module Base {

	/*----------------------------------------------------Schoolbags*/
	item Bag_Schoolbag_Tier2
    {
        WeightReduction	=	60,
        Weight	=	1,
        Type	=	Container,
        Capacity	=	15,
        DisplayName	=	School Bag (+1 attachment),
        IconsForTexture = Backpack_Black;Backpack_Blue;Backpack_Spiffo,
        CanBeEquipped = Back,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        ClothingItem = Bag_SchoolBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.97,
        AttachmentReplacement = Bag,
        AttachmentsProvided = SchoolbagLeft;Schoolbag;SchoolbagRoll,
        ReplaceInSecondHand = Bag_Schoolbag_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Schoolbag_RHand holdingbagright,
        WorldStaticModel = SchoolBag_Ground,
    }
	item Bag_Schoolbag_Tier3
    {
        WeightReduction	=	60,
        Weight	=	1,
        Type	=	Container,
        Capacity	=	15,
        DisplayName	=	School Bag (+2 attachments),
        IconsForTexture = Backpack_Black;Backpack_Blue;Backpack_Spiffo,
        CanBeEquipped = Back,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        ClothingItem = Bag_SchoolBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.97,
        AttachmentReplacement = Bag,
        AttachmentsProvided = SchoolbagLeft;Schoolbag;SchoolbagRight;SchoolbagRoll,
        ReplaceInSecondHand = Bag_Schoolbag_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Schoolbag_RHand holdingbagright,
        WorldStaticModel = SchoolBag_Ground,
    }
	
	/*----------------------------------------------------Hiking Bags*/
    item Bag_NormalHikingBag_Tier2
    {
        WeightReduction	=	70,
        Weight	=	1.2,
        Type	=	Container,
        Capacity	=	20,
        DisplayName	=	Hiking Bag (+1 attachment),
        IconsForTexture	=	Hiking_Blue;Hiking_Green;Hiking_Red,
        CanBeEquipped = Back,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        ClothingItem = Bag_HikingBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.96,
        AttachmentReplacement = Bag,
        AttachmentsProvided = HikingbagLeft;Hikingbag;HikingbagRoll,
        ReplaceInSecondHand = Bag_HikingBag_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_HikingBag_RHand holdingbagright,
        WorldStaticModel = HikingBag_Ground,
    }
    item Bag_BigHikingBag_Tier2
    {
        WeightReduction	=	80,
        Weight	=	1.5,
        Type	=	Container,
        Capacity	=	22,
        DisplayName	=	Big Hiking Bag (+1 attachment),
        IconsForTexture = BigHiking_Blue;BigHiking_Green;BigHiking_Red,
        CanBeEquipped = Back,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        ClothingItem = Bag_BigHikingBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.95,
        AttachmentReplacement = Bag,
        AttachmentsProvided = HikingbagLeft;Hikingbag;HikingbagRoll,
        ReplaceInSecondHand = Bag_BigHikingBag_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_BigHikingBag_RHand holdingbagright,
        WorldStaticModel = BigHikingBag_Ground,
    }
    item Bag_NormalHikingBag_Tier3
    {
        WeightReduction	=	70,
        Weight	=	1.2,
        Type	=	Container,
        Capacity	=	20,
        DisplayName	=	Hiking Bag (+2 attachments),
        IconsForTexture	=	Hiking_Blue;Hiking_Green;Hiking_Red,
        CanBeEquipped = Back,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        ClothingItem = Bag_HikingBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.96,
        AttachmentReplacement = Bag,
        AttachmentsProvided = HikingbagLeft;Hikingbag;HikingbagRight;HikingbagRoll,
        ReplaceInSecondHand = Bag_HikingBag_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_HikingBag_RHand holdingbagright,
        WorldStaticModel = HikingBag_Ground,
    }
    item Bag_BigHikingBag_Tier3
    {
        WeightReduction	=	80,
        Weight	=	1.5,
        Type	=	Container,
        Capacity	=	22,
        DisplayName	=	Big Hiking Bag (+2 attachments),
        IconsForTexture = BigHiking_Blue;BigHiking_Green;BigHiking_Red,
        CanBeEquipped = Back,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        ClothingItem = Bag_BigHikingBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.95,
        AttachmentReplacement = Bag,
        AttachmentsProvided = HikingbagLeft;Hikingbag;HikingbagRight;HikingbagRoll,
        ReplaceInSecondHand = Bag_BigHikingBag_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_BigHikingBag_RHand holdingbagright,
        WorldStaticModel = BigHikingBag_Ground,
    }
	
	/*----------------------------------------------------ALICEpack*/
    item Bag_SurvivorBag_Tier2
    {
        Type = Container,
        DisplayName = Backpack (+1 attachment),
        ClothingItem = Bag_SurvivorBag,
        CanBeEquipped = Back,
        WeightReduction	=	85,
        Weight	=	2,
        Capacity	=	27,
        Icon	=	AliceBag,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        AttachmentsProvided = ALICEpack;ALICEpackLeft;ALICEpackRoll,
        ReplaceInSecondHand = Bag_ALICEpack_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_ALICEpack_RHand holdingbagright,
        WorldStaticModel = ALICE_Pack_Ground,
    }
    item Bag_SurvivorBag_Tier3
    {
        Type = Container,
        DisplayName = Backpack (+2 attachments),
        ClothingItem = Bag_SurvivorBag,
        CanBeEquipped = Back,
        WeightReduction	=	85,
        Weight	=	2,
        Capacity	=	27,
        Icon	=	AliceBag,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        AttachmentsProvided = ALICEpack;ALICEpackLeft;ALICEpackRight;ALICEpackRoll,
        ReplaceInSecondHand = Bag_ALICEpack_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_ALICEpack_RHand holdingbagright,
        WorldStaticModel = ALICE_Pack_Ground,
    }
	item Bag_ALICEpack_Tier2
	{
		Type = Container,
		DisplayName = Large Backpack (+1 attachment),
		ClothingItem = Bag_ALICEpack,
		CanBeEquipped = Back,
		WeightReduction	=	85,
        Weight	=	2,
        Capacity	=	27,
        Icon	=	AliceBag,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        AttachmentsProvided = ALICEpack;ALICEpackLeft;ALICEpackRoll,
        ReplaceInSecondHand = Bag_ALICEpack_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_ALICEpack_RHand holdingbagright,
        WorldStaticModel = ALICE_Pack_Ground,
	}
	item Bag_ALICEpack_Tier3
	{
		Type = Container,
		DisplayName = Large Backpack (+2 attachments),
		ClothingItem = Bag_ALICEpack,
		CanBeEquipped = Back,
		WeightReduction	=	85,
        Weight	=	2,
        Capacity	=	27,
        Icon	=	AliceBag,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        AttachmentsProvided = ALICEpack;ALICEpackLeft;ALICEpackRight;ALICEpackRoll,
        ReplaceInSecondHand = Bag_ALICEpack_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_ALICEpack_RHand holdingbagright,
        WorldStaticModel = ALICE_Pack_Ground,
	}
	item Bag_ALICEpack_Army_Tier2
	{
		Type = Container,
		DisplayName = Military Backpack (+1 attachment),
		ClothingItem = Bag_ALICEpack_Army,
		CanBeEquipped = Back,
		WeightReduction	=	87,
		Weight	=	2,
		Capacity	=	28,
		Icon	=	AliceBag_Camo,
		OpenSound   =   OpenBag,
		CloseSound   =   CloseBag,
		PutInSound   =   PutItemInBag,
		BloodLocation = Bag,
		RunSpeedModifier = 0.94,
		CanHaveHoles = false,
		AttachmentReplacement = Bag,
        AttachmentsProvided = ALICEpack;ALICEpackLeft;ALICEpackRoll,
        ReplaceInSecondHand = Bag_ALICEpack_Army_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_ALICEpack_Army_RHand holdingbagright,
        WorldStaticModel = ALICE_Pack_Ground,
	}
	item Bag_ALICEpack_Army_Tier3
	{
		Type = Container,
		DisplayName = Military Backpack (+2 attachments),
		ClothingItem = Bag_ALICEpack_Army,
		CanBeEquipped = Back,
		WeightReduction	=	87,
		Weight	=	2,
		Capacity	=	28,
		Icon	=	AliceBag_Camo,
		OpenSound   =   OpenBag,
		CloseSound   =   CloseBag,
		PutInSound   =   PutItemInBag,
		BloodLocation = Bag,
		RunSpeedModifier = 0.94,
		CanHaveHoles = false,
		AttachmentReplacement = Bag,
        AttachmentsProvided = ALICEpack;ALICEpackLeft;ALICEpackRight;ALICEpackRoll,
        ReplaceInSecondHand = Bag_ALICEpack_Army_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_ALICEpack_Army_RHand holdingbagright,
        WorldStaticModel = ALICE_Pack_Ground,
	}
}