Sandbox_EN = {
	Sandbox_EvenMoreTraits = "Even More Traits",
	Sandbox_EvenMoreTraits_HomebodyName = "Homebody",
	Sandbox_EvenMoreTraits_HomebodyTimeToActivate = "Homebody: Time to activate",
	Sandbox_EvenMoreTraits_HomebodyTimeToActivate_tooltip = "How long in in-game minutes you have to spend indoors before homebody activates",
	Sandbox_EvenMoreTraits_HomebodyStressRecoveryModifier = "Homebody: Stress Recovery Modifier",
	Sandbox_EvenMoreTraits_HomebodyStressRecoveryModifier_tooltip = "Multiplier applied to stress reduction from homebody",
	Sandbox_EvenMoreTraits_HomebodyUnhappinessRecoveryModifier = "Homebody: Unhappiness Recovery Modifier",
	Sandbox_EvenMoreTraits_HomebodyUnhappinessRecoveryModifier_tooltip = "Multiplier applied to unhappiness reduction from homebody",
	Sandbox_EvenMoreTraits_WandererName = "Wanderer",
	Sandbox_EvenMoreTraits_BacktrackingCheck = "Wanderer: Backtracking check",
	Sandbox_EvenMoreTraits_BacktrackingCheck_tooltip = "Disables the trait if you are backtracking, ie: walking in a circle or against a wall",
	Sandbox_EvenMoreTraits_WandererStressRecoveryModifier = "Wanderer: Stress Recovery Modifier",
	Sandbox_EvenMoreTraits_WandererStressRecoveryModifier_tooltip = "Multiplier applied to stress reduction from wanderer",
	Sandbox_EvenMoreTraits_WandererUnhappinessRecoveryModifier = "Wanderer: Unhappiness Recovery Modifier",
	Sandbox_EvenMoreTraits_WandererUnhappinessRecoveryModifier_tooltip = "Multiplier applied to unhappiness reduction from wanderer",
	Sandbox_EvenMoreTraits_CardioName = "Cardio",
	Sandbox_EvenMoreTraits_CardioEnduranceLossModifier = "Cardio: Endurance Loss Modifier",
	Sandbox_EvenMoreTraits_CardioEnduranceLossModifier_tooltip = "Global Modifier applied to all endurance losses",
	Sandbox_EvenMoreTraits_CardioEnduranceGainModifier = "Cardio: Endurance Gain Modifier",
	Sandbox_EvenMoreTraits_CardioEnduranceGainModifier_tooltip = "Global Modifier applied to all endurance gains",
	Sandbox_EvenMoreTraits_ComposureName = "Composure",
	Sandbox_EvenMoreTraits_ComposureXPModifierMax = "Composure: Maximum XP Modifier",
	Sandbox_EvenMoreTraits_ComposureXPModifierMax_tooltip = "The maximum value for the modifier of compsure, (reduces linearly to min value based on panic level)",
	Sandbox_EvenMoreTraits_ComposureXPModifierMin = "Composure: Minimum XP Modifier",
	Sandbox_EvenMoreTraits_ComposureXPModifierMin_tooltip = "The minimum value for the combat xp bonus from Composure",
	Sandbox_EvenMoreTraits_QuicksilverName = "Quicksilver",
	Sandbox_EvenMoreTraits_QuicksilverXPOnKill = "Quicksilver: Nimble XP on Melee Kill",
	Sandbox_EvenMoreTraits_QuicksilverXPOnKill_tooltip = "Gain nimble xp on melee zombie kill, amount scales with nimble level",
	Sandbox_EvenMoreTraits_QuicksilverXPModifier = "Quicksilver: XP Modifier",
	Sandbox_EvenMoreTraits_QuicksilverXPModifier_tooltip = "Global XP modifier applied to all relevant stats at all times",
	Sandbox_EvenMoreTraits_QuicksilverXPModifierScaling = "Quicksilver: XP Modifier Scaling",
	Sandbox_EvenMoreTraits_QuicksilverXPModifierScaling_tooltip = "XP multiplier increases based on number of nearby or chasing zombies \n(see mod discussions page for details)",
	Sandbox_EvenMoreTraits_NightRunnerName = "Umbral Sight",
	Sandbox_EvenMoreTraits_NightRunnerMinLightValue = "Umbral Sight: Minimum Light Value",
	Sandbox_EvenMoreTraits_NightRunnerMinLightValue_tooltip = "The minimum light value the game will allow with the trait active \n(0.3-0.5 is normal darkness, 0.8 is a cloudy day)",
	Sandbox_EvenMoreTraits_VitaminJunkieName = "Vitamin Junkie",
	Sandbox_EvenMoreTraits_VitaminJunkieEnduranceGain = "Vitamin Junkie: Endurance Regeneration Amount",
	Sandbox_EvenMoreTraits_VitaminJunkieEnduranceGain_tooltip = "Amount of endurance regenerated when taking vitamins",
	Sandbox_EvenMoreTraits_VitaminJunkieEffectModifier = "Vitamin Junkie: Effect Modifier",
	Sandbox_EvenMoreTraits_VitaminJunkieEffectModifier_tooltip = "Multiplier applied to the endurance gain and loss multipliers of the trait",
	Sandbox_EvenMoreTraits_VitaminJunkieDurationModifier = "Vitamin Junkie: Duration Modifier",
	Sandbox_EvenMoreTraits_VitaminJunkieDurationModifier_tooltip = "Multiplier applied to the duration of the buff granted by vitamin junkie \n(This duration varies, see the discussions tab of the mod workshop page for details)",
	Sandbox_EvenMoreTraits_PlotArmorName = "Plot Armor",
	Sandbox_EvenMoreTraits_PlotArmorPreventCombatActivation = "Plot Armor: Combat Prevents Activation",
	Sandbox_EvenMoreTraits_PlotArmorPreventCombatActivation_tooltip = "Prevent Plot armor from activating until you have been away from zombies for a while.",
	Sandbox_EvenMoreTraits_ExpeditiousName = "Expeditious",
	Sandbox_EvenMoreTraits_ExpeditiousRunningEnduranceLossModifier = "Expeditious: Running Endurance Modifier",
	Sandbox_EvenMoreTraits_ExpeditiousRunningEnduranceLossModifier_tooltip = "Multiplier applied to endurance losses while running.",
	Sandbox_EvenMoreTraits_ExpeditiousSprintingEnduranceLossMod = "Expeditious: Sprinting Endurance Modifier",
	Sandbox_EvenMoreTraits_ExpeditiousSprintingEnduranceLossMod_tooltip = "Multiplier applied to endurance losses while sprinting.",
	Sandbox_EvenMoreTraits_ExpeditiousSprintingXpMod = "Expeditious: Sprinting XP Modifier",
	Sandbox_EvenMoreTraits_ExpeditiousSprintingXpMod_tooltip = "Multiplier applied to Sprinting XP gains while sprinting.",
	Sandbox_EvenMoreTraits_BerserkerName = "Berserker",
	Sandbox_EvenMoreTraits_BerserkerEnableFatigue = "Berserker: Rage Causes Fatigue",
	Sandbox_EvenMoreTraits_BerserkerEnableFatigue_tooltip = "Raging causes small amounts of fatigue to be gained based on the ammount of endurance regenerated.<br>The penalty is not applied until berserker killstreak decays back to 0",
	Sandbox_EvenMoreTraits_BerserkerEnableHunger = "Berserker: Rage Causes Hunger",
	Sandbox_EvenMoreTraits_BerserkerEnableHunger_tooltip = "Raging causes small amounts of Hunger to be consumed based on the ammount of endurance regenerated.",
	Sandbox_EvenMoreTraits_BerserkerShoutingNoise = "Berserker: Battleshouts Noise",
	Sandbox_EvenMoreTraits_BerserkerShoutingNoise_tooltip = "Weather or not battleshouts make noise that zombies can hear<br>(With this disabled you will still talk. To disable chat see the Mod Options menu)",
	Sandbox_EvenMoreTraits_BerserkerOnKillEnduranceGainModifier = "Berserker: Endurance Regeneration Amount Modifier",
	Sandbox_EvenMoreTraits_BerserkerOnKillEnduranceGainModifier_tooltip = "Multiplier applied to the endurance gains from getting kills with the berserker trait",
	Sandbox_EvenMoreTraits_BerserkerRageDamageMultiplier = "Berserker: Rage Damage Modifier",
	Sandbox_EvenMoreTraits_BerserkerRageDamageMultiplier_tooltip = "Multiplier applied to the damage bonus from rage",
	Sandbox_EvenMoreTraits_PsychopathName = "Psychopath",
	Sandbox_EvenMoreTraits_PsychopathDamageBonusScale = "Psychopath: Damage Bonus Scale",
	Sandbox_EvenMoreTraits_PsychopathDamageBonusScale_tooltip = "Damge multiplier applied to weapons equal to this times the users skill level",
	Sandbox_EvenMoreTraits_PsychopathCritDamageScale = "Psychopath: Crit Damage Scale",
	Sandbox_EvenMoreTraits_PsychopathCritDamageScale_tooltip = "Crit damage multiplier applied to weapons equal to this times the users skill level",
	Sandbox_EvenMoreTraits_PsychopathCritChanceScale = "Psychopath: Crit Chance Scale",
	Sandbox_EvenMoreTraits_PsychopathCritChanceScale_tooltip = "Additive crit chance added to the weapons equal to this times the users skill level",
	Sandbox_EvenMoreTraits_PsychopathDurabilityBonusScale = "Psychopath: Durability Scale",
	Sandbox_EvenMoreTraits_PsychopathDurabilityBonusScale_tooltip = "Durability Multiplier applied to weapons equal to this times the users skill level",
	Sandbox_EvenMoreTraits_JuggernautName = "Juggernaut",
	Sandbox_EvenMoreTraits_JuggernautDamageBonusScale = "Juggernaut: Damage Bonus Scale",
	Sandbox_EvenMoreTraits_JuggernautDamageBonusScale_tooltip = "Damge multiplier applied to weapons equal to this times the users skill level",
	Sandbox_EvenMoreTraits_JuggernautCritDamageScale = "Juggernaut: Crit Damage Scale",
	Sandbox_EvenMoreTraits_JuggernautCritDamageScale_tooltip = "Crit damage multiplier applied to weapons equal to this times the users skill level",
	Sandbox_EvenMoreTraits_JuggernautCritChanceScale = "Juggernaut: Crit Chance Scale",
	Sandbox_EvenMoreTraits_JuggernautCritChanceScale_tooltip = "Additive crit chance added to the weapons equal to this times the users skill level",
	Sandbox_EvenMoreTraits_JuggernautDurabilityBonusScale = "Juggernaut: Durability Scale",
	Sandbox_EvenMoreTraits_JuggernautDurabilityBonusScale_tooltip = "Durability Multiplier applied to weapons equal to this times the users skill level",
	Sandbox_EvenMoreTraits_SentimentalName = "Sentimental",
	Sandbox_EvenMoreTraits_SentimentalLostItemMaximumUnhappiness = "Sentimental: Max Unhappiness",
	Sandbox_EvenMoreTraits_SentimentalLostItemMaximumUnhappiness_tooltip = "Unhappiness percentage the trait will stop at if you've lost your item",
	Sandbox_EvenMoreTraits_SentimentalItemGeneration = "Sentimental: Enable Item Recreation",
	Sandbox_EvenMoreTraits_SentimentalItemGeneration_tooltip = "Weather or not a new sentimental item can be generated by holding a tree branch in your secondary hand for 5 in-game minutes. \n(This will not recreate a lost item, it makes an entirely new one)",
	Sandbox_EvenMoreTraits_NecrophobicName = "Necrophobic",
	Sandbox_EvenMoreTraits_NecrophobicPanicScale = "Necrophobic: Panic Scale",
	Sandbox__tooltip = "Sets a minimum panic amount equal to this value times the number of zombies chasing you",
	Sandbox_EvenMoreTraits_AnorexicName = "Anorexic",
	Sandbox_EvenMoreTraits_AnorexicCalorieGainModifier = "Anorexic: Calorie Gain Modifier",
	Sandbox_EvenMoreTraits_AnorexicCalorieGainModifier_tooltip = "Global multiplier applied to all calorie gains",
	Sandbox_EvenMoreTraits_AnorexicCalorieMax = "Anorexic: Calorie Max",
	Sandbox_EvenMoreTraits_AnorexicCalorieMax_tooltip = "Maximum value for Calories allowed for the trait \n(1600 calories is required to gain any weight)",
	Sandbox_EvenMoreTraits_AnorexicCarbsGainModifier = "Anorexic: Carbs Gain Modifier",
	Sandbox_EvenMoreTraits_AnorexicCarbsGainModifier_tooltip = "Global multiplier applied to all carb gains",
	Sandbox_EvenMoreTraits_AnorexicCarbsMax = "Anorexic: Carbs Max",
	Sandbox_EvenMoreTraits_AnorexicCarbsMax_tooltip = "Maximum value for Carbs allowed for the trait",
	Sandbox_EvenMoreTraits_AnorexicFatsGainModifier = "Anorexic: Fats Gain Modifier",
	Sandbox_EvenMoreTraits_AnorexicFatsGainModifier_tooltip = "Global multiplier applied to all fat gains",
	Sandbox_EvenMoreTraits_AnorexicFatsMax = "Anorexic: Fats Max",
	Sandbox_EvenMoreTraits_AnorexicFatsMax_tooltip = "Maximum value for Fats allowed for the trait",
	Sandbox_EvenMoreTraits_BloatName = "Bloat",
	Sandbox_EvenMoreTraits_BloatCalorieGainModifier = "Bloat: Calorie Gain Modifier",
	Sandbox_EvenMoreTraits_BloatCalorieGainModifier_tooltip = "Global multiplier applied to all calorie gains",
	Sandbox_EvenMoreTraits_BloatCalorieMin = "Bloat: Calorie Min",
	Sandbox_EvenMoreTraits_BloatCalorieMin_tooltip = "Minimum value for Calories allowed for the trait \n(700 calories is required to lose any weight)",
	Sandbox_EvenMoreTraits_BloatCarbsGainModifier = "Bloat: Carbs Gain Modifier",
	Sandbox_EvenMoreTraits_BloatCarbsGainModifier_tooltip = "Global multiplier applied to all carb gains",
	Sandbox_EvenMoreTraits_BloatCarbsMin = "Bloat: Carbs Min",
	Sandbox_EvenMoreTraits_BloatCarbsMin_tooltip = "Minimum value for Carbs allowed for the trait",
	Sandbox_EvenMoreTraits_BloatFatsGainModifier = "Bloat: Fats Gain Modifier",
	Sandbox_EvenMoreTraits_BloatFatsGainModifier_tooltip = "Global multiplier applied to all fat gains",
	Sandbox_EvenMoreTraits_BloatFatsMin = "Bloat: Fats Min",
	Sandbox_EvenMoreTraits_BloatFatsMin_tooltip = "Minimum value for Fats allowed for the trait",
	Sandbox_EvenMoreTraits_StressEaterName = "Stress Eater",
	Sandbox_EvenMoreTraits_StressEaterStressGainModifier = "Stress Eater: Stress Gain Modifier",
	Sandbox_EvenMoreTraits_StressEaterStressGainModifier_tooltip = "Multiplier applied to stress gains caused by high hunger",
	Sandbox_EvenMoreTraits_StressEaterHungerGainModifier = "Stress Eater: Hunger Gain Modifier",
	Sandbox_EvenMoreTraits_StressEaterHungerGainModifier_tooltip = "Multiplier applied to hunger gains caused by high stress",
	Sandbox_EvenMoreTraits_RestrictiveName = "Restrictive",
	Sandbox_EvenMoreTraits_RestrictiveEnablePositiveStats = "Restrictive: Enable Positive Stats",
	Sandbox_EvenMoreTraits_RestrictiveEnablePositiveStats_tooltip = "Weather or not the 10% endurance reduction at low protection values is enabled",
	Sandbox_EvenMoreTraits_RestrictivePenaltiesPreset = "Restrictive: Penalties Preset",
	Sandbox_EvenMoreTraits_RestrictivePenaltiesPreset_tooltip = "Preset values for the trait. (see Mod discussions page for details)",
	Sandbox_EvenMoreTraits_RestrictivePenaltiesPreset_option1 = "Forgiving",
	Sandbox_EvenMoreTraits_RestrictivePenaltiesPreset_option2 = "Standard",
	Sandbox_EvenMoreTraits_RestrictivePenaltiesPreset_option3 = "Harsh",
	Sandbox_EvenMoreTraits_ADHDName = "ADHD",
	Sandbox_EvenMoreTraits_ADHDBoredomGainModifier = "ADHD: Boredom Gain Modifier",
	Sandbox_EvenMoreTraits_ADHDBoredomGainModifier_tooltip = "Multiplier applied to all boredom gains at all times",
	Sandbox_EvenMoreTraits_ADHDBoredomFromActionsModifier = "ADHD: Boredom From Actions Modifier",
	Sandbox_EvenMoreTraits_ADHDBoredomFromActionsModifier_tooltip = "Modifier applied to boredeom gained by doing 'Mundane' actions, such as reading and dissassembling items",
	Sandbox_EvenMoreTraits_ADHDBoredomFromReadingModifier = "ADHD: Boredom From Reading Modifier",
	Sandbox_EvenMoreTraits_ADHDBoredomFromReadingModifier_tooltip = "Modifier applied to only boredom gained by reading, this modifier is multiplied with BoredomFromActionsModifier",
	Sandbox_EvenMoreTraits_PTSDName = "PTSD",
	Sandbox_EvenMoreTraits_PTSDStressLossModifier = "PTSD: Stress Loss Modifier",
	Sandbox_EvenMoreTraits_PTSDStressLossModifier_tooltip = "Global multiplier applied to all stress losses",
	Sandbox_EvenMoreTraits_PTSDStressFromPanicModifier = "PTSD: Stress From Panic Modifier",
	Sandbox_EvenMoreTraits_PTSDStressFromPanicModifier_tooltip = "Multiplier applied to the stress gains from having high panic",
	Sandbox_EvenMoreTraits_PTSDSmokerLossModifier = "PTSD: Smoker Cigarette Stress Loss Modifier",
	Sandbox_EvenMoreTraits_PTSDStressLossModifier_tooltip = "Multiplier applied to the cigarette stress loss of the Smoker trait",
	Sandbox_EvenMoreTraits_PTSDSmokerGainMod = "PTSD: Smoker Cigarette Stress Gain Modifier",
	Sandbox_EvenMoreTraits_PTSDSmokerGainMod_tooltip = "Multiplier applied to the cigarette stress gain of the Smoker trait",
	Sandbox_EvenMoreTraits_PTSDSmokerLossMod = "PTSD: Smoker Cigarette Stress Loss Modifier",
	Sandbox_EvenMoreTraits_PTSDSmokerLossMod_tooltip = "Multiplier applied to cigarette stress loss of the smoker trait.",
	Sandbox_EvenMoreTraits_AddictName = "Addict",
	Sandbox_EvenMoreTraits_AddictWithdrawlPenaltiesModifier = "Addict: Withdrawl Penalties Modifier",
	Sandbox_EvenMoreTraits_AddictWithdrawlPenaltiesModifier_tooltip = "Multiplier applied to all withdrawl effects",
	Sandbox_EvenMoreTraits_AddictWithdrawlTimeScaleModifier = "Addict: Withdrawl Time Scale Modifier",
	Sandbox_EvenMoreTraits_AddictWithdrawlTimeScaleModifier_tooltip = "Multiplier applied to the amount of time it takes to progress through withdrawls, Default time is 4 in-game days \n(You must reach the end of withdrawls to start recovering)",
	Sandbox_EvenMoreTraits_AddictRecoverySpeedModifier = "Addict: Recovery Time Modifier",
	Sandbox_EvenMoreTraits_AddictRecoverySpeedModifier_tooltip = "Multiplier applied to the amount of time needed to recover 1 point of addiction, Default is 1 in-game hour \n(You only begin recovering at the end of the withdrawls timer)",
	Sandbox_EvenMoreTraits_AddictRelapseEnabled = "Addict: Relapse Enabled",
	Sandbox_EvenMoreTraits_AddictRelapseEnabled_tooltip = "Weather or not you can relapse by taking too many pills in quick succession",
	Sandbox_EvenMoreTraits_InsanityName = "Insanity",
	Sandbox_EvenMoreTraits_InsanityStressGainModifier = "Insanity: Stress Gain Modifier",
	Sandbox_EvenMoreTraits_InsanityStressGainModifier_tooltip = "Global multiplier applied to all stress gains.",
	Sandbox_EvenMoreTraits_InsanityStressLossModifier = "Insanity: Stress Loss Modifier",
	Sandbox_EvenMoreTraits_InsanityStressLossModifier_tooltip = "Global multiplier applied to all stress losses",
	Sandbox_EvenMoreTraits_InsanityUnhappinessGainModifier = "Insanity: Unhappiness Gain Modifier",
	Sandbox_EvenMoreTraits_InsanityUnhappinessGainModifier_tooltip = "Global multiplier applied to all unhappiness gains",
	Sandbox_EvenMoreTraits_InsanityUnhappinessLossModifier = "Insanity: Unhappiness Loss Modifier",
	Sandbox_EvenMoreTraits_InsanityUnhappinessLossModifier_tooltip = "Global multiplier applied to all unhappiness losses",
	Sandbox_EvenMoreTraits_InsanityMoodSwingsEnabled = "Insanity: Enable Mood Swings",
	Sandbox_EvenMoreTraits_InsanityMoodSwingsEnabled_tooltip = "Weather or not your character will have mood swings",
	Sandbox_EvenMoreTraits_InsanityMoodSwingsIntensityModifier = "Insanity: Mood Swing Intensity Modifier",
	Sandbox_EvenMoreTraits_InsanityMoodSwingsIntensityModifier_tooltip = "Multiplier applied to the stress and/or unhappiness caused by mood swings",
	Sandbox_EvenMoreTraits_InsanityMoodSwingsFrequencyModifier = "Insanity: Mood Swing Frequency Modifier",
	Sandbox_EvenMoreTraits_InsanityMoodSwingsFrequencyModifier_tooltip = "Multiplier applied to the frequency of mood swings, \n(Default every 90-180 in-game minutes, Higher = more frequent)",
	Sandbox_EvenMoreTraits_InsanityItemRejectionEnabled = "Insanity: Item Rejection Enabled",
	Sandbox_EvenMoreTraits_InsanityItemRejectionEnabled_tooltip = "Weather or not your character will reject items and refuse to pick them up",
	Sandbox_EvenMoreTraits_InsanityItemRejectionCanForceTrip = "Insanity: Item Rejection Can Force Trip",
	Sandbox_EvenMoreTraits_InsanityItemRejectionCanForceTrip_tooltip = "Weather or not the mod will force you to trip to prevent cheesing the item drop mechanic by running",
	Sandbox_EvenMoreTraits_InsanityItemRejectionFrequencyModifier = "Insanity: Item Rejection Frequency Modifier",
	Sandbox_EvenMoreTraits_InsanityItemRejectionFrequencyModifier_tooltip = "Multiplier applied to the frequency of item rejections \n(Default 1 in-game day after cooldown, Higher = more frequent)",
	Sandbox_EvenMoreTraits_InsanityItemRejectionCooldown = "Insanity: Item Rejection Cooldown",
	Sandbox_EvenMoreTraits_InsanityItemRejectionCooldown_tooltip = "Minimum amount of in game hours that must pass before a new item can be rejected",
	Sandbox_EvenMoreTraits_InsanityDillusionsEnabled = "Insanity: Enable Dillusions",
	Sandbox_EvenMoreTraits_InsanityDillusionsEnabled_tooltip = "Weather or not your character has a small chance to cancel a timed action instead of completing it.",
	Sandbox_EvenMoreTraits_InsanityManiaEnabled = "Insanity: Enable Mania",
	Sandbox_EvenMoreTraits_InsanityManiaEnabled_tooltip = "If you disable this you're a wimp",
	Sandbox_EvenMoreTraits_InsanityManiaCooldown = "Insanity: Mania Cooldown",
	Sandbox_EvenMoreTraits_InsanityManiaCooldown_tooltip = "Minimum amount of in-game hours that must pass before mania can reactivate",
	Sandbox_EvenMoreTraits_InsanityManiaFrequency = "Insanity: Mania Frequency",
	Sandbox_EvenMoreTraits_InsanityManiaFrequency_tooltip = "Multiplier applied to the frequency of Mania events \n(Default 1 in 480 every in-game hour after the cooldown, Higher = more frequent)",
	Sandbox_EvenMoreTraits_InsanityManiaDurationModifier = "Insanity: Mania Duration Modifier",
	Sandbox_EvenMoreTraits_InsanityManiaDurationModifier_tooltip = "Multiplier applied to the duration of mania \n(Default 150-210 in-game minutes)",
	Sandbox_EvenMoreTraits_InsanityManiaTrippingChanceModifier = "Insanity: Mania Tripping Chance Modifier",
	Sandbox_EvenMoreTraits_InsanityManiaTrippingChanceModifier_tooltip = "Global multiplier applied to trip chances during mania. (Default tripping is dramatically more likely while sprinting/running, but can happen while walking too.)",
	Sandbox_EvenMoreTraits_InsanityManiaItemDroppingFrequencyModifier = "Insanity: Mania Item Dropping Frequency Modifier",
	Sandbox_EvenMoreTraits_InsanityManiaItemDroppingFrequencyModifier_tooltip = "Multiplier applied to the chance that a Drop event is triggered while mania is active.",
	Sandbox_EvenMoreTraits_TemperatureLargestModifier = "Temperature Traits: Largest Modifier",
	Sandbox_EvenMoreTraits_TemperatureLargestModifier_tooltip = "The highets value for the modifier of Natural Insulation, Warm Bodied, and Cold Bodied.",
	Sandbox_EvenMoreTraits_TemperatureSmallestModifier = "Temperature Traits: Smallest Modifier",
	Sandbox_EvenMoreTraits_TemperatureSmallestModifier = "The lowest value for the modifier of Natural Insulation, Warm Bodied, and Cold Bodied.",
	Sandbox_EvenMoreTraits_AmbitiousName = "Ambitious",
	Sandbox_EvenMoreTraits_AmbitiousXPBase = "Ambitious: Crafting XP Base Modifier",
	Sandbox_EvenMoreTraits_AmbitiousXPBase_tooltip = "Multiplier applied to Crafting XP gains",
	Sandbox_EvenMoreTraits_AmbitiousXPScale = "Ambitious: XP Scale Value",
	Sandbox_EvenMoreTraits_AmbitiousXPScale_tooltip = "Additive Bonus XP applied to the Base Modifier per level of any crafting skill",
	Sandbox_EvenMoreTraits_AnabolicName = "Anabolic",
	Sandbox_EvenMoreTraits_AnabolicXPModifier = "Anabolic: XP Base Modifier",
	Sandbox_EvenMoreTraits_AnabolicXPModifier_tooltip = "Multiplier applied to all strength and fitness XP gains",
	Sandbox_EvenMoreTraits_AnabolicEnduranceLossModifier = "Anabolic: Exercising Endurance Modifier",
	Sandbox_EvenMoreTraits_AnabolicEnduranceLossModifier_tooltip = "Multiplier applied to endurance loses while exercising",
	Sandbox_EvenMoreTraits_SpartanName = "Spartan",
	Sandbox_EvenMoreTraits_SpartanDamageBonusScale = "Spartan: Damage Bonus Scale",
	Sandbox_EvenMoreTraits_SpartanDamageBonusScale_tooltip = "Damage Multiplier applied to weapon damage equal to this times the users skill level",
	Sandbox_EvenMoreTraits_SpartanDurabilityBonusScale = "Spartan: Durability Bonus Scale",
	Sandbox_EvenMoreTraits__tooltip = "Durability Multiplier applied to weapon damage equal to this times the users skill level",
	Sandbox_EvenMoreTraits_CodependantName = "Codependant",
	Sandbox_EvenMoreTraits_CodependantUnhappinessModifier = "Codependant: Unhappiness Modifier",
	Sandbox_EvenMoreTraits_CodependantUnhappinessModifier_tooltip = "Multiplier applied to unhappiness gains caused by Codependant",
	Sandbox_EvenMoreTraits_BetrayedName = "Betrayed",
	Sandbox_EvenMoreTraits_BetrayedStressModifier = "Betrayed: Stress Modifier",
	Sandbox_EvenMoreTraits_BetrayedStressModifier_tooltip = "Multiplier applied to stress gains caused by Betrayed",
	Sandbox_EvenMoreTraits_BushmanName = "Bushman",
	Sandbox_EvenMoreTraits_BushmanXPBonus = "Bushman: Survivalist XP Base Modifier",
	Sandbox_EvenMoreTraits_BushmanXPBonus_tooltip = "Multiplier applied to Survivalist XP gains",
	Sandbox_EvenMoreTraits_BushmanXPBonusMax = "Bushman: Survivalist XP Scale Value",
	Sandbox_EvenMoreTraits_BushmanXPBonusMax_tooltip = "Maximum bonus added onto the Base Modifier over time",
	Sandbox_EvenMoreTraits_BushmanXPBonusTime = "Bushman: Time to reach max bonus",
	Sandbox_EvenMoreTraits_BushmanXPBonusTime_tooltip = "How many in-game days it takes to reach the maximum bonus. Scales Linearly.",
}
