module Base
{
	model TacticalKnife
	{
		mesh = weapons/1handed/TacticalKnife,
		textures = weapons/1handed/TacticalKnife,
		
		attachment world
		{
			offset = -0.0010 0.0000 0.0020,
			rotate = -27.0000 -88.0000 -117.0000,
		}
	}
	
	model KatanaSheathGround
	{
		mesh = KatanaSheathGround,
		textures = KatanaSheath,
	}
	
	model KatanaSheathBlueGround
	{
		mesh = KatanaSheathGround,
		textures = KatanaSheathBlue,
	}
	
	model KatanaSheathBlackGround
	{
		mesh = KatanaSheathGround,
		textures = KatanaSheathBlack,
	}
	
	model KatanaSheathRedGround
	{
		mesh = KatanaSheathGround,
		textures = KatanaSheathRed,
	}
	
	model KatanaSheathGreenGround
	{
		mesh = KatanaSheathGround,
		textures = KatanaSheathGreen,
	}
	
	model KatanaSheathWhiteGround
	{
		mesh = KatanaSheathGround,
		textures = KatanaSheathWhite,
	}
}