module Base
{
	model FemaleBody
	{
		mesh = Skinned/FemaleBody,
		
		/*Vests*/
		attachment vest_walkie_left
		{
			offset = 0.03 0.0800 0.055,
			rotate = 60.0000 -180.0000 95.0000,
			bone = Bip01_Spine1,
		}
		
		attachment vest_walkie_right
		{
			offset = 0.03 -0.0800 0.055,
			rotate = 120.0000 -180.0000 95.0000,
			bone = Bip01_Spine1,
		}
		
		attachment vest_mag_left
		{
			offset = 0.00 0.0800 0.035,
			rotate = -135.0000 -180.0000 0.0000,
			bone = Bip01_Spine1,
		}
		attachment vest_mag_right
		{
			offset = 0.00 -0.0900 0.035,
			rotate = 125.0000 -180.0000 0.0000,
			bone = Bip01_Spine1,
		}
		
		attachment vest_knife_left
		{
			offset = 0.02 0.0800 0.030,
			rotate = 240.0000 5.000 92.5000,
			bone = Bip01_Spine1,
		}
		attachment vest_knife_right
		{
			offset = 0.02 -0.0800 0.030,
			rotate = 120.0000 5.0000 95.0000,
			bone = Bip01_Spine1,
		}
		
		attachment vest_gun_left
		{
			offset = 0.02 0.0700 0.03,
			rotate = 210.0000 0.0000 90.0000,
			bone = Bip01_Spine1,
		}
		attachment vest_gun_right
		{
			offset = 0.02 -0.0800 0.03,
			rotate = -210.0000 0.0000 90.0000,
			bone = Bip01_Spine1,
		}
		
		attachment vest_light_left
		{
			offset = 0.03 0.0700 0.055,
			rotate = 90.0 90.0 0.0,
			bone = Bip01_Spine1,
		}
		
		attachment vest_light_right
		{
			offset = 0.03 -0.0600 0.055,
			rotate = 90.0000 90.0000 0.0000,
			bone = Bip01_Spine1,
		}
	
	}


	model MaleBody
	{
		mesh = Skinned/MaleBody,
		
		/*Vests*/
		attachment vest_walkie_left
		{
			offset = 0.03 0.080 0.055,
			rotate = 60.0000 -180.0000 95.0000,
			bone = Bip01_Spine1,
		}
		
		attachment vest_walkie_right
		{
			offset = 0.03 -0.080 0.055,
			rotate = 120.0000 -180.0000 95.0000,
			bone = Bip01_Spine1,
		}
		
		attachment vest_mag_left
		{
			offset = 0.035 0.0800 0.065,
			rotate = -130.0000 -180.0000 0.0000,
			bone = Bip01_Spine1,
		}
		attachment vest_mag_right
		{
			offset = 0.035 -0.0900 0.058,
			rotate = 120.0000 -180.0000 0.0000,
			bone = Bip01_Spine1,
		}
		
		attachment vest_knife_left
		{
			offset = 0.06 0.0900 0.055,
			rotate = 240.0000 5.000 92.5000,
			bone = Bip01_Spine1,
		}
		attachment vest_knife_right
		{
			offset = 0.06 -0.0900 0.055,
			rotate = 120.0000 5.0000 95.0000,
			bone = Bip01_Spine1,
		}
		
		attachment vest_gun_left
		{
			offset = 0.03 0.0900 0.050,
			rotate = 210.0000 0.0000 90.0000,
			bone = Bip01_Spine1,
		}
		attachment vest_gun_right
		{
			offset = 0.03 -0.0900 0.050,
			rotate = -210.0000 0.0000 90.0000,
			bone = Bip01_Spine1,
		}
		
		attachment vest_light_left
		{
			offset = 0.03 0.0600 0.055,
			rotate = 90.0 90.0 0.0,
			bone = Bip01_Spine1,
		}
		
		attachment vest_light_right
		{
			offset = 0.03 -0.0600 0.055,
			rotate = 90.0000 90.0000 0.0000,
			bone = Bip01_Spine1,
		}
		
	}
}
