumSwingTime						=	4,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	3,
		Weight									=	2.5,
		ConditionMax							=	15,
		ConditionLowerChanceOneIn				=	35,
		PushBackMod								=	0.4,
		MinDamage								=	2,
        MaxDamage								=	4,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	2.5,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	15,
		TreeDamage								=   20,
		EnduranceMod							=	1.2,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	30,
        CritDmgMultiplier						=	5,
    }
	item Tomahawk
	{	
		DisplayName								=	Tomahawk,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Hammer,
		Categories								=	Axe,
		SubCategory								=	Swinging,
		Tags									=	ChopTree;CutPlant,
		CanBarricade							=	TRUE,
		Icon									=	Tomahawk,
		WeaponSprite							=	Tomahawk,
		WorldStaticModel						=	WorldItem_Tomahawk,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	HandAxeBreak,
        DoorHitSound							=	HandAxeHit,
		HitSound								=	HandAxeHit,
		ImpactSound								=	HandAxeHit,
		HitFloorSound							=	HandAxeHit,
		SwingSound								=	HandAxeSwing,
		MetalValue								=	40,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.4,
		MaxRange								=	1.22,
		MinRange								=	0.61,
		MinAngle								=	0.67,
		BaseSpeed								=	2,
		SwingTime								=	1,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	2,
		ConditionMax							=	12,
		ConditionLowerChanceOneIn				=	20,
		PushBackMod								=	0.2,
		MinDamage								=	2,
        MaxDamage								=	4,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	2,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	20,
		TreeDamage								=   20,
		EnduranceMod							=	0.9,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	20,
        CritDmgMultiplier						=	5,
    }
	item FairbairnSykesKnife
	{	
		DisplayName								=	Fairbairn-Sykes Knife,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Knife,
		Categories								=	SmallBlade,
		SubCategory								=	Stab,
		CloseKillMove							=	Jaw_Stab,
		Tags									=	SharpKnife,
		Icon									=	FairbairnSykesKnife,
		WeaponSprite							=	FairbairnSykesKnife,
		WorldStaticModel						=	WorldItem_FairbairnSykesKnife,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Stab,
        BreakSound								=	HuntingKnifeBreak,
        DoorHitSound							=	HuntingKnifeHit,
		HitSound								=	HuntingKnifeHit,
		ImpactSound								=	HuntingKnifeHit,
		HitFloorSound							=	HuntingKnifeHit,
		SwingSound								=	HuntingKnifeSwing,
		MetalValue								=	50,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.28,
		MaxRange								=	1,
		MinRange								=	0.61,
		MinAngle								=	0.65,
		IsAimedHandWeapon						=	TRUE,
		AimingMod								=	0.8,
		BaseSpeed								=	1.5,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	0.5,
		ConditionMax							=	10,
		ConditionLowerChanceOneIn				=	18,
		PushBackMod								=	0.3,
		MinDamage								=	1.25,
        MaxDamage								=	2.5,
		DamageCategory							=	Slash,
        DamageMakeHole							=	FALSE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	2,
		TreeDamage								=   5,
		EnduranceMod							=	0.8,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	80,
        CritDmgMultiplier						=	5,
    }
	item CavalrySabre
	{	
		DisplayName								=	Cavalry Sabre,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Knife,
		Categories								=	LongBlade,
		SubCategory								=	Swinging,
		Icon									=	CavalrySabre,
		WeaponSprite							=	CavalrySabre,
		WorldStaticModel						=	WorldItem_CavalrySabre,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	KatanaBreak,
        DoorHitSound							=	KatanaHit,
		HitSound								=	KatanaHit,
		ImpactSound								=	KatanaHit,
		HitFloorSound							=	KatanaHit,
		SwingSound								=	KatanaSwing,
		MetalValue								=	80,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.3,
		MaxRange								=	1.2,
		MinRange								=	0.61,
		MinAngle								=	0.8,
		BaseSpeed								=	1,
		SwingTime								=	3,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	2,
		Weight									=	1.5,
		ConditionMax							=	12,
		ConditionLowerChanceOneIn				=	18,
		PushBackMod								=	0.5,
		MinDamage								=	2.5,
        MaxDamage								=	5,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	5,
		TreeDamage								=   5,
		EnduranceMod							=	1,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	20,
        CritDmgMultiplier						=	5,
    }
	item BeardedAxe
	{	
		DisplayName								=	Bearded Axe,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Axe,
		SubCategory								=	Swinging,
		Tags									=	ChopTree;CutPlant,
		Icon									=	BeardedAxe,
		WeaponSprite							=	BeardedAxe,
		WorldStaticModel						=	WorldItem_BeardedAxe,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Heavy,
        BreakSound								=	WoodAxeBreak,
        DoorHitSound							=	WoodAxeHit,
		HitSound								=	WoodAxeHit,
		ImpactSound								=	WoodAxeHit,
		HitFloorSound							=	WoodAxeHit,
		SwingSound								=	WoodAxeSwing,
		MetalValue								=	150,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	1,
		SplatNumber								=	2,
		WeaponLength							=	0.6,
		MaxRange								=	1.38,
		MinRange								=	0.61,
		MinAngle								=	0.8,
		BaseSpeed								=	2,
		SwingTime								=	2,
		MinimumSwingTime						=	1,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	3,
		Weight									=	2.5,
		ConditionMax							=	15,
		ConditionLowerChanceOneIn				=	25,
		PushBackMod								=	0.4,
		MinDamage								=	2.5,
        MaxDamage								=	5,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	3,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	60,
		TreeDamage								=   60,
		EnduranceMod							=	2,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	65,
        CritDmgMultiplier						=	5,
    }
	item MorningStar
	{	
		DisplayName								=	Morning Star,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	BigBlade,
		Categories								=	SmallBlunt,
		SubCategory								=	Swinging,
		Icon									=	MorningStar,
		WeaponSprite							=	MorningStar,
		WorldStaticModel						=	WorldItem_MorningStar,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	GolfclubBreak,
        DoorHitSound							=	LeafRakeHit,
		HitSound								=	LeafRakeHit,
		ImpactSound								=	LeafRakeHit,
		HitFloorSound							=	LeafRakeHit,
		SwingSound								=	SpikedBaseballBatSwing,	
		MetalValue								=	75,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.45,
		MaxRange								=	1.2,
		MinRange								=	0.61,
		MinAngle								=	0.7,
		BaseSpeed								=	0.95,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	2,
		Weight									=	2,
		ConditionMax							=	15,
		ConditionLowerChanceOneIn				=	20,
		PushBackMod								=	0.5,
		MinDamage								=	1.5,
        MaxDamage								=	3,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	0.5,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	15,
		TreeDamage								=   3,
		EnduranceMod							=	1.5,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	35,
        CritDmgMultiplier						=	3,
    }
	item Trident
	{	
		DisplayName								=	Trident,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Spear,
		SubCategory								=	Swinging,
		Tags									=	FishingSpear,
		Icon									=	Trident,
		WeaponSprite							=	Trident,
		WorldStaticModel						=	WorldItem_Trident,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Spear,
        BreakSound								=	GardenForkBreak,
        DoorHitSound							=	GardenForkHit,
		HitSound								=	GardenForkHit,
		ImpactSound								=	GardenForkHit,
		HitFloorSound							=	GardenForkHit,
		SwingSound								=	GardenForkSwing,
		MetalValue								=	75,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	1.25,
		MaxRange								=	1.4,
		MinRange								=	0.61,
		MinAngle								=	0.8,
		BaseSpeed								=	1,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	2,
		ConditionMax							=	15,
		ConditionLowerChanceOneIn				=	20,
		PushBackMod								=	0.3,
		MinDamage								=	1.25,
        MaxDamage								=	2.5,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	7,
		TreeDamage								=   1,
		EnduranceMod							=	1,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	20,
        CritDmgMultiplier						=	3,
    }
	item Kanabo
	{	
		DisplayName								=	Kanabo,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Blunt,
		SubCategory								=	Swinging,
		Icon									=	Kanabo,
		WeaponSprite							=	Kanabo,
		WorldStaticModel						=	WorldItem_Kanabo,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Heavy,
        BreakSound								=	TableLegBreak,
        DoorHitSound							=	GardenHoeHit,
		HitSound								=	GardenHoeHit,
		ImpactSound								=	GardenHoeHit,
		HitFloorSound							=	GardenHoeHit,
		SwingSound								=	WoodAxeSwing,
		MetalValue								=	75,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.75,
		MaxRange								=	1.4,
		MinRange								=	0.7,
		MinAngle								=	0.8,
		BaseSpeed								=	0.92,
		SwingTime								=	3,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.03,
		MaxHitCount								=	3,
		Weight									=	5,
		ConditionMax							=	12,
		ConditionLowerChanceOneIn				=	30,
		PushBackMod								=	1,
		MinDamage								=	2,
        MaxDamage								=	3,
        DamageMakeHole							=	FALSE,
		KnockdownMod							=	3,
		AlwaysKnockdown							=	TRUE,
		DoorDamage								=	25,
		TreeDamage								=   1,
		EnduranceMod							=	3,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	10,
        CritDmgMultiplier						=	5,
    }
	item PencilEraser
	{	
		DisplayName								=	Pencil,
	    DisplayCategory							=	Household,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Knife,
		Categories								=	Improvised,
		SubCategory								=	Stab,
		Tags									=	Write;Pencil;Eraser,
		Icon									=	PencilEraser,
		WeaponSprite							=	PencilEraser,
		WorldStaticModel						=	WorldItem_PencilEraser,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Stab,
        BreakSound								=	PenBreak,
        DoorHitSound							=	PenHit,
		HitSound								=	PenHit,
		ImpactSound								=	PenHit,
		HitFloorSound							=	PenHit,
		SwingSound								=	PenSwing,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.15,
		MaxRange								=	0.8,
		MinRange								=	0.61,
		MinAngle								=	0.65,
		IsAimedHandWeapon						=	TRUE,
		AimingMod								=	0.8,
		BaseSpeed								=	1,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	0.1,
		ConditionMax							=	1,
		ConditionLowerChanceOneIn				=	1,
		PushBackMod								=	0.3,
		MinDamage								=	0.1,
        MaxDamage								=	0.1,
        DamageMakeHole							=	FALSE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	0,
		TreeDamage								=   0,
		EnduranceMod							=	0.5,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	0,
        CritDmgMultiplier						=	0,
    }
	item BrownBessMusket
	{	
		DisplayName								=	Brown Bess Musket,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Spear,
		SubCategory								=	Swinging,
		Icon									=	BrownBessMusket,
		WeaponSprite							=	BrownBessMusket,
		WorldStaticModel						=	WorldItem_BrownBessMusket,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Spear,
        BreakSound								=	SpearHuntingKnifeBreak,
        DoorHitSound							=	LetterOpenerHit,
		HitSound								=	LetterOpenerHit,
		ImpactSound								=	LetterOpenerHit,
		HitFloorSound							=	LetterOpenerHit,
		SwingSound								=	SpearHuntingKnifeSwing,
		MetalValue								=	75,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	1.2,
		MaxRange								=	1.45,
		MinRange								=	0.9,
		MinAngle								=	0.8,
		BaseSpeed								=	1,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	2.5,
		ConditionMax							=	10,
		ConditionLowerChanceOneIn				=	15,
		PushBackMod								=	0.4,
		MinDamage								=	2,
        MaxDamage								=	4,
		DamageCategory							=	Slash,
        DamageMakeHole							=	FALSE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	5,
		TreeDamage								=   1,
		EnduranceMod							=	1.25,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	30,
        CritDmgMultiplier						=	5,
    }
	item MeatHook
	{	
		DisplayName								=	Meat Hook,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Knife,
		Categories								=	SmallBlade,
		SubCategory								=	Swinging,
		Icon									=	MeatHook,
		WeaponSprite							=	MeatHook,
		WorldStaticModel						=	WorldItem_MeatHook,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	KitchenKnifeBreak,
        DoorHitSound							=	KitchenKnifeHit,
		HitSound								=	KitchenKnifeHit,
		ImpactSound								=	KitchenKnifeHit,
		HitFloorSound							=	KitchenKnifeHit,
		SwingSound								=	KitchenKnifeSwing,
		MetalValue								=	25,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.20,
		MaxRange								=	0.9,
		MinRange								=	0.61,
		MinAngle								=	0.65,
		BaseSpeed								=	1,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	0.4,
		ConditionMax							=	15,
		ConditionLowerChanceOneIn				=	30,
		PushBackMod								=	0.3,
		MinDamage								=	0.3,
        MaxDamage								=	0.7,
		DamageCategory							=	Slash,
        DamageMakeHole							=	FALSE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	1,
		TreeDamage								=   1,
		EnduranceMod							=	1,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	20,
        CritDmgMultiplier						=	5,
    }
	item ArmyScissors
	{	
		DisplayName								=	Army Scissors,
	    DisplayCategory							=	Household,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Screwdriver,
		Categories								=	SmallBlade,
		SubCategory								=	Stab,
		CloseKillMove							=	Jaw_Stab,
		Tags									=	Scissors,
		Icon									=	ArmyScissors,
		WeaponSprite							=	ArmyScissors,
		WorldStaticModel						=	WorldItem_ArmyScissors,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Stab,
        BreakSound								=	ScissorsBreak,
        DoorHitSound							=	ScissorsHit,
		HitSound								=	ScissorsHit,
		ImpactSound								=	ScissorsHit,
		HitFloorSound							=	ScissorsHit,
		SwingSound								=	ScissorsSwing,
		MetalValue								=	40,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.25,
		MaxRange								=	0.9,
		MinRange								=	0.61,
		MinAngle								=	0.65,
		IsAimedHandWeapon						=	TRUE,
		AimingMod								=	0.8,
		BaseSpeed								=	1,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	0.4,
		ConditionMax							=	12,
		ConditionLowerChanceOneIn				=	15,
		PushBackMod								=	0.3,
		MinDamage								=	0.6,
        MaxDamage								=	1.2,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	1,
		TreeDamage								=   2,
		EnduranceMod							=	0.5,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	50,
        CritDmgMultiplier						=	3,
    }
	item Seax
	{	
		DisplayName								=	Seax,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Knife,
		Categories								=	SmallBlade,
		SubCategory								=	Stab,
		CloseKillMove							=	Jaw_Stab,
		Tags									=	CutPlant;SharpKnife,
		Icon									=	Seax,
		WeaponSprite							=	Seax,
		WorldStaticModel						=	WorldItem_Seax,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Stab,
        BreakSound								=	HuntingKnifeBreak,
        DoorHitSound							=	HuntingKnifeHit,
		HitSound								=	HuntingKnifeHit,
		ImpactSound								=	HuntingKnifeHit,
		HitFloorSound							=	HuntingKnifeHit,
		SwingSound								=	HuntingKnifeSwing,
		MetalValue								=	50,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.26,
		MaxRange								=	0.92,
		MinRange								=	0.61,
		MinAngle								=	0.65,
		IsAimedHandWeapon						=	TRUE,
		AimingMod								=	0.8,
		BaseSpeed								=	1,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	0.8,
		ConditionMax							=	12,
		ConditionLowerChanceOneIn				=	40,
		PushBackMod								=	0.4,
		MinDamage								=	0.6,
        MaxDamage								=	1.2,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	2,
		TreeDamage								=   5,
		EnduranceMod							=	0.75,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	50,
        CritDmgMultiplier						=	3,
    }
	item GladiusSlash
	{	
		DisplayName								=	Gladius,	
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		Tooltip									=	Tooltip_GladiusSlash,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Knife,
		Categories								=	SmallBlade,
		SubCategory								=	Swinging,
		Icon									=	Gladius,
		WeaponSprite							=	Gladius,
		WorldStaticModel						=	WorldItem_Gladius,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	MacheteBreak,
        DoorHitSound							=	MacheteHit,
		HitSound								=	MacheteHit,
		ImpactSound								=	MacheteHit,
		HitFloorSound							=	MacheteHit,
		SwingSound								=	MacheteSwing,
		MetalValue								=	75,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.3,
		MaxRange								=	1.23,
		MinRange								=	0.61,
		MinAngle								=	0.7,
		BaseSpeed								=	1.2,
		SwingTime								=	3,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	2,
		Weight									=	1,
		ConditionMax							=	10,
		ConditionLowerChanceOneIn				=	20,
		PushBackMod								=	0.3,
		MinDamage								=	1.5,
        MaxDamage								=	3,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	2,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	5,
		TreeDamage								=   5,
		EnduranceMod							=	0.8,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	15,
        CritDmgMultiplier						=	3,
    }
	item GladiusStab
	{	
		DisplayName								=	Gladius,	
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		Tooltip									=	Tooltip_GladiusStab,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Knife,
		Categories								=	SmallBlade,
		SubCategory								=	Stab,
		CloseKillMove							=	Jaw_Stab,
		Icon									=	Gladius,
		WeaponSprite							=	Gladius,
		WorldStaticModel						=	WorldItem_Gladius,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Stab,
        BreakSound								=	MacheteBreak,
        DoorHitSound							=	MacheteHit,
		HitSound								=	MacheteHit,
		ImpactSound								=	MacheteHit,
		HitFloorSound							=	MacheteHit,
		SwingSound								=	MacheteSwing,
		MetalValue								=	75,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.3,
		MaxRange								=	1.2,
		MinRange								=	0.61,
		MinAngle								=	0.65,
		IsAimedHandWeapon						=	TRUE,
		AimingMod								=	0.8,
		BaseSpeed								=	1.2,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	1,
		ConditionMax							=	10,
		ConditionLowerChanceOneIn				=	20,
		PushBackMod								=	0.3,
		MinDamage								=	0.8,
        MaxDamage								=	1.6,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	5,
		TreeDamage								=   2,
		EnduranceMod							=	0.8,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	50,
        CritDmgMultiplier						=	3,
    }
	item TrenchShovel
	{	
		DisplayName								=	Trench Shovel,
	    DisplayCategory							=	Gardening,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	BigBlade,
		Categories								=	SmallBlunt,
		SubCategory								=	Swinging,
		Tags									=	ClearAshes;DigGrave;DigPlow;TakeDirt,
		CanBarricade							=	TRUE,
		Icon									=	TrenchShovel,
		WeaponSprite							=	TrenchShovel,
		WorldStaticModel						=	WorldItem_TrenchShovel,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	ShovelBreak,
        DoorHitSound							=	ShovelHit,
		HitSound								=	ShovelHit,
		ImpactSound								=	ShovelHit,
		HitFloorSound							=	ShovelHit,
		SwingSound								=	ShovelSwing,
		MetalValue								=	35,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.28,
		MaxRange								=	1,
		MinRange								=	0.61,
		MinAngle								=	0.75,
		BaseSpeed								=	0.9,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	2,
		Weight									=	0.75,
		ConditionMax							=	15,
		ConditionLowerChanceOneIn				=	15,
		PushBackMod								=	0.4,
		MinDamage								=	0.75,
        MaxDamage								=	1.5,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	2,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	5,
		TreeDamage								=   5,
		EnduranceMod							=	1,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	20,
        CritDmgMultiplier						=	3,
    }
	item Stielhandgranate
	{	
		DisplayName								=	Stielhandgranate,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Screwdriver,
		Categories								=	SmallBlunt,
		SubCategory								=	Swinging,
		Icon									=	Stielhandgranate,
		WeaponSprite							=	Stielhandgranate,
		WorldStaticModel						=	WorldItem_Stielhandgranate,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	WrenchBreak,
        DoorHitSound							=	WrenchHit,
		HitSound								=	WrenchHit,
		ImpactSound								=	WrenchHit,
		HitFloorSound							=	WrenchHit,
		SwingSound								=	WrenchSwing,
		MetalValue								=	25,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.24,
		MaxRange								=	1,
		MinRange								=	0.61,
		MinAngle								=	0.65,
		BaseSpeed								=	1.1,
		SwingTime								=	2,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	0.6,
		ConditionMax							=	10,
		ConditionLowerChanceOneIn				=	20,
		PushBackMod								=	0.5,
		MinDamage								=	0.5,
        MaxDamage								=	1,
        DamageMakeHole							=	FALSE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	3,
		TreeDamage								=   1,
		EnduranceMod							=	0.8,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	10,
        CritDmgMultiplier						=	3,
    }
	item PulaskiAxe
	{	
		DisplayName								=	Pulaski Axe,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		Tooltip									=	Tooltip_PulaskiAxe,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigWeapon,
		Categories								=	Axe,
		SubCategory								=	Swinging,
		Tags									=	ChopTree;CutPlant;DigGrave;DigPlow;TakeDirt,
		Icon									=	PulaskiAxe,
		WeaponSprite							=	PulaskiAxe,
		WorldStaticModel						=	WorldItem_PulaskiAxe,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	AxeBreak,
        DoorHitSound							=	AxeHit,
		HitSound								=	AxeHit,
		ImpactSound								=	AxeHit,
		HitFloorSound							=	AxeHit,
		SwingSound								=	AxeSwing,
		MetalValue								=	150,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	5,
		SplatNumber								=	3,
		WeaponLength							=	0.38,
		MaxRange								=	1.2,
		MinRange								=	0.61,
		MinAngle								=	0.72,
		HitAngleMod								=	-30,
		BaseSpeed								=	0.9,
		SwingTime								=	3,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.002,
		MaxHitCount								=	2,
		Weight									=	3.5,
		ConditionMax							=	15,
		ConditionLowerChanceOneIn				=	35,
		PushBackMod								=	0.3,
		MinDamage								=	1,
        MaxDamage								=	2,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	2,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	40,
		TreeDamage								=   40,
		EnduranceMod							=	1,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	20,
        CritDmgMultiplier						=	5,
    }
	item Rebar
	{	
		DisplayName								=	Rebar,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigWeapon,
		Categories								=	Blunt,
		SubCategory								=	Swinging,
		Icon									=	Rebar,
		WeaponSprite							=	Rebar,
		WorldStaticModel						=	WorldItem_Rebar,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	MetalBarBreak,
        DoorHitSound							=	MetalBarHit,
		HitSound								=	MetalBarHit,
		ImpactSound								=	MetalBarHit,
		HitFloorSound							=	MetalBarHit,
		SwingSound								=	MetalBarSwing,
		MetalValue								=	60,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	2,
		SplatNumber								=	1,
		WeaponLength							=	0.38,
		MaxRange								=	1.25,
		MinRange								=	0.61,
		MinAngle								=	0.72,
		BaseSpeed								=	0.9,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	2,
		Weight									=	2.5,
		ConditionMax							=	15,
		ConditionLowerChanceOneIn				=	50,
		PushBackMod								=	0.4,
		MinDamage								=	0.8,
        MaxDamage								=	1.2,
        DamageMakeHole							=	FALSE,
		KnockdownMod							=	1,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	5,
		TreeDamage								=   1,
		EnduranceMod							=	1.2,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	25,
        CritDmgMultiplier						=	3,
    }
	item StunGun
	{	
		DisplayName								=	Stun Gun,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Hammer,
		Categories								=	SmallBlunt,
		SubCategory								=	Stab,
		Icon									=	StunGun,
		WeaponSprite							=	StunGun,
		WorldStaticModel						=	WorldItem_StunGun,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Stab,
        BreakSound								=	StunGunBreak,
        DoorHitSound							=	StunGunHit,
		HitSound								=	StunGunHit,
		ImpactSound								=	StunGunHit,
		HitFloorSound							=	StunGunHit,
		SwingSound								=	SpoonSwing,
		MetalValue								=	10,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	0,
		SplatNumber								=	0,
		WeaponLength							=	0.25,
		MaxRange								=	0.85,
		MinRange								=	0.61,
		MinAngle								=	0.65,
		IsAimedHandWeapon						=	TRUE,
		AimingMod								=	0.8,
		BaseSpeed								=	0.8,
		SwingTime								=	2,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	1,
		ConditionMax							=	10,
		ConditionLowerChanceOneIn				=	1,
		PushBackMod								=	0.5,
		MinDamage								=	2,
        MaxDamage								=	8,
		DamageCategory							=	Slash,
        DamageMakeHole							=	FALSE,
		KnockdownMod							=	5,
		AlwaysKnockdown							=	TRUE,
		DoorDamage								=	0,
		TreeDamage								=   0,
		EnduranceMod							=	0.5,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	10,
        CritDmgMultiplier						=	2,
    }
	item HarpoonSpear
	{	
		DisplayName								=	Harpoon,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Spear,
		SubCategory								=	Spear,
		Tags									=	FishingSpear,
		Icon									=	HarpoonSpear,
		WeaponSprite							=	HarpoonSpear,
		WorldStaticModel						=	WorldItem_HarpoonSpear,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Spear,
        BreakSound								=	SpearKnifeBreak,
        DoorHitSound							=	SpearKnifeHit,
		HitSound								=	SpearKnifeHit,
		ImpactSound								=	SpearKnifeHit,
		HitFloorSound							=	SpearKnifeHit,
		SwingSound								=	SpearKnifeSwing,
		SoundMap								=	SpearStab SpearKnifeStab,
		MetalValue								=	80,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	3,
		SplatNumber								=	1,
		WeaponLength							=	1.1,
		MaxRange								=	1.46,
		MinRange								=	0.98,
		MinAngle								=	0.8,
		BaseSpeed								=	0.95,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	2,
		Weight									=	3,
		ConditionMax							=	12,
		ConditionLowerChanceOneIn				=	25,
		PushBackMod								=	0.3,
		MinDamage								=	1,
        MaxDamage								=	1.6,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	5,
		TreeDamage								=   0,
		EnduranceMod							=	1.1,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	20,
        CritDmgMultiplier						=	10,
    }
	item Gavel
	{	
		DisplayName								=	Gavel,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Hammer,
		Categories								=	SmallBlunt,
		SubCategory								=	Swinging,
		CanBarricade							=	TRUE,
		Icon									=	Gavel,
		WeaponSprite							=	Gavel,
		WorldStaticModel						=	WorldItem_Gavel,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	WoodenMalletBreak,
        DoorHitSound							=	WoodenMalletHit,
		HitSound								=	WoodenMalletHit,
		ImpactSound								=	WoodenMalletHit,
		HitFloorSound							=	WoodenMalletHit,
		SwingSound								=	WoodenMalletSwing,
		MetalValue								=	25,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	2,
		SplatNumber								=	1,
		WeaponLength							=	0.23,
		MaxRange								=	1,
		MinRange								=	0.61,
		MinAngle								=	0.65,
		BaseSpeed								=	1.2,
		SwingTime								=	3,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	1,
		ConditionMax							=	15,
		ConditionLowerChanceOneIn				=	30,
		PushBackMod								=	0.5,
		MinDamage								=	0.6,
        MaxDamage								=	1.2,
        DamageMakeHole							=	FALSE,
		KnockdownMod							=	0.5,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	10,
		TreeDamage								=   0,
		EnduranceMod							=	0.8,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	10,
        CritDmgMultiplier						=	3,
    }
	item CricketBat
	{	
		DisplayName								=	Cricket Bat,
	    DisplayCategory							=	Sports,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigWeapon,
		Categories								=	Blunt,
		SubCategory								=	Swinging,
		Icon									=	CricketBat,
		WeaponSprite							=	CricketBat,
		WorldStaticModel						=	WorldItem_CricketBat,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	PlankBreak,
        DoorHitSound							=	PlankHit,
		HitSound								=	PlankHit,
		ImpactSound								=	PlankHit,
		HitFloorSound							=	PlankHit,
		SwingSound								=	PlankSwing,
		MetalValue								=	0,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	2,
		SplatNumber								=	1,
		WeaponLength							=	0.45,
		MaxRange								=	1.2,
		MinRange								=	0.61,
		MinAngle								=	0.75,
		HitAngleMod								=	-30,
		BaseSpeed								=	1.1,
		SwingTime								=	3,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	2,
		Weight									=	1.5,
		ConditionMax							=	12,
		ConditionLowerChanceOneIn				=	20,
		PushBackMod								=	0.66,
		MinDamage								=	0.8,
        MaxDamage								=	1.2,
        DamageMakeHole							=	FALSE,
		KnockdownMod							=	2,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	5,
		TreeDamage								=   1,
		EnduranceMod							=	0.9,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	40,
        CritDmgMultiplier						=	3,
    }
	item Candlestick
	{	
		DisplayName								=	Candlestick,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Knife,
		Categories								=	SmallBlunt,
		SubCategory								=	Swinging,
		CanBarricade							=	TRUE,
		Icon									=	Candlestick,
		WeaponSprite							=	Candlestick,
		WorldStaticModel						=	WorldItem_Candlestick,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	DumbBellBreak,
        DoorHitSound							=	DumbBellHit,
		HitSound								=	DumbBellHit,
		ImpactSound								=	DumbBellHit,
		HitFloorSound							=	DumbBellHit,
		SwingSound								=	DumbBellSwing,
		MetalValue								=	200,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	2,
		SplatNumber								=	1,
		WeaponLength							=	0.3,
		MaxRange								=	1,
		MinRange								=	0.61,
		MinAngle								=	0.65,
		BaseSpeed								=	0.8,
		SwingTime								=	2,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	4,
		ConditionMax							=	20,
		ConditionLowerChanceOneIn				=	50,
		PushBackMod								=	0.5,
		MinDamage								=	0.5,
        MaxDamage								=	1,
        DamageMakeHole							=	FALSE,
		KnockdownMod							=	1,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	15,
		TreeDamage								=   0,
		EnduranceMod							=	1.25,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	10,
        CritDmgMultiplier						=	3,
    }
	item IndustrialPipeWrench
	{	
		DisplayName								=	Industrial Pipe Wrench,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Blunt,
		SubCategory								=	Swinging,
		Icon									=	IndustrialPipeWrench,
		WeaponSprite							=	IndustrialPipeWrench,
		WorldStaticModel						=	WorldItem_IndustrialPipeWrench,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	PipeWrenchBreak,
        DoorHitSound							=	PipeWrenchHit,
		HitSound								=	PipeWrenchHit,
		ImpactSound								=	PipeWrenchHit,
		HitFloorSound							=	PipeWrenchHit,
		SwingSound								=	PipeWrenchSwing,
		MetalValue								=	200,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.75,
		MaxRange								=	1.3,
		MinRange								=	0.65,
		MinAngle								=	0.7,
		BaseSpeed								=	0.85,
		SwingTime								=	2,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	3,
		Weight									=	3,
		ConditionMax							=	12,
		ConditionLowerChanceOneIn				=	40,
		PushBackMod								=	0.7,
		MinDamage								=	1,
        MaxDamage								=	2,
        DamageMakeHole							=	FALSE,
		KnockdownMod							=	0.5,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	15,
		TreeDamage								=   2,
		EnduranceMod							=	1.2,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	15,
        CritDmgMultiplier						=	2,
    }
	item EntryTool
	{	
		DisplayName								=	Entry Tool,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Blunt,
		SubCategory								=	Swinging,
		Tags									=	Sledgehammer,
		Icon									=	EntryTool,
		WeaponSprite							=	EntryTool,
		WorldStaticModel						=	WorldItem_EntryTool,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	SledgehammerBreak,
        DoorHitSound							=	SledgehammerHit,
		HitSound								=	SledgehammerHit,
		ImpactSound								=	SledgehammerHit,
		HitFloorSound							=	SledgehammerHit,
		SwingSound								=	SledgehammerSwing,
		MetalValue								=	150,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.38,
		MaxRange								=	1.2,
		MinRange								=	0.61,
		MinAngle								=	0.72,
		HitAngleMod								=	-30,
		BaseSpeed								=	0.85,
		SwingTime								=	3.5,
		MinimumSwingTime						=	3.5,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	3,
		Weight									=	4,
		ConditionMax							=	15,
		ConditionLowerChanceOneIn				=	35,
		PushBackMod								=	0.7,
		MinDamage								=	0.8,
        MaxDamage								=	2,
		DamageMakeHole							=	FALSE,
		KnockdownMod							=	2,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	30,
		TreeDamage								=   2,
		EnduranceMod							=	1.25,
		CantAttackWithLowestEndurance			=	TRUE,
        CriticalChance							=	10,
        CritDmgMultiplier						=	3,
    }
	item BrandingIron
	{	
		DisplayName								=	Branding Iron,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Knife,
		Categories								=	SmallBlunt,
		SubCategory								=	Swinging,
		Icon									=	BrandingIron,
		WeaponSprite							=	BrandingIron,
		WorldStaticModel						=	WorldItem_BrandingIron,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	MetalBarBreak,
        DoorHitSound							=	MetalBarHit,
		HitSound								=	MetalBarHit,
		ImpactSound								=	MetalBarHit,
		HitFloorSound							=	MetalBarHit,
		SwingSound								=	MetalBarSwing,
		MetalValue								=	50,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	2,
		SplatNumber								=	1,
		WeaponLength							=	0.33,
		MaxRange								=	1,
		MinRange								=	0.61,
		MinAngle								=	0.72,
		BaseSpeed								=	1,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	2,
		Weight									=	1.5,
		ConditionMax							=	10,
		ConditionLowerChanceOneIn				=	20,
		PushBackMod								=	0.3,
		MinDamage								=	0.55,
        MaxDamage								=	1.1,
        DamageMakeHole							=	FALSE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	1,
		TreeDamage								=   0,
		EnduranceMod							=	1.1,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	10,
        CritDmgMultiplier						=	2,
    }
	item KebabSkewer
	{	
		DisplayName								=	Kebab Skewer,
	    DisplayCategory							=	Cooking,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Knife,
		Categories								=	SmallBlade,
		SubCategory								=	Stab,
		CloseKillMove							= 	Jaw_Stab,
		Icon									=	KebabSkewer,
		WeaponSprite							=	KebabSkewer,
		WorldStaticModel						=	WorldItem_KebabSkewer,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Stab,
        BreakSound								=	ScalpelBreak,
        DoorHitSound							=	ScalpelHit,
		HitSound								=	ScalpelHit,
		ImpactSound								=	ScalpelHit,
		HitFloorSound							=	ScalpelHit,
		SwingSound								=	ScalpelSwing,
		MetalValue								=	25,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	3,
		SplatNumber								=	1,
		WeaponLength							=	0.42,
		MaxRange								=	1.3,
		MinRange								=	0.61,
		MinAngle								=	0.65,
		IsAimedHandWeapon						=	TRUE,
		AimingMod								=	0.8,
		BaseSpeed								=	0.8,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	1.25,
		ConditionMax							=	5,
		ConditionLowerChanceOneIn				=	15,
		PushBackMod								=	0.2,
		MinDamage								=	0.4,
        MaxDamage								=	0.8,
		DamageCategory							=	Slash,
        DamageMakeHole							=	FALSE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	1,
		TreeDamage								=   0,
		EnduranceMod							=	0.8,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	10,
        CritDmgMultiplier						=	10,
    }
	item MeatTenderiser
	{	
		DisplayName								=	Meat Tenderiser,
	    DisplayCategory							=	Cooking,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Hammer,
		Categories								=	SmallBlunt,
		SubCategory								=	Swinging,
		Icon									=	MeatTenderiser,
		WeaponSprite							=	MeatTenderiser,
		WorldStaticModel						=	WorldItem_MeatTenderiser,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	WoodenMalletBreak,
        DoorHitSound							=	RakeHit,
		HitSound								=	RakeHit,
		ImpactSound								=	RakeHit,
		HitFloorSound							=	RakeHit,
		SwingSound								=	WoodenMalletSwing,
		MetalValue								=	25,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	3,
		SplatNumber								=	2,
		WeaponLength							=	0.24,
		MaxRange								=	1,
		MinRange								=	0.61,
		MinAngle								=	0.65,
		BaseSpeed								=	1,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	1.2,
		ConditionMax							=	10,
		ConditionLowerChanceOneIn				=	40,
		PushBackMod								=	0.5,
		MinDamage								=	0.75,
        MaxDamage								=	1.5,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	0.5,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	10,
		TreeDamage								=   0,
		EnduranceMod							=	1,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	10,
        CritDmgMultiplier						=	3,
    }
	item RyobaSaw
	{	
		DisplayName								=	Ryoba Saw,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Knife,
		Categories								=	SmallBlade,
		SubCategory								=	Swinging,
		Tags									=	Saw,
		Icon									=	RyobaSaw,
		WeaponSprite							=	RyobaSaw,
		WorldStaticModel						=	WorldItem_RyobaSaw,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	MeatCleaverBreak,
        DoorHitSound							=	MeatCleaverHit,
		HitSound								=	MeatCleaverHit,
		ImpactSound								=	MeatCleaverHit,
		HitFloorSound							=	MeatCleaverHit,
		SwingSound								=	MeatCleaverSwing,
		MetalValue								=	50,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	3,
		SplatNumber								=	1,
		WeaponLength							=	0.3,
		MaxRange								=	1.23,
		MinRange								=	0.61,
		MinAngle								=	0.7,
		BaseSpeed								=	1.1,
		SwingTime								=	4,
		MinimumSwingTime						=	4,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	1,
		ConditionMax							=	15,
		ConditionLowerChanceOneIn				=	20,
		PushBackMod								=	0.3,
		MinDamage								=	0.4,
        MaxDamage								=	0.8,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	2,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	20,
		TreeDamage								=   15,
		EnduranceMod							=	0.75,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	15,
        CritDmgMultiplier						=	5,
    }
	item CutthroatRazor
	{	
		DisplayName								=	Cutthroat Razor,
	    DisplayCategory							=	Household,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Screwdriver,
		Categories								=	SmallBlade,
		SubCategory								=	Swinging,
		Tags									=	Razor,
		Icon									=	CutthroatRazor,
		WeaponSprite							=	CutthroatRazor,
		WorldStaticModel						=	WorldItem_CutthroatRazor,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	ScalpelBreak,
        DoorHitSound							=	ScalpelHit,
		HitSound								=	ScalpelHit,
		ImpactSound								=	ScalpelHit,
		HitFloorSound							=	ScalpelHit,
		SwingSound								=	ScalpelSwing,
		MetalValue								=	20,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.17,
		MaxRange								=	0.8,
		MinRange								=	0.61,
		MinAngle								=	0.65,
		BaseSpeed								=	1.1,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	0.4,
		ConditionMax							=	5,
		ConditionLowerChanceOneIn				=	5,
		PushBackMod								=	0.3,
		MinDamage								=	0.1,
        MaxDamage								=	0.5,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	1,
		TreeDamage								=   1,
		EnduranceMod							=	0.5,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	5,
        CritDmgMultiplier						=	5,
    }
	item UtensilTool
	{	
		DisplayName								=	Utensil Tool,
	    DisplayCategory							=	Cooking,
		Type									=	Weapon,
		Tooltip									=	Tooltip_UtensilTool,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Knife,
		Categories								=	SmallBlade,
		SubCategory								=	Stab,
		CloseKillMove							=	Jaw_Stab,
		Tags									=	DullKnife;Fork;Spoon,
		Icon									=	UtensilTool,
		WeaponSprite							=	UtensilTool,
		WorldStaticModel						=	WorldItem_UtensilTool,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Stab,
        BreakSound								=	ButterKnifeBreak,
        DoorHitSound							=	ButterKnifeHit,
		HitSound								=	ButterKnifeHit,
		ImpactSound								=	ButterKnifeHit,
		HitFloorSound							=	ButterKnifeHit,
		SwingSound								=	ButterKnifeSwing,
		MetalValue								=	20,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.17,
		MaxRange								=	0.8,
		MinRange								=	0.61,
		MinAngle								=	0.65,
		IsAimedHandWeapon						=	TRUE,
		AimingMod								=	0.8,
		BaseSpeed								=	1.2,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	0.3,
		ConditionMax							=	3,
		ConditionLowerChanceOneIn				=	1,
		PushBackMod								=	0.3,
		MinDamage								=	0.1,
        MaxDamage								=	0.4,
		DamageCategory							=	Slash,
        DamageMakeHole							=	FALSE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	1,
		TreeDamage								=   0,
		EnduranceMod							=	0.5,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	5,
        CritDmgMultiplier						=	5,
    }
	item RebarClub
	{	
		DisplayName								=	Rebar Club,
	    DisplayCategory							=	WeaponCrafted,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Blunt,
		SubCategory								=	Swinging,
		Icon									=	RebarClub,
		WeaponSprite							=	RebarClub,
		WorldStaticModel						=	WorldItem_RebarClub,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Heavy,
        BreakSound								=	ClubHammerBreak,
        DoorHitSound							=	ClubHammerHit,
		HitSound								=	ClubHammerHit,
		ImpactSound								=	ClubHammerHit,
		HitFloorSound							=	ClubHammerHit,
		SwingSound								=	SledgehammerSwing,
		MetalValue								=	180,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.4,
		MaxRange								=	1.3,
		MinRange								=	0.61,
		MinAngle								=	0.65,
		BaseSpeed								=	0.80,
		SwingTime								=	4,
		MinimumSwingTime						=	4,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	3,
		Weight									=	10,
		ConditionMax							=	15,
		ConditionLowerChanceOneIn				=	50,
		PushBackMod								=	1,
		MinDamage								=	4,
        MaxDamage								=	8,
        DamageMakeHole							=	FALSE,
		KnockdownMod							=	2,
		AlwaysKnockdown							=	TRUE,
		DoorDamage								=	50,
		TreeDamage								=   5,
		EnduranceMod							=	3,
		CantAttackWithLowestEndurance			=	TRUE,
        CriticalChance							=	10,
        CritDmgMultiplier						=	3,
    }
	item RebarSpear
	{	
		DisplayName								=	Rebar Spear,
	    DisplayCategory							=	WeaponCrafted,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Spear,
		SubCategory								=	Spear,
		Tags									=	FishingSpear,
		Icon									=	RebarSpear,
		WeaponSprite							=	RebarSpear,
		WorldStaticModel						=	WorldItem_RebarSpear,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Spear,
        BreakSound								=	MetalBarBreak,
        DoorHitSound							=	SpearScrewdriverHit,
		HitSound								=	SpearScrewdriverHit,
		ImpactSound								=	SpearScrewdriverHit,
		HitFloorSound							=	SpearScrewdriverHit,
		SoundMap								=	SpearStab SpearScrewdriverStab,
		SwingSound								=	MetalBarSwing,
		MetalValue								=	50,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	1,
		MaxRange								=	1.45,
		MinRange								=	0.98,
		MinAngle								=	0.8,
		BaseSpeed								=	0.85,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	2,
		Weight									=	3.3,
		ConditionMax							=	10,
		ConditionLowerChanceOneIn				=	35,
		PushBackMod								=	0.3,
		MinDamage								=	1.2,
        MaxDamage								=	1.6,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	10,
		TreeDamage								=   2,
		EnduranceMod							=	1.5,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	20,
        CritDmgMultiplier						=	10,
    }
	item RebarHammer
	{	
		DisplayName								=	Rebar Hammer,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Blunt,
		SubCategory								=	Swinging,
		Tags									=	Sledgehammer,
		Icon									=	RebarHammer,
		WeaponSprite							=	RebarHammer,
		WorldStaticModel						=	WorldItem_RebarHammer,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Heavy,
        BreakSound								=	MetalBarBreak,
        DoorHitSound							=	SledgehammerHit,
		HitSound								=	SledgehammerHit,
		ImpactSound								=	SledgehammerHit,
		HitFloorSound							=	SledgehammerHit,
		SwingSound								=	MetalBarSwing,
		MetalValue								=	400,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.75,
		MaxRange								=	1.35,
		MinRange								=	0.7,
		MinAngle								=	0.8,
		BaseSpeed								=	0.85,
		SwingTime								=	3,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.03,
		MaxHitCount								=	3,
		Weight									=	10,
		ConditionMax							=	15,
		ConditionLowerChanceOneIn				=	40,
		PushBackMod								=	1,
		MinDamage								=	2,
        MaxDamage								=	3,
		DamageMakeHole							=	FALSE,
		KnockdownMod							=	3,
		AlwaysKnockdown							=	TRUE,
		DoorDamage								=	30,
		TreeDamage								=   5,
		EnduranceMod							=	3,
		CantAttackWithLowestEndurance			=	TRUE,
        CriticalChance							=	10,
        CritDmgMultiplier						=	3,
	}
	item TrenchClub
	{	
		DisplayName								=	Trench Club,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Knife,
		Categories								=	SmallBlunt,
		SubCategory								=	Swinging,
		Icon									=	TrenchClub,
		WeaponSprite							=	TrenchClub,
		WorldStaticModel						=	WorldItem_TrenchClub,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	RollingPinBreak,
        DoorHitSound							=	SpikedPickAxeHandleHit,
		HitSound								=	SpikedPickAxeHandleHit,
		ImpactSound								=	SpikedPickAxeHandleHit,
		HitFloorSound							=	SpikedPickAxeHandleHit,
		SwingSound								=	RollingPinSwing,
		MetalValue								=	30,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.4,
		MaxRange								=	1.1,
		MinRange								=	0.61,
		MinAngle								=	0.7,
		BaseSpeed								=	1,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	1.5,
		ConditionMax							=	10,
		ConditionLowerChanceOneIn				=	20,
		PushBackMod								=	0.4,
		MinDamage								=	0.9,
        MaxDamage								=	1.8,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	0.1,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	10,
		TreeDamage								=   1,
		EnduranceMod							=	1,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	20,
        CritDmgMultiplier						=	3,
    }
	item TrenchBat
	{	
		DisplayName								=	Trench Bat,
	    DisplayCategory							=	WeaponCrafted,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Blunt,
		SubCategory								=	Swinging,
		Icon									=	TrenchBat,
		WeaponSprite							=	TrenchBat,
		WorldStaticModel						=	WorldItem_TrenchBat,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	SpikedBaseballBatBreak,
        DoorHitSound							=	SpikedBaseballBatHit,
		HitSound								=	SpikedBaseballBatHit,
		ImpactSound								=	SpikedBaseballBatHit,
		HitFloorSound							=	SpikedBaseballBatHit,
		SwingSound								=	SpikedBaseballBatSwing,
		MetalValue								=	30,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	2,
		SplatNumber								=	2,
		WeaponLength							=	0.5,
		MaxRange								=	1.28,
		MinRange								=	0.61,
		MinAngle								=	0.75,
		HitAngleMod								=	-30,
		BaseSpeed								=	0.9,
		SwingTime								=	3,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	2,
		Weight									=	2.5,
		ConditionMax							=	15,
		ConditionLowerChanceOneIn				=	15,
		PushBackMod								=	0.5,
		MinDamage								=	1.3,
        MaxDamage								=	1.8,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	2,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	10,
		TreeDamage								=   1,
		EnduranceMod							=	1.2,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	25,
        CritDmgMultiplier						=	5,
    }
	item ExecutionersSword
	{	
		DisplayName								=	Executioners Sword,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	LongBlade,
		SubCategory								=	Swinging,
		Icon									=	ExecutionersSword,
		WeaponSprite							=	ExecutionersSword,
		WorldStaticModel						=	WorldItem_ExecutionersSword,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	MacheteBreak,
        DoorHitSound							=	MacheteHit,
		HitSound								=	MacheteHit,
		ImpactSound								=	MacheteHit,
		HitFloorSound							=	MacheteHit,
		SwingSound								=	MacheteSwing,
		MetalValue								=	150,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	1,
		SplatNumber								=	3,
		WeaponLength							=	0.8,
		MaxRange								=	1.37,
		MinRange								=	0.61,
		MinAngle								=	0.8,	
		BaseSpeed								=	0.8,
		SwingTime								=	4,
		MinimumSwingTime						=	4,
		SwingAmountBeforeImpact					=	0.002,
		MaxHitCount								=	3,
		Weight									=	3.5,
		ConditionMax							=	10,
		ConditionLowerChanceOneIn				=	20,
		PushBackMod								=	0.75,
		MinDamage								=	3,
        MaxDamage								=	6,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	5,
		TreeDamage								=   5,
		EnduranceMod							=	1.5,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	20,
        CritDmgMultiplier						=	3,
    }
	item Adze
	{	
		DisplayName								=	Adze,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		Tooltip									=	Tooltip_Adze,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Hammer,
		Categories								=	Axe,
		SubCategory								=	Swinging,
		Tags									=	ChopTree;CutPlant;;DigPlow,
		Icon									=	Adze,
		WeaponSprite							=	Adze,
		WorldStaticModel						=	WorldItem_Adze,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	HandAxeBreak,
        DoorHitSound							=	HandAxeHit,
		HitSound								=	HandAxeHit,
		ImpactSound								=	HandAxeHit,
		HitFloorSound							=	HandAxeHit,
		SwingSound								=	HandAxeSwing,
		MetalValue								=	30,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.35,
		MaxRange								=	1.1,
		MinRange								=	0.61,
		MinAngle								=	0.67,
		BaseSpeed								=	1,
		SwingTime								=	4,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	2,
		ConditionMax							=	10,
		ConditionLowerChanceOneIn				=	15,
		PushBackMod								=	0.3,
		MinDamage								=	0.4,
        MaxDamage								=	0.8,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	2,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	10,
		TreeDamage								=   15,
		EnduranceMod							=	1,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	15,
        CritDmgMultiplier						=	3,
    }
	item HalberdAxe
	{	
		DisplayName								=	Halberd,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		Tooltip									=	Tooltip_HalberdAxe,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Axe,
		SubCategory								=	Swinging,
		Icon									=	Halberd,
		WeaponSprite							=	HalberdAxe,
		WorldStaticModel						=	WorldItem_Halberd,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Heavy,
        BreakSound								=	MetalBarBreak,
        DoorHitSound							=	WoodAxeHit,
		HitSound								=	WoodAxeHit,
		ImpactSound								=	WoodAxeHit,
		HitFloorSound							=	WoodAxeHit,
		SwingSound								=	MetalBarSwing,
		MetalValue								=	180,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	3,
		SplatNumber								=	1,
		WeaponLength							=	1.3,
		MaxRange								=	1.49,
		MinRange								=	0.98,
		MinAngle								=	0.67,
		BaseSpeed								=	1,
		SwingTime								=	1,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	3,
		Weight									=	5,
		ConditionMax							=	12,
		ConditionLowerChanceOneIn				=	20,
		PushBackMod								=	0.5,
		MinDamage								=	1.5,
        MaxDamage								=	3,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	3,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	30,
		TreeDamage								=   5,
		EnduranceMod							=	2,
		CantAttackWithLowestEndurance			=	TRUE,
        CriticalChance							=	25,
        CritDmgMultiplier						=	5,
    }
	item HalberdSpear
	{	
		DisplayName								=	Halberd,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		Tooltip									=	Tooltip_HalberdSpear,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Spear,
		SubCategory								=	Spear,
		Icon									=	Halberd,
		WeaponSprite							=	HalberdSpear,
		WorldStaticModel						=	WorldItem_Halberd,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Spear,
        BreakSound								=	MetalBarBreak,
        DoorHitSound							=	SpearHuntingKnifeHit,
		HitSound								=	SpearHuntingKnifeHit,
		ImpactSound								=	SpearHuntingKnifeHit,
		HitFloorSound							=	SpearHuntingKnifeHit,
		SwingSound								=	MetalBarSwing,
		SoundMap								=	SpearStab SpearHuntingKnifeStab,
		MetalValue								=	180,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	1.3,
		MaxRange								=	1.49,
		MinRange								=	0.98,
		MinAngle								=	0.8,
		BaseSpeed								=	0.85,
		SwingTime								=	2,
		MinimumSwingTime						=	4,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	5,
		ConditionMax							=	12,
		ConditionLowerChanceOneIn				=	20,
		PushBackMod								=	0.3,
		MinDamage								=	1.5,
        MaxDamage								=	2,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	5,
		TreeDamage								=   1,
		EnduranceMod							=	3,
		CantAttackWithLowestEndurance			=	TRUE,
        CriticalChance							=	10,
        CritDmgMultiplier						=	5,
    }
	item BarbecueFork
	{	
		DisplayName								=	Barbecue Fork,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Knife,
		Categories								=	SmallBlade,
		SubCategory								=	Stab,
		CloseKillMove							=	Jaw_Stab,
		Icon									=	BarbecueFork,
		WeaponSprite							=	BarbecueFork,
		WorldStaticModel						=	WorldItem_BarbecueFork,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Stab,
        BreakSound								=	HandForkBreak,
        DoorHitSound							=	HandForkHit,
		HitSound								=	HandForkHit,
		ImpactSound								=	HandForkHit,
		HitFloorSound							=	HandForkHit,
		SwingSound								=	HandForkSwing,
		MetalValue								=	75,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.38,
		MaxRange								=	1.1,
		MinRange								=	0.61,
		MinAngle								=	0.65,
		IsAimedHandWeapon						=	TRUE,
		AimingMod								=	0.8,
		BaseSpeed								=	0.8,
		SwingTime								=	1,
		MinimumSwingTime						=	1,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	2,
		ConditionMax							=	15,
		ConditionLowerChanceOneIn				=	20,
		PushBackMod								=	0.4,
		MinDamage								=	0.5,
        MaxDamage								=	1,
		DamageCategory							=	Slash,
        DamageMakeHole							=	FALSE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	3,
		TreeDamage								=   0,
		EnduranceMod							=	1,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	10,
        CritDmgMultiplier						=	10,
    }
	item BrushHook
	{	
		DisplayName								=	Brush Hook,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Axe,
		SubCategory								=	Swinging,
		Tags									=	CutPlant,
		Icon									=	BrushHook,
		WeaponSprite							=	BrushHook,
		WorldStaticModel						=	WorldItem_BrushHook,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	GardenHoeBreak,
        DoorHitSound							=	GardenHoeHit,
		HitSound								=	GardenHoeHit,
		ImpactSound								=	GardenHoeHit,
		HitFloorSound							=	GardenHoeHit,
		SwingSound								=	GardenHoeSwing,
		MetalValue								=	100,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.42,
		MaxRange								=	1.25,
		MinRange								=	0.61,
		MinAngle								=	0.72,
		HitAngleMod								=	-30,
		BaseSpeed								=	0.98,
		SwingTime								=	3,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	3,
		Weight									=	2,
		ConditionMax							=	12,
		ConditionLowerChanceOneIn				=	15,
		PushBackMod								=	0.5,
		MinDamage								=	0.75,
        MaxDamage								=	1.5,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	2,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	10,
		TreeDamage								=   10,
		EnduranceMod							=	1,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	10,
        CritDmgMultiplier						=	3,
    }
	item FellingAxe
	{	
		DisplayName								=	Felling Axe,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Axe,
		SubCategory								=	Swinging,
		Tags									=	ChopTree;CutPlant,
		Icon									=	FellingAxe,
		WeaponSprite							=	FellingAxe,
		WorldStaticModel						=	WorldItem_FellingAxe,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Heavy,
        BreakSound								=	WoodAxeBreak,
        DoorHitSound							=	WoodAxeHit,
		HitSound								=	WoodAxeHit,
		ImpactSound								=	WoodAxeHit,
		HitFloorSound							=	WoodAxeHit,
		SwingSound								=	WoodAxeSwing,
		MetalValue								=	150,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	3,
		SplatNumber								=	5,
		WeaponLength							=	0.5,
		MaxRange								=	1.35,
		MinRange								=	0.61,
		MinAngle								=	0.8,
		HitAngleMod								=	-30,
		BaseSpeed								=	1,
		SwingTime								=	0.5,
		MinimumSwingTime						=	0.5,
		SwingAmountBeforeImpact					=	0.002,
		MaxHitCount								=	3,
		Weight									=	4,
		ConditionMax							=	15,
		ConditionLowerChanceOneIn				=	60,
		PushBackMod								=	0.3,
		MinDamage								=	1.3,
        MaxDamage								=	3,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	3,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	55,
		TreeDamage								=   55,
		EnduranceMod							=	3,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	50,
        CritDmgMultiplier						=	12,
    }
	item Hatchet
	{	
		DisplayName								=	Hatchet,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Hammer,
		Categories								=	Axe,
		SubCategory								=	Swinging,
		Tags									=	ChopTree;CutPlant,
		Icon									=	Hatchet,
		WeaponSprite							=	Hatchet,
		WorldStaticModel						=	WorldItem_Hatchet,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	AxeBreak,
        DoorHitSound							=	WoodAxeHit,
		HitSound								=	WoodAxeHit,
		ImpactSound								=	WoodAxeHit,
		HitFloorSound							=	WoodAxeHit,
		SwingSound								=	HandAxeSwing,
		MetalValue								=	75,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.35,
		MaxRange								=	1.1,
		MinRange								=	0.61,
		MinAngle								=	0.67,
		BaseSpeed								=	1,
		SwingTime								=	4,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	2,
		Weight									=	2.5,
		ConditionMax							=	10,
		ConditionLowerChanceOneIn				=	40,
		PushBackMod								=	0.3,
		MinDamage								=	0.7,
        MaxDamage								=	1.5,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	2,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	20,
		TreeDamage								=   15,
		EnduranceMod							=	1,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	15,
        CritDmgMultiplier						=	5,
    }
	item TelescopicBaton
	{	
		DisplayName								=	Telescopic Baton,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Nightstick,
		Categories								=	SmallBlunt,
		SubCategory								=	Swinging,	
		Icon									=	TelescopicBaton,
		WeaponSprite							=	TelescopicBaton,
		WorldStaticModel						=	WorldItem_TelescopicBaton,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	NightstickBreak,
        DoorHitSound							=	NightstickHit,
		HitSound								=	NightstickHit,
		ImpactSound								=	NightstickHit,
		HitFloorSound							=	NightstickHit,
		SwingSound								=	NightstickSwing,
		MetalValue								=	40,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.48,
		MaxRange								=	1.25,
		MinRange								=	0.61,
		MinAngle								=	0.72,
		BaseSpeed								=	1.1,
		SwingTime								=	3,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	2,
		Weight									=	1,
		ConditionMax							=	12,
		ConditionLowerChanceOneIn				=	20,
		PushBackMod								=	0.2,
		MinDamage								=	0.5,
        MaxDamage								=	1,
        DamageMakeHole							=	FALSE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	1,
		TreeDamage								=   0,
		EnduranceMod							=	0.8,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	25,
        CritDmgMultiplier						=	3,
    }
	item CollapsedBaton
	{	
		DisplayName								=	Collapsed Baton,
	    DisplayCategory							=	Weapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Screwdriver,
		Categories								=	SmallBlunt,
		SubCategory								=	Swinging,
		Icon									=	CollapsedBaton,
		WeaponSprite							=	CollapsedBaton,
		WorldStaticModel						=	WorldItem_CollapsedBaton,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	NightstickBreak,
        DoorHitSound							=	NightstickHit,
		HitSound								=	NightstickHit,
		ImpactSound								=	NightstickHit,
		HitFloorSound							=	NightstickHit,
		SwingSound								=	NightstickSwing,
		MetalValue								=	40,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.15,
		MaxRange								=	0.70,
		MinRange								=	0.60,
		MinAngle								=	0.72,
		BaseSpeed								=	1.3,
		SwingTime								=	4,
		MinimumSwingTime						=	4,
		SwingAmountBeforeImpact					=	0.002,
		MaxHitCount								=	1,
		Weight									=	0.2,
		ConditionMax							=	12,
		ConditionLowerChanceOneIn				=	40,
		PushBackMod								=	0,
		MinDamage								=	0.1,
        MaxDamage								=	0.1,
        DamageMakeHole							=	FALSE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	0,
		TreeDamage								=   0,
		EnduranceMod							=	0.5,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	0,
        CritDmgMultiplier						=	1,
    }
	item RailwaySpikeHammer
	{	
		DisplayName								=	Railway Spike Hammer,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	TRUE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Blunt,
		SubCategory								=	Swinging,
		Icon									=	RailwaySpikeHammer,
		WeaponSprite							=	RailwaySpikeHammer,
		WorldStaticModel						=	WorldItem_RailwaySpikeHammer,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	PickAxeBreak,
        DoorHitSound							=	ClubHammerHit,
		HitSound								=	ClubHammerHit,
		ImpactSound								=	ClubHammerHit,
		HitFloorSound							=	ClubHammerHit,
		SwingSound								=	PickAxeSwing,
		MetalValue								=	120,
		KnockBackOnNoDeath						=	TRUE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	5,
		SplatNumber								=	2,
		WeaponLength							=	1,
		MaxRange								=	1.6,
		MinRange								=	0.61,
		MinAngle								=	0.65,
		HitAngleMod								=	-30,
		BaseSpeed								=	0.8,
		SwingTime								=	3,
		MinimumSwingTime						=	3,
		SwingAmountBeforeImpact					=	0.002,
		MaxHitCount								=	3,
		Weight									=	3,
		ConditionMax							=	13,
		ConditionLowerChanceOneIn				=	20,
		PushBackMod								=	0.3,
		MinDamage								=	1,
        MaxDamage								=	2.2,
        DamageMakeHole							=	FALSE,
		KnockdownMod							=	2,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	35,
		TreeDamage								=   1,
		EnduranceMod							=	1,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	20,
        CritDmgMultiplier						=	5,
    }
	item Multitool
	{	
		DisplayName								=	Multitool,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		Tooltip									=	Tooltip_Multitool,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Knife,
		Categories								=	SmallBlade,
		SubCategory								=	Stab,
		CloseKillMove							=	Jaw_Stab,
		Tags									=	DullKnife;Scissors;CanOpener;Corkscrew;Screwdriver;CutPlant;RemoveGlass;RemoveBullet,
		Icon									=	Multitool,
		WeaponSprite							=	Multitool,
		WorldStaticModel						=	WorldItem_Multitool,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Stab,
        BreakSound								=	ForkBreak,
        DoorHitSound							=	LetterOpenerHit,
		HitSound								=	LetterOpenerHit,
		ImpactSound								=	LetterOpenerHit,
		HitFloorSound							=	LetterOpenerHit,
		SwingSound								=	ForkSwing,
		MetalValue								=	40,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	0.2,
		MaxRange								=	0.8,
		MinRange								=	0.61,
		MinAngle								=	0.65,
		IsAimedHandWeapon						=	TRUE,
		AimingMod								=	0.8,
		BaseSpeed								=	0.8,
		SwingTime								=	1.5,
		MinimumSwingTime						=	1.5,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	1,
		ConditionMax							=	10,
		ConditionLowerChanceOneIn				=	10,
		PushBackMod								=	0.2,
		MinDamage								=	0.3,
        MaxDamage								=	0.6,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	1,
		TreeDamage								=   2,
		EnduranceMod							=	0.8,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	15,
        CritDmgMultiplier						=	5,
    }
	item Jackknife
	{	
		DisplayName								=	Jackknife,
	    DisplayCategory							=	ToolWeapon,
		Type									=	Weapon,
		Tooltip									=	Tooltip_Jackknife,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	FALSE,
		AttachmentType							=	Knife,
		Categories								=	SmallBlade,
		SubCategory								=	Stab,
		CloseKillMove							=	Jaw_Stab,
		Tags									=	SharpKnife;CutPlant;Screwdriver,
		Icon									=	Jackknife,
		WeaponSprite							=	Jackknife,
		WorldStaticModel						=	WorldItem_Jackknife,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Stab,
        BreakSound								=	HuntingKnifeBreak,
        DoorHitSound							=	KitchenKnifeHit,
		HitSound								=	KitchenKnifeHit,
		ImpactSound								=	KitchenKnifeHit,
		HitFloorSound							=	KitchenKnifeHit,
		SwingSound								=	HuntingKnifeSwing,
		MetalValue								=	20,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	TRUE,
		SplatSize								=	2,
		SplatNumber								=	3,
		WeaponLength							=	0.18,
		MaxRange								=	0.88,
		MinRange								=	0.9,
		MinAngle								=	0.65,
		IsAimedHandWeapon						=	TRUE,
		AimingMod								=	0.8,
		BaseSpeed								=	1,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	1,
		Weight									=	0.15,
		ConditionMax							=	20,
		ConditionLowerChanceOneIn				=	5,
		PushBackMod								=	0.3,
		MinDamage								=	0.25,
        MaxDamage								=	0.5,
		DamageCategory							=	Slash,
        DamageMakeHole							=	TRUE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	1,
		TreeDamage								=   5,
		EnduranceMod							=	0.5,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	10,
        CritDmgMultiplier						=	3,
    }
	item WalkingStick
	{	
		DisplayName								=	Walking Stick,
	    DisplayCategory							=	Household,
		Type									=	Weapon,
		RequiresEquippedBothHands				=	FALSE,
		TwoHandWeapon							=	TRUE,
		AttachmentType							=	BigBlade,
		Categories								=	Blunt,
		SubCategory								=	Swinging,	
		Icon									=	WalkingStick,
		WeaponSprite							=	WalkingStick,
		WorldStaticModel						=	WorldItem_WalkingStick,
		IdleAnim								=	Idle_Weapon2,
		RunAnim									=	Run_Weapon2,
		SwingAnim								=	Bat,
        BreakSound								=	HockeyStickBreak,
        DoorHitSound							=	HockeyStickHit,
		HitSound								=	HockeyStickHit,
		ImpactSound								=	HockeyStickHit,
		HitFloorSound							=	HockeyStickHit,
		SwingSound								=	HockeyStickSwing,
		MetalValue								=	0,
		KnockBackOnNoDeath						=	FALSE,
		SplatBloodOnNoDeath						=	FALSE,
		SplatSize								=	1,
		SplatNumber								=	1,
		WeaponLength							=	1,
		MaxRange								=	1.6,
		MinRange								=	0.61,
		MinAngle								=	0.85,
		BaseSpeed								=	1.1,
		SwingTime								=	2,
		MinimumSwingTime						=	2,
		SwingAmountBeforeImpact					=	0.02,
		MaxHitCount								=	2,
		Weight									=	1,
		ConditionMax							=	8,
		ConditionLowerChanceOneIn				=	15,
		PushBackMod								=	0.3,
		MinDamage								=	0.2,
        MaxDamage								=	0.6,
        DamageMakeHole							=	FALSE,
		KnockdownMod							=	0,
		AlwaysKnockdown							=	FALSE,
		DoorDamage								=	1,
		TreeDamage								=   0,
		EnduranceMod							=	0.8,
		CantAttackWithLowestEndurance			=	FALSE,
        CriticalChance							=	10,
        CritDmgMultiplier						=	3,
    }
}