module Base
{
	model ATADodge_Headlights
    {
        mesh = vehicles/ATA_Dodge_base|lights,
        static = FALSE,
        shader = vehicle,
        scale = 0.01,
    }
	model ATADodge_WheelProtection
    {
        mesh = vehicles/ATA_Dodge_wheelchain|wheel_chain,
        texture = Vehicles/ATA_Dodge_items,
        shader = vehiclewheel,
        invertX = FALSE,
        scale = 0.01,
    }
	model ATADodge_WheelProtection_L
    {
        mesh = vehicles/ATA_Dodge_wheelchain|wheel_chain,
        texture = Vehicles/ATA_Dodge_items,
        shader = vehiclewheel,
        invertX = TRUE,
        scale = 0.01,
    }
	model ATADodge_Lightbar
    {
        mesh = vehicles/ATA_Dodge_base|lightbar,
        shader = vehicle,
        scale = 0.01,
    }
	model ATADodge_WheelPpg
    {
        mesh = vehicles/ATA_Dodge_wheel,
        texture = Vehicles/ATA_Dodge_wheel_ppg,
        shader = vehiclewheel,
        invertX = FALSE,
        scale = 0.01,
    }
	model ATADodge_WheelPpg_L
    {
        mesh = vehicles/ATA_Dodge_wheel,
        texture = Vehicles/ATA_Dodge_wheel_ppg,
        shader = vehiclewheel,
        invertX = TRUE,
        scale = 0.01,
    }
	vehicle ATADodgePpg
	{
		template! = ATADodge,
		engineForce = 6200,

		skin
		{
			texture = Vehicles/ATA_Dodge_base_ppg,
		}

		template = ATALightBars/part/ATALightBar,

		part ATALightBar
		{
			model Default
			{
				file = ATADodge_Lightbar,
			}
		}

		lightbar
		{
			soundSiren = VehicleSiren,
			leftCol = 0.91;0.51;0.05,
			rightCol = 0.91;0.51;0.05,
		}

		template! = ATADodge_WindowRack,

		part TireFrontLeft
		{
			model InflatedTirePlusWheel
			{
				file = ATADodge_WheelPpg_L,
			}
		}

		part TireRearLeft
		{
			model InflatedTirePlusWheel
			{
				file = ATADodge_WheelPpg_L,
			}
		}

		part TireFrontRight
		{
			model InflatedTirePlusWheel
			{
				file = ATADodge_WheelPpg,
			}
		}

		part TireRearRight
		{
			model InflatedTirePlusWheel
			{
				file = ATADodge_WheelPpg,
			}
		}
	}
	vehicle ATADodge
	{
		template! = ATADodge,
		engineForce = 5700,

		skin
		{
			texture = Vehicles/ATA_Dodge_base_black,
		}

		skin
		{
			texture = Vehicles/ATA_Dodge_base_blue,
		}

		skin
		{
			texture = Vehicles/ATA_Dodge_base_green,
		}

		skin
		{
			texture = Vehicles/ATA_Dodge_base_red,
		}

		skin
		{
			texture = Vehicles/ATA_Dodge_base_turquoise,
		}

		skin
		{
			texture = Vehicles/ATA_Dodge_base_white,
		}

		template! = ATADodge_RoofRack,
		template! = ATADodge_WindowRack,
	}
}
