module Base
{
    model W460SBodykit1
	{
		mesh = vehicles/Vehicles_84mercW460_Body|w460_swb_bodykit,
		texture = Vehicles/Vehicles_84mercLWB4_Interior,
		shader = damn_wheel_shader,
		scale = 0.1,
	}

	model W460LBodykit1
	{
		mesh = vehicles/Vehicles_84mercW460_Body|w460_lwb_bodykit,
		texture = Vehicles/Vehicles_84mercLWB4_Interior,
		shader = damn_wheel_shader,
		scale = 0.1,
	}

    model W460LBodykitM
	{
		mesh = vehicles/Vehicles_84mercW460_Body|w460_lwb_bodykitM,
		texture = Vehicles/Vehicles_84merc_Wheels,
		shader = damn_wheel_shader,
		scale = 0.1,
	}

	template vehicle W460LBodykit
	{
		part W460Bodykit
		{

			model Bodykit1
				{
                		file = W460LBodykit1,
				}

			category = bodywork,
			area = Bodykit,
			specificItem = false,
			itemType = Base.W460Bodykit1,
			mechanicRequireKey = false,
			durability = 5,
			repairMechanic = true,
			lua
			{
				create = Vehicles.Create.Default,
			}
			table install
			{
                	items
                	{
                    	1
                    		{
                        	tags = Wrench,
                        	count = 1,
                        	keep = true,
							equip = primary,
                    		}
                	}

                	time = 1500,
                	skills = Mechanics:1,
                	recipes = Intermediate Mechanics,
                	test = Vehicles.InstallTest.Default,
                	complete = W460.InstallComplete.Bodykit,
            		}

            		table uninstall
            		{
                	items
                	{
                    	1
                    		{
			  				tags = Wrench,
							count = 1,
							keep = true,
							equip = primary,
                    		}
                	}

					time = 1500,
					skills = Mechanics:1,
					recipes = Intermediate Mechanics,
            		test = Vehicles.UninstallTest.Default,
					complete = W460.UninstallComplete.Bodykit,
					requireEmpty = true,

            		}

            		lua
            		{
					create = W460.Create.Bodykit,
					init = W460.Init.Bodykit,
					}
		}
	}

    template vehicle W460SBodykit
	{
        template! = W460LBodykit,

		part W460Bodykit
		{
			model Bodykit1
				{
                		file = W460SBodykit1,
				}
		}
	}

    template vehicle W460LBodykitM
	{
		part W460Bodykit
		{
            model BodykitM
				{
                		file = W460LBodykitM,
				}

			model Bodykit1
				{
                		file = W460LBodykit1,
				}

			category = bodywork,
			area = Bodykit,
			specificItem = false,
			itemType = Base.W460BodykitM;Base.W460Bodykit1,
			mechanicRequireKey = false,
			durability = 5,
			repairMechanic = true,
			lua
			{
				create = Vehicles.Create.Default,
			}
			table install
			{
                	items
                	{
                    	1
                    		{
                        	tags = Wrench,
                        	count = 1,
                        	keep = true,
							equip = primary,
                    		}
                	}

                	time = 1500,
                	skills = Mechanics:1,
                	recipes = Intermediate Mechanics,
                	test = Vehicles.InstallTest.Default,
                	complete = W460.InstallComplete.BodykitM,
            		}

            		table uninstall
            		{
                	items
                	{
                    	1
                    		{
			  				tags = Wrench,
							count = 1,
							keep = true,
							equip = primary,
                    		}
                	}

					time = 1500,
					skills = Mechanics:1,
					recipes = Intermediate Mechanics,
            		test = Vehicles.UninstallTest.Default,
					complete = W460.UninstallComplete.BodykitM,
					requireEmpty = true,

            		}

            		lua
            		{
					create = W460.Create.BodykitM,
					init = W460.Init.BodykitM,
					}
		}
	}
}

