module Base
{
	item SlingA
    {
        Weight	=	0.01,
        Type	=	Clothing,
        DisplayName	= Rifle Sling,
        BodyLocation = Sling,
        ClothingItem = SlingA,
        AttachmentsProvided = Sling,
        Icon = slingAky,
	    Cosmetic = TRUE,
        ChanceToFall = 0,
        ClothingItemExtra = SlingAalt;SlingAalt2;SlingAalt3,
        ClothingItemExtraOption = SlingStyle2;SlingStyle3;SlingStyle4,
        ClothingExtraSubmenu = SlingStyle1,
        WorldStaticModel = SlingFlat,
    } 

	item SlingAalt
    {
        Weight	=	0.01,
        Type	=	Clothing,
        DisplayName	= Rifle Sling,
        BodyLocation = Sling,
        ClothingItem = SlingAalt,
        AttachmentsProvided = SlingAlt,
        Icon = slingAky,
	    Cosmetic = TRUE,
        ChanceToFall = 0,
        ClothingItemExtra = SlingA;SlingAalt2;SlingAalt3,
        ClothingItemExtraOption = SlingStyle1;SlingStyle3;SlingStyle4,
        ClothingExtraSubmenu = SlingStyle2,
        WorldStaticModel = SlingFlat,
    } 

	item SlingAalt2
    {
        Weight	=	0.01,
        Type	=	Clothing,
        DisplayName	= Rifle Sling,
        BodyLocation = Sling,
        ClothingItem = SlingAalt2,
        AttachmentsProvided = SlingAlt2,
        Icon = slingAky,
	    Cosmetic = TRUE,
        ChanceToFall = 0,
        ClothingItemExtra = SlingA;SlingAalt;SlingAalt3,
        ClothingItemExtraOption = SlingStyle1;SlingStyle2;SlingStyle4,
        ClothingExtraSubmenu = SlingStyle3,
        WorldStaticModel = SlingFlat,
    } 

    item SlingAalt3
    {
        Weight	=	0.01,
        Type	=	Clothing,
        DisplayName	= Rifle Sling,
        BodyLocation = Sling,
        ClothingItem = SlingAalt3,
        AttachmentsProvided = SlingAlt3,
        Icon = slingAky,
	    Cosmetic = TRUE,
        ChanceToFall = 0,
        ClothingItemExtra = SlingA;SlingAalt;SlingAalt2,
        ClothingItemExtraOption = SlingStyle1;SlingStyle2;SlingStyle3,
        ClothingExtraSubmenu = SlingStyle4,
        WorldStaticModel = SlingFlat,
    } 

	recipe Make Rifle Sling
    {
        Belt2=1,
        LeatherStrips=4,
        Thread=1, 
        keep Scissors,
        keep Needle,
        Result:SlingA,
        Time:800.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=2,
    }
}