module Base {

	model FishKnocker
	{
		mesh = Weapons/1Handed/FishKnocker,
		texture = Weapons/FishKnockerTexture,
	}
	model WorldItem_FishKnocker
	{
		mesh = WorldItems/WorldItem_FishKnocker,
		texture = Weapons/FishKnockerTexture,
	}
	model UtilityBar
	{
		mesh = Weapons/1Handed/UtilityBar,
		texture = Weapons/UtilityBarTexture,
	}
	model WorldItem_UtilityBar
	{
		mesh = WorldItems/WorldItem_UtilityBar,
		texture = Weapons/UtilityBarTexture,
	}
	model StubbyHammer
	{
		mesh = Weapons/1Handed/StubbyHammer,
		texture = Weapons/StubbyHammerTexture,
	}
	model WorldItem_StubbyHammer
	{
		mesh = WorldItems/WorldItem_StubbyHammer,
		texture = Weapons/StubbyHammerTexture,
	}
	model BrickHammer
	{
		mesh = Weapons/1Handed/BrickHammer,
		texture = Weapons/BrickHammerTexture,
	}
	model WorldItem_BrickHammer
	{
		mesh = WorldItems/WorldItem_BrickHammer,
		texture = Weapons/BrickHammerTexture,
	}
	model WarHammer
	{
		mesh = Weapons/2Handed/WarHammer,
		texture = Weapons/WarHammerTexture,
	}
	model WorldItem_WarHammer
	{
		mesh = WorldItems/WorldItem_WarHammer,
		texture = Weapons/WarHammerTexture,
	}
	model SpiffoMace
	{
		mesh = Weapons/1Handed/SpiffoMace,
		texture = Weapons/SpiffoMaceTexture,
	}
	model WorldItem_SpiffoMace
	{
		mesh = WorldItems/WorldItem_SpiffoMace,
		texture = Weapons/SpiffoMaceTexture,
	}
	model Shillelagh
	{
		mesh = Weapons/1Handed/Shillelagh,
		texture = Weapons/ShillelaghTexture,
	}
	model WorldItem_Shillelagh
	{
		mesh = WorldItems/WorldItem_Shillelagh,
		texture = Weapons/ShillelaghTexture,
	}
	model HeavyShillelagh
	{
		mesh = Weapons/2Handed/HeavyShillelagh,
		texture = Weapons/HeavyShillelaghTexture,
	}
	model WorldItem_HeavyShillelagh
	{
		mesh = WorldItems/WorldItem_HeavyShillelagh,
		texture = Weapons/HeavyShillelaghTexture,
	}
	model DefilerAxe
	{
		mesh = Weapons/2Handed/DefilerAxe,
		texture = Weapons/DefilerTexture,
	}
	model DefilerSledgehammer
	{
		mesh = Weapons/2Handed/DefilerSledgehammer,
		texture = Weapons/DefilerTexture,
	}
	model WorldItem_Defiler
	{
		mesh = WorldItems/WorldItem_Defiler,
		texture = Weapons/DefilerTexture,
	}
	model DespoilerAxe
	{
		mesh = Weapons/2Handed/DespoilerAxe,
		texture = Weapons/DespoilerTexture,
	}
	model DespoilerSledgehammer
	{
		mesh = Weapons/2Handed/DespoilerSledgehammer,
		texture = Weapons/DespoilerTexture,
	}
	model WorldItem_Despoiler
	{
		mesh = WorldItems/WorldItem_Despoiler,
		texture = Weapons/DespoilerTexture,
	}
	model HalliganBar
	{
		mesh = Weapons/2Handed/HalliganBar,
		texture = Weapons/HalliganBarTexture,
	}
	model WorldItem_HalliganBar
	{
		mesh = WorldItems/WorldItem_HalliganBar,
		texture = Weapons/HalliganBarTexture,
	}
	model CoreHammer
	{
		mesh = Weapons/2Handed/CoreHammer,
		texture = Weapons/CoreHammerTexture,
	}
	model WorldItem_CoreHammer
	{
		mesh = WorldItems/WorldItem_CoreHammer,
		texture = Weapons/CoreHammerTexture,
	}
	model AluminumBaseballBat
	{
		mesh = Weapons/2Handed/AluminumBaseballBat,
		texture = Weapons/AluminumBaseballBatTexture,
	}
	model WorldItem_AluminumBaseballBat
	{
		mesh = WorldItems/WorldItem_AluminumBaseballBat,
		texture = Weapons/AluminumBaseballBatTexture,
	}
	model IndustrialWrench
	{
		mesh = Weapons/2Handed/IndustrialWrench,
		texture = Weapons/IndustrialWrenchTexture,
	}
	model WorldItem_IndustrialWrench
	{
		mesh = WorldItems/WorldItem_IndustrialWrench,
		texture = Weapons/IndustrialWrenchTexture,
	}
	model PostMaul
	{
		mesh = Weapons/2Handed/PostMaul,
		texture = Weapons/PostMaulTexture,
	}
	model WorldItem_PostMaul
	{
		mesh = WorldItems/WorldItem_PostMaul,
		texture = Weapons/PostMaulTexture,
	}
	model RailroadHammer
	{
		mesh = Weapons/2Handed/RailroadHammer,
		texture = Weapons/RailroadHammerTexture,
	}
	model WorldItem_RailroadHammer
	{
		mesh = WorldItems/WorldItem_RailroadHammer,
		texture = Weapons/RailroadHammerTexture,
	}
	model ArmyMattock
	{
		mesh = Weapons/2Handed/ArmyMattock,
		texture = Weapons/ArmyMattockTexture,
	}
	model WorldItem_ArmyMattock
	{
		mesh = WorldItems/WorldItem_ArmyMattock,
		texture = Weapons/ArmyMattockTexture,
	}
	model IndustrialBreachingHammer
	{
		mesh = Weapons/2Handed/IndustrialBreachingHammer,
		texture = Weapons/IndustrialBreachingHammerTexture,
	}
	model WorldItem_IndustrialBreachingHammer
	{
		mesh = WorldItems/WorldItem_IndustrialBreachingHammer,
		texture = Weapons/IndustrialBreachingHammerTexture,
	}
	model PoliceBreachingHammer
	{
		mesh = Weapons/2Handed/PoliceBreachingHammer,
		texture = Weapons/PoliceBreachingHammerTexture,
	}
	model WorldItem_PoliceBreachingHammer
	{
		mesh = WorldItems/WorldItem_PoliceBreachingHammer,
		texture = Weapons/PoliceBreachingHammerTexture,
	}
	model SpiritLevel
	{
		mesh = Weapons/1Handed/SpiritLevel,
		texture = Weapons/SpiritLevelTexture,
	}
	model WorldItem_SpiritLevel
	{
		mesh = WorldItems/WorldItem_SpiritLevel,
		texture = Weapons/SpiritLevelTexture,
	}
	model GrassScythe
	{
		mesh = Weapons/2Handed/GrassScythe,
		texture = Weapons/GrassScytheTexture,
	}
	model WorldItem_GrassScythe
	{
		mesh = WorldItems/WorldItem_GrassScythe,
		texture = Weapons/GrassScytheTexture,
	}
	model SpiffArmyKnife
	{
		mesh = Weapons/1Handed/SpiffArmyKnife,
		texture = Weapons/SpiffArmyKnifeTexture,
	}
	model WorldItem_SpiffArmyKnife
	{
		mesh = WorldItems/WorldItem_SpiffArmyKnife,
		texture = Weapons/SpiffArmyKnifeTexture,
	}
	model Crutch
	{
		mesh = Weapons/2Handed/Crutch,
		texture = Weapons/CrutchTexture,
	}
	model WorldItem_Crutch
	{
		mesh = WorldItems/WorldItem_Crutch,
		texture = Weapons/CrutchTexture,
	}
	model CastIronSkillet
	{
		mesh = Weapons/1Handed/CastIronSkillet,
		texture = Weapons/CastIronSkilletTexture,
	}
	model WorldItem_CastIronSkillet
	{
		mesh = WorldItems/WorldItem_CastIronSkillet,
		texture = Weapons/CastIronSkilletTexture,
	}
	model WorldItem_CastIronSkilletCornbread_Ground
	{
		mesh = WorldItems/WorldItem_CastIronSkilletCornbread,
		texture = Items/CastIronSkilletCornbreadTexture,
	}
	model WorldItem_CastIronSkilletCornbread_GroundRotten
	{
		mesh = WorldItems/WorldItem_CastIronSkilletCornbread,
		texture = Items/CastIronSkilletCornbreadRottenTexture,
	}
	model Backsaw
	{
		mesh = Items/Backsaw,
		texture = Items/BacksawTexture,
	}
	model WorldItem_Backsaw
	{
		mesh = WorldItems/WorldItem_Backsaw,
		texture = Items/BacksawTexture,
	}
	model ShaolinSpade
	{
		mesh = Weapons/2Handed/ShaolinSpade,
		texture = Weapons/ShaolinSpadeTexture,
	}
	model WorldItem_ShaolinSpade
	{
		mesh = WorldItems/WorldItem_ShaolinSpade,
		texture = Weapons/ShaolinSpadeTexture,
	}
	model SplittingMaul
	{
		mesh = Weapons/2Handed/SplittingMaul,
		texture = Weapons/SplittingMaulTexture,
	}
	model WorldItem_SplittingMaul
	{
		mesh = WorldItems/WorldItem_SplittingMaul,
		texture = Weapons/SplittingMaulTexture,
	}
	model CrashAxe
	{
		mesh = Weapons/1Handed/CrashAxe,
		texture = Weapons/CrashAxeTexture,
	}
	model WorldItem_CrashAxe
	{
		mesh = WorldItems/WorldItem_CrashAxe,
		texture = Weapons/CrashAxeTexture,
	}
	model CombatKnife
	{
		mesh = Weapons/1Handed/CombatKnife,
		texture = Weapons/CombatKnifeTexture,
	}
	model WorldItem_CombatKnife
	{
		mesh = WorldItems/WorldItem_CombatKnife,
		texture = Weapons/CombatKnifeTexture,
	}
	model BushMachete
	{
		mesh = Weapons/1Handed/BushMachete,
		texture = Weapons/BushMacheteTexture,
	}
	model WorldItem_BushMachete
	{
		mesh = WorldItems/WorldItem_BushMachete,
		texture = Weapons/BushMacheteTexture,
	}
	model Kukri
	{
		mesh = Weapons/1Handed/Kukri,
		texture = Weapons/KukriTexture,
	}
	model WorldItem_Kukri
	{
		mesh = WorldItems/WorldItem_Kukri,
		texture = Weapons/KukriTexture,
	}
	model Tomahawk
	{
		mesh = Weapons/1Handed/Tomahawk,
		texture = Weapons/TomahawkTexture,
	}
	model WorldItem_Tomahawk
	{
		mesh = WorldItems/WorldItem_Tomahawk,
		texture = Weapons/TomahawkTexture,
	}
	model FairbairnSykesKnife
	{
		mesh = Weapons/1Handed/FairbairnSykesKnife,
		texture = Weapons/FairbairnSykesKnifeTexture,
	}
	model WorldItem_FairbairnSykesKnife
	{
		mesh = WorldItems/WorldItem_FairbairnSykesKnife,
		texture = Weapons/FairbairnSykesKnifeTexture,
	}
	model CavalrySabre
	{
		mesh = Weapons/1Handed/CavalrySabre,
		texture = Weapons/CavalrySabreTexture,
	}
	model WorldItem_CavalrySabre
	{
		mesh = WorldItems/WorldItem_CavalrySabre,
		texture = Weapons/CavalrySabreTexture,
	}
	model BeardedAxe
	{
		mesh = Weapons/2Handed/BeardedAxe,
		texture = Weapons/BeardedAxeTexture,
	}
	model WorldItem_BeardedAxe
	{
		mesh = WorldItems/WorldItem_BeardedAxe,
		texture = Weapons/BeardedAxeTexture,
	}
	model MorningStar
	{
		mesh = Weapons/1Handed/MorningStar,
		texture = Weapons/MorningStarTexture,
	}
	model WorldItem_MorningStar
	{
		mesh = WorldItems/WorldItem_MorningStar,
		texture = Weapons/MorningStarTexture,
	}
	model Trident
	{
		mesh = Weapons/2Handed/Trident,
		texture = Weapons/TridentTexture,
	}
	model WorldItem_Trident
	{
		mesh = WorldItems/WorldItem_Trident,
		texture = Weapons/TridentTexture,
	}
	model Kanabo
	{
		mesh = Weapons/2Handed/Kanabo,
		texture = Weapons/KanaboTexture,
	}
	model WorldItem_Kanabo
	{
		mesh = WorldItems/WorldItem_Kanabo,
		texture = Weapons/KanaboTexture,
	}
	model PencilEraser
	{
		mesh = Weapons/1Handed/PencilEraser,
		texture = Weapons/PencilEraserTexture,
	}
	model WorldItem_PencilEraser
	{
		mesh = WorldItems/WorldItem_PencilEraser,
		texture = Weapons/PencilEraserTexture,
	}
	model BrownBessMusket
	{
		mesh = Weapons/2Handed/BrownBessMusket,
		texture = Weapons/BrownBessMusketTexture,
	}
	model WorldItem_BrownBessMusket
	{
		mesh = WorldItems/WorldItem_BrownBessMusket,
		texture = Weapons/BrownBessMusketTexture,
	}
	model MeatHook
	{
		mesh = Weapons/1Handed/MeatHook,
		texture = Weapons/MeatHookTexture,
	}
	model WorldItem_MeatHook
	{
		mesh = WorldItems/WorldItem_MeatHook,
		texture = Weapons/MeatHookTexture,
	}
	model ArmyScissors
	{
		mesh = Weapons/1Handed/ArmyScissors,
		texture = Weapons/ArmyScissorsTexture,
	}
	model WorldItem_ArmyScissors
	{
		mesh = WorldItems/WorldItem_ArmyScissors,
		texture = Weapons/ArmyScissorsTexture,
	}
	model BandageScissors
	{
		mesh = Items/BandageScissors,
		texture = Items/BandageScissorsTexture,
	}
	model WorldItem_BandageScissors
	{
		mesh = WorldItems/WorldItem_BandageScissors,
		texture = Items/BandageScissorsTexture,
	}
	model Seax
	{
		mesh = Weapons/1Handed/Seax,
		texture = Weapons/SeaxTexture,
	}
	model WorldItem_Seax
	{
		mesh = WorldItems/WorldItem_Seax,
		texture = Weapons/SeaxTexture,
	}
	model ArmyCanOpener
	{
		mesh = Items/ArmyCanOpener,
		texture = Items/ArmyCanOpenerTexture,
	}
	model WorldItem_ArmyCanOpener
	{
		mesh = WorldItems/WorldItem_ArmyCanOpener,
		texture = Items/ArmyCanOpenerTexture,
	}
	model Gladius
	{
		mesh = Weapons/1Handed/Gladius,
		texture = Weapons/GladiusTexture,
	}
	model WorldItem_Gladius
	{
		mesh = WorldItems/WorldItem_Gladius,
		texture = Weapons/GladiusTexture,
	}
	model TrenchShovel
	{
		mesh = Weapons/1Handed/TrenchShovel,
		texture = Weapons/TrenchShovelTexture,
	}
	model WorldItem_TrenchShovel
	{
		mesh = WorldItems/WorldItem_TrenchShovel,
		texture = Weapons/TrenchShovelTexture,
	}
	model Stielhandgranate
	{
		mesh = Weapons/1Handed/Stielhandgranate,
		texture = Weapons/StielhandgranateTexture,
	}
	model WorldItem_Stielhandgranate
	{
		mesh = WorldItems/WorldItem_Stielhandgranate,
		texture = Weapons/StielhandgranateTexture,
	}
	model PulaskiAxe
	{
		mesh = Weapons/2Handed/PulaskiAxe,
		texture = Weapons/PulaskiAxeTexture,
	}
	model WorldItem_PulaskiAxe
	{
		mesh = WorldItems/WorldItem_PulaskiAxe,
		texture = Weapons/PulaskiAxeTexture,
	}
	model Rebar
	{
		mesh = Weapons/2Handed/Rebar,
		texture = Weapons/RebarTexture,
	}
	model WorldItem_Rebar
	{
		mesh = WorldItems/WorldItem_Rebar,
		texture = Weapons/RebarTexture,
	}
	model StunGun
	{
		mesh = Weapons/1Handed/StunGun,
		texture = Weapons/StunGunTexture,
	}
	model WorldItem_StunGun
	{
		mesh = WorldItems/WorldItem_StunGun,
		texture = Weapons/StunGunTexture,
	}
	model HarpoonSpear
	{
		mesh = Weapons/2Handed/HarpoonSpear,
		texture = Weapons/HarpoonSpearTexture,
	}
	model WorldItem_HarpoonSpear
	{
		mesh = WorldItems/WorldItem_HarpoonSpear,
		texture = Weapons/HarpoonSpearTexture,
	}
	model Gavel
	{
		mesh = Weapons/1Handed/Gavel,
		texture = Weapons/GavelTexture,
	}
	model WorldItem_Gavel
	{
		mesh = WorldItems/WorldItem_Gavel,
		texture = Weapons/GavelTexture,
	}
	model CricketBat
	{
		mesh = Weapons/2Handed/CricketBat,
		texture = Weapons/CricketBatTexture,
	}
	model WorldItem_CricketBat
	{
		mesh = WorldItems/WorldItem_CricketBat,
		texture = Weapons/CricketBatTexture,
	}
	model Candlestick
	{
		mesh = Weapons/1Handed/Candlestick,
		texture = Weapons/CandlestickTexture,
	}
	model WorldItem_Candlestick
	{
		mesh = WorldItems/WorldItem_Candlestick,
		texture = Weapons/CandlestickTexture,
	}
	model IndustrialPipeWrench
	{
		mesh = Weapons/2Handed/IndustrialPipeWrench,
		texture = Weapons/IndustrialPipeWrenchTexture,
	}
	model WorldItem_IndustrialPipeWrench
	{
		mesh = WorldItems/WorldItem_IndustrialPipeWrench,
		texture = Weapons/IndustrialPipeWrenchTexture,
	}
	model EntryTool
	{
		mesh = Weapons/2Handed/EntryTool,
		texture = Weapons/EntryToolTexture,
	}
	model WorldItem_EntryTool
	{
		mesh = WorldItems/WorldItem_EntryTool,
		texture = Weapons/EntryToolTexture,
	}
	model BrandingIron
	{
		mesh = Weapons/1Handed/BrandingIron,
		texture = Weapons/BrandingIronTexture,
	}
	model WorldItem_BrandingIron
	{
		mesh = WorldItems/WorldItem_BrandingIron,
		texture = Weapons/BrandingIronTexture,
	}
	model KebabSkewer
	{
		mesh = Weapons/1Handed/KebabSkewer,
		texture = Weapons/KebabSkewerTexture,
	}
	model WorldItem_KebabSkewer
	{
		mesh = WorldItems/WorldItem_KebabSkewer,
		texture = Weapons/KebabSkewerTexture,
	}
	model MeatTenderiser
	{
		mesh = Weapons/1Handed/MeatTenderiser,
		texture = Weapons/MeatTenderiserTexture,
	}
	model WorldItem_MeatTenderiser
	{
		mesh = WorldItems/WorldItem_MeatTenderiser,
		texture = Weapons/MeatTenderiserTexture,
	}
	model RyobaSaw
	{
		mesh = Weapons/1Handed/RyobaSaw,
		texture = Weapons/RyobaSawTexture,
	}
	model WorldItem_RyobaSaw
	{
		mesh = WorldItems/WorldItem_RyobaSaw,
		texture = Weapons/RyobaSawTexture,
	}
	model CutthroatRazor
	{
		mesh = Weapons/1Handed/CutthroatRazor,
		texture = Weapons/CutthroatRazorTexture,
	}
	model WorldItem_CutthroatRazor
	{
		mesh = WorldItems/WorldItem_CutthroatRazor,
		texture = Weapons/CutthroatRazorTexture,
	}
	model UtensilTool
	{
		mesh = Weapons/1Handed/UtensilTool,
		texture = Weapons/UtensilToolTexture,
	}
	model WorldItem_UtensilTool
	{
		mesh = WorldItems/WorldItem_UtensilTool,
		texture = Weapons/UtensilToolTexture,
	}
	model RebarClub
	{
		mesh = Weapons/2Handed/RebarClub,
		texture = Weapons/RebarClubTexture,
	}
	model WorldItem_RebarClub
	{
		mesh = WorldItems/WorldItem_RebarClub,
		texture = Weapons/RebarClubTexture,
	}
	model RebarSpear
	{
		mesh = Weapons/2Handed/RebarSpear,
		texture = Weapons/RebarSpearTexture,
	}
	model WorldItem_RebarSpear
	{
		mesh = WorldItems/WorldItem_RebarSpear,
		texture = Weapons/RebarSpearTexture,
	}
	model RebarHammer
	{
		mesh = Weapons/2Handed/RebarHammer,
		texture = Weapons/RebarHammerTexture,
	}
	model WorldItem_RebarHammer
	{
		mesh = WorldItems/WorldItem_RebarHammer,
		texture = Weapons/RebarHammerTexture,
	}
	model TrenchClub
	{
		mesh = Weapons/1Handed/TrenchClub,
		texture = Weapons/TrenchClubTexture,
	}
	model WorldItem_TrenchClub
	{
		mesh = WorldItems/WorldItem_TrenchClub,
		texture = Weapons/TrenchClubTexture,
	}
	model TrenchBat
	{
		mesh = Weapons/2Handed/TrenchBat,
		texture = Weapons/TrenchBatTexture,
	}
	model WorldItem_TrenchBat
	{
		mesh = WorldItems/WorldItem_TrenchBat,
		texture = Weapons/TrenchBatTexture,
	}
	model ExecutionersSword
	{
		mesh = Weapons/2Handed/ExecutionersSword,
		texture = Weapons/ExecutionersSwordTexture,
	}
	model WorldItem_ExecutionersSword
	{
		mesh = WorldItems/WorldItem_ExecutionersSword,
		texture = Weapons/ExecutionersSwordTexture,
	}
	model Adze
	{
		mesh = Weapons/1Handed/Adze,
		texture = Weapons/AdzeTexture,
	}
	model WorldItem_Adze
	{
		mesh = WorldItems/WorldItem_Adze,
		texture = Weapons/AdzeTexture,
	}
	model HalberdAxe
	{
		mesh = Weapons/2Handed/HalberdAxe,
		texture = Weapons/HalberdTexture,
	}
	model HalberdSpear
	{
		mesh = Weapons/2Handed/HalberdSpear,
		texture = Weapons/HalberdTexture,
	}
	model WorldItem_Halberd
	{
		mesh = WorldItems/WorldItem_Halberd,
		texture = Weapons/HalberdTexture,
	}
	model BarbecueFork
	{
		mesh = Weapons/1Handed/BarbecueFork,
		texture = Weapons/BarbecueForkTexture,
	}
	model WorldItem_BarbecueFork
	{
		mesh = WorldItems/WorldItem_BarbecueFork,
		texture = Weapons/BarbecueForkTexture,
	}
	model BrushHook
	{
		mesh = Weapons/2Handed/BrushHook,
		texture = Weapons/BrushHookTexture,
	}
	model WorldItem_BrushHook
	{
		mesh = WorldItems/WorldItem_BrushHook,
		texture = Weapons/BrushHookTexture,
	}
	model FellingAxe
	{
		mesh = Weapons/2Handed/FellingAxe,
		texture = Weapons/FellingAxeTexture,
	}
	model WorldItem_FellingAxe
	{
		mesh = WorldItems/WorldItem_FellingAxe,
		texture = Weapons/FellingAxeTexture,
	}
	model Hatchet
	{
		mesh = Weapons/1Handed/Hatchet,
		texture = Weapons/HatchetTexture,
	}
	model WorldItem_Hatchet
	{
		mesh = WorldItems/WorldItem_Hatchet,
		texture = Weapons/HatchetTexture,
	}
	model TelescopicBaton
	{
		mesh = Weapons/1Handed/TelescopicBaton,
		texture = Weapons/TelescopicBatonTexture,
	}
	model WorldItem_TelescopicBaton
	{
		mesh = WorldItems/WorldItem_TelescopicBaton,
		texture = Weapons/TelescopicBatonTexture,
	}
	model CollapsedBaton
	{
		mesh = Weapons/1Handed/CollapsedBaton,
		texture = Weapons/TelescopicBatonTexture,
	}
	model WorldItem_CollapsedBaton
	{
		mesh = WorldItems/WorldItem_CollapsedBaton,
		texture = Weapons/TelescopicBatonTexture,
	}
	model RailwaySpikeHammer
	{
		mesh = Weapons/2Handed/RailwaySpikeHammer,
		texture = Weapons/RailwaySpikeHammerTexture,
	}
	model WorldItem_RailwaySpikeHammer
	{
		mesh = WorldItems/WorldItem_RailwaySpikeHammer,
		texture = Weapons/RailwaySpikeHammerTexture,
	}
	model Multitool
	{
		mesh = Weapons/1Handed/Multitool,
		texture = Weapons/MultitoolTexture,
	}
	model WorldItem_Multitool
	{
		mesh = WorldItems/WorldItem_Multitool,
		texture = Weapons/MultitoolTexture,
	}
	model Jackknife
	{
		mesh = Weapons/1Handed/Jackknife,
		texture = Weapons/JackknifeTexture,
	}
	model WorldItem_Jackknife
	{
		mesh = WorldItems/WorldItem_Jackknife,
		texture = Weapons/JackknifeTexture,
	}
	model WalkingStick
	{
		mesh = Weapons/2Handed/WalkingStick,
		texture = Weapons/WalkingStickTexture,
	}
	model WorldItem_WalkingStick
	{
		mesh = WorldItems/WorldItem_WalkingStick,
		texture = Weapons/WalkingStickTexture,
	}
}