module Base
{
    
model CamoAxe
    {
        mesh = weapons/2handed/CamoAxe,
        texture = textures\Vehicles\Vehicle_XM93_Woodland,
    }

model CamoHandAxe
    {
        mesh = weapons/1handed/CamoHandAxe,
        texture = textures\Vehicles\Vehicle_XM93_Woodland,
    }	

model CamoPickAxe
    {
        mesh = weapons/2handed/CamoPickAxe,
        texture = textures\Vehicles\Vehicle_XM93_Woodland,
    }

model CamoShovel
    {
        mesh = weapons/2handed/CamoShovel,
        texture = textures\Vehicles\Vehicle_XM93_Woodland,
    }

}