UI_CN = {
	UI_EvenMoreTraits_Options_TooltipBehavior = "提示类型",
	UI_EvenMoreTraits_Options_TooltipBehavior_ToolTip = "该模组增加的提示的类型<br>替换：如有必要将覆盖所有提示<br>共存：尝试与现有的提示混合 （该选项将导致许多现有提示产生故障）<br>仅在无提示时显示：只有在物品没有提示时才显示本模组的提示",
	UI_EvenMoreTraits_Options_BerserkerTalk = "狂战士的消息字幕",
	UI_EvenMoreTraits_Options_BerserkerTalk_ToolTip = "狂战士的头顶将显示战吼与饥饿的消息字幕<br>（关闭这一选项并不会让丧尸听不到狂战士发出的吼叫，如要关闭战吼的声音请去沙盒选项内设置）",
	UI_EvenMoreTraits_Options_BerserkerDisplayStreak = "狂战士连杀数显示",
	UI_EvenMoreTraits_Options_BerserkerDisplayStreak_ToolTip = "显示目前狂战士特质的连杀数",
	UI_EvenMoreTraits_Options_InsaneTalk = "精神失常的消息字幕",
	UI_EvenMoreTraits_Options_InsaneTalk_ToolTip = "显示情绪波动与躁狂发作大吼大叫时的消息字幕 <br>（关闭这一选项并不会关闭精神失常发出的声音，如要关闭躁狂请去沙盒选项内设置）",
	UI_EvenMoreTraits_Options_AddictTalk = "毒虫的消息字幕",
	UI_EvenMoreTraits_Options_AddictTalk_ToolTip = "定期自言自语地说出自己当下的成瘾等级，服用无成瘾性的药物时也一样",
	
	--Trait Stuff--
	--Positive Traits Start--
	UI_Tooltip_BoostedBy = "受益于",
	UI_Tooltip_Damage = "伤害",
	UI_Tooltip_CritDamage = "暴击伤害",
	UI_Tooltip_CritChance = "暴击几率",
	UI_Tooltip_Durability = "耐久度",
	UI_Tooltip_MaxHits = "最大攻击次数",
	UI_Tooltip_DoorDamage = "破门效率",
	UI_Tooltip_EnduranceLoss = "体力消耗",
	UI_Tooltip_MinRange = "最小攻击范围",
	UI_Tooltip_MaxRange = "最大攻击范围",
	
	UI_Trait_Homebody = "死宅",
	UI_Trait_HomebodyDesc = "停留在室内一段时间后心理状态将缓慢恢复 <br>待在室内时不容易无聊",
	
	UI_Trait_Juggernaut = "无畏重炮",
	UI_Trait_JuggernautDesc = "大幅提升钝器与斧头的效果，但增加它们的体力消耗 <br>推人动作的范围更宽且距离也更长 <br> +2 力量 <br> +1 长棍 <br> +1 斧头",
	
	UI_Trait_Offroader = "越野车手",
	UI_Trait_OffroaderDesc = "载具在野路上好开很多",
	
	UI_Trait_PlotArmor = "主角光环",
	UI_Trait_PlotArmorDesc = "在初次感染诺克斯病毒时会逃过一劫 <br>该效果触发后玩家将失去这一特质",
	
	UI_Trait_Wanderer = "漫步者",
	UI_Trait_WandererDesc = "在安全的户外地带行走时心理状态会缓慢恢复 <br>身处室外时更不容易无聊",
	
	UI_Trait_Berserker = "狂战士",
	UI_Trait_BerserkerDesc = "击杀丧尸时恢复越来越多的体力 <br>血流遍地后进入愤怒状态Enters a rage after enough bloodshed.",
	UI_Berserker_RageShout1 = "放马过来烂肉！",
	UI_Berserker_RageShout2 = "吔屎啦脑里长蛆的！",
	UI_Berserker_RageShout3 = "这片场子我说了算！",
	UI_Berserker_RageShout4 = "我这才刚热完身！",
	UI_Berserker_RageShout5 = "放马过来！",
	UI_Berserker_RageShout6 = "一边去！",
	UI_Berserker_RageShout7 = "你就这点本事？！",
	UI_Berserker_RageShout8 = "来啊！",
	UI_Berserker_RageShout9 = "又一个败者倒地食尘！",
	UI_Berserker_RageShout10 = "乓！",
	UI_Berserker_RageShout11 = "嘣！",
	UI_Berserker_RageShout12 = "呃啊啊啊啊嗄！",
	UI_Berserker_RageShout13 = "耶啊啊啊啊啊啊！",
	UI_Berserker_RageShout14 = "耶也啊啊啊啊啊啊啊嗄！",
	UI_Berserker_RageShout15 = "去死吧！！！",
	UI_Berserker_RageAdrenaline1 = "日啊啊啊啊啊啊啊啊啊！！！",
	UI_Berserker_RageAdrenaline2 = "还没完呢！",
	UI_Berserker_RageAdrenaline3 = "还没结束呢！",
	UI_Berserker_RageAdrenaline4 = "我无人能挡！",
	UI_Berserker_RageAdrenaline5 = "砸！砸！砸！哈哈哈哈哈哈！",
	UI_Berserker_RageAdrenaline6 = "无尽狂怒啊啊啊啊啊！",
	UI_Berserker_RageHungry1 = "好吧……我得赶紧吃点东西",
	UI_Berserker_RageHungry2 = "待会儿肯定会饿",
	UI_Berserker_RageHungry3 = "我带了吃的没？",
	UI_Berserker_RageHungry4 = "开始饿了……",
	UI_Berserker_RageHungry5 = "有点没力气了……",
	UI_Berserker_RageHungry6 = "我得吃点东西才能继续打架",
	UI_Berserker_RageHungry7 = "没力了……得吃东西",
	UI_Berserker_RageHungry8 = "饿啊……",
	UI_Berserker_RageHungry9 = "那堆零食我都放哪了？",
	UI_Berserker_BerserkerStreak = "狂战士连杀数",
	UI_Berserker_BerserkerStreakShort = "连杀数",
	UI_Berserker_AdrenalineEndurance = "肾上腺素： +25% 体力",
	UI_Berserker_AdrenalineAttackSpeed = "肾上腺素： +攻击速度",
	UI_Berserker_AdrenalineEnded = "肾上腺素退去",
	
	
	UI_Trait_Psychopath = "心理变态狂",
	UI_Trait_PsychopathDesc = "大幅提高利器的效果<br>击杀丧尸会降低压力与悲伤<br> +1 短刀<br> +1 长刀",
	
	UI_Trait_NightWalker = "夜视",
	UI_Trait_NightWalkerDesc = "在黑暗中能很好地看见东西 <br>（不影响视野范围）",
	
	UI_Trait_VitaminJunkie = "维他命成瘾者",
	UI_Trait_VitaminJunkieDesc = "服用维他命后耐力会立即得到补充，并让角色获取的体育类技能经验与耐力都得到一系列叠加增益<br>（即力量，体格，冲刺等三项技能）",
	
	UI_Trait_SecondWind = "后力迸发",
	UI_Trait_SecondWindDesc = "危难交加之际你将爆发出自己潜在的能量",
	
	UI_Trait_Quicksilver = "泻地水银",
	UI_Trait_QuicksilverDesc = "获得的敏捷类技能经验增加30%<br> 该增益在角色直面丧尸时该还会继续提升<br>+1 灵活",
	
	UI_Trait_Cardio = "心肺强健",
	UI_Trait_CardioDesc = "耐力消耗减少25%并且耐力恢复速度会在任何加成的基础上一律增加30%",
	
	UI_Trait_Composure = "心沉则灵",
	UI_Trait_ComposureDesc = "视乎惊慌程度增加最多40%的战斗经验 <br>（惊慌等级越高则经验奖励越少）",
	
	UI_Trait_NaturalInsulation = "天生隔温",
	UI_Trait_NaturalInsulationDesc = "你生来就有着比一般人更灵活的体温",
	
	UI_Trait_Expeditious = "雷厉风行",
	UI_Trait_ExpeditiousDesc = "跑步时的体力消耗减少30%，冲刺时则减少75% <br> 冲刺时获得4倍冲刺技能经验 <br>+3 冲刺",
	
	UI_Trait_Ambitious = "贪多嚼得烂",
	UI_Trait_AmbitiousDesc = "合成技能的经验获取增加20% <br>任意一个合成技能的每个技能等级都会再度将此增益提升2%",
	
	UI_Trait_Spartan = "斯巴达人",
	UI_Trait_SpartanDesc = "大幅提升长矛的效果 <br>击杀丧尸会降低惊恐 <br>+2 体格<br>+2 长矛",
	
	UI_Trait_AnabolicBoost = "激素高昂",
	UI_Trait_AnabolicBoostDesc = "获得的力量与体格经验增加50% <br>健身消耗的体力减少50%<br>摄入的过量蛋白质将转化为力量经验",
	
	-- Negative Traits Start --
	
	UI_Trait_Anorexic = "厌食症",
	UI_Trait_AnorexicDesc = "进食摄入的卡路里减少30%<br>更难增加体重",
	
	UI_Trait_Bloat = "痴肥",
	UI_Trait_BloatDesc = "进食摄入的卡路里增加150%<br>减肥更难",
	
	UI_Trait_Insanity = "神智错乱",
	UI_Trait_InsanityDesc = "患有重度精神失常 <br>受到各种错乱行为与高功能躁狂症状困扰",
	UI_Insanity_ManiaShout1 = "哈哈哈啊哈哈哈哈哈哈哈哈哈哈",
	UI_Insanity_ManiaShout2 = "啊啊啊啊啊啊啊啊啊！！！",
	UI_Insanity_ManiaShout3 = "我的老天啊那是什么啊",
	UI_Insanity_ManiaShout4 = "那，是，什么啊",
	UI_Insanity_ManiaShout5 = "啊，啊，啊，啊，啊，啊，啊，啊，啊",
	UI_Insanity_ManiaShout6 = "哈啊啊啊啊哈啊啊啊啊哈啊哈哈哈哈哈哈哈哈哈哈哈",
	UI_Insanity_ManiaShout7 = "嘿嘿嘿嘿嘿嘿哎哈啊哈啊哈哈哈哈哈哈！！",
	UI_Insanity_ManiaShout8 = "等等不要，不要，不要啊啊啊",
	UI_Insanity_ManiaShout9 = "帮我啊啊谁来帮我啊",
	UI_Insanity_ManiaShout10 = "住手！你已触犯法律！向法庭支付罚款不然就入狱服刑！",
	UI_Insanity_ManiaShout11 = "你准备好迎接倒霉时光了吗",
	UI_Insanity_ManiaShout12 = "斯皮仪福无无无无无无！",
	UI_Insanity_ManiaShout13 = "斯皮仪仪仪仪仪福无无无！！",
	UI_Insanity_ManiaShout14 = "斯皮仪仪仪仪仪福福福福福无无无无无无无无无！！！",
	UI_Insanity_ManiaShout15 = "医生，我需要医生！！",
	UI_Insanity_ManiaShout16 = "医一一一生恩恩嗯嗯",
	UI_Insanity_ManiaShout17 = "外头的天气真是好，射爆我的脸！！！我的脸啊啊啊",
	UI_Insanity_ManiaShout18 = "SANS传说之下，SAAAANNSS传说之下！！！",
	UI_Insanity_ManiaShout19 = "救救我求你了救救救我哦哦哦哦哦！",
	UI_Insanity_ManiaShout20 = "他来了他在碾马路了！",
	UI_Insanity_ManiaShout21 = "嘿哎哎你，对你，真丑",
	UI_Insanity_ManiaShout22 = "你，就是你，来打我啊！",
	UI_Insanity_ManiaShout23 = "芜湖，过来抓我啊啊啊！！",
	UI_Insanity_ManiaShout24 = "晚饭铃响啦！！！",
	UI_Insanity_ManiaShout25 = "到饭点了！！！！",
	UI_Insanity_ManiaShout26 = "芜呜呜呜湖呼呼呼，开饭！",
	UI_Insanity_ManiaShout27 = "天鹰鹰呼啸！",
	UI_Insanity_ManiaShout28 = "救呦呦呦命嘤嘤嘤",
	UI_Insanity_ManiaShout29 = "嗄啊啊啊啊啊啊啊啊啊啊啊啊啊！！！",
	UI_Insanity_ManiaShout30 = "啊啊啊啊嗄！！！！",
	UI_Insanity_ManiaShout31 = "啊啊啊啊啊啊啊啊啊！！！！",
	UI_Insanity_ManiaShout32 = "啊啊啊啊啊啊啊啊！！！！",
	UI_Insanity_ManiaShout33 = "威武威武"",
	UI_Insanity_ManiaShout34 = "威诶诶诶诶诶武呜呜呜威诶诶诶诶武呜呜",
	UI_Insanity_ManiaShout35 = "噫皮一一一一！！",
	UI_Insanity_ManiaShout36 = "呜滴滴卟嘚嘟",
	UI_Insanity_ManiaShout37 = "卟！！",
	UI_Insanity_ManiaShout38 = "噫噫噫噫噫噫噫噫噫噫！！",
	UI_Insanity_ManiaShout39 = "啊啊啊啊啊啊啊！！",
	UI_Insanity_ManiaShout40 = "呃啊啊啊啊啊啊啊啊啊啊啊嗄！",
	UI_Insanity_ManiaShout41 = "嗷呜啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊！！",
	UI_Insanity_ManiaShout42 = "谁来帮帮我！！！！",
	UI_Insanity_ManiaShout43 = "求你救我！！",
	UI_Insanity_ManiaShout44 = "啊哈啊哈哈哈哈哈哈哈哈！！",
	UI_Insanity_ManiaShout45 = "啊哈噫噫噫噫噫噫！！",
	UI_Insanity_ManiaShout46 = "不——！！",
	UI_Insanity_ManiaShout47 = "哎诶诶诶诶诶诶呀！！",
	UI_Insanity_ManiaShout48 = "哎呀！！",
	UI_Insanity_ManiaShout49 = "噫！",
	UI_Insanity_ManiaShout50 = "啊啊！",
	UI_Insanity_ManiaShout51 = "噫噫！",
	UI_Insanity_ManiaShout52 = "啊啊啊啊啊啊！",
	UI_Insanity_ManiaShout53 = "翻译！！",
	UI_Insanity_ManiaShout54 = "不呜呜呜呜呜呜",
	UI_Insanity_ManiaShout55 = "啊啊啊啊啊啊啊啊啊啊",
	UI_Insanity_ManiaDropHandItem1 = "好烫好烫",
	UI_Insanity_ManiaDropHandItem2 = "嗷嗷嗷嗷,
	UI_Insanity_ManiaDropHandItem3 = "不妙不妙扔了扔了",
	UI_Insanity_ManiaDropHandItem4 = "手扔扔了它马上昂手",
	UI_Insanity_ManiaDropHandItem5 = "松开松开松开",
	UI_Insanity_ManiaDropInventoryItem1 = "以后用不着这些东西了",
	UI_Insanity_ManiaDropInventoryItem2 = "我怎么带着这玩意儿？！",
	UI_Insanity_ManiaDropInventoryItem3 = "这有啥用？！",
	UI_Insanity_ManiaDropInventoryItem4 = "奉天承运，消失",
	UI_Insanity_ManiaDropInventoryItem5 = "没用！",
	UI_Insanity_ManiaDropInventoryItem6 = "废物！",
	UI_Insanity_ManiaDropInventoryItem7 = "垃圾！",
	UI_Insanity_ManiaDropInventoryItem8 = "消失！",
	UI_Insanity_ManiaDropInventoryItem9 = "走你！",
	UI_Insanity_ManiaDropInventoryItem10 = "这什么来的？！",
	UI_Insanity_ManiaDropInventoryItem11 = "爬地上吧你！",
	UI_Insanity_ManiaDropInventoryItem12 = "我再也不需要这个了！",
	UI_Insanity_ManiaDropInventoryItem13 = "毫无价值！",
	UI_Insanity_ManiaTripped1 = "我的腿",
	UI_Insanity_ManiaTripped2 = "哟呼",
	UI_Insanity_ManiaTripped3 = "唔嗯嗯",
	UI_Insanity_ManiaTripped4 = "哇喔",
	UI_Insanity_ManiaTripped5 = "啊这啊",
	UI_Insanity_ManiaTripped6 = "哎哟",
	UI_Insanity_ManiaTripped7 = "#$@&",
	UI_Insanity_ManiaTripped8 = "*#$@",
	UI_Insanity_ManiaDillusion1 = "可我不想",
	UI_Insanity_ManiaDillusion2 = "不",
	UI_Insanity_ManiaDillusion3 = "我不干",
	UI_Insanity_ManiaDillusion4 = "我不想这样",
	UI_Insanity_ManiaDillusion5 = "我拒绝这样",
	UI_Insanity_ManiaDillusion6 = "我才不会这么干",
	UI_Insanity_ManiaDillusion7 = "我得跑起来",
	UI_Insanity_ManiaDillusion8 = "我不想这么干",
	UI_Insanity_ManiaDillusion9 = "我不能这么干",
	UI_Insanity_ManiaDillusion10 = "我该怎样来着？",
	UI_Insanity_ManiaDillusion11 = "我忘了该怎么办",
	UI_Insanity_ManiaDillusion12 = "我真能这么干？",
	UI_Insanity_ManiaDillusion13 = "我以前是怎么干的",
	UI_Insanity_ManiaDillusion14 = "我想不起要怎么样了",
	UI_Insanity_RejectionDropInitial1 = "是说我怎么带的这玩意儿？",
	UI_Insanity_RejectionDropInitial2 = "这干嘛的？",
	UI_Insanity_RejectionDropInitial3 = "我不觉得这玩意儿还会有用",
	UI_Insanity_RejectionDropInitial4 = "这东西我不想要了",
	UI_Insanity_RejectionDropInitial5 = "这东西没有用处了",
	UI_Insanity_RejectionDropInitial6 = "我需要这东西干嘛来着？",
	UI_Insanity_RejectionDropRepeat1 = "不",
	UI_Insanity_RejectionDropRepeat2 = "不了",
	UI_Insanity_RejectionDropRepeat3 = "才不碰它",
	UI_Insanity_RejectionDropRepeat4 = "我不想要",
	UI_Insanity_RejectionDropRepeat5 = "我不需要",
	UI_Insanity_RejectionDropRepeat6 = "我没它也行",
	UI_Insanity_RejectionDropRepeat7 = "不要",
	UI_Insanity_RejectionDropRepeat8 = "停",
	UI_Insanity_RejectionDropRepeat9 = "停下",
	UI_Insanity_RejectionDropRepeat10 = "我不干",
	UI_Insanity_RejectionDropRepeat11 = "我不管",
	UI_Insanity_RejectionDropRepeat12 = "还来",
	
	UI_Trait_Nyctophobic = "恐黑症",
	UI_Trait_NyctophobicDesc = "身处黑暗时会感到惊慌",
	
	UI_Trait_Photophobic = "畏阳症",
	UI_Trait_PhotophobicDesc = "被阳光照射会感到惊慌",
	
	UI_Trait_PTSD = "创伤后应激障碍",
	UI_Trait_PTSDDesc = "压力减免的效果降低65%<br>高度惊慌时压力也会增加<br>嗜烟如命特质引发压力的速度翻倍",
	
	UI_Trait_StressEater = "焦虑性暴食",
	UI_Trait_StressEaterDesc = "感到不安时会饥饿，感到饥饿时会不安 <br>进食会缓解不安",
	
	UI_Trait_Addict = "瘾君子",
	UI_Trait_AddictDesc = "对止痛药与安眠药等镇定药物上瘾 <br>戒断反应十分强烈但会随着节制行为而逐渐弱化",
	UI_Addict_PillsTaken1 = "啊……就是这样……",
	UI_Addict_PillsTaken2 = "嗯……好多了",
	UI_Addict_PillsTaken3 = "嗯……就是这样……",
	UI_Addict_PillsTaken4 = "最好……更多……越好",
	UI_Addict_PillsTaken5 = "还要……越多越好",
	UI_Addict_PillsTaken6 = "哦……真爽……",
	UI_Addict_PillsTaken7 = "天……爽啊……",
	UI_Addict_PillsTaken8 = "嗯哼……真爽……",
	UI_Addict_PillsTaken9 = "嗯哼哼……爽……",
	UI_Addict_PillsTaken10 = "啊啊……非常……非常爽",
	UI_Addict_PillsTaken11 = "再来一点……就一点……",
	UI_Addict_WithdrawlsStarted1 = "药……",
	UI_Addict_WithdrawlsStarted2 = "我得找点什么来顶一顶……",
	UI_Addict_WithdrawlsStarted3 = "药啊……止痛药……",
	UI_Addict_WithdrawlsStarted4 = "我想吃药……",
	UI_Addict_WithdrawlsStarted5 = "嘎啊……我还有药吗？",
	UI_Addict_WithdrawlsLight1 = "药……求求你……",
	UI_Addict_WithdrawlsLight2 = "我的头好痛……我要吃药……",
	UI_Addict_WithdrawlsLight3 = "头晕……得吃药……",
	UI_Addict_WithdrawlsModerate1 = "老天啊……我不行了……我得马上嗑点",
	UI_Addict_WithdrawlsModerate2 = "给我……药啊……",
	UI_Addict_WithdrawlsModerate3 = "到处都痛……我得找药",
	UI_Addict_WithdrawlsModerate4 = "我没办法了……我现在就得嗑药",
	UI_Addict_WithdrawlsHeavy1 = "我要史——死了，我锁——搜——受不了",
	UI_Addict_WithdrawlsHeavy2 = "让——让我嗑药，求你了天啊",
	UI_Addict_WithdrawlsHeavy3 = "说不——说不定我可以在药店找到药？好，咱们马上过——过去",
	UI_Addict_WithdrawlsHeavy4 = "我——我快不行了……拜托……",
	UI_Addict_WithdrawlsHeavy5 = "我没——没有药会死的，我急需嗑药",
	UI_Addict_WithdrawlsHeavy6 = "好痛……全——全身都痛……",
	UI_Addict_WithdrawlsRecoveryStarted1 = "全身上下还是隐隐作痛……",
	UI_Addict_WithdrawlsRecoveryStarted2 = "求你了……不要痛了……",
	UI_Addict_WithdrawlsRecoveryStarted3 = "我不……我只……要药……",
	UI_Addict_WithdrawlsRecoveryStarted4 = "我的头……我得吃药……可以吧？",
	UI_Addict_WithdrawlsRecoveryStarted5 = "呃嗯……开始好转了……慢慢地……",
	UI_Addict_WithdrawlsRecoveryProgressing1 = "好的……我能做到",
	UI_Addict_WithdrawlsRecoveryProgressing2 = "我不嗑也行……我可以的",
	UI_Addict_WithdrawlsRecoveryProgressing3 = "我感觉好了太多……",
	UI_Addict_WithdrawlsRecoveryProgressing4 = "行了……就再忍一下……",
	UI_Addict_WithdrawlsRecoveryProgressing5 = "我快好了……我要成功了！",
	UI_Addict_WithdrawlsRecoveryProgressing6 = "我能做到的……我可以戒掉……",
	UI_Addict_WithdrawlsRecoveryProgressing7 = "我没事的……我会好起来的……我不需要吃药……",
	UI_Addict_RecoveredPillsTaken1 = "得注意一下药别吃太多……",
	UI_Addict_RecoveredPillsTaken2 = "小心……可不想复发……",
	UI_Addict_RecoveredPillsTaken3 = "应该少吃点药最好",
	UI_Addict_RecoveredPillsTaken4 = "得悠着点儿……",
	UI_Addict_RecoveredPillsTaken5 = "别吃太多……",
	UI_Addict_RecoveredPillsTaken6 = "只吃几片好了……",
	UI_Addict_RecoveredPillsTaken7 = "就吃一片",
	UI_Addict_RecoveredPillsTaken8 = "我没有复发吧应该？",
	UI_Addict_RecoveredPillsTaken9 = "我又来了，老朋友……",
	UI_Addict_RecoveredPillsTaken10 = "就来一片吧……两片也行……",
	
	
	UI_Trait_Restrictive = "不喜拘束",
	UI_Trait_RestrictiveDesc = "防护周全时消耗更多体力",
	UI_Restrictive_Lightweight1 = "轻装就是快速，快速就是安全",
	UI_Restrictive_Lightweight2 = "挨不着我的话它们就咬不到我",
	UI_Restrictive_Lightweight3 = "更小，更轻，更快……",
	UI_Restrictive_Lightweight4 = "轻快又敏捷，这样才行",
	UI_Restrictive_Neutralweight1 = "这样……应该没事",
	UI_Restrictive_Neutralweight2 = "慢了一点……但还算可以",
	UI_Restrictive_Neutralweight3 = "我感觉这样应该没事吧",
	UI_Restrictive_Heavyweight1 = "更重……更慢……更险……",
	UI_Restrictive_Heavyweight2 = "行动变慢了……有风险了……",
	UI_Restrictive_Heavyweight3 = "穿这么多有点不方便啊……",
	UI_Restrictive_Massiveweight1 = "呼吸……不了……",
	UI_Restrictive_Massiveweight2 = "不能……动了……",
	UI_Restrictive_Massiveweight3 = "太重了……我一定会被抓住",
	UI_Restrictive_Massiveweight4 = "这可不是什么好主意……我简直动弹不得",
	
	UI_Trait_Necrophobic = "恐尸症",
	UI_Trait_NecrophobicDesc = "极度害怕尸体，被丧尸追逐会感到惊慌<br>拒绝搬运任何尸体",
	UI_Necrophobic_RefuseCorpsePickup1 = "没门儿",
	UI_Necrophobic_RefuseCorpsePickup2 = "我不去",
	UI_Necrophobic_RefuseCorpsePickup3 = "我拒绝搬它",
	UI_Necrophobic_RefuseCorpsePickup4 = "我不会碰它",
	UI_Necrophobic_RefuseCorpsePickup5 = "不可能的",
	UI_Necrophobic_RefuseCorpsePickup6 = "我才不去",
	UI_Necrophobic_RefuseCorpsePickup7 = "我才不会去动它",
	UI_Necrophobic_RefuseCorpsePickup8 = "我绝不会用自己的手去碰那东西",
	UI_Necrophobic_RefuseCorpsePickup9 = "没戏，我不搬",
	
	UI_Trait_Sentimental = "多愁念旧",
	UI_Trait_SentimentalDesc = "开始游戏时自带一个随机的寄情旧物，信物在遗失或被毁后角色会感到悲伤",
	UI_Sentimental_Tooltip = "寄情旧物"
	UI_Sentimental_Hat = "帽子",
	UI_Sentimental_Necklace = "项链",
	UI_Sentimental_CrossNecklace = "十字项链",
	UI_Sentimental_Beret = "贝雷帽",
	UI_Sentimental_Beany = "针织帽",
	UI_Sentimental_DogTags = "士兵狗牌",
	UI_Sentimental_Watch = "手表",
	UI_Sentimental_Sunglasses = "墨镜",
	UI_Sentimental_Boonie = "奔尼帽",
	UI_Sentimental_RacoonHat = "浣熊皮帽",
	UI_Sentimental_Earrings = "耳环",
	UI_Sentimental_OwnershipSuffix = "的"
	UI_Sentimental_NamesMale1 = "杰夫",
	UI_Sentimental_NamesMale2 = "安德鲁",
	UI_Sentimental_NamesMale3 = "乔治",
	UI_Sentimental_NamesMale4 = "格雷果",
	UI_Sentimental_NamesMale5 = "艾利克斯",
	UI_Sentimental_NamesMale6 = "吉米",
	UI_Sentimental_NamesMale7 = "雅各布",
	UI_Sentimental_NamesMale8 = "约翰",
	UI_Sentimental_NamesMale9 = "崔佛",
	UI_Sentimental_NamesMale10 = "罗伊",
	UI_Sentimental_NamesMale11 = "诺亚",
	UI_Sentimental_NamesMale12 = "奥利弗",
	UI_Sentimental_NamesMale13 = "威廉",
	UI_Sentimental_NamesMale14 = "比尔",
	UI_Sentimental_NamesMale15 = "本",
	UI_Sentimental_NamesMale16 = "卢克",
	UI_Sentimental_NamesMale17 = "亨利",
	UI_Sentimental_NamesMale18 = "麦克",
	UI_Sentimental_NamesMale19 = "基尔",
	UI_Sentimental_NamesMale20 = "杰克",
	UI_Sentimental_NamesMale21 = "卡梅隆",
	UI_Sentimental_NamesMale22 = "托德",
	UI_Sentimental_NamesMale23 = "派特",
	UI_Sentimental_NamesMale24 = "埃里克",
	UI_Sentimental_NamesMale25 = "爸爸",
	UI_Sentimental_NamesMale26 = "爷爷",
	UI_Sentimental_NamesFemale1 = "杰西卡",
	UI_Sentimental_NamesFemale2 = "阿曼达",
	UI_Sentimental_NamesFemale3 = "玛丽",
	UI_Sentimental_NamesFemale4 = "丽莎",
	UI_Sentimental_NamesFemale5 = "菲丝",
	UI_Sentimental_NamesFemale6 = "艾玛",
	UI_Sentimental_NamesFemale7 = "亚娃",
	UI_Sentimental_NamesFemale8 = "米娅",
	UI_Sentimental_NamesFemale9 = "莎拉",
	UI_Sentimental_NamesFemale10 = "索菲",
	UI_Sentimental_NamesFemale11 = "伊芙",
	UI_Sentimental_NamesFemale12 = "德丽拉",
	UI_Sentimental_NamesFemale13 = "妈妈",
	UI_Sentimental_NamesFemale14 = "奶奶",
	UI_Sentimental_EasterEggNursesMask = "护士的面罩",
	UI_Sentimental_EasterEggNursesMaskTooltip = "愿它的知识像保护我一样保护你",
	UI_Sentimental_EasterEggLolasEars = "萝拉兔的耳朵",
	UI_Sentimental_EasterEggLolasEarsTooltip = "她有点神奇……",
	UI_Sentimental_EasterEggRicksTags = "瑞克的狗牌",
	UI_Sentimental_EasterEggRicksTagsTooltip = "你是个好孩子，非常好，甚至可以说是我见过最好的",
	UI_Sentimental_EasterEggJasonsMask = "杰森的曲棍球面具",
	UI_Sentimental_EasterEggJasonsMaskTooltip = "     杀 杀 杀<br>                 妈 妈 妈",
	UI_Sentimental_EasterEggLalaozsHat = "拉劳兹医生最喜欢的帽子",
	UI_Sentimental_EasterEggLalaozsHatTooltip = "他死时以为自己能凭一柄伐木斧对付30个丧尸",
	UI_Sentimental_EasterEggWeskerGlasses = "威叔的墨镜",
	UI_Sentimental_EasterEggWeskerGlassesTooltip = "我最多陪你们玩七分钟",
	UI_Sentimental_EasterEggNerdyGlasses = "死宅的眼镜",
	UI_Sentimental_EasterEggNerdyGlassesTooltip = "+1 智力, +20% 经验 <br>（不是）",
	UI_Sentimental_EasterEggLeesHat = "李的帽子",
	UI_Sentimental_EasterEggLeesHatTooltip = "还是。没有。被咬。",
	UI_Sentimental_EasterEggPickleKey = "小黄瓜钥匙",
	UI_Sentimental_EasterEggPickleKeyTooltip = "我看你其实并不需要那些开瓜器嘛",
	
	UI_Trait_ADHD = "多动症",
	UI_Trait_ADHDDesc = "容易变得无聊，当感到非常无聊时角色将难以专心完成大部分事情 <br>无聊程度的提升会受到职业与技能等级的影响",
	UI_ADHD_Distracted1 = "我集中不了注意力",
	UI_ADHD_Distracted2 = "我没法专心解决这个",
	UI_ADHD_Distracted3 = "现在我实在心烦意乱",
	UI_ADHD_Distracted4 = "我的注意力太过分散",
	UI_ADHD_Distracted5 = "我得找点其他事干才行",
	UI_ADHD_Distracted6 = "是时候找点乐子啦",
	UI_ADHD_Distracted7 = "我想先去找些有趣的事",
	
	UI_Trait_WarmBodied = "燥热体质",
	UI_Trait_WarmBodiedDesc = "比常人产生更多的身体热量",
	
	UI_Trait_ColdBodied = "虚寒体质",
	UI_Trait_ColdBodiedDesc = "比常人产生更少的身体热量",
	
	UI_Trait_Codependant = "社交依存",
	UI_Trait_CodependantDesc = "独处太久的话会伤心",
	
	UI_Trait_Betrayed = "遇人不淑",
	UI_Trait_BetrayedDesc = "待在未死的玩家身边会感到不安 <br> 徒手空拳时会感到不安",
}
