module Base
{

	model AttachedDisinfectant
	{
		mesh = WorldItems/Disinfectant,
		texture = WorldItems/BottleOfDisinfectant,
		scale = 0.3,
	}
	
	model sleepingbag_OnBag
	{
		mesh 		= worlditems/SleepingBag,
		texture 		= worlditems/Sleepingbag,
		scale 		= 0.75,
	}

	model sleepingbagG_OnBag
	{
		mesh 		= worlditems/SleepingBag,
		texture 		= worlditems/SleepingbagG,
		scale 		= 0.75,
	}

	model sleepingbagR_OnBag
	{
		mesh 		= worlditems/SleepingBag,
		texture 		= worlditems/SleepingbagR,
		scale 		= 0.75,
	}

	model sleepingbagO_OnBag
	{
		mesh 		= worlditems/SleepingBag,
		texture 		= worlditems/SleepingbagO,
		scale 		= 0.75,
	}

	model sleepingbagBK_OnBag
	{
		mesh 		= worlditems/SleepingBag,
		texture 		= worlditems/SleepingbagBK,
		scale 		= 0.75,
	}

	model sleepingbagLB_OnBag
	{
		mesh 		= worlditems/SleepingBag,
		texture 		= worlditems/SleepingbagLB,
		scale 		= 0.75,
	}

	model sleepingbagP_OnBag
	{
		mesh 		= worlditems/SleepingBag,
		texture 		= worlditems/SleepingbagP,
		scale 		= 0.75,
	}
	
	model BigFAK_Ground
	{
        mesh = WorldItems/Clothing/PlasticLunchBox_Ground,
        texture = BigFAK,
        scale = 0.4,
	}
	
	model FirstAidKit_Ground
	{
        mesh = WorldItems/Clothing/PlasticLunchBox_Ground,
        scale = 0.4,
	}
	model FirstAidKit_1
	{
        mesh = WorldItems/Clothing/PlasticLunchBox_Ground,
        texture = FAK,
        scale = 0.4,
	}
	model FirstAidKit_2
	{
        mesh = WorldItems/Clothing/PlasticLunchBox_Ground,
        texture = FAK2,
        scale = 0.4,
	}
	
	model FirstAidKit_3
	{
        mesh = WorldItems/Clothing/PlasticLunchBox_Ground,
        texture = FAK3,
        scale = 0.4,
	}
	
	model FirstAidKit_4
	{
        mesh = WorldItems/Clothing/PlasticLunchBox_Ground,
        texture = FAK4,
        scale = 0.4,
	}
	
	model FirstAidKit_5
	{
        mesh = WorldItems/Clothing/PlasticLunchBox_Ground,
        texture = FAK5,
        scale = 0.4,
	}
	
	model FirstAidKit_6
	{
        mesh = WorldItems/Clothing/PlasticLunchBox_Ground,
        texture = FAK6,
        scale = 0.4,
	}
	
	model FiendLB_Ground
	{
        mesh = WorldItems/Clothing/PlasticLunchBox_Ground,
        texture = FiendLB,
        scale = 0.4,
	}
	model FlashLB_Ground
	{
        mesh = WorldItems/Clothing/PlasticLunchBox_Ground,
        texture = FlashLB,
        scale = 0.4,
	}
	model DinoLB_Ground
	{
        mesh = WorldItems/Clothing/PlasticLunchBox_Ground,
        texture = DinoLB,
        scale = 0.4,
	}
	model BatmanLB_Ground
	{
        mesh = WorldItems/Clothing/PlasticLunchBox_Ground,
        texture = BatmanLB,
        scale = 0.4,
	}
	model NightmareLB_Ground
	{
        mesh = WorldItems/Clothing/PlasticLunchBox_Ground,
        texture = NightmareLB,
        scale = 0.4,
	}
	model GargoylesLB_Ground
	{
        mesh = WorldItems/Clothing/PlasticLunchBox_Ground,
        texture = GargoylesLB,
        scale = 0.4,
	}
	model MermaidLB_Ground
	{
        mesh = WorldItems/Clothing/PlasticLunchBox_Ground,
        texture = MermaidLB,
        scale = 0.4,
	}
	model RainbowLB_Ground
	{
        mesh = WorldItems/Clothing/PlasticLunchBox_Ground,
        texture = RainbowLB,
        scale = 0.4,
	}
	model SpiffoLB_Ground
	{
        mesh = WorldItems/Clothing/PlasticLunchBox_Ground,
        texture = SpiffoLB,
        scale = 0.4,
	}
	model SpideyLB_Ground
	{
        mesh = WorldItems/Clothing/PlasticLunchBox_Ground,
        texture = SpideyLB,
        scale = 0.4,
	}
	model XMenLB_Ground
	{
        mesh = WorldItems/Clothing/PlasticLunchBox_Ground,
        texture = XMenLB,
        scale = 0.4,
	}
	model MilitaryFlashlight
	{
		mesh = WorldItems/MilitaryFlashlight,
		texture = MilitaryFlashlight,
	}
	model MilitaryFlashlight2
	{
		mesh = WorldItems/MilitaryFlashlight,
		texture = MilitaryFlashlight2,
	}
	model SmallAmmoClip
	{
		mesh = WorldItems/SmallAmmoClip,
		texture = SmallAmmoClip,
	}
}
