module Base
{
    model ATA_VanDeRumba_Bullbar_1
    {
        mesh = vehicles/ATA_VanDeRumba_body|bumper1,
        texture = Vehicles/ATA_VanDeRumba_items,
        shader = vehiclewheel,
        scale = 0.004,
    }
    model ATA_VanDeRumba_Bullbar_2
    {
        mesh = vehicles/ATA_VanDeRumba_body|bumper2,
        texture = Vehicles/ATA_VanDeRumba_items,
        shader = vehiclewheel,
        scale = 0.004,
    }
    model ATA_VanDeRumba_Bullbar_3
    {
        mesh = vehicles/ATA_VanDeRumba_body|bumper3,
        texture = Vehicles/ATA_VanDeRumba_items,
        shader = vehiclewheel,
        scale = 0.004,
    }

    model ATAVanDeRumbaBullbarLights
    {
        mesh = vehicles/ATA_VanDeRumba_body|bumper_lights,
        shader = vehicle,
        scale = 0.004,
    }
    
    template vehicle ATA_VanDeRumba_Template_Bullbar
    {
        template = ATA2Bullbars/part/ATA2Bullbar,
        part ATA2Bullbar
        {
            model ATAVanDeRumbaBullbar1
            {
                file = ATA_VanDeRumba_Bullbar_1,
            }
            model ATAVanDeRumbaBullbar2
            {
                file = ATA_VanDeRumba_Bullbar_2,
            }
            model ATAVanDeRumbaBullbar3
            {
                file = ATA_VanDeRumba_Bullbar_3,
            }
            model ATAVanDeRumbaBullbarLights
            {
                file = ATAVanDeRumbaBullbarLights,
            }
        }
    }
}

