module Base
{
	template vehicle E150PassengerPosition
	{
		passenger FrontLeft
		{
			door = DoorFrontLeft,

			position inside
			{
				offset = 0.5111 0.2000 0.7778,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = 1.2889 -0.7556 0.3667,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatFrontLeft,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}
		}

		passenger FrontRight
		{
			door = DoorFrontRight,

			position inside
			{
				offset = -0.5111 0.2000 0.7778,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.3111 -0.7556 0.3667,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatFrontRight,
			}

            switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}
			
            switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}
		}

		passenger MiddleLeft
		{
			door = DoorRearLeft,

			position inside
			{
				offset = 0.5111 0.2000 -0.0889,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.2667 -0.7556 0.3111,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatRearLeft,
			}

            switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}
		}

        passenger MiddleMiddle
		{
			door = DoorRearLeft,

			position inside
			{
				offset = 0.5111 0.2000 -0.0889,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.2667 -0.7556 0.3111,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatRearLeft,
			}

            switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}
		}

		passenger MiddleRight
		{
			door = DoorRearRight,

			position inside
			{
				offset = -0.5111 0.2000 -0.0889,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.2667 -0.7556 0.1667,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatRearRight,
			}

            switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}
		}

		passenger RearLeft
		{
			door = DoorRearLeft,

			position inside
			{
				offset = 0.5111 0.2000 -0.9111,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.2667 -0.7556 0.0556,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatRearLeft,
			}

            switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}
		}

        passenger RearMiddle
		{
			door = DoorRearLeft,

			position inside
			{
				offset = 0.5111 0.2000 -0.9111,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.2667 -0.7556 0.0556,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatRearLeft,
			}

            switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}
		}

		passenger RearRight
		{
			door = DoorRearRight,

			position inside
			{
				offset = -0.5111 0.2000 -0.9111,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.2667 -0.7556 -0.1111,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatRearRight,
			}

            switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}
		}

        passenger BackLeft
		{
			door = DoorRearLeft,

			position inside
			{
				offset = 0.5111 0.2000 -0.9111,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.2667 -0.7556 0.0556,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatRearLeft,
			}

            switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}
		}

        passenger BackMiddle
		{
			door = DoorRearLeft,

			position inside
			{
				offset = 0.5111 0.2000 -0.9111,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.2667 -0.7556 0.0556,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatRearLeft,
			}

            switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}
		}

		passenger BackRight
		{
			door = DoorRearRight,

			position inside
			{
				offset = -0.5111 0.2000 -0.9111,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.2667 -0.7556 -0.1111,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatRearRight,
			}

            switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

            switchSeat BackMiddle
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = VehicleChangeSeat,
			}

		}

		passenger *
		{
			showPassenger = true,
			hasRoof = true,

			anim enter
			{
				anim = Climb_WindowA,
				rate = 0.33,
			}

			anim idle
			{
				anim = Idle,
				rate = 1.0,
			}

			anim exit
			{
				anim = Climb_WindowB,
				rate = 0.23,
			}

			anim openDoor
			{
				anim = WindowOpenSuccess,
				rate = 0.3,
			}

			anim closeDoor
			{
				anim = Attack_Shove,
				rate = 0.3,
			}
		}
	}
}