module Base
{
	model FemaleBody
	{
		mesh = Skinned/FemaleBody,
		
		
		/*old attachments*/
		attachment alicepack_gas
		{
			offset = 0.1320 -0.0400 -0.0400,
			rotate = 0.0000 10.0000 0.0000,
			bone = Bip01_BackPack,
		}
		
		/*Bottle*/
		attachment alicepack_bottle
		{
			offset = 0.1320 0.0000 -0.0500,
			rotate = 90.0000 180.0000 10.0000,
			bone = Bip01_BackPack,
		}
		attachment alicepack_bottle_right
		{
			offset = 0.1120 -0.1000 -0.0500,
			rotate = 90.0000 150.0000 10.0000,
			bone = Bip01_BackPack,
		}
		attachment alicepack_bottle_left
		{
			offset = 0.1120 0.1000 -0.0500,
			rotate = 90.0000 210.0000 10.0000,
			bone = Bip01_BackPack,
		}
		
		/*Gear*/
		attachment alicepack_gear
		{
			offset = 0.1320 0.0000 -0.0400,
			rotate = 0.0000 10.0000 0.0000,
			bone = Bip01_BackPack,
		}
		attachment alicepack_gear_right
		{
			offset = 0.1120 -0.1000 -0.0400,
			rotate = 0.0000 10.0000 -30.0000,
			bone = Bip01_BackPack,
		}
		
		attachment alicepack_gear_left
		{
			offset = 0.1120 0.1000 -0.0400,
			rotate = 0.0000 10.0000 30.0000,
			bone = Bip01_BackPack,
		}
		
		/*Canteen*/
		attachment alicepack_canteen
		{
			offset = 0.1320 0.0000 -0.0400,
			rotate = 90.0000 10.0000 0.0000,
			bone = Bip01_BackPack,
		}
		attachment alicepack_canteen_right
		{
			offset = 0.1120 -0.1000 -0.0400,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}
		attachment alicepack_canteen_left
		{
			offset = 0.1120 0.1000 -0.0400,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}
		
		/*Walkie*/
		attachment alicepack_walkie
		{
			offset = 0.1320 0.0000 -0.0500,
			rotate = 90.0000 0.0000 -10.0000,
			bone = Bip01_BackPack,
		}
		attachment alicepack_walkie_right
		{
			offset = 0.1020 -0.1000 -0.0500,
			rotate = 90.0000 -30.0000 -10.0000,
			bone = Bip01_BackPack,
		}
		attachment alicepack_walkie_left
		{
			offset = 0.1020 0.1000 -0.0500,
			rotate = 90.0000 30.0000 -10.0000,
			bone = Bip01_BackPack,
		}
		
		/*Mag*/
		attachment alicepack_mag
		{
			offset = 0.1270 0.0000 -0.0700,
			rotate = 90.0000 0.0000 -10.0000,
			bone = Bip01_BackPack,
		}
		attachment alicepack_mag_right
		{
			offset = 0.0970 -0.1000 -0.0700,
			rotate = 90.0000 -30.0000 -10.0000,
			bone = Bip01_BackPack,
		}
		attachment alicepack_mag_left
		{
			offset = 0.0970 0.1000 -0.0700,
			rotate = 90.0000 30.0000 -10.0000,
			bone = Bip01_BackPack,
		}
		
		/*Long Blades*/
		attachment alicepack_gear2
		{
			offset = -0.0350 0.0000 0.2000,
			rotate = 270.0000 10.0000 0.0000,
			bone = Bip01_BackPack,
		}
		
		/*Disinfectant*/
		attachment alicepack_disinfect
		{
			offset = 0.1200 0.000 -0.07,
			rotate = 90.0000 90.0 0.0000,
			bone = Bip01_BackPack,
		}
		attachment alicepack_disinfect_left
		{
			offset = 0.0870 0.1000 -0.07,
			rotate = 90.0000 140.0 0.0000,
			bone = Bip01_BackPack,
		}
		
		attachment alicepack_disinfect_right
		{
			offset = 0.0870 -0.1000 -0.07,
			rotate = 90.0000 -140.0 0.0000,
			bone = Bip01_BackPack,
		}
		
		/*Whiskey*/
		attachment alicepack_whiskey
		{
			offset = 0.1200 0.0000 -0.0800,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}
		attachment alicepack_whiskey_left
		{
			offset = 0.090 0.1000 -0.0750,
			rotate = 90.0000 30.0000 0.0000,
			bone = Bip01_BackPack,
		}
		attachment alicepack_whiskey_right
		{
			offset = 0.0920 -0.1000 -0.0750,
			rotate = 90.0000 -30.0000 0.0000,
			bone = Bip01_BackPack,
		}

		
		/*Bedrolls*/
		attachment alicepack_bedroll {
			offset = 0.03 -0.0000 0.1400,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}
		attachment alicepack_bedroll2 {
			offset = -0.025 -0.0000 0.1000,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}
		
		/*KitsNBoxes*/
		attachment alicepack_kitbox
		{
			offset = 0.1250 0.0000 -0.0700,
			rotate = 90.0000 180.0000 180.0000,
			bone = Bip01_BackPack,
		}
	
	}


	model MaleBody
	{
		mesh = Skinned/MaleBody,
		
		/*old attachments*/
		attachment alicepack_gas
		{
			offset = 0.1320 0.0000 -0.0400,
			rotate = 0.0000 10.0000 0.0000,
			bone = Bip01_BackPack,
		}

		/*Walkie*/
		attachment alicepack_walkie
		{
			offset = 0.1320 0.0000 -0.1000,
			rotate = 90.0000 0.0000 -10.0000,
			bone = Bip01_BackPack,
		}
		attachment alicepack_walkie_left
		{
			offset = 0.1020 0.1000 -0.1000,
			rotate = 90.0000 30.0000 -10.0000,
			bone = Bip01_BackPack,
		}
		attachment alicepack_walkie_right
		{
			offset = 0.1020 -0.1000 -0.100,
			rotate = 90.0000 -30.0000 -10.0,
			bone = Bip01_BackPack,
		}

		
		/*Gear*/
		attachment alicepack_gear
		{
			offset = 0.1320 0.0000 -0.0400,
			rotate = 0.0000 10.0000 0.0000,
			bone = Bip01_BackPack,
		}
		attachment alicepack_gear_right
		{
			offset = 0.1120 -0.1000 -0.0400,
			rotate = 0.0000 10.0000 -30.0000,
			bone = Bip01_BackPack,
		}
		attachment alicepack_gear_left
		{
			offset = 0.1120 0.1000 -0.0400,
			rotate = 0.0000 10.0000 30.0000,
			bone = Bip01_BackPack,
		}
		
		/*Canteen*/
		attachment alicepack_canteen
		{
			offset = 0.1320 0.0000 -0.0400,
			rotate = 90.0000 10.0000 0.0000,
			bone = Bip01_BackPack,
		}
		attachment alicepack_canteen_right
		{
			offset = 0.1120 -0.1000 -0.0400,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}
		attachment alicepack_canteen_left
		{
			offset = 0.1120 0.1000 -0.0400,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}
		
		/*Mag*/
		attachment alicepack_mag
		{
			offset = 0.1320 0.0000 -0.0700,
			rotate = 90.0000 0.0000 -10.0000,
			bone = Bip01_BackPack,
		}
		attachment alicepack_mag_right
		{
			offset = 0.1020 -0.1000 -0.0700,
			rotate = 90.0000 -30.0000 -10.0000,
			bone = Bip01_BackPack,
		}
		attachment alicepack_mag_left
		{
			offset = 0.1020 0.1000 -0.0700,
			rotate = 90.0000 30.0000 -10.0000,
			bone = Bip01_BackPack,
		}
		
		/*Bottle*/
		attachment alicepack_bottle
		{
			offset = 0.1420 0.0000 -0.0500,
			rotate = 90.0000 180.0000 0.0000,
			bone = Bip01_BackPack,
		}
		attachment alicepack_bottle_right
		{
			offset = 0.1120 -0.1000 -0.0500,
			rotate = 90.0000 150.0000 0.0,
			bone = Bip01_BackPack,
		}
		attachment alicepack_bottle_left
		{
			offset = 0.1120 0.1000 -0.0500,
			rotate = 90.0000 210.0000 0.0,
			bone = Bip01_BackPack,
		}
		
		/*Long Blades*/
		attachment alicepack_gear2
		{
			offset = -0.0100 0.0000 0.2000,
			rotate = 270.0000 10.0000 0.0000,
			bone = Bip01_BackPack,
		}
		
		/*Disinfectant*/
		attachment alicepack_disinfect
		{
			offset = 0.1350 0.000 -0.1000,
			rotate = 90.0000 90.0 0.0000,
			bone = Bip01_BackPack,
		}
				
		attachment alicepack_disinfect_left
		{
			offset = 0.1020 0.1000 -0.1,
			rotate = 90.0000 120.0 0.0000,
			bone = Bip01_BackPack,
		}
		
		attachment alicepack_disinfect_right
		{
			offset = 0.1120 -0.1000 -0.1,
			rotate = 90.0000 -120.0 0.0000,
			bone = Bip01_BackPack,
		}
		
		/*Whiskey*/
		attachment alicepack_whiskey_left
		{
			offset = 0.1120 0.1000 -0.0900,
			rotate = 90.0000 30.0000 0.0000,
			bone = Bip01_BackPack,
		}
		attachment alicepack_whiskey_right
		{
			offset = 0.1120 -0.1000 -0.0900,
			rotate = 90.0000 -30.0000 0.0000,
			bone = Bip01_BackPack,
		}
		attachment alicepack_whiskey
		{
			offset = 0.1350 0.0000 -0.0900,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}
		
		/*Bedrolls*/
		attachment alicepack_bedroll {
			offset = 0.03 -0.0000 0.1100,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}
	
		attachment alicepack_bedroll2 {
			offset = -0.025 -0.0000 0.1000,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}
		
		/*KitsNBoxes*/
		attachment alicepack_kitbox
		{
			offset = 0.1450 0.0000 -0.1000,
			rotate = 90.0000 180.0000 180.0000,
			bone = Bip01_BackPack,
		}
		
	}
}
