UI_EN = {
	UI_EvenMoreTraits_Options_TooltipBehavior = "Tooltip Behavior",
	UI_EvenMoreTraits_Options_TooltipBehavior_ToolTip = "Behavior of tooltips added by this mod<br>Replace: Overrides all tooltips if needed<br>Combine: attempts to combine tooltips with existing ones (this breaks many pre-existing tooltips)<br>Only if empty: Only places tooltips on items that do not have one.",
	UI_EvenMoreTraits_Options_BerserkerTalk = "Berserker Talking",
	UI_EvenMoreTraits_Options_BerserkerTalk_ToolTip = "Battle Shouts and Hunger awareness.<br>(Disabling this does not turn off the noise generated from shouting, see Sandbox options for that)",
	UI_EvenMoreTraits_Options_BerserkerDisplayStreak = "Berseker Display Current Killstreak",
	UI_EvenMoreTraits_Options_BerserkerDisplayStreak_ToolTip = "Display the current Killstreak from Berserker",
	UI_EvenMoreTraits_Options_InsaneTalk = "Insane Talking",
	UI_EvenMoreTraits_Options_InsaneTalk_ToolTip = "Manic screaming and Mood swings. <br>(Disabling this does not turn off the noise generated from screaming, see Sandbox options for that)",
	UI_EvenMoreTraits_Options_AddictTalk = "Addict Talking",
	UI_EvenMoreTraits_Options_AddictTalk_ToolTip = "Periodic talking about current addiction level, and when taking valid pills",
	UI_EvenMoreTraits_Options_JuggernautTwoHandedKnockbackHits = "Juggernaut: 2 Handed Weapon Knockback",
	UI_EvenMoreTraits_Options_JuggernautTwoHandedKnockbackHits_ToolTip = "Hits with 2 handed weapons cause zombies to stagger back, similar to being pushed. <br>This removes their normal hit stun effect.",	
	
	--Trait Stuff--
	--Positive Traits Start--
	UI_Tooltip_BoostedBy = "Boosted by",
	UI_Tooltip_Damage = "Damage",
	UI_Tooltip_CritDamage = "Crit Damage",
	UI_Tooltip_CritChance = "Crit Chance",
	UI_Tooltip_Durability = "Durability",
	UI_Tooltip_MaxHits = "Max Hits",
	UI_Tooltip_DoorDamage = "Door Damage",
	UI_Tooltip_EnduranceLoss = "Endurance Loss",
	UI_Tooltip_MinRange = "Min Range",
	UI_Tooltip_MaxRange = "Max Range",
	
	UI_Trait_Homebody = "Homebody",
	UI_Trait_HomebodyDesc = "Slowly recovers mental state after staying indoors for a time <br>Is less bored when indoors",
	
	UI_Trait_Juggernaut = "Juggernaut",
	UI_Trait_JuggernautDesc = "Dramatically improve blunt weapon and axe effectiveness, but increase their endurance cost <br>Pushes have more range and wider hit angle. <br> +2 Strength <br> +1 Long Blunt <br> +1 Axe",
	
	UI_Trait_Offroader = "Off-Roader",
	UI_Trait_OffroaderDesc = "Vehicles handle much better off road",
	
	UI_Trait_PlotArmor = "Plot Armor",
	UI_Trait_PlotArmorDesc = "Ignores the first time you would be infected with the knox virus <br>You will lose this trait when it activates",
	
	UI_Trait_Wanderer = "Wanderer",
	UI_Trait_WandererDesc = "Slowly recovers mental state by walking around safe areas outside. <br>Is less bored when outdoors",
	
	UI_Trait_Berserker = "Berserker",
	UI_Trait_BerserkerDesc = "Killing zombies regenerates increasing amounts of endurance <br>Enters a rage after enough bloodshed.",
	UI_Berserker_RageShout1 = "Bring it meatbag!",
	UI_Berserker_RageShout2 = "Eat dirt maggot brain!",
	UI_Berserker_RageShout3 = "This is MY town now!",
	UI_Berserker_RageShout4 = "I'm just getting started!",
	UI_Berserker_RageShout5 = "Bring it!",
	UI_Berserker_RageShout6 = "Get BENT!",
	UI_Berserker_RageShout7 = "That all you got?!",
	UI_Berserker_RageShout8 = "Get some!",
	UI_Berserker_RageShout9 = "And another one bites the dust!",
	UI_Berserker_RageShout10 = "POW!",
	UI_Berserker_RageShout11 = "BONK!",
	UI_Berserker_RageShout12 = "RAAAAAAAGH!",
	UI_Berserker_RageShout13 = "YEEEAAAAHHH!",
	UI_Berserker_RageShout14 = "YEEAAAAAAAAAAHHH!",
	UI_Berserker_RageShout15 = "DIEEE!!!",
	UI_Berserker_RageAdrenaline1 = "RAAAAAAAAAAAAGH!!!",
	UI_Berserker_RageAdrenaline2 = "I'M NOT FINISHED YET!",
	UI_Berserker_RageAdrenaline3 = "I'M NOT DONE YET!",
	UI_Berserker_RageAdrenaline4 = "NOTHING CAN STOP ME!",
	UI_Berserker_RageAdrenaline5 = "SMASH SMASH SMASH HAHAHAHAHAHA",
	UI_Berserker_RageAdrenaline6 = "ENDLESS RAGEEEEEEEEE!",
	UI_Berserker_RageHungry1 = "Ok.. I need food soon.",
	UI_Berserker_RageHungry2 = "Gonna be hungry after this one for sure.",
	UI_Berserker_RageHungry3 = "Did I bring extra food?",
	UI_Berserker_RageHungry4 = "Getting hungry..",
	UI_Berserker_RageHungry5 = "Getting weaker..",
	UI_Berserker_RageHungry6 = "I need more food if i'm gonna keep fighting.",
	UI_Berserker_RageHungry7 = "Getting weak.. need food.",
	UI_Berserker_RageHungry8 = "Hungry..",
	UI_Berserker_RageHungry9 = "Where did i plut those snacks?",
	UI_Berserker_BerserkerStreak = "Berserker Streak",
	UI_Berserker_BerserkerStreakShort = "Streak",
	UI_Berserker_AdrenalineEndurance = "Adrenaline: +25% Endurance",
	UI_Berserker_AdrenalineAttackSpeed = "Adrenaline: +Attack Speed",
	UI_Berserker_AdrenalineEnded = "Berserker Adrenaline Ended",
	
	
	UI_Trait_Psychopath = "Psychopath",
	UI_Trait_PsychopathDesc = "Dramatically improve blade weapon effectiveness.<br>Killing zombies reduces stress and unhappiness<br> +1 Short Blade<br> +1 Long Blade",
	
	UI_Trait_NightWalker = "Umbral Sight",
	UI_Trait_NightWalkerDesc = "Can see very well in the dark, <br>(does not affect vision cone)",
	
	UI_Trait_VitaminJunkie = "Vitamin Junkie",
	UI_Trait_VitaminJunkieDesc = "Taking vitamins provides an immediate boost to endurance and gives a stacking bonuses to endurance and the EXP gain of athletic skills<br>(Strength, Fitness, Sprinting)",
	
	UI_Trait_SecondWind = "Second Wind",
	UI_Trait_SecondWindDesc = "Gain a burst of energy when you need it most",
	
	UI_Trait_Quicksilver = "Quicksilver",
	UI_Trait_QuicksilverDesc = "Gain 30% more Agility xp<br> This bonus increases when interacting with zombies.<br>+1 Nimble",
	
	UI_Trait_Cardio = "Cardio",
	UI_Trait_CardioDesc = "Use 25% less endurance and recover endurance 30% faster at all times",
	
	UI_Trait_Composure = "Composure",
	UI_Trait_ComposureDesc = "Gain up to 40% more Combat xp based on panic level <br>(Higher panic means less bonus)",
	
	UI_Trait_NaturalInsulation = "Natural Insulation",
	UI_Trait_NaturalInsulationDesc = "Naturally regulates body temperature better than normal",
	
	UI_Trait_Expeditious = "Expeditious",
	UI_Trait_ExpeditiousDesc = "Uses 30% less endurance while running, and 75% less while sprinting <br> Gains 4x sprinting xp from sprinting <br>+3 sprinting",
	
	UI_Trait_Ambitious = "Ambitious",
	UI_Trait_AmbitiousDesc = "Gains 20% more Crafting skill XP <br>Bonus increases by 2% for every level of any crafting skill.",
	
	UI_Trait_Spartan = "Spartan",
	UI_Trait_SpartanDesc = "Dramatically improves spear effectiveness. <br>Killing zombies reduces panic <br>+2 Fitness<br>+2 Spears",
	
	UI_Trait_AnabolicBoost = "Anabolic Boost",
	UI_Trait_AnabolicBoostDesc = "Gains 50% more Strength and Fitness XP <br>Uses 50% less endurance while exercising<br>Consumes excess protein for additional strength XP",
	
	-- Negative Traits Start --
	
	UI_Trait_Anorexic = "Anorexic",
	UI_Trait_AnorexicDesc = "Gains 30% less calories from food<br>Harder to gain weight",
	
	UI_Trait_Bloat = "Bloat",
	UI_Trait_BloatDesc = "Gains 150% more calories from food<br>Harder to lose weight",
	
	UI_Trait_Insanity = "Insanity",
	UI_Trait_InsanityDesc = "Suffers from abject insanity <br>Subjected to episodes of complete mania and irrational acts",
	UI_Insanity_ManiaShout1 = "HAHAHAHHAHAHAHAHAHAHAHAHAHAHA",
	UI_Insanity_ManiaShout2 = "AHHHHHHHH!!!",
	UI_Insanity_ManiaShout3 = "OH MY GOD WHAT IS THAT",
	UI_Insanity_ManiaShout4 = "WHAT  IS  THAT",
	UI_Insanity_ManiaShout5 = "A H H H H H H H H H",
	UI_Insanity_ManiaShout6 = "HAAAAAHAAHAAAHAAAHAHAHAHAHAHAAHHAHA",
	UI_Insanity_ManiaShout7 = "HEHEHEHEHEHEHEEHHAHAAHAHAHAHAH!!",
	UI_Insanity_ManiaShout8 = "WAIT PLEASE NO, NO NOOOOO",
	UI_Insanity_ManiaShout9 = "HELP MEEE SOMEONE HELP MEE",
	UI_Insanity_ManiaShout10 = "STOP! YOU HAVE VIOLATED THE LAW! PAY THE COURT A FINE OR SERVE YOUR SENTANCE",
	UI_Insanity_ManiaShout11 = "ARE YOU READY FOR A BAD TIME",
	UI_Insanity_ManiaShout12 = "SPIFFFFFOOOOOOOOOOO!",
	UI_Insanity_ManiaShout13 = "SPIIIIIFFFFFFOOO!!",
	UI_Insanity_ManiaShout14 = "SPIIIIIIIIIIIFFFFFFFFFFFOOOOOO!!!",
	UI_Insanity_ManiaShout15 = "MEDIC, I NEED A MEDIC!!",
	UI_Insanity_ManiaShout16 = "MEEEEEDDDDIIICCC",
	UI_Insanity_ManiaShout17 = "It's a beautiful day outside, SHOOT ME IN THE FACE!!! IN THE FACEEEEE",
	UI_Insanity_ManiaShout18 = "SANS UNDERTALE, SAAAAANNSS UNDERTALE!!!",
	UI_Insanity_ManiaShout19 = "HELP ME PLEASE HELPP MEEEEE!",
	UI_Insanity_ManiaShout20 = "THERE HE GO HE BE ROLLIN DOWN DA STREET!",
	UI_Insanity_ManiaShout21 = "HEYYY YOU, YEAH YOU, UGLY",
	UI_Insanity_ManiaShout22 = "YOU, YEAH YOU, COME AND GET ME!",
	UI_Insanity_ManiaShout23 = "YOO HOO, COME AND GET ITTTT!!",
	UI_Insanity_ManiaShout24 = "DINNER BELLS ARE RINGING!!!",
	UI_Insanity_ManiaShout25 = "TIME TO EAT!!!!",
	UI_Insanity_ManiaShout26 = "WHOOO HOOOO, DINNER TIMEE!",
	UI_Insanity_ManiaShout27 = "SCREAMING EAGLESS!",
	UI_Insanity_ManiaShout28 = "HEEEELLLLPPPP",
	UI_Insanity_ManiaShout29 = "AHHHHHHHHHHHHHH!!!",
	UI_Insanity_ManiaShout30 = "AHHHHHH!!!!",
	UI_Insanity_ManiaShout31 = "AHHHHHHHH!!!!",
	UI_Insanity_ManiaShout32 = "AHHHHHH!!!!",
	UI_Insanity_ManiaShout33 = "WEEE WOO WEE WOO"",
	UI_Insanity_ManiaShout34 = "WEEEEEEEEE WOOOOOOO WEEEEEEEE WOOOOO",
	UI_Insanity_ManiaShout35 = "YIPEEEEEEE!!",
	UI_Insanity_ManiaShout36 = "WHOP DIDDLY BOP DE DOP",
	UI_Insanity_ManiaShout37 = "BOO!!",
	UI_Insanity_ManiaShout38 = "REEEEEEEEEEE!!",
	UI_Insanity_ManiaShout39 = "AHHHHHHH!!",
	UI_Insanity_ManiaShout40 = "ARHHHHHHHHHHHHHHHH!",
	UI_Insanity_ManiaShout41 = "AUGHHHHHHHHHHHHHHHHHHHH!!",
	UI_Insanity_ManiaShout42 = "SOMEONE HELP ME!!!!",
	UI_Insanity_ManiaShout43 = "PLEASE HELP!!",
	UI_Insanity_ManiaShout44 = "AHHHAHAHAHAHAHAHAHA!!",
	UI_Insanity_ManiaShout45 = "ARHEHHHHHHH!!",
	UI_Insanity_ManiaShout46 = "NOOOOOOO!!",
	UI_Insanity_ManiaShout47 = "EEEEEEEEEK!!",
	UI_Insanity_ManiaShout48 = "EEEK!!",
	UI_Insanity_ManiaShout49 = "EEP!",
	UI_Insanity_ManiaShout50 = "AHH!",
	UI_Insanity_ManiaShout51 = "EEK!",
	UI_Insanity_ManiaShout52 = "AHHHHH!",
	UI_Insanity_ManiaShout53 = "TRANSLATION!!",
	UI_Insanity_ManiaShout54 = "NOOOOOOOO",
	UI_Insanity_ManiaShout55 = "AHHHHHHHHHHH",
	UI_Insanity_ManiaDropHandItem1 = "TOO HOT TOO HOT",
	UI_Insanity_ManiaDropHandItem2 = "OW OW OW OW",
	UI_Insanity_ManiaDropHandItem3 = "BAD BAD DROP IT DROP IT",
	UI_Insanity_ManiaDropHandItem4 = "HAND DROP DROP IT NOW OW HAND",
	UI_Insanity_ManiaDropHandItem5 = "LET GO LET GO LET GO",
	UI_Insanity_ManiaDropInventoryItem1 = "DON'T NEED THESE ANYMORE",
	UI_Insanity_ManiaDropInventoryItem2 = "WHY AM I CARRYING THIS THING?!",
	UI_Insanity_ManiaDropInventoryItem3 = "WHAT IS THIS FOR?!",
	UI_Insanity_ManiaDropInventoryItem4 = "GABLDEGOOK, BEGONE",
	UI_Insanity_ManiaDropInventoryItem5 = "USELESS!",
	UI_Insanity_ManiaDropInventoryItem6 = "GARBAGE!",
	UI_Insanity_ManiaDropInventoryItem7 = "TRASH!",
	UI_Insanity_ManiaDropInventoryItem8 = "BEGONE!",
	UI_Insanity_ManiaDropInventoryItem9 = "YEET!",
	UI_Insanity_ManiaDropInventoryItem10 = "WHAT IS THIS?!",
	UI_Insanity_ManiaDropInventoryItem11 = "ON THE FLOOR YOU GO!",
	UI_Insanity_ManiaDropInventoryItem12 = "I DON'T WANT THIS ANYMORE!",
	UI_Insanity_ManiaDropInventoryItem13 = "WORTHLESS!",
	UI_Insanity_ManiaTripped1 = "MY LEGS",
	UI_Insanity_ManiaTripped2 = "EOUUFFF",
	UI_Insanity_ManiaTripped3 = "WHPHMMM",
	UI_Insanity_ManiaTripped4 = "WOAHP",
	UI_Insanity_ManiaTripped5 = "AHHHDRPH",
	UI_Insanity_ManiaTripped6 = "AEIOU",
	UI_Insanity_ManiaTripped7 = "#$@&",
	UI_Insanity_ManiaTripped8 = "*#$@",
	UI_Insanity_ManiaDillusion1 = "I DON'T WANNA",
	UI_Insanity_ManiaDillusion2 = "NO",
	UI_Insanity_ManiaDillusion3 = "I'M NOT DOING THAT",
	UI_Insanity_ManiaDillusion4 = "I DON'T WANT TO DO THAT",
	UI_Insanity_ManiaDillusion5 = "I REFUSE TO DO THAT",
	UI_Insanity_ManiaDillusion6 = "I'M NOT DOING IT",
	UI_Insanity_ManiaDillusion7 = "I NEED TO BE RUNNING",
	UI_Insanity_ManiaDillusion8 = "I DON'T WANT TO DO IT",
	UI_Insanity_ManiaDillusion9 = "I CAN'T DO THAT",
	UI_Insanity_ManiaDillusion10 = "HOW DO I DO THIS AGAIN?",
	UI_Insanity_ManiaDillusion11 = "I FORGOT HOW TO DO THIS",
	UI_Insanity_ManiaDillusion12 = "CAN I EVEN DO THAT?",
	UI_Insanity_ManiaDillusion13 = "HOW DID I DO THIS BEFORE",
	UI_Insanity_ManiaDillusion14 = "I FORGOT HOW TO DO THAT",
	UI_Insanity_RejectionDropInitial1 = "Why am I carrying this thing again?",
	UI_Insanity_RejectionDropInitial2 = "What's this for?",
	UI_Insanity_RejectionDropInitial3 = "I don't think I need this anymore",
	UI_Insanity_RejectionDropInitial4 = "I don't want this anymore",
	UI_Insanity_RejectionDropInitial5 = "This has outlived its usefullness",
	UI_Insanity_RejectionDropInitial6 = "What do I want this for again?",
	UI_Insanity_RejectionDropRepeat1 = "No",
	UI_Insanity_RejectionDropRepeat2 = "Nuh-uh",
	UI_Insanity_RejectionDropRepeat3 = "Not touching it",
	UI_Insanity_RejectionDropRepeat4 = "I don't want it",
	UI_Insanity_RejectionDropRepeat5 = "I don't need it",
	UI_Insanity_RejectionDropRepeat6 = "I'm fine without it",
	UI_Insanity_RejectionDropRepeat7 = "Nope",
	UI_Insanity_RejectionDropRepeat8 = "Stop",
	UI_Insanity_RejectionDropRepeat9 = "Stop it",
	UI_Insanity_RejectionDropRepeat10 = "I'm not doing it",
	UI_Insanity_RejectionDropRepeat11 = "I won't do it",
	UI_Insanity_RejectionDropRepeat12 = "Quit it",
	
	UI_Trait_Nyctophobic = "Nyctophobic",
	UI_Trait_NyctophobicDesc = "Gets panicked when standing in darkness.",
	
	UI_Trait_Photophobic = "Photophobic",
	UI_Trait_PhotophobicDesc = "Gets panicked when exposed to sunlight.",
	
	UI_Trait_PTSD = "PTSD",
	UI_Trait_PTSDDesc = "Stress reduction is 65% less effective<br>Gains stress when highly panicked<br>Smoker trait gains stress twice as fast.",
	
	UI_Trait_StressEater = "Stress Eater",
	UI_Trait_StressEaterDesc = "Becomes hungry when stressed, becomes stressed when hungry <br>Eating reduces stress",
	
	UI_Trait_Addict = "Addict",
	UI_Trait_AddictDesc = "Addicted to sedatives like Painkillers and Sleeping Tablets <br>Withdrawls are intense but will fade over time if abstained.",
	UI_Addict_PillsTaken1 = "Ahh... thats the ticket..",
	UI_Addict_PillsTaken2 = "Mmmm.... much better",
	UI_Addict_PillsTaken3 = "Mmm.. there we go..",
	UI_Addict_PillsTaken4 = "Better.. Much.. Better",
	UI_Addict_PillsTaken5 = "Much.. more better",
	UI_Addict_PillsTaken6 = "Ohh.. yes..",
	UI_Addict_PillsTaken7 = "God... yes..",
	UI_Addict_PillsTaken8 = "Mmmhmm... thats good..",
	UI_Addict_PillsTaken9 = "Mmmhmmhmm.. yes..",
	UI_Addict_PillsTaken10 = "Ahh.. very.. very good",
	UI_Addict_PillsTaken11 = "Just a little bit.. more..",
	UI_Addict_WithdrawlsStarted1 = "Pills..",
	UI_Addict_WithdrawlsStarted2 = "I need something to take the edge off..",
	UI_Addict_WithdrawlsStarted3 = "Pills.. Painkillers..",
	UI_Addict_WithdrawlsStarted4 = "I need pills..",
	UI_Addict_WithdrawlsStarted5 = "gah.. Do i have any more pills?",
	UI_Addict_WithdrawlsLight1 = "Pills.. Please..",
	UI_Addict_WithdrawlsLight2 = "My head.. I need pills..",
	UI_Addict_WithdrawlsLight3 = "Feining.. Need pills..",
	UI_Addict_WithdrawlsModerate1 = "God.. I can't do this.. i need drugs NOW",
	UI_Addict_WithdrawlsModerate2 = "Give... PILLS..",
	UI_Addict_WithdrawlsModerate3 = "Everything hurts.. I need PILLS.",
	UI_Addict_WithdrawlsModerate4 = "I can not do this.. i need PILLS NOW",
	UI_Addict_WithdrawlsHeavy1 = "I'm going to d-die, i can't t-t-take this.",
	UI_Addict_WithdrawlsHeavy2 = "G-GIVE ME DRUGS, PLEASE GOD",
	UI_Addict_WithdrawlsHeavy3 = "M-maybe i can find some at the pharmacy? yeah, lets go N-NOW",
	UI_Addict_WithdrawlsHeavy4 = "I-I am going to LOSE IT... please..",
	UI_Addict_WithdrawlsHeavy5 = "I c-can't live without my p-p-pills, I NEED THEM",
	UI_Addict_WithdrawlsHeavy6 = "It hurts.. e-everything hurts..",
	UI_Addict_WithdrawlsRecoveryStarted1 = "Everything hurts still..",
	UI_Addict_WithdrawlsRecoveryStarted2 = "Please.. Make it stop..",
	UI_Addict_WithdrawlsRecoveryStarted3 = "I can't.. I just.. need them..",
	UI_Addict_WithdrawlsRecoveryStarted4 = "My head... I need them... right?",
	UI_Addict_WithdrawlsRecoveryStarted5 = "Mm... its getting better.. slowly..",
	UI_Addict_WithdrawlsRecoveryProgressing1 = "Alright.. i can do this",
	UI_Addict_WithdrawlsRecoveryProgressing2 = "I don't need them.. i can make it",
	UI_Addict_WithdrawlsRecoveryProgressing3 = "I feel so much better..",
	UI_Addict_WithdrawlsRecoveryProgressing4 = "Alright.. Just a little while longer..",
	UI_Addict_WithdrawlsRecoveryProgressing5 = "I'm doing it.. IM DONE!",
	UI_Addict_WithdrawlsRecoveryProgressing6 = "I can make it.. I don't need them..",
	UI_Addict_WithdrawlsRecoveryProgressing7 = "I'm ok.. I'll be ok.. I don't need them..",
	UI_Addict_RecoveredPillsTaken1 = "Should be careful about taking too many of these..",
	UI_Addict_RecoveredPillsTaken2 = "Careful.. dont want to relapse..",
	UI_Addict_RecoveredPillsTaken3 = "Probably don't want to take too many of these",
	UI_Addict_RecoveredPillsTaken4 = "Careful..",
	UI_Addict_RecoveredPillsTaken5 = "Not too many..",
	UI_Addict_RecoveredPillsTaken6 = "Just a few..",
	UI_Addict_RecoveredPillsTaken7 = "Just one",
	UI_Addict_RecoveredPillsTaken8 = "I'm not relapsing am I?",
	UI_Addict_RecoveredPillsTaken9 = "Hello old friend..",
	UI_Addict_RecoveredPillsTaken10 = "Just one... maybe two..",
	
	
	UI_Trait_Restrictive = "Restrictive",
	UI_Trait_RestrictiveDesc = "Use more endurance when highly protected",
	UI_Restrictive_Lightweight1 = "Light is fast, fast is safe",
	UI_Restrictive_Lightweight2 = "Can't bite me if they can't catch me",
	UI_Restrictive_Lightweight3 = "Smaller, Lighter, Faster..",
	UI_Restrictive_Lightweight4 = "Light and Agile, This works.",
	UI_Restrictive_Neutralweight1 = "This.. should be fine",
	UI_Restrictive_Neutralweight2 = "Slower.. but not too bad",
	UI_Restrictive_Neutralweight3 = "I think this will be ok",
	UI_Restrictive_Heavyweight1 = "Heavier.. Slower.. Dangerous..",
	UI_Restrictive_Heavyweight2 = "Harder to move.. risky..",
	UI_Restrictive_Heavyweight3 = "It's hard to move with this on..",
	UI_Restrictive_Massiveweight1 = "Can't.. breathe..",
	UI_Restrictive_Massiveweight2 = "Can't.. Move..",
	UI_Restrictive_Massiveweight3 = "Too much.. they'll catch me for sure",
	UI_Restrictive_Massiveweight4 = "This is a terrible idea.. I can barley move",
	
	UI_Trait_Necrophobic = "Necrophobic",
	UI_Trait_NecrophobicDesc = "Terrified of the undead, Becomes panicked when being chased by zombies<br>Refuses to carry corpses",
	UI_Necrophobic_RefuseCorpsePickup1 = "Nuh-uh",
	UI_Necrophobic_RefuseCorpsePickup2 = "I'm not touching that",
	UI_Necrophobic_RefuseCorpsePickup3 = "I refuse to touch it",
	UI_Necrophobic_RefuseCorpsePickup4 = "I won't touch it",
	UI_Necrophobic_RefuseCorpsePickup5 = "Not gonna happen",
	UI_Necrophobic_RefuseCorpsePickup6 = "I am not touching that",
	UI_Necrophobic_RefuseCorpsePickup7 = "I will not touch that",
	UI_Necrophobic_RefuseCorpsePickup8 = "I'm not putting my hands anywhere near it",
	UI_Necrophobic_RefuseCorpsePickup9 = "Nope, Not touching it",
	
	UI_Trait_Sentimental = "Sentimental",
	UI_Trait_SentimentalDesc = "Start with a randomized sentimental item, you will gain unhappiness if it is ever lost or destroyed",
	UI_Sentimental_Tooltip = "Sentimental Item"
	UI_Sentimental_Hat = "Hat",
	UI_Sentimental_Necklace = "Necklace",
	UI_Sentimental_CrossNecklace = "Cross Necklace",
	UI_Sentimental_Beret = "Beret",
	UI_Sentimental_Beany = "Beany",
	UI_Sentimental_DogTags = "Tags",
	UI_Sentimental_Watch = "Watch",
	UI_Sentimental_Sunglasses = "Sunglasses",
	UI_Sentimental_Boonie = "Boonie",
	UI_Sentimental_RacoonHat = "Racoon Hat",
	UI_Sentimental_Earrings = "Earrings",
	UI_Sentimental_OwnershipSuffix = "'s"
	UI_Sentimental_NamesMale1 = "Jeff",
	UI_Sentimental_NamesMale2 = "Andrew",
	UI_Sentimental_NamesMale3 = "George",
	UI_Sentimental_NamesMale4 = "Greg",
	UI_Sentimental_NamesMale5 = "Alex",
	UI_Sentimental_NamesMale6 = "Jimmy",
	UI_Sentimental_NamesMale7 = "Jacob",
	UI_Sentimental_NamesMale8 = "John",
	UI_Sentimental_NamesMale9 = "Trevor",
	UI_Sentimental_NamesMale10 = "Roy",
	UI_Sentimental_NamesMale11 = "Noah",
	UI_Sentimental_NamesMale12 = "Oliver",
	UI_Sentimental_NamesMale13 = "William",
	UI_Sentimental_NamesMale14 = "Bill",
	UI_Sentimental_NamesMale15 = "Ben",
	UI_Sentimental_NamesMale16 = "Luke",
	UI_Sentimental_NamesMale17 = "Henry",
	UI_Sentimental_NamesMale18 = "Mac",
	UI_Sentimental_NamesMale19 = "Gill",
	UI_Sentimental_NamesMale20 = "Jack",
	UI_Sentimental_NamesMale21 = "Cameron",
	UI_Sentimental_NamesMale22 = "Tod",
	UI_Sentimental_NamesMale23 = "Pat",
	UI_Sentimental_NamesMale24 = "Eric",
	UI_Sentimental_NamesMale25 = "Dad",
	UI_Sentimental_NamesMale26 = "Grandpa",
	UI_Sentimental_NamesFemale1 = "Jessica",
	UI_Sentimental_NamesFemale2 = "Amanda",
	UI_Sentimental_NamesFemale3 = "Mary",
	UI_Sentimental_NamesFemale4 = "Lisa",
	UI_Sentimental_NamesFemale5 = "Faith",
	UI_Sentimental_NamesFemale6 = "Emma",
	UI_Sentimental_NamesFemale7 = "Ava",
	UI_Sentimental_NamesFemale8 = "Mia",
	UI_Sentimental_NamesFemale9 = "Sarah",
	UI_Sentimental_NamesFemale10 = "Sophie",
	UI_Sentimental_NamesFemale11 = "Eve",
	UI_Sentimental_NamesFemale12 = "Delila",
	UI_Sentimental_NamesFemale13 = "Mom",
	UI_Sentimental_NamesFemale14 = "Grandma",
	UI_Sentimental_EasterEggNursesMask = "Nurse's Mask",
	UI_Sentimental_EasterEggNursesMaskTooltip = "May it's knowledge protect you as it protected me.",
	UI_Sentimental_EasterEggLolasEars = "Lola's Ears",
	UI_Sentimental_EasterEggLolasEarsTooltip = "She was a little quirky..",
	UI_Sentimental_EasterEggRicksTags = "Rick's tags",
	UI_Sentimental_EasterEggRicksTagsTooltip = "You were good son, real good, maybe even the best.",
	UI_Sentimental_EasterEggJasonsMask = "Jason's Mask",
	UI_Sentimental_EasterEggJasonsMaskTooltip = "     Ki Ki Ki<br>                 Ma Ma Ma",
	UI_Sentimental_EasterEggLalaozsHat = "Lalaoz's Favorite Hat",
	UI_Sentimental_EasterEggLalaozsHatTooltip = "He died thinking he could fight 30 zombies with a wood axe.",
	UI_Sentimental_EasterEggWeskerGlasses = "Albert's Sunglasses",
	UI_Sentimental_EasterEggWeskerGlassesTooltip = "7 minutes is all I can spare to play with you",
	UI_Sentimental_EasterEggNerdyGlasses = "Nerdy Glasses",
	UI_Sentimental_EasterEggNerdyGlassesTooltip = "+1 Intelligance, +20% XP <br>(not really)",
	UI_Sentimental_EasterEggLeesHat = "Lee's Hat",
	UI_Sentimental_EasterEggLeesHatTooltip = "Still. Not. Bitten.",
	UI_Sentimental_EasterEggPickleKey = "Pickle Key",
	UI_Sentimental_EasterEggPickleKeyTooltip = "I guess you won't need those lockpickles after all",
	UI_Sentimental_EasterEggLionShakxtra = "Lion's Friendship Bracelet",
	UI_Sentimental_EasterEggLionShakxtraTooltip = "Never forget, we are with you.",
	
	UI_Trait_ADHD = "ADHD",
	UI_Trait_ADHDDesc = "Prone to becoming bored, Can't focus on most tasks when highly bored <br>Boredom gain affected by profession and skill levels",
	UI_ADHD_Distracted1 = "I can't focus",
	UI_ADHD_Distracted2 = "I can't focus on that right now",
	UI_ADHD_Distracted3 = "I'm too distracted right now",
	UI_ADHD_Distracted4 = "I'm too distracted",
	UI_ADHD_Distracted5 = "I need to do something else for a bit",
	UI_ADHD_Distracted6 = "Time to do something more interesting",
	UI_ADHD_Distracted7 = "I need to do something more interesting for a while",
	
	UI_Trait_WarmBodied = "Warm Bodied",
	UI_Trait_WarmBodiedDesc = "Generates more body heat than normal",
	
	UI_Trait_ColdBodied = "Cold Bodied",
	UI_Trait_ColdBodiedDesc = "Generates less body heat than normal",
	
	UI_Trait_Codependant = "Codependant",
	UI_Trait_CodependantDesc = "Becomes sad when alone for extended periods of time",
	
	UI_Trait_Betrayed = "Betrayed",
	UI_Trait_BetrayedDesc = "Gains stress when near living players <br>Gains stress when unarmed",
	
	UI_Trait_Bushman = "Bushman",
	UI_Trait_BushmanDesc = "Gains 30% more Survivalist XP <br>Bonus increases by up to 50% the longer you are away from Urban environments <br>Fishing and Foraging reduce stress and unhappiness",
}
