module Base
{
	item FirstAidKit
	{
        WeightReduction	=	50,
        Weight	=	0.7,
        Type	=	Container,
        Capacity	=	5,
        DisplayName	=	First Aid Kit,
        Icon	=	FirstAid,
		IconsForTexture = FirstAid;FAK2;FAK3;FAK4;FAK5;FAK6,
        MetalValue = 15,
        Medical = TRUE,
		ReplaceInSecondHand = Bag_FirstAidKit_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_FirstAidKit_RHand holdingbagright,
		AttachmentType = KitBox,
		ClothingItem = FirstAidKitB,
		CanBeEquipped = Kit,
		BodyLocation = Tail,
		ClothingItemExtra = FirstAidKit,
		ClothingItemExtraOption = FannyPack_WearBack,
		OpenSound			= OpenKit,
		CloseSound			= CloseKit,
		PutInSound   =   PutItemInBag,
		WorldStaticModel = FirstAidKit_Ground,
		StaticModel = FirstAidKit_Ground,
		DisappearOnUse    =    FALSE,
	}
	
	item FirstAidKit1
    {
        WeightReduction	=	50,
        Weight	=	0.7,
        Type	=	Container,
        Capacity	=	5,
        DisplayName	=	First Aid Kit,
        Icon	=	FirstAid,
        MetalValue = 15,
        Medical = TRUE,
		ReplaceInSecondHand = Bag_FirstAidKit_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_FirstAidKit_RHand holdingbagright,
		AttachmentType = KitBox,
		ClothingItem = FirstAidKitB1,
		CanBeEquipped = Kit,
		BodyLocation = Tail,
		ClothingItemExtra = FirstAidKit1,
		ClothingItemExtraOption = FannyPack_WearBack,
		OpenSound			= OpenKit,
		CloseSound			= CloseKit,
		PutInSound   =   PutItemInBag,
		WorldStaticModel = FirstAidKit_1,
		StaticModel = FirstAidKit_1,
		DisappearOnUse    =    FALSE,
	}
	
	item FirstAidKit2
    {
        WeightReduction	=	50,
        Weight	=	0.7,
        Type	=	Container,
        Capacity	=	5,
        DisplayName	=	First Aid Kit,
        Icon	=	FAK2,
        MetalValue = 15,
        Medical = TRUE,
		ReplaceInSecondHand = Bag_FirstAidKit_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_FirstAidKit_RHand holdingbagright,
		AttachmentType = KitBox,
		ClothingItem = FirstAidKitB2,
		CanBeEquipped = Kit,
		BodyLocation = Tail,
		ClothingItemExtra = FirstAidKit,
		ClothingItemExtraOption = FannyPack_WearBack,
		OpenSound			= OpenKit,
		CloseSound			= CloseKit,
		PutInSound   =   PutItemInBag2,
		WorldStaticModel = FirstAidKit_2,
		StaticModel = FirstAidKit_2,
		DisappearOnUse    =    FALSE,
	}
	
	item FirstAidKit3
    {
        WeightReduction	=	50,
        Weight	=	0.7,
        Type	=	Container,
        Capacity	=	5,
        DisplayName	=	First Aid Kit,
        Icon	=	FAK3,
        MetalValue = 15,
        Medical = TRUE,
		ReplaceInSecondHand = Bag_FirstAidKit_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_FirstAidKit_RHand holdingbagright,
		AttachmentType = KitBox,
		ClothingItem = FirstAidKitB3,
		CanBeEquipped = Kit,
		BodyLocation = Tail,
		ClothingItemExtra = FirstAidKit3,
		ClothingItemExtraOption = FannyPack_WearBack,
		OpenSound			= OpenKit,
		CloseSound			= CloseKit,
		PutInSound   =   PutItemInBag,
		WorldStaticModel = FirstAidKit_3,
		StaticModel = FirstAidKit_3,
		DisappearOnUse    =    FALSE,
	}
	
	item FirstAidKit4
    {
        WeightReduction	=	50,
        Weight	=	0.7,
        Type	=	Container,
        Capacity	=	5,
        DisplayName	=	First Aid Kit,
		Icon	=	FAK4,
        MetalValue = 15,
        Medical = TRUE,
		ReplaceInSecondHand = Bag_FirstAidKit_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_FirstAidKit_RHand holdingbagright,
		AttachmentType = KitBox,
		ClothingItem = FirstAidKitB4,
		CanBeEquipped = Kit,
		BodyLocation = Tail,
		ClothingItemExtra = FirstAidKit4,
		ClothingItemExtraOption = FannyPack_WearBack,
		OpenSound			= OpenKit,
		CloseSound			= CloseKit,
		PutInSound   =   PutItemInBag,
		WorldStaticModel = FirstAidKit_4,
		StaticModel = FirstAidKit_4,
		DisappearOnUse    =    FALSE,
	}
	
	item FirstAidKit5
    {
        WeightReduction	=	50,
        Weight	=	0.7,
        Type	=	Container,
        Capacity	=	5,
        DisplayName	=	First Aid Kit,
		Icon	=	FAK5,
        MetalValue = 15,
        Medical = TRUE,
		ReplaceInSecondHand = Bag_FirstAidKit_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_FirstAidKit_RHand holdingbagright,
		AttachmentType = KitBox,
		ClothingItem = FirstAidKitB5,
		CanBeEquipped = Kit,
		BodyLocation = Tail,
		ClothingItemExtra = FirstAidKit5,
		ClothingItemExtraOption = FannyPack_WearBack,
		OpenSound			= OpenKit,
		CloseSound			= CloseKit,
		PutInSound   =   PutItemInBag,
		WorldStaticModel = FirstAidKit_5,
		StaticModel = FirstAidKit_5,
		DisappearOnUse    =    FALSE,
	}
	
	item FirstAidKit6
    {
        WeightReduction	=	50,
        Weight	=	0.7,
        Type	=	Container,
        Capacity	=	5,
        DisplayName	=	First Aid Kit,
		Icon	=	FAK6,
        MetalValue = 15,
        Medical = TRUE,
		ReplaceInSecondHand = Bag_FirstAidKit_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_FirstAidKit_RHand holdingbagright,
		AttachmentType = KitBox,
		ClothingItem = FirstAidKitB6,
		CanBeEquipped = Kit,
		BodyLocation = Tail,
		ClothingItemExtra = FirstAidKit6,
		ClothingItemExtraOption = FannyPack_WearBack,
		OpenSound			= OpenKit,
		CloseSound			= CloseKit,
		PutInSound   =   PutItemInBag,
		WorldStaticModel = FirstAidKit_6,
		StaticModel = FirstAidKit_6,
		DisappearOnUse    =    FALSE,
	}
  
	item Lunchbox
    {
        WeightReduction	=	40,
        Weight	=	0.3,
        Type	=	Container,
        Capacity	=	4,
        DisplayName	=	Lunchbox,
        Icon	=	Lunchbox01,
		AttachmentType = KitBox,
        ReplaceInSecondHand = Bag_Lunchbox_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Lunchbox_RHand holdingbagright,
		ClothingItem = LunchboxB,
		CanBeEquipped = Kit,
		BodyLocation = Tail,
		ClothingItemExtra = Lunchbox,
		ClothingItemExtraOption = FannyPack_WearBack,
		OpenSound			= OpenKit,
		CloseSound			= CloseKit,
		PutInSound   =   PutItemInBag,
		StaticModel = LunchBox_Ground,  
		WorldStaticModel = LunchBox_Ground,
		DisappearOnUse    =    FALSE,
    }
	
 	item Lunchbox2
    {
        WeightReduction	=	40,
        Weight	=	0.3,
        Type	=	Container,
        Capacity	=	4,
        DisplayName	=	Lunchbox,
        Icon	=	Lunchbox02,
		AttachmentType = KitBox,
        ReplaceInSecondHand = Bag_Lunchbox2_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Lunchbox2_RHand holdingbagright,
		ClothingItem = Lunchbox2B,
		CanBeEquipped = Kit,
		BodyLocation = Tail,
		ClothingItemExtra = Lunchbox2,
		ClothingItemExtraOption = FannyPack_WearBack,
		OpenSound			= OpenKit,
		CloseSound			= CloseKit,
		PutInSound   =   PutItemInBag,
		StaticModel = LunchBox2_Ground,
		WorldStaticModel = LunchBox2_Ground,
		DisappearOnUse    =    FALSE,
    }
	
	item PistolCase1
    {
        WeightReduction	=	35,
        Weight	=	1.1,
        Type	=	Container,
        Capacity	=	7,
        DisplayName	=	Gun Case,
        Icon	=	PistolCase,
		AttachmentType = KitBox,
        ReplaceInSecondHand = Bag_PistolCase_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_PistolCase_RHand holdingbagright,
		ClothingItem = PistolCaseB,
		CanBeEquipped = Kit,
		BodyLocation = Tail,
		ClothingItemExtra = PistolCase1,
		ClothingItemExtraOption = FannyPack_WearBack,
		OpenSound   =   OpenBag,
		CloseSound   =   CloseBag,
		PutInSound   =   PutItemInBag, 
		OpenSound			= OpenKit,
		CloseSound			= CloseKit,
		PutInSound   =   PutItemInBag,
		StaticModel = GunCase_Ground,
		WorldStaticModel = GunCase_Ground,
		DisappearOnUse    =    FALSE,
    }
	item PistolCase2
    {
        WeightReduction	=	35,
        Weight	=	1.1,
        Type	=	Container,
        Capacity	=	7,
        DisplayName	=	Gun Case,
        Icon	=	PistolCase,
		AttachmentType = KitBox,
        ReplaceInSecondHand = Bag_PistolCase_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_PistolCase_RHand holdingbagright,
		ClothingItem = PistolCaseB,
		CanBeEquipped = Kit,
		BodyLocation = Tail,
		ClothingItemExtra = PistolCase1,
		ClothingItemExtraOption = FannyPack_WearBack,
		OpenSound   =   OpenBag,
		CloseSound   =   CloseBag,
		PutInSound   =   PutItemInBag, 
		OpenSound			= OpenKit,
		CloseSound			= CloseKit,
		PutInSound   =   PutItemInBag,
		StaticModel = GunCase_Ground,
		WorldStaticModel = GunCase_Ground,
		DisappearOnUse    =    FALSE,
    }
	item PistolCase3
    {
        WeightReduction	=	35,
        Weight	=	1.1,
        Type	=	Container,
        Capacity	=	7,
        DisplayName	=	Gun Case,
        Icon	=	PistolCase,
		AttachmentType = KitBox,
        ReplaceInSecondHand = Bag_PistolCase_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_PistolCase_RHand holdingbagright,
		ClothingItem = PistolCaseB,
		CanBeEquipped = Kit,
		BodyLocation = Tail,
		ClothingItemExtra = PistolCase1,
		ClothingItemExtraOption = FannyPack_WearBack,
		OpenSound   =   OpenBag,
		CloseSound   =   CloseBag,
		PutInSound   =   PutItemInBag, 
		OpenSound			= OpenKit,
		CloseSound			= CloseKit,
		PutInSound   =   PutItemInBag,
		StaticModel = GunCase_Ground,
		WorldStaticModel = GunCase_Ground,
		DisappearOnUse    =    FALSE,
    }
	item RevolverCase1
    {
        WeightReduction	=	35,
        Weight	=	1.1,
        Type	=	Container,
        Capacity	=	7,
        DisplayName	=	Gun Case,
        Icon	=	PistolCase,
		AttachmentType = KitBox,
        ReplaceInSecondHand = Bag_PistolCase_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_PistolCase_RHand holdingbagright,
		ClothingItem = PistolCaseB,
		CanBeEquipped = Kit,
		BodyLocation = Tail,
		ClothingItemExtra = PistolCase1,
		ClothingItemExtraOption = FannyPack_WearBack,
		OpenSound   =   OpenBag,
		CloseSound   =   CloseBag,
		PutInSound   =   PutItemInBag, 
		OpenSound			= OpenKit,
		CloseSound			= CloseKit,
		PutInSound   =   PutItemInBag,
		StaticModel = GunCase_Ground,
		WorldStaticModel = GunCase_Ground,
		DisappearOnUse    =    FALSE,
    }
	item RevolverCase2
    {
        WeightReduction	=	35,
        Weight	=	1.1,
        Type	=	Container,
        Capacity	=	7,
        DisplayName	=	Gun Case,
        Icon	=	PistolCase,
		AttachmentType = KitBox,
        ReplaceInSecondHand = Bag_PistolCase_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_PistolCase_RHand holdingbagright,
		ClothingItem = PistolCaseB,
		CanBeEquipped = Kit,
		BodyLocation = Tail,
		ClothingItemExtra = PistolCase1,
		ClothingItemExtraOption = FannyPack_WearBack,
		OpenSound   =   OpenBag,
		CloseSound   =   CloseBag,
		PutInSound   =   PutItemInBag, 
		OpenSound			= OpenKit,
		CloseSound			= CloseKit,
		PutInSound   =   PutItemInBag,
		StaticModel = GunCase_Ground,
		WorldStaticModel = GunCase_Ground,
    }
	item RevolverCase3
    {
        WeightReduction	=	35,
        Weight	=	1.1,
        Type	=	Container,
        Capacity	=	7,
        DisplayName	=	Gun Case,
        Icon	=	PistolCase,
		AttachmentType = KitBox,
        ReplaceInSecondHand = Bag_PistolCase_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_PistolCase_RHand holdingbagright,
		ClothingItem = PistolCaseB,
		CanBeEquipped = Kit,
		BodyLocation = Tail,
		ClothingItemExtra = PistolCase1,
		ClothingItemExtraOption = FannyPack_WearBack,
		OpenSound   =   OpenBag,
		CloseSound   =   CloseBag,
		PutInSound   =   PutItemInBag, 
		OpenSound			= OpenKit,
		CloseSound			= CloseKit,
		PutInSound   =   PutItemInBag,
		StaticModel = GunCase_Ground,
		WorldStaticModel = GunCase_Ground,
		DisappearOnUse    =    FALSE,
    }
	item BigFAK
    {
        WeightReduction	=	45,
        Weight	=	0.5,
        Type	=	Container,
        Capacity	=	7,
        DisplayName	=	Big First Aid Kit,
        Icon	=	BigFAK,
		AttachmentType = KitBox,
        ReplaceInSecondHand = Bag_PistolCase_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_PistolCase_RHand holdingbagright,
		ClothingItem = BigFAK,
		CanBeEquipped = Kit,
		BodyLocation = Tail,
		ClothingItemExtra = BigFAK,
		ClothingItemExtraOption = FannyPack_WearBack,
		OpenSound   =   OpenBag,
		CloseSound   =   CloseBag,
		PutInSound   =   PutItemInBag, 
		OpenSound			= OpenKit,
		CloseSound			= CloseKit,
		PutInSound   =   PutItemInBag,
		StaticModel = BigFAK_Ground,
		WorldStaticModel = BigFAK_Ground,
		DisappearOnUse    =    FALSE,
    }
    item MilitaryFlashlight
    {
        DisplayCategory = LightSource,
        LightDistance	=	15,
        Weight	=	0.5,
        DisappearOnUse	=	FALSE,
		ReplaceOnDeplete = EmptyMilitaryFlashlight,
        Type	=	Drainable,
        TorchCone	=	TRUE,
        UseDelta	=	0.0004,
        LightStrength	=	0.9,
        DisplayName	=	Military Flashlight,
        ActivatedItem	=	TRUE,
        Icon	=	MilitaryFlashlight,
        cantBeConsolided = TRUE,
        StaticModel = MilitaryFlashlight,
        primaryAnimMask = HoldingTorchRight,
        secondaryAnimMask = HoldingTorchLeft,
        WorldStaticModel = MilitaryFlashlight,
		AttachmentType = Flashlight
    }
    item MilitaryFlashlight2
    {
        DisplayCategory = LightSource,
        LightDistance	=	15,
        Weight	=	0.5,
        DisappearOnUse	=	FALSE,
		ReplaceOnDeplete = EmptyMilitaryFlashlight2,
        Type	=	Drainable,
        TorchCone	=	TRUE,
        UseDelta	=	0.0004,
        LightStrength	=	0.9,
        DisplayName	=	Military Flashlight,
        ActivatedItem	=	TRUE,
        Icon	=	MilitaryFlashlight2,
        cantBeConsolided = TRUE,
        StaticModel = MilitaryFlashlight2,
        primaryAnimMask = HoldingTorchRight,
        secondaryAnimMask = HoldingTorchLeft,
        WorldStaticModel = MilitaryFlashlight2,
		AttachmentType = Flashlight
    }
	item EmptyMilitaryFlashlight {
        DisplayCategory = LightSource,
        Weight	=	0.5,
        DisappearOnUse	=	FALSE,
		ReplaceOnUseOn = MilitaryFlashlight,
        Type	=	Normal,
        DisplayName	=	Military Flashlight,
		Icon	=	MilitaryFlashlight,
        StaticModel = MilitaryFlashlight,
        primaryAnimMask = HoldingTorchRight,
        secondaryAnimMask = HoldingTorchLeft,
        WorldStaticModel = MilitaryFlashlight,
		AttachmentType = Flashlight
	}
	item EmptyMilitaryFlashlight2 {
        DisplayCategory = LightSource,
        Weight	=	0.5,
        DisappearOnUse	=	FALSE,
		ReplaceOnUseOn = MilitaryFlashlight2,
        Type	=	Normal,
        DisplayName	=	Military Flashlight,
		Icon	=	MilitaryFlashlight2,
        StaticModel = MilitaryFlashlight2,
        primaryAnimMask = HoldingTorchRight,
        secondaryAnimMask = HoldingTorchLeft,
        WorldStaticModel = MilitaryFlashlight2,
		AttachmentType = Flashlight
	}
}
