module Base
{

	model 78amgeneralM35A2door_fl
	{
		mesh = vehicles/Vehicles_78amgeneralM35A2_Body|m35_door_left,
		shader = damn_vehicle_noreflect_shader,
		static = FALSE,
		scale = 0.1,
		boneWeight = door_left_bone 1.0,
	}

	model 78amgeneralM35A2door_fr
	{
		mesh = vehicles/Vehicles_78amgeneralM35A2_Body|m35_door_right,
		shader = damn_vehicle_noreflect_shader,
		static = FALSE,
		scale = 0.1,
		boneWeight = door_right_bone 1.0,
	}

	template vehicle M35A2Doors
	{

		part DoorFrontLeft
		{

			model M35DoorFrontLeft
			{
				file = 78amgeneralM35A2door_fl,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}

			anim Close
			{
				anim = door_fl_opening,
                reverse = TRUE,
				rate = 0.70,
			}

			anim Open
			{
				anim = door_fl_opening,
				rate = 1.25,
			}

			anim Closed
			{
				anim = door_fl_opening,
				animate = FALSE,
			}

			anim Opened
			{
				anim = door_fl_opening,
                reverse = TRUE,
				animate = FALSE,
			}

			area = SeatFrontLeft,
			anim ActorOpen
			{
				angle = 0.0 270.0 0.0,
			}
			anim ActorClose
			{
				angle = 0.0 270.0 0.0,
			}

			table uninstall
			{
				requireUninstalled = WindowFrontLeft,
			}

			itemType = Base.M35A2Door,
			category = door,

		}

		part DoorFrontRight
		{

			model M35DoorFrontRight
			{
				file = 78amgeneralM35A2door_fr,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}

			anim Close
			{
				anim = door_fr_opening,
                reverse = TRUE,
				rate = 0.70,
			}

			anim Open
			{
				anim = door_fr_opening,
				rate = 1.25,
			}

			anim Closed
			{
				anim = door_fr_opening,
				animate = FALSE,
			}

			anim Opened
			{
				anim = door_fr_opening,
                reverse = TRUE,
				animate = FALSE,
			}

			area = SeatFrontRight,
			anim ActorOpen
			{
				angle = 0.0 90.0 0.0,
			}
			anim ActorClose
			{
				angle = 0.0 90.0 0.0,
			}

			table uninstall
			{
				requireUninstalled = WindowFrontRight,
			}

			itemType = Base.M35A2Door,
			category = door,

		}
		
		part Door*
		{
			door
			{
				}
				anim Open
				{
					sound = VehicleDoorOpenStandard,
				}
				anim Close
				{
					sound = VehicleDoorCloseStandard,
				}
				anim Lock
				{
					sound = LockVehicleDoorStandard,
				}
				anim Unlock
				{
					sound = UnlockVehicleDoorStandard,
				}
				anim IsLocked
				{
					sound = VehicleDoorIsLockedStandard,
				}
				anim ActorOpen
				{
					anim = Attack_Shove,
					rate = 0.3,
				}
				anim ActorClose
				{
					anim = Attack_Shove,
					rate = 0.3,
				}
				mechanicRequireKey = true,
                durability = 5,
				table install
				{
					items
					{
						item
						{
							type = Base.Wrench,
							count = 1,
							keep = true,
							equip = primary,
						}
					}
					time = 700,
					skills = Mechanics:4,
					recipes = Intermediate Mechanics,
					test = Vehicles.InstallTest.Default,
					complete = Vehicles.InstallComplete.Door,
				}
				table uninstall
				{
					items
					{
						item
						{
							type = Base.Wrench,
							count = 1,
							keep = true,
							equip = primary,
						}
					}
					time = 700,
					skills = Mechanics:4,
					recipes = Intermediate Mechanics,
					test = Vehicles.UninstallTest.Default,
					complete = Vehicles.UninstallComplete.Door,
				}

				lua
				{
					create = Vehicles.Create.Door,
					init = Vehicles.Init.Door,
					use = Vehicles.Use.Door,
				}
			}
		}
	}

