module Base
{
	model E150WheelWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_tireWI,
		texture = Vehicles/Objects_86fordE150_Wheel,
		scale   = 0.6,
	}

	model E150SeatWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_seat_flWI,
		texture = Vehicles/Objects_86fordE150_Interior,
		scale   = 0.6,
	}

	model E150DoorWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_door_flWI,
		texture = Vehicles/Objects_86fordE150_Shell,
		scale   = 0.6,
	}

	model E150SlideDoorWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_door_rlWI,
		texture = Vehicles/Objects_86fordE150_Shell,
		scale   = 0.6,
	}

    model E150SlideDoorWinWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_door_rl_wWI,
		texture = Vehicles/Objects_86fordE150_Shell2,
		scale   = 0.6,
	}

	model E150EngineDoorWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_hoodWI,
		texture = Vehicles/Objects_86fordE150_Shell,
		scale   = 0.6,
	}

	model E150TrunkDoorsWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_trunkDoorWI,
		texture = Vehicles/Objects_86fordE150_Shell,
		scale   = 0.6,
	}

	model E150FrontBumperWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_bumperWI,
		texture = Vehicles/Objects_86fordE150_Shell,
		scale   = 0.6,
	}

	model E150FrontBumperWithBullbarWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_bumper1WI,
		texture = Vehicles/Objects_86fordE150_Shell,
		scale   = 0.6,
	}

	model E150FrontBullbarWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_bumper2WI,
		texture = Vehicles/Objects_86fordE150_Shell,
		scale   = 0.6,
	}

	model E150RearBumperWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_bumperRearWI,
		texture = Vehicles/Objects_86fordE150_Shell,
		scale   = 0.6,
	}

	model E150WindshieldWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_windshieldWI,
		texture = Vehicles/Objects_86fordE150_Shell,
		scale   = 0.6,
	}

	model E150WindowWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_window_flWI,
		texture = Vehicles/Objects_86fordE150_Shell,
		scale   = 0.6,
	}

    model E150RearSideWindowWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_window_rlWI,
		texture = Vehicles/Objects_86fordE150_Shell2,
		scale   = 0.6,
	}

	model E150WindshieldRearWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_windshieldRearWI,
		texture = Vehicles/Objects_86fordE150_Shell,
		scale   = 0.6,
	}

	model E150WindshieldRearAWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_trunkDoor_aWI,
		texture = Vehicles/Objects_86fordE150_Shell,
		scale   = 0.6,
	}

	model E150WindshieldAWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_windshield_aWI,
		texture = Vehicles/Objects_86fordE150_Interior,
		scale   = 0.6,
	}

	model E150DoorAWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_door_fl_aWI,
		texture = Vehicles/Objects_86fordE150_Shell,
		scale   = 0.6,
	}

    model E150WindowRearAWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_door_rl_aWI,
		texture = Vehicles/Objects_86fordE150_Shell2,
		scale   = 0.6,
	}

	model E150HoodFWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_hood_furWI,
		texture = Vehicles/Objects_86fordE150_Shell,
		scale   = 0.6,
	}

	model E150TrunkDoorsFWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_trunkDoor_furWI,
		texture = Vehicles/Objects_86fordE150_Shell,
		scale   = 0.6,
	}

	model E150DoorFWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_door_fl_furWI,
		texture = Vehicles/Objects_86fordE150_Shell,
		scale   = 0.6,
	}

	model E150ChassisFWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_body_furWI,
		texture = Vehicles/Objects_86fordE150_Shell,
		scale   = 0.6,
	}

	model E150LegFWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_leg_furWI,
		texture = Vehicles/Objects_86fordE150_Shell,
		scale   = 0.6,
	}

	model E150DividerWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_dividerWI,
		texture = Vehicles/Objects_86fordE150_Interior,
		scale   = 0.6,
	}

    model E150RoofrackWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_roofrackWI,
		texture = Vehicles/Objects_86fordE150_Interior,
		scale   = 0.6,
	}

	model E150RoofrackMMWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_mm_roofrackWI,
		texture = Vehicles/Vehicles_86fordE150_Shell_mm,
		scale   = 0.6,
	}

	model E150SurfboardsMMWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects|e150_mm_surfboardsWI,
		texture = Vehicles/Vehicles_86fordE150_Shell_mm,
		scale   = 0.6,
	}

	model pd_chains_nWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects_pd|payday_mask_chainsWI,
		texture = Clothes/Objects_86fordE150_chains,
		scale   = 0.85,
	}

	model pd_chains_bWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects_pd|payday_mask_chainsWI,
		texture = Clothes/Objects_86fordE150_chains_blank,
		scale   = 0.85,
	}

	model pd_dallas_nWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects_pd|payday_mask_dallasWI,
		texture = Clothes/Objects_86fordE150_dallas,
		scale   = 0.85,
	}

	model pd_dallas_bWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects_pd|payday_mask_dallasWI,
		texture = Clothes/Objects_86fordE150_dallas_blank,
		scale   = 0.85,
	}

	model pd_wolf_nWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects_pd|payday_mask_wolfWI,
		texture = Clothes/Objects_86fordE150_wolf,
		scale   = 0.85,
	}

	model pd_wolf_bWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects_pd|payday_mask_wolfWI,
		texture = Clothes/Objects_86fordE150_wolf_blank,
		scale   = 0.85,
	}

	model pd_hoxton_nWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects_pd|payday_mask_hoxtonWI,
		texture = Clothes/Objects_86fordE150_hoxton,
		scale   = 0.85,
	}

	model pd_hoxton_bWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects_pd|payday_mask_hoxtonWI,
		texture = Clothes/Objects_86fordE150_hoxton_blank,
		scale   = 0.85,
	}

	model payday_object_ammo_bagWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects_pd|payday_object_ammo_bagWI,
		texture = Vehicles/Objects_86fordE150_pd1,
		scale   = 0.65,
	}

	model payday_object_bodybagWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects_pd|payday_object_bodybagWI,
		texture = Vehicles/Objects_86fordE150_pd1,
		scale   = 0.70,
	}

	model payday_object_medicbagWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects_pd|payday_object_bodybagWI,
		texture = Vehicles/Objects_86fordE150_pd2,
		scale   = 0.70,
	}

	model payday_object_brushWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects_pd|payday_object_brushWI,
		texture = Vehicles/Objects_86fordE150_pd1,
		scale   = 0.75,
	}

	model payday_object_cokeWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects_pd|payday_object_cokeWI,
		texture = Vehicles/Objects_86fordE150_pd1,
		scale   = 0.70,
	}

	model payday_object_duffleWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects_pd|payday_object_duffleWI,
		texture = Vehicles/Objects_86fordE150_pd1,
		scale   = 0.70,
	}

	model payday_object_duffle_orangeWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects_pd|payday_object_duffle_orangeWI,
		texture = Vehicles/Objects_86fordE150_pd3,
		scale   = 0.70,
	}

	model payday_object_duffle_greenWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects_pd|payday_object_duffle_greenWI,
		texture = Vehicles/Objects_86fordE150_pd3,
		scale   = 0.70,
	}

	model payday_object_duffle_yellowWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects_pd|payday_object_duffle_yellowWI,
		texture = Vehicles/Objects_86fordE150_pd2,
		scale   = 0.70,
	}

	model payday_object_duffle_extraWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects_pd|payday_object_duffle_extraWI,
		texture = Vehicles/Objects_86fordE150_pd3,
		scale   = 0.70,
	}

	model payday_object_goldWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects_pd|payday_object_goldWI,
		texture = Vehicles/Objects_86fordE150_pd1,
		scale   = 0.80,
	}

	model payday_object_fakWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects_pd|payday_object_fakWI,
		texture = Vehicles/Objects_86fordE150_pd1,
		scale   = 0.80,
	}

	model payday_object_methWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects_pd|payday_object_methWI,
		texture = Vehicles/Objects_86fordE150_pd1,
		scale   = 0.70,
	}

	model payday_object_moneyWI
	{
		mesh    = vehicles/Vehicles_86fordE150_Objects_pd|payday_object_moneyWI,
		texture = Vehicles/Objects_86fordE150_pd1,
		scale   = 1.00,
	}

}