VERSION = 1,

option RVInterior.SafeZombieDistance
{
        type = integer, min = 0, max = 100, default = 20,
        page = RVInterior, translation = RVInterior_SafeZombieDistance,
}

option RVInterior.NotWhenChased
{
        type = boolean, default = true,
        page = RVInterior, translation = RVInterior_NotWhenChased,
}
