module Base
{
    item MetalBar
    {
        DisplayCategory = Weapon,
        MaxRange	=	1.2,
        WeaponSprite	=	LeadPipe,
        MinAngle	=	0.72,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	15,
        Weight	=	1.2,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	8,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Metal Bar,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	MetalBar,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   MetalBarBreak,
        DoorHitSound = MetalBarHit,
		HitSound = MetalBarHit,
		HitFloorSound = MetalBarHit,
		SwingSound = MetalBarSwing,
        TreeDamage  =   0,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.7,
        MaxDamage	=	1.1,
        BaseSpeed = 0.95,
        WeaponLength = 0.35,
        AttachmentType = BigWeapon,
   }
    item MetalDrum
    {
        DisplayCategory = Hidden,
        Weight	=	1.6,
        Type	=	Normal,
        DisplayName	=	Metal Drum,
        Icon	=	BarrellDrum,
        MetalValue = 40,
    }
    item MetalPipe
    {
        DisplayCategory = Weapon,
        MaxRange	=	1.2,
        WeaponSprite	=	LeadPipe,
        MinAngle	=	0.72,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	15,
        Weight	=	1.2,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	8,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Metal Pipe,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	MetalTube,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   MetalPipeBreak,
        DoorHitSound = MetalPipeHit,
		HitSound = MetalPipeHit,
		HitFloorSound = MetalPipeHit,
		SwingSound = MetalPipeSwing,
        TreeDamage  =   0,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.6,
        MaxDamage	=	1,
        BaseSpeed = 0.95,
        WeaponLength = 0.35,
        AttachmentType = BigWeapon,
     }
    item ScrapMetal
    {
        DisplayCategory = Material,
        Weight	=	0.08,
        Type	=	Normal,
        DisplayName	=	Scrap Metal,
        Icon	=	ScrapMetal,
        MetalValue = 30,
        SurvivalGear = TRUE,
        WorldStaticModel = ScrapMetal,
    }
    item SheetMetal
    {
        DisplayCategory = Material,
        Weight	=	1.2,
        Type	=	Normal,
        DisplayName	=	Metal Sheet,
        Icon	=	SheetMetal,
        MetalValue = 80,
        SurvivalGear = TRUE,
        WorldStaticModel = MetalSheet,
    }
    item SmallSheetMetal
    {
        DisplayCategory = Material,
        Weight	=	0.32,
        Type	=	Normal,
        DisplayName	=	Small Metal Sheet,
        Icon	=	MetalSheetSmall,
        MetalValue = 20,
        WorldStaticModel = MetalSheetSmall,
    }
    item UnusableMetal
    {
        DisplayCategory = Material,
        Weight	=	0.8,
        Type	=	Normal,
        DisplayName	=	Unusable Metal,
        Icon	=	UnsableMetal,
        WorldStaticModel = UnusableMetal,
    }
    item WeldingRods
    {
        DisplayCategory = Material,
        Weight	=	1.2,
        Type	=	Drainable,
        UseWhileEquipped	=	FALSE,
        UseDelta	=	0.05,
        DisplayName	=	Welding Rods,
        Icon	=	WeldingRods,
        MetalValue = 20,
        WeightEmpty = 0.1,
        ConsolidateOption = ContextMenu_Merge,
        WorldStaticModel = WeldingRods,
    }
    item IronIngot
    {
        DisplayCategory = Material,
        Weight = 4,
        Type = Drainable,
        DisplayName	= Workable Iron,
        Icon = MetalBits,
        UseDelta = 0.01,
        ConsolidateOption = ContextMenu_Merge,
        UseWhileEquipped = FALSE,
    }
}