module Base

{
    item CamoHandAxe

    {
    DisplayCategory = ToolWeapon,   
    MaxRange	=	1.1,
	WeaponSprite	= CamoHandAxe,
    Tags = ChopTree;CutPlant,
	MinAngle	=	0.67,
	Type	=	Weapon,
	MinimumSwingTime	=	2,
	KnockBackOnNoDeath	=	FALSE,
	SwingAmountBeforeImpact	=	0.02,
	Categories	=	Axe,
	ConditionLowerChanceOneIn	=	15,
	Weight	=	1.5,
	SplatNumber	=	2,
	PushBackMod	=	0.3,
	SubCategory	=	Swinging,
	ConditionMax	=	10,
	MaxHitCount	=	2,
	DoorDamage	=	10,
	SwingAnim	=	Bat,
	DisplayName	=	Woodland Hand Axe,
	MinRange	=	0.61,
    EnduranceMod = 0.5,
	SwingTime	=	2.8,
	KnockdownMod	=	1,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	Tomahawk,
    BreakSound  =   BreakWoodItem,
    BreakSound  =   HandAxeBreak,
    DoorHitSound = HandAxeHit,
    HitSound = HandAxeHit,
    HitFloorSound = HandAxeHit,
	SwingSound = HandAxeSwing,
    TreeDamage  =   15,
    CriticalChance	=	35,
    CritDmgMultiplier = 5,
    MinDamage	= 1,
    MaxDamage	=	2,
    BaseSpeed = 2,
    WeaponLength = 0.20,
    DamageCategory = Slash,
    DamageMakeHole = TRUE,
    AttachmentType = Hammer,
    }

    item CamoAxe

    {
    DisplayCategory = ToolWeapon,   
    MaxRange	=	1.00,
	WeaponSprite	=	CamoAxe,
	MinAngle	=	0.8,
	Type	=	Weapon,
    Tags = DigPlow;ChopTree;CutPlant,
	MinimumSwingTime	=	4,
	EnduranceMod	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	SwingAmountBeforeImpact	=	0.04,
	Categories	=	Axe,
	ConditionLowerChanceOneIn	=	40,
	Weight	=	4,
	SplatNumber	=	3,
	PushBackMod	=	1,
	SubCategory	=	Swinging,
	ConditionMax	=	10,
	MaxHitCount	=	3,
	DoorDamage	=	50,
	IdleAnim	=	Idle_Weapon2,
	CantAttackWithLowestEndurance	=	TRUE,
	SwingAnim	=	Heavy,
	DisplayName	=	Woodland Utility Axe,
	MinRange	=	0.7,
	SwingTime	=	2,
	KnockdownMod	=	3,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	Pulaski,
	RunAnim	=	Run_Weapon2,
    TwoHandWeapon = TRUE,
    TreeDamage  =   50,
    MinDamage	=	2,
    MaxDamage	=	3,
    MetalValue = 120,
    AlwaysKnockdown = TRUE,
    CritDmgMultiplier = 2,
    BaseSpeed = 0.9,
    WeaponLength = 0.65,
    SwingSound = WoodAxeSwing,
    DoorHitSound = WoodAxeHit,
    HitSound = WoodAxeHit,
    HitFloorSound = WoodAxeHit,
    BreakSound = WoodAxeBreak,
    RequiresEquippedBothHands = TRUE,
    AttachmentType = BigBlade,
    } 

    item CamoShovel
    {
        DisplayCategory = ToolWeapon,
        Type				=			Weapon,
        DisplayName			=		Woodland Utility Shovel,
        Icon				=		Shovel,
        Weight				=		2.0,
        SubCategory    		=     Swinging,
        MinAngle			=			0.85,
        MaxRange 			= 			1.6,
        MinRange 			= 			0.61,
        PushBackMod			=			0.5,
        HitAngleMod			=			-30.0,
        SwingAnim			=			Bat,
        MaxHitCount 		=			3,
        WeaponSprite	=	CamoShovel,
        IdleAnim			=			Idle_Weapon2,
        RunAnim				=			Run_Weapon2,
        Weight				=			1.5,
        DoorDamage			=			10,
        MinimumSwingTime 	= 			2.1,
        SwingTime			=			2.1,
        SwingAmountBeforeImpact = 		0.02,
        ConditionLowerChanceOneIn 	= 	10,
        ConditionMax 		= 			10,
        Categories 			=			Blunt,
        TwoHandWeapon = TRUE,
        BreakSound  =   ShovelBreak,
        DoorHitSound = ShovelHit,
		HitSound = ShovelHit,
		HitFloorSound = ShovelHit,
		SwingSound = ShovelSwing,
        KnockdownMod	=	2,
        KnockBackOnNoDeath	=	TRUE,
        MetalValue = 70,
        TreeDamage = 1,
        CriticalChance	=	40,
        CritDmgMultiplier = 2,
        MaxDamage			=			1.9,
        MinDamage			=			0.8,
        BaseSpeed = 0.8,
       	WeaponLength = 0.55,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
        Tags = ClearAshes;DigGrave;DigPlow;TakeDirt,
     }

}